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Georgios Tzimiropoulos

Publications and source records attributed to Georgios Tzimiropoulos.

At least 55 records · Page 3Linked to original sources

FS-DETR: Few-Shot DEtection TRansformer with prompting and without re-training

This paper is on Few-Shot Object Detection (FSOD), where given a few templates (examples) depicting a novel class (not seen during training), the goal is to detect all of its occurrences within a set of images. From a practical perspective, an FSOD system must fulfil the following desiderata: (a) it must be used as is, without requiring any fine-tuning at test time, (b) it must be able to process an arbitrary number of novel objects concurrently while supporting an arbitrary number of examples from each class and (c) it must achieve accuracy comparable to a closed system. Towards satisfying (a)-(c), in this work, we make the following contributions: We introduce, for the first time, a simple, yet powerful, few-shot detection transformer (FS-DETR) based on visual prompting that can address both desiderata (a) and (b). Our system builds upon the DETR framework, extending it based on two key ideas: (1) feed the provided visual templates of the novel classes as visual prompts during test time, and (2) ``stamp'' these prompts with pseudo-class embeddings (akin to soft prompting), which are then predicted at the output of the decoder. Importantly, we show that our system is not only more flexible than existing methods, but also, it makes a step towards satisfying desideratum (c). Specifically, it is significantly more accurate than all methods that do not require fine-tuning and even matches and outperforms the current state-of-the-art fine-tuning based methods on the most well-established benchmarks (PASCAL VOC & MSCOCO).

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Black Box Few-Shot Adaptation for Vision-Language models

Vision-Language (V-L) models trained with contrastive learning to align the visual and language modalities have been shown to be strong few-shot learners. Soft prompt learning is the method of choice for few-shot downstream adaptation aiming to bridge the modality gap caused by the distribution shift induced by the new domain. While parameter-efficient, prompt learning still requires access to the model weights and can be computationally infeasible for large models with billions of parameters. To address these shortcomings, in this work, we describe a black-box method for V-L few-shot adaptation that (a) operates on pre-computed image and text features and hence works without access to the model's weights, (b) it is orders of magnitude faster at training time, (c) it is amenable to both supervised and unsupervised training, and (d) it can be even used to align image and text features computed from uni-modal models. To achieve this, we propose Linear Feature Alignment (LFA), a simple linear approach for V-L re-alignment in the target domain. LFA is initialized from a closed-form solution to a least-squares problem and then it is iteratively updated by minimizing a re-ranking loss. Despite its simplicity, our approach can even surpass soft-prompt learning methods as shown by extensive experiments on 11 image and 2 video datasets.

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HyperReenact: One-Shot Reenactment via Jointly Learning to Refine and Retarget Faces

In this paper, we present our method for neural face reenactment, called HyperReenact, that aims to generate realistic talking head images of a source identity, driven by a target facial pose. Existing state-of-the-art face reenactment methods train controllable generative models that learn to synthesize realistic facial images, yet producing reenacted faces that are prone to significant visual artifacts, especially under the challenging condition of extreme head pose changes, or requiring expensive few-shot fine-tuning to better preserve the source identity characteristics. We propose to address these limitations by leveraging the photorealistic generation ability and the disentangled properties of a pretrained StyleGAN2 generator, by first inverting the real images into its latent space and then using a hypernetwork to perform: (i) refinement of the source identity characteristics and (ii) facial pose re-targeting, eliminating this way the dependence on external editing methods that typically produce artifacts. Our method operates under the one-shot setting (i.e., using a single source frame) and allows for cross-subject reenactment, without requiring any subject-specific fine-tuning. We compare our method both quantitatively and qualitatively against several state-of-the-art techniques on the standard benchmarks of VoxCeleb1 and VoxCeleb2, demonstrating the superiority of our approach in producing artifact-free images, exhibiting remarkable robustness even under extreme head pose changes. We make the code and the pretrained models publicly available at: https://github.com/StelaBou/HyperReenact .

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DivClust: Controlling Diversity in Deep Clustering

Clustering has been a major research topic in the field of machine learning, one to which Deep Learning has recently been applied with significant success. However, an aspect of clustering that is not addressed by existing deep clustering methods, is that of efficiently producing multiple, diverse partitionings for a given dataset. This is particularly important, as a diverse set of base clusterings are necessary for consensus clustering, which has been found to produce better and more robust results than relying on a single clustering. To address this gap, we propose DivClust, a diversity controlling loss that can be incorporated into existing deep clustering frameworks to produce multiple clusterings with the desired degree of diversity. We conduct experiments with multiple datasets and deep clustering frameworks and show that: a) our method effectively controls diversity across frameworks and datasets with very small additional computational cost, b) the sets of clusterings learned by DivClust include solutions that significantly outperform single-clustering baselines, and c) using an off-the-shelf consensus clustering algorithm, DivClust produces consensus clustering solutions that consistently outperform single-clustering baselines, effectively improving the performance of the base deep clustering framework.

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LASP: Text-to-Text Optimization for Language-Aware Soft Prompting of Vision & Language Models

Soft prompt learning has recently emerged as one of the methods of choice for adapting V&L models to a downstream task using a few training examples. However, current methods significantly overfit the training data, suffering from large accuracy degradation when tested on unseen classes from the same domain. To this end, in this paper, we make the following 4 contributions: (1) To alleviate base class overfitting, we propose a novel Language-Aware Soft Prompting (LASP) learning method by means of a text-to-text cross-entropy loss that maximizes the probability of the learned prompts to be correctly classified with respect to pre-defined hand-crafted textual prompts. (2) To increase the representation capacity of the prompts, we propose grouped LASP where each group of prompts is optimized with respect to a separate subset of textual prompts. (3) We identify a visual-language misalignment introduced by prompt learning and LASP, and more importantly, propose a re-calibration mechanism to address it. (4) We show that LASP is inherently amenable to including, during training, virtual classes, i.e. class names for which no visual samples are available, further increasing the robustness of the learned prompts. Through evaluations on 11 datasets, we show that our approach (a) significantly outperforms all prior works on soft prompting, and (b) matches and surpasses, for the first time, the accuracy on novel classes obtained by hand-crafted prompts and CLIP for 8 out of 11 test datasets. Code will be made available at https://www.adrianbulat.com/lasp

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From Keypoints to Object Landmarks via Self-Training Correspondence: A novel approach to Unsupervised Landmark Discovery

This paper proposes a novel paradigm for the unsupervised learning of object landmark detectors. Contrary to existing methods that build on auxiliary tasks such as image generation or equivariance, we propose a self-training approach where, departing from generic keypoints, a landmark detector and descriptor is trained to improve itself, tuning the keypoints into distinctive landmarks. To this end, we propose an iterative algorithm that alternates between producing new pseudo-labels through feature clustering and learning distinctive features for each pseudo-class through contrastive learning. With a shared backbone for the landmark detector and descriptor, the keypoint locations progressively converge to stable landmarks, filtering those less stable. Compared to previous works, our approach can learn points that are more flexible in terms of capturing large viewpoint changes. We validate our method on a variety of difficult datasets, including LS3D, BBCPose, Human3.6M and PennAction, achieving new state of the art results.

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Part-based Face Recognition with Vision Transformers

Holistic methods using CNNs and margin-based losses have dominated research on face recognition. In this work, we depart from this setting in two ways: (a) we employ the Vision Transformer as an architecture for training a very strong baseline for face recognition, simply called fViT, which already surpasses most state-of-the-art face recognition methods. (b) Secondly, we capitalize on the Transformer's inherent property to process information (visual tokens) extracted from irregular grids to devise a pipeline for face recognition which is reminiscent of part-based face recognition methods. Our pipeline, called part fViT, simply comprises a lightweight network to predict the coordinates of facial landmarks followed by the Vision Transformer operating on patches extracted from the predicted landmarks, and it is trained end-to-end with no landmark supervision. By learning to extract discriminative patches, our part-based Transformer further boosts the accuracy of our Vision Transformer baseline achieving state-of-the-art accuracy on several face recognition benchmarks.

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SSR: An Efficient and Robust Framework for Learning with Unknown Label Noise

Despite the large progress in supervised learning with neural networks, there are significant challenges in obtaining high-quality, large-scale and accurately labelled datasets. In such a context, how to learn in the presence of noisy labels has received more and more attention. As a relatively complex problem, in order to achieve good results, current approaches often integrate components from several fields, such as supervised learning, semi-supervised learning, transfer learning and resulting in complicated methods. Furthermore, they often make multiple assumptions about the type of noise of the data. This affects the model robustness and limits its performance under different noise conditions. In this paper, we consider a novel problem setting, Learning with Unknown Label Noise}(LULN), that is, learning when both the degree and the type of noise are unknown. Under this setting, unlike previous methods that often introduce multiple assumptions and lead to complex solutions, we propose a simple, efficient and robust framework named Sample Selection and Relabelling(SSR), that with a minimal number of hyperparameters achieves SOTA results in various conditions. At the heart of our method is a sample selection and relabelling mechanism based on a non-parametric KNN classifier~(NPK) $g_q$ and a parametric model classifier~(PMC) $g_p$, respectively, to select the clean samples and gradually relabel the noisy samples. Without bells and whistles, such as model co-training, self-supervised pre-training and semi-supervised learning, and with robustness concerning the settings of its few hyper-parameters, our method significantly surpasses previous methods on both CIFAR10/CIFAR100 with synthetic noise and real-world noisy datasets such as WebVision, Clothing1M and ANIMAL-10N. Code is available at https://github.com/MrChenFeng/SSR_BMVC2022.

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Finding Directions in GAN's Latent Space for Neural Face Reenactment

This paper is on face/head reenactment where the goal is to transfer the facial pose (3D head orientation and expression) of a target face to a source face. Previous methods focus on learning embedding networks for identity and pose disentanglement which proves to be a rather hard task, degrading the quality of the generated images. We take a different approach, bypassing the training of such networks, by using (fine-tuned) pre-trained GANs which have been shown capable of producing high-quality facial images. Because GANs are characterized by weak controllability, the core of our approach is a method to discover which directions in latent GAN space are responsible for controlling facial pose and expression variations. We present a simple pipeline to learn such directions with the aid of a 3D shape model which, by construction, already captures disentangled directions for facial pose, identity and expression. Moreover, we show that by embedding real images in the GAN latent space, our method can be successfully used for the reenactment of real-world faces. Our method features several favorable properties including using a single source image (one-shot) and enabling cross-person reenactment. Our qualitative and quantitative results show that our approach often produces reenacted faces of significantly higher quality than those produced by state-of-the-art methods for the standard benchmarks of VoxCeleb1 & 2. Source code is available at: https://github.com/StelaBou/stylegan_directions_face_reenactment

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REST: REtrieve & Self-Train for generative action recognition

This work is on training a generative action/video recognition model whose output is a free-form action-specific caption describing the video (rather than an action class label). A generative approach has practical advantages like producing more fine-grained and human-readable output, and being naturally open-world. To this end, we propose to adapt a pre-trained generative Vision & Language (V&L) Foundation Model for video/action recognition. While recently there have been a few attempts to adapt V&L models trained with contrastive learning (e.g. CLIP) for video/action, to the best of our knowledge, we propose the very first method that sets outs to accomplish this goal for a generative model. We firstly show that direct fine-tuning of a generative model to produce action classes suffers from severe overfitting. To alleviate this, we introduce REST, a training framework consisting of two key components: an unsupervised method for adapting the generative model to action/video by means of pseudo-caption generation and Self-training, i.e. without using any action-specific labels; (b) a Retrieval approach based on CLIP for discovering a diverse set of pseudo-captions for each video to train the model. Importantly, we show that both components are necessary to obtain high accuracy. We evaluate REST on the problem of zero-shot action recognition where we show that our approach is very competitive when compared to contrastive learning-based methods. Code will be made available.

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StyleMask: Disentangling the Style Space of StyleGAN2 for Neural Face Reenactment

In this paper we address the problem of neural face reenactment, where, given a pair of a source and a target facial image, we need to transfer the target's pose (defined as the head pose and its facial expressions) to the source image, by preserving at the same time the source's identity characteristics (e.g., facial shape, hair style, etc), even in the challenging case where the source and the target faces belong to different identities. In doing so, we address some of the limitations of the state-of-the-art works, namely, a) that they depend on paired training data (i.e., source and target faces have the same identity), b) that they rely on labeled data during inference, and c) that they do not preserve identity in large head pose changes. More specifically, we propose a framework that, using unpaired randomly generated facial images, learns to disentangle the identity characteristics of the face from its pose by incorporating the recently introduced style space $\mathcal{S}$ of StyleGAN2, a latent representation space that exhibits remarkable disentanglement properties. By capitalizing on this, we learn to successfully mix a pair of source and target style codes using supervision from a 3D model. The resulting latent code, that is subsequently used for reenactment, consists of latent units corresponding to the facial pose of the target only and of units corresponding to the identity of the source only, leading to notable improvement in the reenactment performance compared to recent state-of-the-art methods. In comparison to state of the art, we quantitatively and qualitatively show that the proposed method produces higher quality results even on extreme pose variations. Finally, we report results on real images by first embedding them on the latent space of the pretrained generator. We make the code and pretrained models publicly available at: https://github.com/StelaBou/StyleMask

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Efficient Attention-free Video Shift Transformers

This paper tackles the problem of efficient video recognition. In this area, video transformers have recently dominated the efficiency (top-1 accuracy vs FLOPs) spectrum. At the same time, there have been some attempts in the image domain which challenge the necessity of the self-attention operation within the transformer architecture, advocating the use of simpler approaches for token mixing. However, there are no results yet for the case of video recognition, where the self-attention operator has a significantly higher impact (compared to the case of images) on efficiency. To address this gap, in this paper, we make the following contributions: (a) we construct a highly efficient \& accurate attention-free block based on the shift operator, coined Affine-Shift block, specifically designed to approximate as closely as possible the operations in the MHSA block of a Transformer layer. Based on our Affine-Shift block, we construct our Affine-Shift Transformer and show that it already outperforms all existing shift/MLP--based architectures for ImageNet classification. (b) We extend our formulation in the video domain to construct Video Affine-Shift Transformer (VAST), the very first purely attention-free shift-based video transformer. (c) We show that VAST significantly outperforms recent state-of-the-art transformers on the most popular action recognition benchmarks for the case of models with low computational and memory footprint. Code will be made available.

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EdgeViTs: Competing Light-weight CNNs on Mobile Devices with Vision Transformers

Self-attention based models such as vision transformers (ViTs) have emerged as a very competitive architecture alternative to convolutional neural networks (CNNs) in computer vision. Despite increasingly stronger variants with ever-higher recognition accuracies, due to the quadratic complexity of self-attention, existing ViTs are typically demanding in computation and model size. Although several successful design choices (e.g., the convolutions and hierarchical multi-stage structure) of prior CNNs have been reintroduced into recent ViTs, they are still not sufficient to meet the limited resource requirements of mobile devices. This motivates a very recent attempt to develop light ViTs based on the state-of-the-art MobileNet-v2, but still leaves a performance gap behind. In this work, pushing further along this under-studied direction we introduce EdgeViTs, a new family of light-weight ViTs that, for the first time, enable attention-based vision models to compete with the best light-weight CNNs in the tradeoff between accuracy and on-device efficiency. This is realized by introducing a highly cost-effective local-global-local (LGL) information exchange bottleneck based on optimal integration of self-attention and convolutions. For device-dedicated evaluation, rather than relying on inaccurate proxies like the number of FLOPs or parameters, we adopt a practical approach of focusing directly on on-device latency and, for the first time, energy efficiency. Specifically, we show that our models are Pareto-optimal when both accuracy-latency and accuracy-energy trade-offs are considered, achieving strict dominance over other ViTs in almost all cases and competing with the most efficient CNNs. Code is available at https://github.com/saic-fi/edgevit.

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Pre-training strategies and datasets for facial representation learning

What is the best way to learn a universal face representation? Recent work on Deep Learning in the area of face analysis has focused on supervised learning for specific tasks of interest (e.g. face recognition, facial landmark localization etc.) but has overlooked the overarching question of how to find a facial representation that can be readily adapted to several facial analysis tasks and datasets. To this end, we make the following 4 contributions: (a) we introduce, for the first time, a comprehensive evaluation benchmark for facial representation learning consisting of 5 important face analysis tasks. (b) We systematically investigate two ways of large-scale representation learning applied to faces: supervised and unsupervised pre-training. Importantly, we focus our evaluations on the case of few-shot facial learning. (c) We investigate important properties of the training datasets including their size and quality (labelled, unlabelled or even uncurated). (d) To draw our conclusions, we conducted a very large number of experiments. Our main two findings are: (1) Unsupervised pre-training on completely in-the-wild, uncurated data provides consistent and, in some cases, significant accuracy improvements for all facial tasks considered. (2) Many existing facial video datasets seem to have a large amount of redundancy. We will release code, and pre-trained models to facilitate future research.

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iBoot: Image-bootstrapped Self-Supervised Video Representation Learning

Learning visual representations through self-supervision is an extremely challenging task as the network needs to sieve relevant patterns from spurious distractors without the active guidance provided by supervision. This is achieved through heavy data augmentation, large-scale datasets and prohibitive amounts of compute. Video self-supervised learning (SSL) suffers from added challenges: video datasets are typically not as large as image datasets, compute is an order of magnitude larger, and the amount of spurious patterns the optimizer has to sieve through is multiplied several fold. Thus, directly learning self-supervised representations from video data might result in sub-optimal performance. To address this, we propose to utilize a strong image-based model, pre-trained with self- or language supervision, in a video representation learning framework, enabling the model to learn strong spatial and temporal information without relying on the video labeled data. To this end, we modify the typical video-based SSL design and objective to encourage the video encoder to \textit{subsume} the semantic content of an image-based model trained on a general domain. The proposed algorithm is shown to learn much more efficiently (i.e. in less epochs and with a smaller batch) and results in a new state-of-the-art performance on standard downstream tasks among single-modality SSL methods.

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ContraCLIP: Interpretable GAN generation driven by pairs of contrasting sentences

This work addresses the problem of discovering non-linear interpretable paths in the latent space of pre-trained GANs in a model-agnostic manner. In the proposed method, the discovery is driven by a set of pairs of natural language sentences with contrasting semantics, named semantic dipoles, that serve as the limits of the interpretation that we require by the trainable latent paths to encode. By using the pre-trained CLIP encoder, the sentences are projected into the vision-language space, where they serve as dipoles, and where RBF-based warping functions define a set of non-linear directional paths, one for each semantic dipole, allowing in this way traversals from one semantic pole to the other. By defining an objective that discovers paths in the latent space of GANs that generate changes along the desired paths in the vision-language embedding space, we provide an intuitive way of controlling the underlying generative factors and address some of the limitations of the state-of-the-art works, namely, that a) they are typically tailored to specific GAN architectures (i.e., StyleGAN), b) they disregard the relative position of the manipulated and the original image in the image embedding and the relative position of the image and the text embeddings, and c) they lead to abrupt image manipulations and quickly arrive at regions of low density and, thus, low image quality, providing limited control of the generative factors. We provide extensive qualitative and quantitative results that demonstrate our claims with two pre-trained GANs, and make the code and the pre-trained models publicly available at: https://github.com/chi0tzp/ContraCLIP

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Subpixel Heatmap Regression for Facial Landmark Localization

Deep Learning models based on heatmap regression have revolutionized the task of facial landmark localization with existing models working robustly under large poses, non-uniform illumination and shadows, occlusions and self-occlusions, low resolution and blur. However, despite their wide adoption, heatmap regression approaches suffer from discretization-induced errors related to both the heatmap encoding and decoding process. In this work we show that these errors have a surprisingly large negative impact on facial alignment accuracy. To alleviate this problem, we propose a new approach for the heatmap encoding and decoding process by leveraging the underlying continuous distribution. To take full advantage of the newly proposed encoding-decoding mechanism, we also introduce a Siamese-based training that enforces heatmap consistency across various geometric image transformations. Our approach offers noticeable gains across multiple datasets setting a new state-of-the-art result in facial landmark localization. Code alongside the pretrained models will be made available at https://www.adrianbulat.com/face-alignment

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Defensive Tensorization

We propose defensive tensorization, an adversarial defence technique that leverages a latent high-order factorization of the network. The layers of a network are first expressed as factorized tensor layers. Tensor dropout is then applied in the latent subspace, therefore resulting in dense reconstructed weights, without the sparsity or perturbations typically induced by the randomization.Our approach can be readily integrated with any arbitrary neural architecture and combined with techniques like adversarial training. We empirically demonstrate the effectiveness of our approach on standard image classification benchmarks. We validate the versatility of our approach across domains and low-precision architectures by considering an audio classification task and binary networks. In all cases, we demonstrate improved performance compared to prior works.

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