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Georgiy Malaniya

Publications and source records attributed to Georgiy Malaniya.

7 recordsLinked to original sources

An Agency-Transferring Model-Free Policy Enhancement Technique

Training reinforcement learning (RL) policies from scratch is costly: it requires careful reward and environment design, extensive tuning, and substantial computation. Yet many control problems already have a functional but suboptimal policy available as a baseline. This paper proposes a method for embedding such a baseline into the RL training process, simultaneously improving training efficiency relative to from-scratch methods and producing a learning policy that outperforms the baseline. At each step, the method arbitrates between the baseline policy and a trainable learning policy, initially relying strongly on the baseline policy and then progressively transferring agency to the learning policy. By the end of training, the learning policy is a standalone neural network that operates without baseline policy support. The paper formalizes what it means for the baseline policy to be functional: under this policy, the agent reaches a goal set and remains there with high probability. The proposed arbitration mechanism is designed to exploit this property during training, yielding high goal-reaching rates right from the beginning of training. A theoretical analysis provides a formal interpretation of this behavior under stated assumptions and extends it to the final baseline-free regime, where explicit lower bounds are derived for the goal-reaching probability of the standalone learning policy. Empirical results on continuous-control benchmarks show that the proposed method achieves returns that match or exceed those of competitive approaches, while maintaining the highest goal-reaching rates throughout training among the compared methods -- including in the final stage, where the learning policy operates without any baseline support.

cs.LG

Multi-CALF: A Policy Combination Approach with Statistical Guarantees

We introduce Multi-CALF, an algorithm that intelligently combines reinforcement learning policies based on their relative value improvements. Our approach integrates a standard RL policy with a theoretically-backed alternative policy, inheriting formal stability guarantees while often achieving better performance than either policy individually. We prove that our combined policy converges to a specified goal set with known probability and provide precise bounds on maximum deviation and convergence time. Empirical validation on control tasks demonstrates enhanced performance while maintaining stability guarantees.

cs.LG

A universal policy wrapper with guarantees

We introduce a universal policy wrapper for reinforcement learning agents that ensures formal goal-reaching guarantees. In contrast to standard reinforcement learning algorithms that excel in performance but lack rigorous safety assurances, our wrapper selectively switches between a high-performing base policy -- derived from any existing RL method -- and a fallback policy with known convergence properties. Base policy's value function supervises this switching process, determining when the fallback policy should override the base policy to ensure the system remains on a stable path. The analysis proves that our wrapper inherits the fallback policy's goal-reaching guarantees while preserving or improving upon the performance of the base policy. Notably, it operates without needing additional system knowledge or online constrained optimization, making it readily deployable across diverse reinforcement learning architectures and tasks.

cs.LG

An agent design with goal reaching guarantees for enhancement of learning

Reinforcement learning is commonly concerned with problems of maximizing accumulated rewards in Markov decision processes. Oftentimes, a certain goal state or a subset of the state space attain maximal reward. In such a case, the environment may be considered solved when the goal is reached. Whereas numerous techniques, learning or non-learning based, exist for solving environments, doing so optimally is the biggest challenge. Say, one may choose a reward rate which penalizes the action effort. Reinforcement learning is currently among the most actively developed frameworks for solving environments optimally by virtue of maximizing accumulated reward, in other words, returns. Yet, tuning agents is a notoriously hard task as reported in a series of works. Our aim here is to help the agent learn a near-optimal policy efficiently while ensuring a goal reaching property of some basis policy that merely solves the environment. We suggest an algorithm, which is fairly flexible, and can be used to augment practically any agent as long as it comprises of a critic. A formal proof of a goal reaching property is provided. Comparative experiments on several problems under popular baseline agents provided an empirical evidence that the learning can indeed be boosted while ensuring goal reaching property.

cs.AI

A generalized stacked reinforcement learning method for sampled systems

A common setting of reinforcement learning (RL) is a Markov decision process (MDP) in which the environment is a stochastic discrete-time dynamical system. Whereas MDPs are suitable in such applications as video-games or puzzles, physical systems are time-continuous. A general variant of RL is of digital format, where updates of the value (or cost) and policy are performed at discrete moments in time. The agent-environment loop then amounts to a sampled system, whereby sample-and-hold is a specific case. In this paper, we propose and benchmark two RL methods suitable for sampled systems. Specifically, we hybridize model-predictive control (MPC) with critics learning the optimal Q- and value (or cost-to-go) function. Optimality is analyzed and performance comparison is done in an experimental case study with a mobile robot.

cs.RO

A framework for online, stabilizing reinforcement learning

Online reinforcement learning is concerned with training an agent on-the-fly via dynamic interaction with the environment. Here, due to the specifics of the application, it is not generally possible to perform long pre-training, as it is commonly done in off-line, model-free approaches, which are akin to dynamic programming. Such applications may be found more frequently in industry, rather than in pure digital fields, such as cloud services, video games, database management, etc., where reinforcement learning has been demonstrating success. Online reinforcement learning, in contrast, is more akin to classical control, which utilizes some model knowledge about the environment. Stability of the closed-loop (agent plus the environment) is a major challenge for such online approaches. In this paper, we tackle this problem by a special fusion of online reinforcement learning with elements of classical control, namely, based on the Lyapunov theory of stability. The idea is to start the agent at once, without pre-training, and learn approximately optimal policy under specially designed constraints, which guarantee stability. The resulting approach was tested in an extensive experimental study with a mobile robot. A nominal parking controller was used as a baseline. It was observed that the suggested agent could always successfully park the robot, while significantly improving the cost. While many approaches may be exploited for mobile robot control, we suggest that the experiments showed the promising potential of online reinforcement learning agents based on Lyapunov-like constraints. The presented methodology may be utilized in safety-critical, industrial applications where stability is necessary.

eess.SY

On stochastic stabilization via non-smooth control Lyapunov functions

Control Lyapunov function is a central tool in stabilization. It generalizes an abstract energy function -- a Lyapunov function -- to the case of controlled systems. It is a known fact that most control Lyapunov functions are non-smooth -- so is the case in non-holonomic systems, like wheeled robots and cars. Frameworks for stabilization using non-smooth control Lyapunov functions exist, like Dini aiming and steepest descent. This work generalizes the related results to the stochastic case. As the groundwork, sampled control scheme is chosen in which control actions are computed at discrete moments in time using discrete measurements of the system state. In such a setup, special attention should be paid to the sample-to-sample behavior of the control Lyapunov function. A particular challenge here is a random noise acting on the system. The central result of this work is a theorem that states, roughly, that if there is a, generally non-smooth, control Lyapunov function, the given stochastic dynamical system can be practically stabilized in the sample-and-hold mode meaning that the control actions are held constant within sampling time steps. A particular control method chosen is based on Moreau-Yosida regularization, in other words, inf-convolution of the control Lyapunov function, but the overall framework is extendable to further control schemes. It is assumed that the system noise be bounded almost surely, although the case of unbounded noise is briefly addressed.

math.OC