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Geppino Pucci

Publications and source records attributed to Geppino Pucci.

23 records · Page 2Linked to original sources

Space-Round Tradeoffs for MapReduce Computations

This work explores fundamental modeling and algorithmic issues arising in the well-established MapReduce framework. First, we formally specify a computational model for MapReduce which captures the functional flavor of the paradigm by allowing for a flexible use of parallelism. Indeed, the model diverges from a traditional processor-centric view by featuring parameters which embody only global and local memory constraints, thus favoring a more data-centric view. Second, we apply the model to the fundamental computation task of matrix multiplication presenting upper and lower bounds for both dense and sparse matrix multiplication, which highlight interesting tradeoffs between space and round complexity. Finally, building on the matrix multiplication results, we derive further space-round tradeoffs on matrix inversion and matching.

cs.DS↗

Tight Bounds on Information Dissemination in Sparse Mobile Networks

Motivated by the growing interest in mobile systems, we study the dynamics of information dissemination between agents moving independently on a plane. Formally, we consider $k$ mobile agents performing independent random walks on an $n$-node grid. At time $0$, each agent is located at a random node of the grid and one agent has a rumor. The spread of the rumor is governed by a dynamic communication graph process ${G_t(r) | t \geq 0}$, where two agents are connected by an edge in $G_t(r)$ iff their distance at time $t$ is within their transmission radius $r$. Modeling the physical reality that the speed of radio transmission is much faster than the motion of the agents, we assume that the rumor can travel throughout a connected component of $G_t$ before the graph is altered by the motion. We study the broadcast time $T_B$ of the system, which is the time it takes for all agents to know the rumor. We focus on the sparse case (below the percolation point $r_c \approx \sqrt{n/k}$) where, with high probability, no connected component in $G_t$ has more than a logarithmic number of agents and the broadcast time is dominated by the time it takes for many independent random walks to meet each other. Quite surprisingly, we show that for a system below the percolation point the broadcast time does not depend on the relation between the mobility speed and the transmission radius. In fact, we prove that $T_B = \tilde{O}(n / \sqrt{k})$ for any $0 \leq r < r_c$, even when the transmission range is significantly larger than the mobility range in one step, giving a tight characterization up to logarithmic factors. Our result complements a recent result of Peres et al. (SODA 2011) who showed that above the percolation point the broadcast time is polylogarithmic in $k$.

cs.DM↗

Infectious Random Walks

We study the dynamics of information (or virus) dissemination by $m$ mobile agents performing independent random walks on an $n$-node grid. We formulate our results in terms of two scenarios: broadcasting and gossiping. In the broadcasting scenario, the mobile agents are initially placed uniformly at random among the grid nodes. At time 0, one agent is informed of a rumor and starts a random walk. When an informed agent meets an uninformed agent, the latter becomes informed and starts a new random walk. We study the broadcasting time of the system, that is, the time it takes for all agents to know the rumor. In the gossiping scenario, each agent is given a distinct rumor at time 0 and all agents start random walks. When two agents meet, they share all rumors they are aware of. We study the gossiping time of the system, that is, the time it takes for all agents to know all rumors. We prove that both the broadcasting and the gossiping times are $\tildeΘ(n/\sqrt{m})$ w.h.p., thus achieving a tight characterization up to logarithmic factors. Previous results for the grid provided bounds which were weaker and only concerned average times. In the context of virus infection, a corollary of our results is that static and dynamically moving agents are infected at about the same speed.

cs.DM↗

MADMX: A Novel Strategy for Maximal Dense Motif Extraction

We develop, analyze and experiment with a new tool, called MADMX, which extracts frequent motifs, possibly including don't care characters, from biological sequences. We introduce density, a simple and flexible measure for bounding the number of don't cares in a motif, defined as the ratio of solid (i.e., different from don't care) characters to the total length of the motif. By extracting only maximal dense motifs, MADMX reduces the output size and improves performance, while enhancing the quality of the discoveries. The efficiency of our approach relies on a newly defined combining operation, dubbed fusion, which allows for the construction of maximal dense motifs in a bottom-up fashion, while avoiding the generation of nonmaximal ones. We provide experimental evidence of the efficiency and the quality of the motifs returned by MADMX

cs.DS↗

An Efficient Rigorous Approach for Identifying Statistically Significant Frequent Itemsets

As advances in technology allow for the collection, storage, and analysis of vast amounts of data, the task of screening and assessing the significance of discovered patterns is becoming a major challenge in data mining applications. In this work, we address significance in the context of frequent itemset mining. Specifically, we develop a novel methodology to identify a meaningful support threshold s* for a dataset, such that the number of itemsets with support at least s* represents a substantial deviation from what would be expected in a random dataset with the same number of transactions and the same individual item frequencies. These itemsets can then be flagged as statistically significant with a small false discovery rate. We present extensive experimental results to substantiate the effectiveness of our methodology.

cs.DB↗