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Gergely Biczok

Publications and source records attributed to Gergely Biczok.

9 recordsLinked to original sources

Private and Robust Contribution Evaluation in Federated Learning

Cross-silo federated learning allows multiple organizations to collaboratively train machine learning models without sharing raw data, but client updates can still leak sensitive information through inference attacks. Secure aggregation protects privacy by hiding individual updates, yet it complicates contribution evaluation, which is critical for fair rewards and detecting low-quality or malicious participants. Existing marginal-contribution methods, such as the Shapley value, are incompatible with secure aggregation, and practical alternatives, such as Leave-One-Out, are crude and rely on self-evaluation. We introduce two marginal-difference contribution scores compatible with secure aggregation. Fair-Private satisfies standard fairness axioms, while Everybody-Else eliminates self-evaluation and provides resistance to manipulation, addressing a largely overlooked vulnerability. We provide theoretical guarantees for fairness, privacy, robustness, and computational efficiency, and evaluate our methods on multiple medical image datasets and CIFAR10 in cross-silo settings. Our scores consistently outperform existing baselines, better approximate Shapley-induced client rankings, and improve downstream model performance as well as misbehavior detection. These results demonstrate that fairness, privacy, robustness, and practical utility can be achieved jointly in federated contribution evaluation, offering a principled solution for real-world cross-silo deployments.

cs.CR

On the Fragility of Contribution Score Computation in Federated Learning

This paper investigates the fragility of contribution evaluation in federated learning, a critical mechanism for ensuring fairness and incentivizing participation. We argue that contribution scores are susceptible to significant distortions from two fundamental perspectives: architectural sensitivity and intentional manipulation. First, we explore how different model aggregation methods impact these scores. While most research assumes a basic averaging approach, we demonstrate that advanced techniques, including those designed to handle unreliable or diverse clients, can unintentionally yet significantly alter the final scores. Second, we explore vulnerabilities posed by poisoning attacks, where malicious participants strategically manipulate their model updates to inflate their own contribution scores or reduce the importance of other participants. Through extensive experiments across diverse datasets and model architectures, implemented within the Flower framework, we rigorously show that both the choice of aggregation method and the presence of attackers are potent vectors for distorting contribution scores, highlighting a critical need for more robust evaluation schemes.

cs.LG

Effective Anonymous Messaging: the Role of Altruism

Anonymous messaging and payments have gained momentum recently due to their impact on individuals, society, and the digital landscape. Fuzzy Message Detection (FMD) is a privacy-preserving protocol where an untrusted server performs message anonymously filtering for its clients. To prevent the server from linking the sender and the receiver, the latter can set how much cover traffic they should download along with genuine messages. This could cause unwanted messages to appear on the user's end, thereby creating a need to balance one's bandwidth cost with the desired level of unlinkability. Previous work showed that FMD is not viable with selfish users. In this paper, we model and analyze FMD using the tools of empirical game theory and show that the system needs at least a few altruistic users to operate properly. Utilizing real-world communication datasets, we characterize the emerging equilibria, quantify the impact of different types and levels of altruism, and assess the efficiency of potential outcomes versus socially optimal allocations. Moreover, taking a mechanism design approach, we show how the betweenness centrality (BC) measure can be utilized to achieve the social optimum.

cs.GT

6G for Connected Sky: A Vision for Integrating Terrestrial and Non-Terrestrial Networks

In this paper, we present the vision of our project 6G for Connected Sky (6G-SKY) to integrate terrestrial networks (TNs) and non-terrestrial networks (NTNs) and outline the current research activities in 6G research projects in comparison with our project. From the perspectives of industry and academia, we identify key use case segments connecting both aerial and ground users with our 6G-SKY multi-layer network architecture. We explain functional views of our holistic 6G-SKY architecture addressing the heterogeneity of aerial and space platforms. Architecture elements and communication links are identified. We discuss 6G-SKY network design and management functionalities by considering a set of inherent challenges posed by the multi-layer 3-dimensional networks, which we termed as combined airspace and NTN (combined ASN). Finally, we investigate additional research challenges for 6G-SKY project targets.

cs.NI

Corona Games: Masks, Social Distancing and Mechanism Design

Pandemic response is a complex affair. Most governments employ a set of quasi-standard measures to fight COVID-19 including wearing masks, social distancing, virus testing and contact tracing. We argue that some non-trivial factors behind the varying effectiveness of these measures are selfish decision-making and the differing national implementations of the response mechanism. In this paper, through simple games, we show the effect of individual incentives on the decisions made with respect to wearing masks and social distancing, and how these may result in a sub-optimal outcome. We also demonstrate the responsibility of national authorities in designing these games properly regarding the chosen policies and their influence on the preferred outcome. We promote a mechanism design approach: it is in the best interest of every government to carefully balance social good and response costs when implementing their respective pandemic response mechanism.

econ.TH

Extracting vehicle sensor signals from CAN logs for driver re-identification

Data is the new oil for the car industry. Cars generate data about how they are used and who's behind the wheel which gives rise to a novel way of profiling individuals. Several prior works have successfully demonstrated the feasibility of driver re-identification using the in-vehicle network data captured on the vehicle's CAN (Controller Area Network) bus. However, all of them used signals (e.g., velocity, brake pedal or accelerator position) that have already been extracted from the CAN log which is itself not a straightforward process. Indeed, car manufacturers intentionally do not reveal the exact signal location within CAN logs. Nevertheless, we show that signals can be efficiently extracted from CAN logs using machine learning techniques. We exploit that signals have several distinguishing statistical features which can be learnt and effectively used to identify them across different vehicles, that is, to quasi "reverse-engineer" the CAN protocol. We also demonstrate that the extracted signals can be successfully used to re-identify individuals in a dataset of 33 drivers. Therefore, not revealing signal locations in CAN logs per se does not prevent them to be regarded as personal data of drivers.

cs.CR

Automatic Driver Identification from In-Vehicle Network Logs

Data generated by cars is growing at an unprecedented scale. As cars gradually become part of the Internet of Things (IoT) ecosystem, several stakeholders discover the value of in-vehicle network logs containing the measurements of the multitude of sensors deployed within the car. This wealth of data is also expected to be exploitable by third parties for the purpose of profiling drivers in order to provide personalized, valueadded services. Although several prior works have successfully demonstrated the feasibility of driver re-identification using the in-vehicle network data captured on the vehicle's CAN (Controller Area Network) bus, they inferred the identity of the driver only from known sensor signals (such as the vehicle's speed, brake pedal position, steering wheel angle, etc.) extracted from the CAN messages. However, car manufacturers intentionally do not reveal exact signal location and semantics within CAN logs. We show that the inference of driver identity is possible even with off-the-shelf machine learning techniques without reverse-engineering the CAN protocol. We demonstrate our approach on a dataset of 33 drivers and show that a driver can be re-identified and distinguished from other drivers with an accuracy of 75-85%.

cs.CR

Together or Alone: The Price of Privacy in Collaborative Learning

Machine learning algorithms have reached mainstream status and are widely deployed in many applications. The accuracy of such algorithms depends significantly on the size of the underlying training dataset; in reality a small or medium sized organization often does not have the necessary data to train a reasonably accurate model. For such organizations, a realistic solution is to train their machine learning models based on their joint dataset (which is a union of the individual ones). Unfortunately, privacy concerns prevent them from straightforwardly doing so. While a number of privacy-preserving solutions exist for collaborating organizations to securely aggregate the parameters in the process of training the models, we are not aware of any work that provides a rational framework for the participants to precisely balance the privacy loss and accuracy gain in their collaboration. In this paper, by focusing on a two-player setting, we model the collaborative training process as a two-player game where each player aims to achieve higher accuracy while preserving the privacy of its own dataset. We introduce the notion of Price of Privacy, a novel approach for measuring the impact of privacy protection on the accuracy in the proposed framework. Furthermore, we develop a game-theoretical model for different player types, and then either find or prove the existence of a Nash Equilibrium with regard to the strength of privacy protection for each player. Using recommendation systems as our main use case, we demonstrate how two players can make practical use of the proposed theoretical framework, including setting up the parameters and approximating the non-trivial Nash Equilibrium.

cs.GT

Navigating MazeMap: indoor human mobility, spatio-logical ties and future potential

Global navigation systems and location-based services have found their way into our daily lives. Recently, indoor positioning techniques have also been proposed, and there are several live or trial systems already operating. In this paper, we present insights from MazeMap, the first live indoor/outdoor positioning and navigation system deployed at a large university campus in Norway. Our main contribution is a measurement case study; we show the spatial and temporal distribution of MazeMap geo-location and wayfinding requests, construct the aggregated human mobility map of the campus and find strong logical ties between different locations. On one hand, our findings are specific to the venue; on the other hand, the nature of available data and insights coupled with our discussion on potential usage scenarios for indoor positioning and location-based services predict a successful future for these systems and applications.

eess.SY