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Gergely Neu

Publications and source records attributed to Gergely Neu.

At least 19 recordsLinked to original sources

Generative Modeling by Value-Driven Transport

We propose a new framework for generative modeling based on a discrete-time stochastic control formulation of measure transport. Adapting classic results from control theory, we formulate our problem as a linear program whose dual variables correspond to the \emph{optimal value function} of the control problem, which directly encodes the optimal control policy. Exploiting this LP formulation, we develop an efficient simulation-free primal-dual algorithm for computing approximately optimal value functions and the associated \emph{value-driven transport} (VDT) policies which approximate the true optimal policy. We show that well-trained VDT policies enjoy numerous favorable properties in comparison with other state-of-the-art methods based on flows, diffusions, or Schr\"odinger bridges: they lead to straight transport paths which can be simulated quickly and robustly, and can be enhanced in all the same ways as diffusion and flow-based models (e.g., conditional generation, classifier-free guidance, unpaired data-to-data translation are all easy to incorporate). We evaluate our methodology in a range of experiments, with results that indicate strong performance and good potential for scalability.

cs.LG

Online combinatorial optimization with stochastic decision sets and adversarial losses

Most work on sequential learning assumes a fixed set of actions that are available all the time. However, in practice, actions can consist of picking subsets of readings from sensors that may break from time to time, road segments that can be blocked or goods that are out of stock. In this paper we study learning algorithms that are able to deal with stochastic availability of such unreliable composite actions. We propose and analyze algorithms based on the Follow-The-Perturbed-Leader prediction method for several learning settings differing in the feedback provided to the learner. Our algorithms rely on a novel loss estimation technique that we call Counting Asleep Times. We deliver regret bounds for our algorithms for the previously studied full information and (semi-)bandit settings, as well as a natural middle point between the two that we call the restricted information setting. A special consequence of our results is a significant improvement of the best known performance guarantees achieved by an efficient algorithm for the sleeping bandit problem with stochastic availability. Finally, we evaluate our algorithms empirically and show their improvement over the known approaches.

cs.LG

Online learning with Erd\H{o}s-R\'enyi side-observation graphs

We consider adversarial multi-armed bandit problems where the learner is allowed to observe losses of a number of arms beside the arm that it actually chose. We study the case where all non-chosen arms reveal their loss with a fixed but unknown probability $r$, independently of each other and the action of the learner. We propose two algorithms that work for different ranges of $r$. We show that after $T$ rounds in a bandit problem with $N$ arms, the expected regret of our first algorithm is $O(\sqrt{(T /r) \log N })$ whenever $r\ge(\log T)/(2N)$, while our second algorithm achieves a regret of $O(\sqrt{(T/r) \log (N+T)})$ for smaller values of $r$. We also give a quick estimation procedure that decides the range of~$r$. All our bounds are within logarithmic factors of the best achievable performance of any algorithm that is even allowed to know~$r$.

stat.ML

Efficient learning by implicit exploration in bandit problems with side observations

We consider online learning problems under a partial observability model capturing situations where the information conveyed to the learner is between full information and bandit feedback. In the simplest variant, we assume that in addition to its own loss, the learner also gets to observe losses of some other actions. The revealed losses depend on the learner's action and a directed observation system chosen by the environment. For this setting, we propose the first algorithm that enjoys near-optimal regret guarantees without having to know the observation system before selecting its actions. Along similar lines, we also define a new partial information setting that models online combinatorial optimization problems where the feedback received by the learner is between semi-bandit and full feedback. As the predictions of our first algorithm cannot be always computed efficiently in this setting, we propose another algorithm with similar properties and with the benefit of always being computationally efficient, at the price of a slightly more complicated tuning mechanism. Both algorithms rely on a novel exploration strategy called implicit exploration, which is shown to be more efficient both computationally and information-theoretically than previously studied exploration strategies for the problem.

cs.LG

Online learning with noisy side observations

We propose a new partial-observability model for online learning problems where the learner, besides its own loss, also observes some noisy feedback about the other actions, depending on the underlying structure of the problem. We represent this structure by a weighted directed graph, where the edge weights are related to the quality of the feedback shared by the connected nodes. Our main contribution is an efficient algorithm that guarantees a regret of $\widetilde{O}(\sqrt{\alpha^* T})$ after $T$ rounds, where $\alpha^*$ is a novel graph property that we call the effective independence number. Our algorithm is completely parameter-free and does not require knowledge (or even estimation) of $\alpha^*$. For the special case of binary edge weights, our setting reduces to the partial-observability models of Mannor and Shamir (2011) and Alon et al. (2013) and our algorithm recovers the near-optimal regret bounds.

cs.LG

Sparse Optimistic Information Directed Sampling

Many high-dimensional online decision-making problems can be modeled as stochastic sparse linear bandits. Most existing algorithms are designed to achieve optimal worst-case regret in either the data-rich regime, where polynomial dependence on the ambient dimension is unavoidable, or the data-poor regime, where dimension-independence is possible at the cost of worse dependence on the number of rounds. In contrast, the sparse Information Directed Sampling (IDS) algorithm satisfies a Bayesian regret bound that has the optimal rate in both regimes simultaneously. In this work, we explore the use of Sparse Optimistic Information Directed Sampling (SOIDS) to achieve the same adaptivity in the worst-case setting, without Bayesian assumptions. Through a novel analysis that enables the use of a time-dependent learning rate, we show that SOIDS can optimally balance information and regret. Our results extend the theoretical guarantees of IDS, providing the first algorithm that simultaneously achieves optimal worst-case regret in both the data-rich and data-poor regimes. We empirically demonstrate the good performance of SOIDS.

cs.LG

Inverse Q-Learning Done Right: Offline Imitation Learning in $Q^\pi$-Realizable MDPs

We study the problem of offline imitation learning in Markov decision processes (MDPs), where the goal is to learn a well-performing policy given a dataset of state-action pairs generated by an expert policy. Complementing a recent line of work on this topic that assumes the expert belongs to a tractable class of known policies, we approach this problem from a new angle and leverage a different type of structural assumption about the environment. Specifically, for the class of linear $Q^\pi$-realizable MDPs, we introduce a new algorithm called saddle-point offline imitation learning (\SPOIL), which is guaranteed to match the performance of any expert up to an additive error $\varepsilon$ with access to $\mathcal{O}(\varepsilon^{-2})$ samples. Moreover, we extend this result to possibly nonlinear $Q^\pi$-realizable MDPs at the cost of a worse sample complexity of order $\mathcal{O}(\varepsilon^{-4})$. Finally, our analysis suggests a new loss function for training critic networks from expert data in deep imitation learning. Empirical evaluations on standard benchmarks demonstrate that the neural net implementation of \SPOIL is superior to behavior cloning and competitive with state-of-the-art algorithms.

cs.LG

Linear Bandits with Non-i.i.d. Noise

We study the linear stochastic bandit problem, relaxing the standard i.i.d. assumption on the observation noise. As an alternative to this restrictive assumption, we allow the noise terms across rounds to be sub-Gaussian but interdependent, with dependencies that decay over time. To address this setting, we develop new confidence sequences using a recently introduced reduction scheme to sequential probability assignment, and use these to derive a bandit algorithm based on the principle of optimism in the face of uncertainty. We provide regret bounds for the resulting algorithm, expressed in terms of the decay rate of the strength of dependence between observations. Among other results, we show that our bounds recover the standard rates up to a factor of the mixing time for geometrically mixing observation noise.

stat.ML

Distances for Markov chains from sample streams

Bisimulation metrics are powerful tools for measuring similarities between stochastic processes, and specifically Markov chains. Recent advances have uncovered that bisimulation metrics are, in fact, optimal-transport distances, which has enabled the development of fast algorithms for computing such metrics with provable accuracy and runtime guarantees. However, these recent methods, as well as all previously known methods, assume full knowledge of the transition dynamics. This is often an impractical assumption in most real-world scenarios, where typically only sample trajectories are available. In this work, we propose a stochastic optimization method that addresses this limitation and estimates bisimulation metrics based on sample access, without requiring explicit transition models. Our approach is derived from a new linear programming (LP) formulation of bisimulation metrics, which we solve using a stochastic primal-dual optimization method. We provide theoretical guarantees on the sample complexity of the algorithm and validate its effectiveness through a series of empirical evaluations.

cs.LG

Confidence Sequences for Generalized Linear Models via Regret Analysis

We develop a methodology for constructing confidence sets for parameters of statistical models via a reduction to sequential prediction. Our key observation is that for any generalized linear model (GLM), one can construct an associated game of sequential probability assignment such that achieving low regret in the game implies a high-probability upper bound on the excess likelihood of the true parameter of the GLM. This allows us to develop a scheme that we call online-to-confidence-set conversions, which effectively reduces the problem of proving the desired statistical claim to an algorithmic question. We study two varieties of this conversion scheme: 1) analytical conversions that only require proving the existence of algorithms with low regret and provide confidence sets centered at the maximum-likelihood estimator 2) algorithmic conversions that actively leverage the output of the online algorithm to construct confidence sets (and may be centered at other, adaptively constructed point estimators). The resulting methodology recovers all state-of-the-art confidence set constructions within a single framework, and also provides several new types of confidence sets that were previously unknown in the literature.

math.ST

Optimistically Optimistic Exploration for Provably Efficient Infinite-Horizon Reinforcement and Imitation Learning

We study the problem of reinforcement learning in infinite-horizon discounted linear Markov decision processes (MDPs), and propose the first computationally efficient algorithm achieving rate-optimal regret guarantees in this setting. Our main idea is to combine two classic techniques for optimistic exploration: additive exploration bonuses applied to the reward function, and artificial transitions made to an absorbing state with maximal return. We show that, combined with a regularized approximate dynamic-programming scheme, the resulting algorithm achieves a regret of order $\tilde{\mathcal{O}} (\sqrt{d^3 (1 - \gamma)^{- 7 / 2} T})$, where $T$ is the total number of sample transitions, $\gamma \in (0,1)$ is the discount factor, and $d$ is the feature dimensionality. The results continue to hold against adversarial reward sequences, enabling application of our method to the problem of imitation learning in linear MDPs, where we achieve state-of-the-art results.

cs.LG

Online-to-PAC generalization bounds under graph-mixing dependencies

Traditional generalization results in statistical learning require a training data set made of independently drawn examples. Most of the recent efforts to relax this independence assumption have considered either purely temporal (mixing) dependencies, or graph-dependencies, where non-adjacent vertices correspond to independent random variables. Both approaches have their own limitations, the former requiring a temporal ordered structure, and the latter lacking a way to quantify the strength of inter-dependencies. In this work, we bridge these two lines of work by proposing a framework where dependencies decay with graph distance. We derive generalization bounds leveraging the online-to-PAC framework, by deriving a concentration result and introducing an online learning framework incorporating the graph structure. The resulting high-probability generalization guarantees depend on both the mixing rate and the graph's chromatic number.

stat.ML

Generalization bounds for mixing processes via delayed online-to-PAC conversions

We study the generalization error of statistical learning algorithms in a non-i.i.d. setting, where the training data is sampled from a stationary mixing process. We develop an analytic framework for this scenario based on a reduction to online learning with delayed feedback. In particular, we show that the existence of an online learning algorithm with bounded regret (against a fixed statistical learning algorithm in a specially constructed game of online learning with delayed feedback) implies low generalization error of said statistical learning method even if the data sequence is sampled from a mixing time series. The rates demonstrate a trade-off between the amount of delay in the online learning game and the degree of dependence between consecutive data points, with near-optimal rates recovered in a number of well-studied settings when the delay is tuned appropriately as a function of the mixing time of the process.

cs.LG

Bisimulation Metrics are Optimal Transport Distances, and Can be Computed Efficiently

We propose a new framework for formulating optimal transport distances between Markov chains. Previously known formulations studied couplings between the entire joint distribution induced by the chains, and derived solutions via a reduction to dynamic programming (DP) in an appropriately defined Markov decision process. This formulation has, however, not led to particularly efficient algorithms so far, since computing the associated DP operators requires fully solving a static optimal transport problem, and these operators need to be applied numerous times during the overall optimization process. In this work, we develop an alternative perspective by considering couplings between a flattened version of the joint distributions that we call discounted occupancy couplings, and show that calculating optimal transport distances in the full space of joint distributions can be equivalently formulated as solving a linear program (LP) in this reduced space. This LP formulation allows us to port several algorithmic ideas from other areas of optimal transport theory. In particular, our formulation makes it possible to introduce an appropriate notion of entropy regularization into the optimization problem, which in turn enables us to directly calculate optimal transport distances via a Sinkhorn-like method we call Sinkhorn Value Iteration (SVI). We show both theoretically and empirically that this method converges quickly to an optimal coupling, essentially at the same computational cost of running vanilla Sinkhorn in each pair of states. Along the way, we point out that our optimal transport distance exactly matches the common notion of bisimulation metrics between Markov chains, and thus our results also apply to computing such metrics, and in fact our algorithm turns out to be significantly more efficient than the best known methods developed so far for this purpose.

cs.LG

Offline RL via Feature-Occupancy Gradient Ascent

We study offline Reinforcement Learning in large infinite-horizon discounted Markov Decision Processes (MDPs) when the reward and transition models are linearly realizable under a known feature map. Starting from the classic linear-program formulation of the optimal control problem in MDPs, we develop a new algorithm that performs a form of gradient ascent in the space of feature occupancies, defined as the expected feature vectors that can potentially be generated by executing policies in the environment. We show that the resulting simple algorithm satisfies strong computational and sample complexity guarantees, achieved under the least restrictive data coverage assumptions known in the literature. In particular, we show that the sample complexity of our method scales optimally with the desired accuracy level and depends on a weak notion of coverage that only requires the empirical feature covariance matrix to cover a single direction in the feature space (as opposed to covering a full subspace). Additionally, our method is easy to implement and requires no prior knowledge of the coverage ratio (or even an upper bound on it), which altogether make it the strongest known algorithm for this setting to date.

cs.LG

Optimistic Information Directed Sampling

We study the problem of online learning in contextual bandit problems where the loss function is assumed to belong to a known parametric function class. We propose a new analytic framework for this setting that bridges the Bayesian theory of information-directed sampling due to Russo and Van Roy (2018) and the worst-case theory of Foster, Kakade, Qian, and Rakhlin (2021) based on the decision-estimation coefficient. Drawing from both lines of work, we propose a algorithmic template called Optimistic Information-Directed Sampling and show that it can achieve instance-dependent regret guarantees similar to the ones achievable by the classic Bayesian IDS method, but with the major advantage of not requiring any Bayesian assumptions. The key technical innovation of our analysis is introducing an optimistic surrogate model for the regret and using it to define a frequentist version of the Information Ratio of Russo and Van Roy (2018), and a less conservative version of the Decision Estimation Coefficient of Foster et al. (2021). Keywords: Contextual bandits, information-directed sampling, decision estimation coefficient, first-order regret bounds.

cs.LG

Dealing with unbounded gradients in stochastic saddle-point optimization

We study the performance of stochastic first-order methods for finding saddle points of convex-concave functions. A notorious challenge faced by such methods is that the gradients can grow arbitrarily large during optimization, which may result in instability and divergence. In this paper, we propose a simple and effective regularization technique that stabilizes the iterates and yields meaningful performance guarantees even if the domain and the gradient noise scales linearly with the size of the iterates (and is thus potentially unbounded). Besides providing a set of general results, we also apply our algorithm to a specific problem in reinforcement learning, where it leads to performance guarantees for finding near-optimal policies in an average-reward MDP without prior knowledge of the bias span.

cs.LG

Adversarial Contextual Bandits Go Kernelized

We study a generalization of the problem of online learning in adversarial linear contextual bandits by incorporating loss functions that belong to a reproducing kernel Hilbert space, which allows for a more flexible modeling of complex decision-making scenarios. We propose a computationally efficient algorithm that makes use of a new optimistically biased estimator for the loss functions and achieves near-optimal regret guarantees under a variety of eigenvalue decay assumptions made on the underlying kernel. Specifically, under the assumption of polynomial eigendecay with exponent $c>1$, the regret is $\widetilde{O}(KT^{\frac{1}{2}(1+\frac{1}{c})})$, where $T$ denotes the number of rounds and $K$ the number of actions. Furthermore, when the eigendecay follows an exponential pattern, we achieve an even tighter regret bound of $\widetilde{O}(\sqrt{T})$. These rates match the lower bounds in all special cases where lower bounds are known at all, and match the best known upper bounds available for the more well-studied stochastic counterpart of our problem.

stat.ML