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Gerhard Petrus Hancke

Publications and source records attributed to Gerhard Petrus Hancke.

6 recordsLinked to original sources

Towards Unbiased On-Policy Distillation for Block Diffusion Language Models

On-policy distillation (OPD) has emerged as an effective post-training paradigm for language models, with recent efforts extending it to block diffusion language models (BDLMs). However, existing studies focus almost exclusively on small block sizes, leaving distillation into student models with larger blocks underexplored. In this work, we investigate this regime and reveal two critical optimization biases that induce severe training instability. First, mismatched block boundaries between teacher and student cause \textbf{\textit{context misalignment}}, providing distorted supervisory signals that misguide student decoding. Second, even under aligned contexts, an \textbf{\textit{intrinsic optimization bias}} in OPD, where the student tends to rapidly absorb high-support signals while lagging on low-support updates, drives a premature confidence surge that traps weaker students in catastrophic overconfidence collapse. To resolve these, we propose \mbox{\textbf{Un-OPD}}, an unbiased on-policy distillation framework with two novelties for stabilizing BDLM training. First, Un-OPD introduces a boundary-aware step filtering strategy that eliminates context-misaligned decoding steps. Second, Un-OPD proposes moderating optimization intensity at high-support positions via a support-rebalanced confidence calibration, thereby bypassing overconfidence collapse. Beyond stability, we also introduce a rollout reuse mechanism to reduce rollout generation overhead. Extensive experiments on math reasoning and code generation benchmarks show that Un-OPD consistently stabilizes training and delivers superior performance while reducing wall-clock training time by approximately half.

cs.CL↗

UMI3D: Robust 3D Generation on Unconstrained Multi-Image Inputs via Simultaneous Focus Cross-Attention Routing

Recent 3D foundation models can generate high-quality assets from a single image, but degrade markedly on unconstrained multi-image inputs, often producing distorted geometry, over-smoothed textures, and chaotic colors. We argue that this failure stems not from limited model capacity, but from a mismatch between single-image cross-attention and the multi-image setting: existing models lack a principled way to decide which image each 3D voxel should trust at each denoising step. Revisiting recent single-image 3D foundation models, we show that explicitly routing each voxel to its most informative image is sufficient to unlock strong performance on inconsistent multi-image inputs. Based on this observation, we propose UMI3D, a training-free and plug-and-play framework that restructures cross-attention for unconstrained multi-image 3D generation. Its core, Simultaneous Focus Cross-Attention (SFC-Attn), activates all conditioning images at each denoising step while allowing each voxel to focus on the single image that best explains it. To enable this routing, we derive the Voxel Reference Score (VRS), a model-intrinsic metric for voxel--image affinity that requires no external matching, segmentation, or correspondence models. Extensive experiments show that UMI3D unlocks the multi-image potential of single-image 3D generation frameworks across diverse tasks. Project Page: UMI3D-Project.github.io.

cs.CV↗

SeHDR: Single-Exposure HDR Novel View Synthesis via 3D Gaussian Bracketing

This paper presents SeHDR, a novel high dynamic range 3D Gaussian Splatting (HDR-3DGS) approach for generating HDR novel views given multi-view LDR images. Unlike existing methods that typically require the multi-view LDR input images to be captured from different exposures, which are tedious to capture and more likely to suffer from errors (e.g., object motion blurs and calibration/alignment inaccuracies), our approach learns the HDR scene representation from multi-view LDR images of a single exposure. Our key insight to this ill-posed problem is that by first estimating Bracketed 3D Gaussians (i.e., with different exposures) from single-exposure multi-view LDR images, we may then be able to merge these bracketed 3D Gaussians into an HDR scene representation. Specifically, SeHDR first learns base 3D Gaussians from single-exposure LDR inputs, where the spherical harmonics parameterize colors in a linear color space. We then estimate multiple 3D Gaussians with identical geometry but varying linear colors conditioned on exposure manipulations. Finally, we propose the Differentiable Neural Exposure Fusion (NeEF) to integrate the base and estimated 3D Gaussians into HDR Gaussians for novel view rendering. Extensive experiments demonstrate that SeHDR outperforms existing methods as well as carefully designed baselines.

cs.GR↗

LuSh-NeRF: Lighting up and Sharpening NeRFs for Low-light Scenes

Neural Radiance Fields (NeRFs) have shown remarkable performances in producing novel-view images from high-quality scene images. However, hand-held low-light photography challenges NeRFs as the captured images may simultaneously suffer from low visibility, noise, and camera shakes. While existing NeRF methods may handle either low light or motion, directly combining them or incorporating additional image-based enhancement methods does not work as these degradation factors are highly coupled. We observe that noise in low-light images is always sharp regardless of camera shakes, which implies an implicit order of these degradation factors within the image formation process. To this end, we propose in this paper a novel model, named LuSh-NeRF, which can reconstruct a clean and sharp NeRF from a group of hand-held low-light images. The key idea of LuSh-NeRF is to sequentially model noise and blur in the images via multi-view feature consistency and frequency information of NeRF, respectively. Specifically, LuSh-NeRF includes a novel Scene-Noise Decomposition (SND) module for decoupling the noise from the scene representation and a novel Camera Trajectory Prediction (CTP) module for the estimation of camera motions based on low-frequency scene information. To facilitate training and evaluations, we construct a new dataset containing both synthetic and real images. Experiments show that LuSh-NeRF outperforms existing approaches. Our code and dataset can be found here: https://github.com/quzefan/LuSh-NeRF.

cs.CV↗

Color Shift Estimation-and-Correction for Image Enhancement

Images captured under sub-optimal illumination conditions may contain both over- and under-exposures. Current approaches mainly focus on adjusting image brightness, which may exacerbate the color tone distortion in under-exposed areas and fail to restore accurate colors in over-exposed regions. We observe that over- and under-exposed regions display opposite color tone distribution shifts with respect to each other, which may not be easily normalized in joint modeling as they usually do not have ``normal-exposed'' regions/pixels as reference. In this paper, we propose a novel method to enhance images with both over- and under-exposures by learning to estimate and correct such color shifts. Specifically, we first derive the color feature maps of the brightened and darkened versions of the input image via a UNet-based network, followed by a pseudo-normal feature generator to produce pseudo-normal color feature maps. We then propose a novel COlor Shift Estimation (COSE) module to estimate the color shifts between the derived brightened (or darkened) color feature maps and the pseudo-normal color feature maps. The COSE module corrects the estimated color shifts of the over- and under-exposed regions separately. We further propose a novel COlor MOdulation (COMO) module to modulate the separately corrected colors in the over- and under-exposed regions to produce the enhanced image. Comprehensive experiments show that our method outperforms existing approaches. Project webpage: https://github.com/yiyulics/CSEC.

cs.CV↗

Autonomous Interference Mapping for Industrial IoT Networks over Unlicensed Bands

The limited coexistence capabilities of current Internet-of-things (IoT) wireless standards produce inefficient spectrum utilization and mutual performance impairment. The entity of the issue escalates in industrial IoT (IIoT) applications, which instead have stringent quality-of-service requirements and exhibit very-low error tolerance. The constant growth of wireless applications over unlicensed bands mandates then the adoption of dynamic spectrum access techniques, which can greatly benefit from interference mapping over multiple dimensions of the radio space. In this article, the authors analyze the critical role of real-time interference detection and classification mechanisms that rely on IIoT devices only, without the added complexity of specialized hardware. The trade-offs between classification performance and feasibility are analyzed in connection with the implementation on low-complexity IIoT devices. Moreover, the authors explain how to use such mechanisms for enabling IIoT networks to construct and maintain multidimensional interference maps at run-time in an autonomous fashion. Lastly, the authors give an overview of the opportunities and challenges of using interference maps to enhance the performance of IIoT networks under interference.

eess.SP↗