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Gierad Laput

Publications and source records attributed to Gierad Laput.

7 recordsLinked to original sources

Negotiating Ontological Boundaries in User-Authored Personal Sensing Systems

Designed artifacts are ontological, shaping, and at times limiting, what becomes possible or imaginable. One path toward mitigating such foreclosures is giving people power over how systems are designed and built. Despite decades of scholarship around systems that enable such authorship, these systems are often evaluated on whether or not they are usable, useful, or technically feasible, leaving questions of ontological boundary negotiation, unexamined. We design two open-ended probes that utilize a Wizard of Oz technique to enable the experience of training a personalized machine learning system on phenomena people define themselves. In a week-long exploratory study, participants use one of two probes in the course of their everyday lives. We identify four sites where ontological boundaries were negotiated; the boundaries of a phenomena, the subject as part of relations, what is signal and what is noise, and the objectivity of data. We offer starting points for supporting boundary negotiation through design and discuss open-ended probes as a method for ontological design.

cs.HC

SlotFM: A Motion Foundation Model with Slot Attention for Diverse Downstream Tasks

Wearable accelerometers are used for a wide range of applications, such as gesture recognition, gait analysis, and sports monitoring. Yet most existing foundation models focus primarily on classifying common daily activities such as locomotion and exercise, limiting their applicability to the broader range of tasks that rely on other signal characteristics. We present SlotFM, an accelerometer foundation model that generalizes across diverse downstream tasks. SlotFM uses Time-Frequency Slot Attention, an extension of Slot Attention that processes both time and frequency representations of the raw signals. It generates multiple small embeddings (slots), each capturing different signal components, enabling task-specific heads to focus on the most relevant parts of the data. We also introduce two loss regularizers that capture local structure and frequency patterns, which improve reconstruction of fine-grained details and helps the embeddings preserve task-relevant information. We evaluate SlotFM on 16 classification and regression downstream tasks that extend beyond standard human activity recognition. It outperforms existing self-supervised approaches on 13 of these tasks and achieves comparable results to the best performing approaches on the remaining tasks. On average, our method yields a 4.5% performance gain, demonstrating strong generalization for sensing foundation models.

cs.LG

Towards AI-driven Sign Language Generation with Non-manual Markers

Sign languages are essential for the Deaf and Hard-of-Hearing (DHH) community. Sign language generation systems have the potential to support communication by translating from written languages, such as English, into signed videos. However, current systems often fail to meet user needs due to poor translation of grammatical structures, the absence of facial cues and body language, and insufficient visual and motion fidelity. We address these challenges by building on recent advances in LLMs and video generation models to translate English sentences into natural-looking AI ASL signers. The text component of our model extracts information for manual and non-manual components of ASL, which are used to synthesize skeletal pose sequences and corresponding video frames. Our findings from a user study with 30 DHH participants and thorough technical evaluations demonstrate significant progress and identify critical areas necessary to meet user needs.

cs.HC

Vision-Based Hand Gesture Customization from a Single Demonstration

Hand gesture recognition is becoming a more prevalent mode of human-computer interaction, especially as cameras proliferate across everyday devices. Despite continued progress in this field, gesture customization is often underexplored. Customization is crucial since it enables users to define and demonstrate gestures that are more natural, memorable, and accessible. However, customization requires efficient usage of user-provided data. We introduce a method that enables users to easily design bespoke gestures with a monocular camera from one demonstration. We employ transformers and meta-learning techniques to address few-shot learning challenges. Unlike prior work, our method supports any combination of one-handed, two-handed, static, and dynamic gestures, including different viewpoints, and the ability to handle irrelevant hand movements. We implement three real-world applications using our customization method, conduct a user study, and achieve up to 94% average recognition accuracy from one demonstration. Our work provides a viable path for vision-based gesture customization, laying the foundation for future advancements in this domain.

cs.HC

Moonwalk: Advancing Gait-Based User Recognition on Wearable Devices with Metric Learning

Personal devices have adopted diverse authentication methods, including biometric recognition and passcodes. In contrast, headphones have limited input mechanisms, depending solely on the authentication of connected devices. We present Moonwalk, a novel method for passive user recognition utilizing the built-in headphone accelerometer. Our approach centers on gait recognition; enabling users to establish their identity simply by walking for a brief interval, despite the sensor's placement away from the feet. We employ self-supervised metric learning to train a model that yields a highly discriminative representation of a user's 3D acceleration, with no retraining required. We tested our method in a study involving 50 participants, achieving an average F1 score of 92.9% and equal error rate of 2.3%. We extend our evaluation by assessing performance under various conditions (e.g. shoe types and surfaces). We discuss the opportunities and challenges these variations introduce and propose new directions for advancing passive authentication for wearable devices.

cs.HC

Advancing Location-Invariant and Device-Agnostic Motion Activity Recognition on Wearable Devices

Wearable sensors have permeated into people's lives, ushering impactful applications in interactive systems and activity recognition. However, practitioners face significant obstacles when dealing with sensing heterogeneities, requiring custom models for different platforms. In this paper, we conduct a comprehensive evaluation of the generalizability of motion models across sensor locations. Our analysis highlights this challenge and identifies key on-body locations for building location-invariant models that can be integrated on any device. For this, we introduce the largest multi-location activity dataset (N=50, 200 cumulative hours), which we make publicly available. We also present deployable on-device motion models reaching 91.41% frame-level F1-score from a single model irrespective of sensor placements. Lastly, we investigate cross-location data synthesis, aiming to alleviate the laborious data collection tasks by synthesizing data in one location given data from another. These contributions advance our vision of low-barrier, location-invariant activity recognition systems, catalyzing research in HCI and ubiquitous computing.

cs.HC

Enabling hand gesture customization on wrist-worn devices

We present a framework for gesture customization requiring minimal examples from users, all without degrading the performance of existing gesture sets. To achieve this, we first deployed a large-scale study (N=500+) to collect data and train an accelerometer-gyroscope recognition model with a cross-user accuracy of 95.7% and a false-positive rate of 0.6 per hour when tested on everyday non-gesture data. Next, we design a few-shot learning framework which derives a lightweight model from our pre-trained model, enabling knowledge transfer without performance degradation. We validate our approach through a user study (N=20) examining on-device customization from 12 new gestures, resulting in an average accuracy of 55.3%, 83.1%, and 87.2% on using one, three, or five shots when adding a new gesture, while maintaining the same recognition accuracy and false-positive rate from the pre-existing gesture set. We further evaluate the usability of our real-time implementation with a user experience study (N=20). Our results highlight the effectiveness, learnability, and usability of our customization framework. Our approach paves the way for a future where users are no longer bound to pre-existing gestures, freeing them to creatively introduce new gestures tailored to their preferences and abilities.

cs.HC