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Gijs Huisman

Publications and source records attributed to Gijs Huisman.

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Dark Haptics: Exploring Manipulative Haptic Design in Mobile User Interfaces

Mobile user interfaces abundantly feature so-called 'dark patterns'. These deceptive design practices manipulate users' decision making to profit online service providers. While past research on dark patterns mainly focus on visual design, other sensory modalities such as audio and touch remain largely unexplored. In this early work, we investigate the manipulative side of haptics, which we term as 'Dark Haptics', as a strategy to manipulate users. We designed a study to empirically showcase the potential of using a dark haptic pattern in a mobile device to manipulate user actions in a survey. Our findings indicate that our dark haptic design successfully influenced participants to forego their privacy after experiencing an alarming feedback for rejecting intrusive requests in the survey. As a first exploration of manipulative qualities of dark haptic designs, we attempt to lay the groundwork for future research and tools to mitigate harms and risks of dark haptics.

cs.HC

ShareYourReality: Investigating Haptic Feedback and Agency in Virtual Avatar Co-embodiment

Virtual co-embodiment enables two users to share a single avatar in Virtual Reality (VR). During such experiences, the illusion of shared motion control can break during joint-action activities, highlighting the need for position-aware feedback mechanisms. Drawing on the perceptual crossing paradigm, we explore how haptics can enable non-verbal coordination between co-embodied participants. In a within-subjects study (20 participant pairs), we examined the effects of vibrotactile haptic feedback (None, Present) and avatar control distribution (25-75%, 50-50%, 75-25%) across two VR reaching tasks (Targeted, Free-choice) on participants Sense of Agency (SoA), co-presence, body ownership, and motion synchrony. We found (a) lower SoA in the free-choice with haptics than without, (b) higher SoA during the shared targeted task, (c) co-presence and body ownership were significantly higher in the free-choice task, (d) players hand motions synchronized more in the targeted task. We provide cautionary considerations when including haptic feedback mechanisms for avatar co-embodiment experiences.

cs.HC