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Gilles Stoltz

Publications and source records attributed to Gilles Stoltz.

35 records · Page 2Linked to original sources

Uniform regret bounds over $R^d$ for the sequential linear regression problem with the square loss

We consider the setting of online linear regression for arbitrary deterministic sequences, with the square loss. We are interested in the aim set by Bartlett et al. (2015): obtain regret bounds that hold uniformly over all competitor vectors. When the feature sequence is known at the beginning of the game, they provided closed-form regret bounds of $2d B^2 \ln T + \mathcal{O}_T(1)$, where $T$ is the number of rounds and $B$ is a bound on the observations. Instead, we derive bounds with an optimal constant of $1$ in front of the $d B^2 \ln T$ term. In the case of sequentially revealed features, we also derive an asymptotic regret bound of $d B^2 \ln T$ for any individual sequence of features and bounded observations. All our algorithms are variants of the online non-linear ridge regression forecaster, either with a data-dependent regularization or with almost no regularization.

stat.ML↗

Explore First, Exploit Next: The True Shape of Regret in Bandit Problems

We revisit lower bounds on the regret in the case of multi-armed bandit problems. We obtain non-asymptotic, distribution-dependent bounds and provide straightforward proofs based only on well-known properties of Kullback-Leibler divergences. These bounds show in particular that in an initial phase the regret grows almost linearly, and that the well-known logarithmic growth of the regret only holds in a final phase. The proof techniques come to the essence of the information-theoretic arguments used and they are deprived of all unnecessary complications.

math.ST↗

Approachability in unknown games: Online learning meets multi-objective optimization

In the standard setting of approachability there are two players and a target set. The players play repeatedly a known vector-valued game where the first player wants to have the average vector-valued payoff converge to the target set which the other player tries to exclude it from this set. We revisit this setting in the spirit of online learning and do not assume that the first player knows the game structure: she receives an arbitrary vector-valued reward vector at every round. She wishes to approach the smallest ("best") possible set given the observed average payoffs in hindsight. This extension of the standard setting has implications even when the original target set is not approachable and when it is not obvious which expansion of it should be approached instead. We show that it is impossible, in general, to approach the best target set in hindsight and propose achievable though ambitious alternative goals. We further propose a concrete strategy to approach these goals. Our method does not require projection onto a target set and amounts to switching between scalar regret minimization algorithms that are performed in episodes. Applications to global cost minimization and to approachability under sample path constraints are considered.

stat.ML↗

A Second-order Bound with Excess Losses

We study online aggregation of the predictions of experts, and first show new second-order regret bounds in the standard setting, which are obtained via a version of the Prod algorithm (and also a version of the polynomially weighted average algorithm) with multiple learning rates. These bounds are in terms of excess losses, the differences between the instantaneous losses suffered by the algorithm and the ones of a given expert. We then demonstrate the interest of these bounds in the context of experts that report their confidences as a number in the interval [0,1] using a generic reduction to the standard setting. We conclude by two other applications in the standard setting, which improve the known bounds in case of small excess losses and show a bounded regret against i.i.d. sequences of losses.

stat.ML↗

Kullback-Leibler upper confidence bounds for optimal sequential allocation

We consider optimal sequential allocation in the context of the so-called stochastic multi-armed bandit model. We describe a generic index policy, in the sense of Gittins [J. R. Stat. Soc. Ser. B Stat. Methodol. 41 (1979) 148-177], based on upper confidence bounds of the arm payoffs computed using the Kullback-Leibler divergence. We consider two classes of distributions for which instances of this general idea are analyzed: the kl-UCB algorithm is designed for one-parameter exponential families and the empirical KL-UCB algorithm for bounded and finitely supported distributions. Our main contribution is a unified finite-time analysis of the regret of these algorithms that asymptotically matches the lower bounds of Lai and Robbins [Adv. in Appl. Math. 6 (1985) 4-22] and Burnetas and Katehakis [Adv. in Appl. Math. 17 (1996) 122-142], respectively. We also investigate the behavior of these algorithms when used with general bounded rewards, showing in particular that they provide significant improvements over the state-of-the-art.

math.PR↗

A Primal Condition for Approachability with Partial Monitoring

In approachability with full monitoring there are two types of conditions that are known to be equivalent for convex sets: a primal and a dual condition. The primal one is of the form: a set C is approachable if and only all containing half-spaces are approachable in the one-shot game; while the dual one is of the form: a convex set C is approachable if and only if it intersects all payoff sets of a certain form. We consider approachability in games with partial monitoring. In previous works (Perchet 2011; Mannor et al. 2011) we provided a dual characterization of approachable convex sets; we also exhibited efficient strategies in the case where C is a polytope. In this paper we provide primal conditions on a convex set to be approachable with partial monitoring. They depend on a modified reward function and lead to approachability strategies, based on modified payoff functions, that proceed by projections similarly to Blackwell's (1956) strategy; this is in contrast with previously studied strategies in this context that relied mostly on the signaling structure and aimed at estimating well the distributions of the signals received. Our results generalize classical results by Kohlberg 1975 (see also Mertens et al. 1994) and apply to games with arbitrary signaling structure as well as to arbitrary convex sets.

math.OC↗

Mirror Descent Meets Fixed Share (and feels no regret)

Mirror descent with an entropic regularizer is known to achieve shifting regret bounds that are logarithmic in the dimension. This is done using either a carefully designed projection or by a weight sharing technique. Via a novel unified analysis, we show that these two approaches deliver essentially equivalent bounds on a notion of regret generalizing shifting, adaptive, discounted, and other related regrets. Our analysis also captures and extends the generalized weight sharing technique of Bousquet and Warmuth, and can be refined in several ways, including improvements for small losses and adaptive tuning of parameters.

cs.LG↗

Forecasting electricity consumption by aggregating specialized experts

We consider the setting of sequential prediction of arbitrary sequences based on specialized experts. We first provide a review of the relevant literature and present two theoretical contributions: a general analysis of the specialist aggregation rule of Freund et al. (1997) and an adaptation of fixed-share rules of Herbster and Warmuth (1998) in this setting. We then apply these rules to the sequential short-term (one-day-ahead) forecasting of electricity consumption; to do so, we consider two data sets, a Slovakian one and a French one, respectively concerned with hourly and half-hourly predictions. We follow a general methodology to perform the stated empirical studies and detail in particular tuning issues of the learning parameters. The introduced aggregation rules demonstrate an improved accuracy on the data sets at hand; the improvements lie in a reduced mean squared error but also in a more robust behavior with respect to large occasional errors.

stat.ML↗

Robust approachability and regret minimization in games with partial monitoring

Approachability has become a standard tool in analyzing earning algorithms in the adversarial online learning setup. We develop a variant of approachability for games where there is ambiguity in the obtained reward that belongs to a set, rather than being a single vector. Using this variant we tackle the problem of approachability in games with partial monitoring and develop simple and efficient algorithms (i.e., with constant per-step complexity) for this setup. We finally consider external regret and internal regret in repeated games with partial monitoring and derive regret-minimizing strategies based on approachability theory.

math.ST↗

Lipschitz Bandits without the Lipschitz Constant

We consider the setting of stochastic bandit problems with a continuum of arms. We first point out that the strategies considered so far in the literature only provided theoretical guarantees of the form: given some tuning parameters, the regret is small with respect to a class of environments that depends on these parameters. This is however not the right perspective, as it is the strategy that should adapt to the specific bandit environment at hand, and not the other way round. Put differently, an adaptation issue is raised. We solve it for the special case of environments whose mean-payoff functions are globally Lipschitz. More precisely, we show that the minimax optimal orders of magnitude $L^{d/(d+2)} \, T^{(d+1)/(d+2)}$ of the regret bound against an environment $f$ with Lipschitz constant $L$ over $T$ time instances can be achieved without knowing $L$ or $T$ in advance. This is in contrast to all previously known strategies, which require to some extent the knowledge of $L$ to achieve this performance guarantee.

math.ST↗

A Finite-Time Analysis of Multi-armed Bandits Problems with Kullback-Leibler Divergences

We consider a Kullback-Leibler-based algorithm for the stochastic multi-armed bandit problem in the case of distributions with finite supports (not necessarily known beforehand), whose asymptotic regret matches the lower bound of \cite{Burnetas96}. Our contribution is to provide a finite-time analysis of this algorithm; we get bounds whose main terms are smaller than the ones of previously known algorithms with finite-time analyses (like UCB-type algorithms).

math.ST↗

X-Armed Bandits

We consider a generalization of stochastic bandits where the set of arms, $\cX$, is allowed to be a generic measurable space and the mean-payoff function is "locally Lipschitz" with respect to a dissimilarity function that is known to the decision maker. Under this condition we construct an arm selection policy, called HOO (hierarchical optimistic optimization), with improved regret bounds compared to previous results for a large class of problems. In particular, our results imply that if $\cX$ is the unit hypercube in a Euclidean space and the mean-payoff function has a finite number of global maxima around which the behavior of the function is locally continuous with a known smoothness degree, then the expected regret of HOO is bounded up to a logarithmic factor by $\sqrt{n}$, i.e., the rate of growth of the regret is independent of the dimension of the space. We also prove the minimax optimality of our algorithm when the dissimilarity is a metric. Our basic strategy has quadratic computational complexity as a function of the number of time steps and does not rely on the doubling trick. We also introduce a modified strategy, which relies on the doubling trick but runs in linearithmic time. Both results are improvements with respect to previous approaches.

cs.LG↗

A Geometric Proof of Calibration

We provide yet another proof of the existence of calibrated forecasters; it has two merits. First, it is valid for an arbitrary finite number of outcomes. Second, it is short and simple and it follows from a direct application of Blackwell's approachability theorem to carefully chosen vector-valued payoff function and convex target set. Our proof captures the essence of existing proofs based on approachability (e.g., the proof by Foster, 1999 in case of binary outcomes) and highlights the intrinsic connection between approachability and calibration.

stat.ML↗

Pure Exploration for Multi-Armed Bandit Problems

We consider the framework of stochastic multi-armed bandit problems and study the possibilities and limitations of forecasters that perform an on-line exploration of the arms. These forecasters are assessed in terms of their simple regret, a regret notion that captures the fact that exploration is only constrained by the number of available rounds (not necessarily known in advance), in contrast to the case when the cumulative regret is considered and when exploitation needs to be performed at the same time. We believe that this performance criterion is suited to situations when the cost of pulling an arm is expressed in terms of resources rather than rewards. We discuss the links between the simple and the cumulative regret. One of the main results in the case of a finite number of arms is a general lower bound on the simple regret of a forecaster in terms of its cumulative regret: the smaller the latter, the larger the former. Keeping this result in mind, we then exhibit upper bounds on the simple regret of some forecasters. The paper ends with a study devoted to continuous-armed bandit problems; we show that the simple regret can be minimized with respect to a family of probability distributions if and only if the cumulative regret can be minimized for it. Based on this equivalence, we are able to prove that the separable metric spaces are exactly the metric spaces on which these regrets can be minimized with respect to the family of all probability distributions with continuous mean-payoff functions.

math.ST↗

Online Multi-task Learning with Hard Constraints

We discuss multi-task online learning when a decision maker has to deal simultaneously with M tasks. The tasks are related, which is modeled by imposing that the M-tuple of actions taken by the decision maker needs to satisfy certain constraints. We give natural examples of such restrictions and then discuss a general class of tractable constraints, for which we introduce computationally efficient ways of selecting actions, essentially by reducing to an on-line shortest path problem. We briefly discuss "tracking" and "bandit" versions of the problem and extend the model in various ways, including non-additive global losses and uncountably infinite sets of tasks.

stat.ML↗

Strategies for prediction under imperfect monitoring

We propose simple randomized strategies for sequential prediction under imperfect monitoring, that is, when the forecaster does not have access to the past outcomes but rather to a feedback signal. The proposed strategies are consistent in the sense that they achieve, asymptotically, the best possible average reward. It was Rustichini (1999) who first proved the existence of such consistent predictors. The forecasters presented here offer the first constructive proof of consistency. Moreover, the proposed algorithms are computationally efficient. We also establish upper bounds for the rates of convergence. In the case of deterministic feedback, these rates are optimal up to logarithmic terms.

math.ST↗

Improved Second-Order Bounds for Prediction with Expert Advice

This work studies external regret in sequential prediction games with both positive and negative payoffs. External regret measures the difference between the payoff obtained by the forecasting strategy and the payoff of the best action. In this setting, we derive new and sharper regret bounds for the well-known exponentially weighted average forecaster and for a new forecaster with a different multiplicative update rule. Our analysis has two main advantages: first, no preliminary knowledge about the payoff sequence is needed, not even its range; second, our bounds are expressed in terms of sums of squared payoffs, replacing larger first-order quantities appearing in previous bounds. In addition, our most refined bounds have the natural and desirable property of being stable under rescalings and general translations of the payoff sequence.

math.ST↗