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Gim Hee Lee

Publications and source records attributed to Gim Hee Lee.

At least 145 records · Page 8Linked to original sources

Learning Iterative Robust Transformation Synchronization

Transformation Synchronization is the problem of recovering absolute transformations from a given set of pairwise relative motions. Despite its usefulness, the problem remains challenging due to the influences from noisy and outlier relative motions, and the difficulty to model analytically and suppress them with high fidelity. In this work, we avoid handcrafting robust loss functions, and propose to use graph neural networks (GNNs) to learn transformation synchronization. Unlike previous works which use complicated multi-stage pipelines, we use an iterative approach where each step consists of a single weight-shared message passing layer that refines the absolute poses from the previous iteration by predicting an incremental update in the tangent space. To reduce the influence of outliers, the messages are weighted before aggregation. Our iterative approach alleviates the need for an explicit initialization step and performs well with identity initial poses. Although our approach is simple, we show that it performs favorably against existing handcrafted and learned synchronization methods through experiments on both SO(3) and SE(3) synchronization.

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Bridging Non Co-occurrence with Unlabeled In-the-wild Data for Incremental Object Detection

Deep networks have shown remarkable results in the task of object detection. However, their performance suffers critical drops when they are subsequently trained on novel classes without any sample from the base classes originally used to train the model. This phenomenon is known as catastrophic forgetting. Recently, several incremental learning methods are proposed to mitigate catastrophic forgetting for object detection. Despite the effectiveness, these methods require co-occurrence of the unlabeled base classes in the training data of the novel classes. This requirement is impractical in many real-world settings since the base classes do not necessarily co-occur with the novel classes. In view of this limitation, we consider a more practical setting of complete absence of co-occurrence of the base and novel classes for the object detection task. We propose the use of unlabeled in-the-wild data to bridge the non co-occurrence caused by the missing base classes during the training of additional novel classes. To this end, we introduce a blind sampling strategy based on the responses of the base-class model and pre-trained novel-class model to select a smaller relevant dataset from the large in-the-wild dataset for incremental learning. We then design a dual-teacher distillation framework to transfer the knowledge distilled from the base- and novel-class teacher models to the student model using the sampled in-the-wild data. Experimental results on the PASCAL VOC and MS COCO datasets show that our proposed method significantly outperforms other state-of-the-art class-incremental object detection methods when there is no co-occurrence between the base and novel classes during training.

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Cascaded Refinement Network for Point Cloud Completion with Self-supervision

Point clouds are often sparse and incomplete, which imposes difficulties for real-world applications. Existing shape completion methods tend to generate rough shapes without fine-grained details. Considering this, we introduce a two-branch network for shape completion. The first branch is a cascaded shape completion sub-network to synthesize complete objects, where we propose to use the partial input together with the coarse output to preserve the object details during the dense point reconstruction. The second branch is an auto-encoder to reconstruct the original partial input. The two branches share a same feature extractor to learn an accurate global feature for shape completion. Furthermore, we propose two strategies to enable the training of our network when ground truth data are not available. This is to mitigate the dependence of existing approaches on large amounts of ground truth training data that are often difficult to obtain in real-world applications. Additionally, our proposed strategies are also able to improve the reconstruction quality for fully supervised learning. We verify our approach in self-supervised, semi-supervised and fully supervised settings with superior performances. Quantitative and qualitative results on different datasets demonstrate that our method achieves more realistic outputs than state-of-the-art approaches on the point cloud completion task.

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Voxel-based Network for Shape Completion by Leveraging Edge Generation

Deep learning technique has yielded significant improvements in point cloud completion with the aim of completing missing object shapes from partial inputs. However, most existing methods fail to recover realistic structures due to over-smoothing of fine-grained details. In this paper, we develop a voxel-based network for point cloud completion by leveraging edge generation (VE-PCN). We first embed point clouds into regular voxel grids, and then generate complete objects with the help of the hallucinated shape edges. This decoupled architecture together with a multi-scale grid feature learning is able to generate more realistic on-surface details. We evaluate our model on the publicly available completion datasets and show that it outperforms existing state-of-the-art approaches quantitatively and qualitatively. Our source code is available at https://github.com/xiaogangw/VE-PCN.

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MINE: Towards Continuous Depth MPI with NeRF for Novel View Synthesis

In this paper, we propose MINE to perform novel view synthesis and depth estimation via dense 3D reconstruction from a single image. Our approach is a continuous depth generalization of the Multiplane Images (MPI) by introducing the NEural radiance fields (NeRF). Given a single image as input, MINE predicts a 4-channel image (RGB and volume density) at arbitrary depth values to jointly reconstruct the camera frustum and fill in occluded contents. The reconstructed and inpainted frustum can then be easily rendered into novel RGB or depth views using differentiable rendering. Extensive experiments on RealEstate10K, KITTI and Flowers Light Fields show that our MINE outperforms state-of-the-art by a large margin in novel view synthesis. We also achieve competitive results in depth estimation on iBims-1 and NYU-v2 without annotated depth supervision. Our source code is available at https://github.com/vincentfung13/MINE

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Point Cloud Completion by Learning Shape Priors

In view of the difficulty in reconstructing object details in point cloud completion, we propose a shape prior learning method for object completion. The shape priors include geometric information in both complete and the partial point clouds. We design a feature alignment strategy to learn the shape prior from complete points, and a coarse to fine strategy to incorporate partial prior in the fine stage. To learn the complete objects prior, we first train a point cloud auto-encoder to extract the latent embeddings from complete points. Then we learn a mapping to transfer the point features from partial points to that of the complete points by optimizing feature alignment losses. The feature alignment losses consist of a L2 distance and an adversarial loss obtained by Maximum Mean Discrepancy Generative Adversarial Network (MMD-GAN). The L2 distance optimizes the partial features towards the complete ones in the feature space, and MMD-GAN decreases the statistical distance of two point features in a Reproducing Kernel Hilbert Space. We achieve state-of-the-art performances on the point cloud completion task. Our code is available at https://github.com/xiaogangw/point-cloud-completion-shape-prior.

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Source-Free Open Compound Domain Adaptation in Semantic Segmentation

In this work, we introduce a new concept, named source-free open compound domain adaptation (SF-OCDA), and study it in semantic segmentation. SF-OCDA is more challenging than the traditional domain adaptation but it is more practical. It jointly considers (1) the issues of data privacy and data storage and (2) the scenario of multiple target domains and unseen open domains. In SF-OCDA, only the source pre-trained model and the target data are available to learn the target model. The model is evaluated on the samples from the target and unseen open domains. To solve this problem, we present an effective framework by separating the training process into two stages: (1) pre-training a generalized source model and (2) adapting a target model with self-supervised learning. In our framework, we propose the Cross-Patch Style Swap (CPSS) to diversify samples with various patch styles in the feature-level, which can benefit the training of both stages. First, CPSS can significantly improve the generalization ability of the source model, providing more accurate pseudo-labels for the latter stage. Second, CPSS can reduce the influence of noisy pseudo-labels and also avoid the model overfitting to the target domain during self-supervised learning, consistently boosting the performance on the target and open domains. Experiments demonstrate that our method produces state-of-the-art results on the C-Driving dataset. Furthermore, our model also achieves the leading performance on CityScapes for domain generalization.

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DeepI2P: Image-to-Point Cloud Registration via Deep Classification

This paper presents DeepI2P: a novel approach for cross-modality registration between an image and a point cloud. Given an image (e.g. from a rgb-camera) and a general point cloud (e.g. from a 3D Lidar scanner) captured at different locations in the same scene, our method estimates the relative rigid transformation between the coordinate frames of the camera and Lidar. Learning common feature descriptors to establish correspondences for the registration is inherently challenging due to the lack of appearance and geometric correlations across the two modalities. We circumvent the difficulty by converting the registration problem into a classification and inverse camera projection optimization problem. A classification neural network is designed to label whether the projection of each point in the point cloud is within or beyond the camera frustum. These labeled points are subsequently passed into a novel inverse camera projection solver to estimate the relative pose. Extensive experimental results on Oxford Robotcar and KITTI datasets demonstrate the feasibility of our approach. Our source code is available at https://github.com/lijx10/DeepI2P

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Multi-View Multi-Person 3D Pose Estimation with Plane Sweep Stereo

Existing approaches for multi-view multi-person 3D pose estimation explicitly establish cross-view correspondences to group 2D pose detections from multiple camera views and solve for the 3D pose estimation for each person. Establishing cross-view correspondences is challenging in multi-person scenes, and incorrect correspondences will lead to sub-optimal performance for the multi-stage pipeline. In this work, we present our multi-view 3D pose estimation approach based on plane sweep stereo to jointly address the cross-view fusion and 3D pose reconstruction in a single shot. Specifically, we propose to perform depth regression for each joint of each 2D pose in a target camera view. Cross-view consistency constraints are implicitly enforced by multiple reference camera views via the plane sweep algorithm to facilitate accurate depth regression. We adopt a coarse-to-fine scheme to first regress the person-level depth followed by a per-person joint-level relative depth estimation. 3D poses are obtained from a simple back-projection given the estimated depths. We evaluate our approach on benchmark datasets where it outperforms previous state-of-the-arts while being remarkably efficient. Our code is available at https://github.com/jiahaoLjh/PlaneSweepPose.

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Learning Spatial Context with Graph Neural Network for Multi-Person Pose Grouping

Bottom-up approaches for image-based multi-person pose estimation consist of two stages: (1) keypoint detection and (2) grouping of the detected keypoints to form person instances. Current grouping approaches rely on learned embedding from only visual features that completely ignore the spatial configuration of human poses. In this work, we formulate the grouping task as a graph partitioning problem, where we learn the affinity matrix with a Graph Neural Network (GNN). More specifically, we design a Geometry-aware Association GNN that utilizes spatial information of the keypoints and learns local affinity from the global context. The learned geometry-based affinity is further fused with appearance-based affinity to achieve robust keypoint association. Spectral clustering is used to partition the graph for the formation of the pose instances. Experimental results on two benchmark datasets show that our proposed method outperforms existing appearance-only grouping frameworks, which shows the effectiveness of utilizing spatial context for robust grouping. Source code is available at: https://github.com/jiahaoLjh/PoseGrouping.

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Few-shot 3D Point Cloud Semantic Segmentation

Many existing approaches for 3D point cloud semantic segmentation are fully supervised. These fully supervised approaches heavily rely on large amounts of labeled training data that are difficult to obtain and cannot segment new classes after training. To mitigate these limitations, we propose a novel attention-aware multi-prototype transductive few-shot point cloud semantic segmentation method to segment new classes given a few labeled examples. Specifically, each class is represented by multiple prototypes to model the complex data distribution of labeled points. Subsequently, we employ a transductive label propagation method to exploit the affinities between labeled multi-prototypes and unlabeled points, and among the unlabeled points. Furthermore, we design an attention-aware multi-level feature learning network to learn the discriminative features that capture the geometric dependencies and semantic correlations between points. Our proposed method shows significant and consistent improvements compared to baselines in different few-shot point cloud semantic segmentation settings (i.e., 2/3-way 1/5-shot) on two benchmark datasets. Our code is available at https://github.com/Na-Z/attMPTI.

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From Synthetic to Real: Unsupervised Domain Adaptation for Animal Pose Estimation

Animal pose estimation is an important field that has received increasing attention in the recent years. The main challenge for this task is the lack of labeled data. Existing works circumvent this problem with pseudo labels generated from data of other easily accessible domains such as synthetic data. However, these pseudo labels are noisy even with consistency check or confidence-based filtering due to the domain shift in the data. To solve this problem, we design a multi-scale domain adaptation module (MDAM) to reduce the domain gap between the synthetic and real data. We further introduce an online coarse-to-fine pseudo label updating strategy. Specifically, we propose a self-distillation module in an inner coarse-update loop and a mean-teacher in an outer fine-update loop to generate new pseudo labels that gradually replace the old ones. Consequently, our model is able to learn from the old pseudo labels at the early stage, and gradually switch to the new pseudo labels to prevent overfitting in the later stage. We evaluate our approach on the TigDog and VisDA 2019 datasets, where we outperform existing approaches by a large margin. We also demonstrate the generalization ability of our model by testing extensively on both unseen domains and unseen animal categories. Our code is available at the project website.

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City-scale Scene Change Detection using Point Clouds

We propose a method for detecting structural changes in a city using images captured from vehicular mounted cameras over traversals at two different times. We first generate 3D point clouds for each traversal from the images and approximate GNSS/INS readings using Structure-from-Motion (SfM). A direct comparison of the two point clouds for change detection is not ideal due to inaccurate geo-location information and possible drifts in the SfM. To circumvent this problem, we propose a deep learning-based non-rigid registration on the point clouds which allows us to compare the point clouds for structural change detection in the scene. Furthermore, we introduce a dual thresholding check and post-processing step to enhance the robustness of our method. We collect two datasets for the evaluation of our approach. Experiments show that our method is able to detect scene changes effectively, even in the presence of viewpoint and illumination differences.

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SESS: Self-Ensembling Semi-Supervised 3D Object Detection

The performance of existing point cloud-based 3D object detection methods heavily relies on large-scale high-quality 3D annotations. However, such annotations are often tedious and expensive to collect. Semi-supervised learning is a good alternative to mitigate the data annotation issue, but has remained largely unexplored in 3D object detection. Inspired by the recent success of self-ensembling technique in semi-supervised image classification task, we propose SESS, a self-ensembling semi-supervised 3D object detection framework. Specifically, we design a thorough perturbation scheme to enhance generalization of the network on unlabeled and new unseen data. Furthermore, we propose three consistency losses to enforce the consistency between two sets of predicted 3D object proposals, to facilitate the learning of structure and semantic invariances of objects. Extensive experiments conducted on SUN RGB-D and ScanNet datasets demonstrate the effectiveness of SESS in both inductive and transductive semi-supervised 3D object detection. Our SESS achieves competitive performance compared to the state-of-the-art fully-supervised method by using only 50% labeled data. Our code is available at https://github.com/Na-Z/sess.

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Weakly Supervised Generative Network for Multiple 3D Human Pose Hypotheses

3D human pose estimation from a single image is an inverse problem due to the inherent ambiguity of the missing depth. Several previous works addressed the inverse problem by generating multiple hypotheses. However, these works are strongly supervised and require ground truth 2D-to-3D correspondences which can be difficult to obtain. In this paper, we propose a weakly supervised deep generative network to address the inverse problem and circumvent the need for ground truth 2D-to-3D correspondences. To this end, we design our network to model a proposal distribution which we use to approximate the unknown multi-modal target posterior distribution. We achieve the approximation by minimizing the KL divergence between the proposal and target distributions, and this leads to a 2D reprojection error and a prior loss term that can be weakly supervised. Furthermore, we determine the most probable solution as the conditional mode of the samples using the mean-shift algorithm. We evaluate our method on three benchmark datasets -- Human3.6M, MPII and MPI-INF-3DHP. Experimental results show that our approach is capable of generating multiple feasible hypotheses and achieves state-of-the-art results compared to existing weakly supervised approaches. Our source code is available at the project website.

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Multi-person 3D Pose Estimation in Crowded Scenes Based on Multi-View Geometry

Epipolar constraints are at the core of feature matching and depth estimation in current multi-person multi-camera 3D human pose estimation methods. Despite the satisfactory performance of this formulation in sparser crowd scenes, its effectiveness is frequently challenged under denser crowd circumstances mainly due to two sources of ambiguity. The first is the mismatch of human joints resulting from the simple cues provided by the Euclidean distances between joints and epipolar lines. The second is the lack of robustness from the naive formulation of the problem as a least squares minimization. In this paper, we depart from the multi-person 3D pose estimation formulation, and instead reformulate it as crowd pose estimation. Our method consists of two key components: a graph model for fast cross-view matching, and a maximum a posteriori (MAP) estimator for the reconstruction of the 3D human poses. We demonstrate the effectiveness and superiority of our proposed method on four benchmark datasets.

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HDNet: Human Depth Estimation for Multi-Person Camera-Space Localization

Current works on multi-person 3D pose estimation mainly focus on the estimation of the 3D joint locations relative to the root joint and ignore the absolute locations of each pose. In this paper, we propose the Human Depth Estimation Network (HDNet), an end-to-end framework for absolute root joint localization in the camera coordinate space. Our HDNet first estimates the 2D human pose with heatmaps of the joints. These estimated heatmaps serve as attention masks for pooling features from image regions corresponding to the target person. A skeleton-based Graph Neural Network (GNN) is utilized to propagate features among joints. We formulate the target depth regression as a bin index estimation problem, which can be transformed with a soft-argmax operation from the classification output of our HDNet. We evaluate our HDNet on the root joint localization and root-relative 3D pose estimation tasks with two benchmark datasets, i.e., Human3.6M and MuPoTS-3D. The experimental results show that we outperform the previous state-of-the-art consistently under multiple evaluation metrics. Our source code is available at: https://github.com/jiahaoLjh/HumanDepth.

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Shape Prior Deformation for Categorical 6D Object Pose and Size Estimation

We present a novel learning approach to recover the 6D poses and sizes of unseen object instances from an RGB-D image. To handle the intra-class shape variation, we propose a deep network to reconstruct the 3D object model by explicitly modeling the deformation from a pre-learned categorical shape prior. Additionally, our network infers the dense correspondences between the depth observation of the object instance and the reconstructed 3D model to jointly estimate the 6D object pose and size. We design an autoencoder that trains on a collection of object models and compute the mean latent embedding for each category to learn the categorical shape priors. Extensive experiments on both synthetic and real-world datasets demonstrate that our approach significantly outperforms the state of the art. Our code is available at https://github.com/mentian/object-deformnet.

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