SearcharxivSearch

arXiv subjects

Giovanna Vantini

Publications and source records attributed to Giovanna Vantini.

2 recordsLinked to original sources

RIDGECUT: Learning Graph Partitioning with Rings and Wedges

Reinforcement learning (RL) has shown promise for combinatorial optimization problems on graphs by learning heuristics that generalize across instances. However, effectively incorporating domain knowledge into RL frameworks for graph partitioning remains challenging, as existing approaches typically rely on unconstrained node-level actions that lead to large action spaces and inefficient exploration. In this paper, we propose RidgeCut, an RL framework that constrains the action space to enforce structure-aware partitioning in the Normalized Cut problem. Using transportation networks as a motivating example, we introduce a novel concept that leverages domain knowledge about urban road topology -- where natural partitions often take the form of concentric rings and radial wedges. By transforming the graph into linear or circular representations, our method enables the use of transformer-based policies and efficient learning via Proximal Policy Optimization. The resulting partitions from RidgeCut are not only aligned with expected spatial layouts but also achieve lower normalized cuts compared to existing methods. Experimental results on synthetic and real-world traffic graphs demonstrate that RidgeCut consistently outperforms existing methods while exhibiting strong inductive generalization across graph sizes. Although motivated by road networks, RidgeCut provides a general mechanism for embedding structural priors into RL frameworks for graph partitioning.

math.OC

QarSUMO: A Parallel, Congestion-optimized Traffic Simulator

Traffic simulators are important tools for tasks such as urban planning and transportation management. Microscopic simulators allow per-vehicle movement simulation, but require longer simulation time. The simulation overhead is exacerbated when there is traffic congestion and most vehicles move slowly. This in particular hurts the productivity of emerging urban computing studies based on reinforcement learning, where traffic simulations are heavily and repeatedly used for designing policies to optimize traffic related tasks. In this paper, we develop QarSUMO, a parallel, congestion-optimized version of the popular SUMO open-source traffic simulator. QarSUMO performs high-level parallelization on top of SUMO, to utilize powerful multi-core servers and enables future extension to multi-node parallel simulation if necessary. The proposed design, while partly sacrificing speedup, makes QarSUMO compatible with future SUMO improvements. We further contribute such an improvement by modifying the SUMO simulation engine for congestion scenarios where the update computation of consecutive and slow-moving vehicles can be simplified. We evaluate QarSUMO with both real-world and synthetic road network and traffic data, and examine its execution time as well as simulation accuracy relative to the original, sequential SUMO.

cs.DC