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Giovanna Varricchio

Publications and source records attributed to Giovanna Varricchio.

12 recordsLinked to original sources

Non-obvious Manipulability in the Additively Separable Group Activity Selection Problem

In this work, we study the additively separable Group Activity Selection Problem (AS-GASP) in an imperfect information setting, where agents have private preferences over activities and weights over other agents. Our goal is to design mechanisms that assign agents to activities based on their declared preferences and weights, with the objective of maximizing social welfare while ensuring truthful reporting. We, therefore, focus on the notion of non-obvious manipulability (NOM), a form of resilience to manipulation. We first investigate the relationship between NOM and social welfare optimality. In this regard, our main result shows that, when preferences and weights are arbitrary or non-negative, any optimal mechanism is non-obviously manipulable. In contrast, when either preferences or weights are binary, we show that optimality and NOM may be incompatible. We then turn to computational aspects. While it is known that computing an optimal outcome for the AS-GASP is NP-hard even in restricted settings, we establish a strong inapproximability result showing that no polynomial-time algorithm can guarantee a bounded approximation ratio when preferences and weights may take arbitrary values. In turn, when preferences are non-negative, we show that a bounded approximation is possible, and we present two asymptotically optimal approximation mechanisms that are also guaranteed to satisfy NOM.

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Maximizing Nash Social Welfare in 2-Value Instances: Delineating Tractability

We study the problem of allocating a set of indivisible goods among a set of agents with \emph{2-value additive valuations}. In this setting, each good is valued either $1$ or $p/q$, for some fixed co-prime numbers $p,q\in \mathbb{N}$ such that $1\leq q < p$. Our goal is to find an allocation maximizing the \emph{Nash social welfare} (\NSW), i.e., the geometric mean of the valuations of the agents. In this work, we give a complete characterization of polynomial-time tractability of \NSW\ maximization that solely depends on the values of $q$. We start by providing a rather simple polynomial-time algorithm to find a maximum \NSW\ allocation when the valuation functions are \emph{integral}, that is, $q=1$. We then exploit more involved techniques to get an algorithm producing a maximum \NSW\ allocation for the \emph{half-integral} case, that is, $q=2$. Finally, we show it is \classNP-hard to compute an allocation with maximum \NSW\ whenever $q\geq3$.

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Maximizing the Egalitarian Welfare in Friends and Enemies Games

We consider the complexity of maximizing egalitarian welfare in Friends and Enemies Games -- a subclass of hedonic games in which every agent partitions other agents into friends and enemies. We investigate two classic scenarios proposed in the literature, namely, Friends Appreciation ($\mathsf{FA}$) and Enemies Aversion ($\mathsf{EA}$): in the former, each agent primarily cares about the number of friends in her coalition, breaking ties based on the number of enemies, while in the latter, the opposite is true. For $\mathsf{EA}$, we show that our objective is hard to approximate within $O(n^{1-ε})$, for any fixed $ε>0$, and provide a polynomial-time $(n-1)$-approximation. For $\mathsf{FA}$, we obtain an NP-hardness result and a polynomial-time approximation algorithm. Our algorithm achieves a ratio of $2-Θ(\frac{1}{n})$ when every agent has at least two friends; however, if some agent has at most one friend, its approximation ratio deteriorates to $n/2$. We recover the $2-Θ(\frac{1}{n})$ approximation ratio for two important variants: when randomization is allowed and when the friendship relationship is symmetric. Additionally, for both $\mathsf{EA}$ and $\mathsf{FA}$ we identify special cases where the optimal egalitarian partition can be computed in polynomial time.

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Non-Obvious Manipulability in Additively Separable and Fractional Hedonic Games

In this work, we consider the design of Non-Obviously Manipulable (NOM) mechanisms, mechanisms that bounded rational agents may fail to recognize as manipulable, for two relevant classes of succinctly representable Hedonic Games: Additively Separable and Fractional Hedonic Games. In these classes, agents have cardinal scores towards other agents, and their preferences over coalitions are determined by aggregating such scores. This aggregation results in a utility function for each agent, which enables the evaluation of outcomes via the utilitarian social welfare. We first prove that, when scores can be arbitrary, every optimal mechanism is NOM; moreover, when scores are limited in a continuous interval, there exists an optimal mechanism that is NOM. Given the hardness of computing optimal outcomes in these settings, we turn our attention to efficient and NOM mechanisms. To this aim, we first prove a characterization of NOM mechanisms that simplifies the class of mechanisms of interest. Then, we design a NOM mechanism returning approximations that asymptotically match the best-known approximation achievable in polynomial time. Finally, we focus on discrete scores, where the compatibility of NOM with optimality depends on the specific values. Therefore, we initiate a systematic analysis to identify which discrete values support this compatibility and which do not.

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New Fairness Concepts for Allocating Indivisible Items

For the fundamental problem of fairly dividing a set of indivisible items among agents, envy-freeness up to any item (EFX) and maximin fairness (MMS) are arguably the most compelling fairness concepts proposed until now. Unfortunately, despite significant efforts over the past few years, whether EFX allocations always exist is still an enigmatic open problem, let alone their efficient computation. Furthermore, today we know that MMS allocations are not always guaranteed to exist. These facts weaken the usefulness of both EFX and MMS, albeit their appealing conceptual characteristics. We propose two alternative fairness concepts, called epistemic EFX (EEFX) and minimum EFX share fairness (MXS), inspired by EFX and MMS. For both, we explore their relationships to well-studied fairness notions and, more importantly, prove that EEFX and MXS allocations always exist and can be computed efficiently for additive valuations. Our results justify that the new fairness concepts can be excellent alternatives to EFX and MMS.

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Non-obvious Manipulability in Hedonic Games with Friends Appreciation Preferences

In this paper, we study non-obvious manipulability (NOM), a relaxed form of strategyproofness, in the context of Hedonic Games (HGs) with Friends Appreciation (FA) preferences. In HGs, the aim is to partition agents into coalitions according to their preferences which solely depend on the coalition they are assigned to. Under FA preferences, agents consider any other agent either a friend or an enemy, preferring coalitions with more friends and, in case of ties, the ones with fewer enemies. Our goal is to design mechanisms that prevent manipulations while optimizing social welfare. Prior research established that computing a welfare maximizing (optimum) partition for FA preferences is not strategyproof, and the best-known approximation to the optimum subject to strategyproofness is linear in the number of agents. In this work, we explore NOM to improve approximation results. We first prove the existence of a NOM mechanism that always outputs the optimum; however, we also demonstrate that the computation of an optimal partition is NP-hard. To address this complexity, we focus on approximation mechanisms and propose a NOM mechanism guaranteeing a $(4+o(1))$-approximation in polynomial time. Finally, we briefly discuss NOM in the case of Enemies Aversion (EA) preferences, the counterpart of FA, where agents give priority to coalitions with fewer enemies and show that no mechanism computing the optimum can be NOM.

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Fair Division with Social Impact

In this paper, we consider the problem of fair division of indivisible goods when the allocation of goods impacts society. Specifically, we introduce a second valuation function for each agent, determining the social impact of allocating a good to the agent. Such impact is considered desirable for the society -- the higher, the better. Our goal is to understand how to allocate goods fairly from the agents' perspective while maintaining society as happy as possible. To this end, we measure the impact on society using the utilitarian social welfare and provide both possibility and impossibility results. Our findings reveal that achieving good approximations, better than linear in the number of agents, is not possible while ensuring fairness to the agents. These impossibility results can be attributed to the fact that agents are completely unconscious of their social impact. Consequently, we explore scenarios where agents are socially aware, by introducing related fairness notions, and demonstrate that an appropriate definition of fairness aligns with the goal of maximizing the social objective.

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Solving Woeginger's Hiking Problem: Wonderful Partitions in Anonymous Hedonic Games

A decade ago, Gerhard Woeginger posed an open problem that became well-known as "Woeginger's Hiking Problem": Consider a group of $n$ people that want to go hiking; everyone expresses preferences over the size of their hiking group in the form of an interval between $1$ and $n$. Is it possible to efficiently assign the $n$ people to a set of hiking subgroups so that every person approves the size of their assigned subgroup? The problem is also known as efficiently deciding if an instance of an anonymous Hedonic Game with interval approval preferences admits a wonderful partition. We resolve the open problem in the affirmative by presenting an $O(n^5)$ time algorithm for Woeginger's Hiking Problem. Our solution is based on employing a dynamic programming approach for a specific rectangle stabbing problem from computational geometry. Moreover, we propose natural, more demanding extensions of the problem, e.g., maximizing the number of satisfied participants and variants with single-peaked preferences, and show that they are also efficiently solvable. Last but not least, we employ our solution to efficiently compute a partition that maximizes the egalitarian welfare for anonymous single-peaked Hedonic Games.

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$\varepsilon$-fractional Core Stability in Hedonic Games

Hedonic Games (HGs) are a classical framework modeling coalition formation of strategic agents guided by their individual preferences. According to these preferences, it is desirable that a coalition structure (i.e. a partition of agents into coalitions) satisfies some form of stability. The most well-known and natural of such notions is arguably core-stability. Informally, a partition is core-stable if no subset of agents would like to deviate by regrouping in a so-called core-blocking coalition. Unfortunately, core-stable partitions seldom exist and even when they do, it is often computationally intractable to find one. To circumvent these problems, we propose the notion of $\varepsilon$-fractional core-stability, where at most an $\varepsilon$-fraction of all possible coalitions is allowed to core-block. It turns out that such a relaxation may guarantee both existence and polynomial-time computation. Specifically, we design efficient algorithms returning an $\varepsilon$-fractional core-stable partition, with $\varepsilon$ exponentially decreasing in the number of agents, for two fundamental classes of HGs: Simple Fractional and Anonymous. From a probabilistic point of view, being the definition of $\varepsilon$-fractional core equivalent to requiring that uniformly sampled coalitions core-block with probability lower than $\varepsilon$, we further extend the definition to handle more complex sampling distributions. Along this line, when valuations have to be learned from samples in a PAC-learning fashion, we give positive and negative results on which distributions allow the efficient computation of outcomes that are $\varepsilon$-fractional core-stable with arbitrarily high confidence.

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PAC learning and stabilizing Hedonic Games: towards a unifying approach

We study PAC learnability and PAC stabilizability of Hedonic Games (HGs), i.e., efficiently inferring preferences or core-stable partitions from samples. We first expand the known learnability/stabilizability landscape for some of the most prominent HGs classes, providing results for Friends and Enemies Games, Bottom Responsive, and Anonymous HGs. Then, having a broader view in mind, we attempt to shed light on the structural properties leading to learnability/stabilizability, or lack thereof, for specific HGs classes. Along this path, we focus on the fully expressive Hedonic Coalition Nets representation of HGs. We identify two sets of conditions that lead to efficient learnability, and which encompass all of the known positive learnability results. On the side of stability, we reveal that, while the freedom of choosing an ad hoc adversarial distribution is the most obvious hurdle to achieving PAC stability, it is not the only one. First, we show a distribution independent necessary condition for PAC stability. Then, we focus on $\W$-games, where players have individual preferences over other players and evaluate coalitions based on the least preferred member. We prove that these games are PAC stabilizable under the class of bounded distributions, which assign positive probability mass to all coalitions. Finally, we discuss why such a result is not easily extendable to other HGs classes even in this promising scenario. Namely, we establish a purely computational property necessary for achieving PAC stability.

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Best of Both Worlds: Agents with Entitlements

Fair division of indivisible goods is a central challenge in artificial intelligence. For many prominent fairness criteria including envy-freeness (EF) or proportionality (PROP), no allocations satisfying these criteria might exist. Two popular remedies to this problem are randomization or relaxation of fairness concepts. A timely research direction is to combine the advantages of both, commonly referred to as Best of Both Worlds (BoBW). We consider fair division with entitlements, which allows to adjust notions of fairness to heterogeneous priorities among agents. This is an important generalization to standard fair division models and is not well-understood in terms of BoBW results. Our main result is a lottery for additive valuations and different entitlements that is ex-ante weighted envy-free (WEF), as well as ex-post weighted proportional up to one good (WPROP1) and weighted transfer envy-free up to one good (WEF(1,1)). It can be computed in strongly polynomial time. We show that this result is tight - ex-ante WEF is incompatible with any stronger ex-post WEF relaxation. In addition, we extend BoBW results on group fairness to entitlements and explore generalizations of our results to instances with more expressive valuation functions.

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Maximizing Nash Social Welfare in 2-Value Instances

We consider the problem of maximizing the Nash social welfare when allocating a set $\mathcal{G}$ of indivisible goods to a set $\mathcal{N}$ of agents. We study instances, in which all agents have 2-value additive valuations: The value of every agent $i \in \mathcal{N}$ for every good $j \in \mathcal{G}$ is $v_{ij} \in \{p,q\}$, for $p,q \in \mathbb{N}$, $p \le q$. Maybe surprisingly, we design an algorithm to compute an optimal allocation in polynomial time if $p$ divides $q$, i.e., when $p=1$ and $q \in \mathbb{N}$ after appropriate scaling. The problem is \classNP-hard whenever $p$ and $q$ are coprime and $p \ge 3$. In terms of approximation, we present positive and negative results for general $p$ and $q$. We show that our algorithm obtains an approximation ratio of at most 1.0345. Moreover, we prove that the problem is \classAPX-hard, with a lower bound of $1.000015$ achieved at $p/q = 4/5$.

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