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Giovanni Muscato

Publications and source records attributed to Giovanni Muscato.

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Balancing Accuracy and Efficiency: Adaptive Dynamics Orchestration for Model Predictive Control

Model Predictive Control (MPC) for autonomous navigation faces a fundamental trade-off between model accuracy and real-time efficiency. High-fidelity dynamics models can accurately predict complex vehicle-terrain interactions during trajectory rollouts, but incur significant computational cost, increasing inference latency and reducing control frequency. Conversely, lightweight models enable fast updates and dense sampling, yet may produce erroneous predictions under safety-critical conditions, potentially leading to catastrophic failures such as vehicle rollover. To address this trade-off, we propose Adaptive Dynamics Orchestration (ADO), a framework that dynamically selects the most appropriate dynamics model for the current navigation context. ADO maintains a library of models spanning diverse accuracy-efficiency profiles and continuously refines terrain-conditioned performance estimates using residual errors from online counterfactual rollouts, where executed control actions are replayed across the model library to assess predictive discrepancy. These estimates guide model selection in real time, balancing computational efficiency and predictive accuracy. Real-world experiments on an off-road ground robot demonstrate that ADO significantly reduces modeling error compared to a fixed low-latency baseline, while approaching the accuracy of the highest-fidelity model without incurring its computational cost, resulting in more reliable and effective navigation in challenging terrain.

cs.RO

MIDGARD: A Simulation Platform for Autonomous Navigation in Unstructured Environments

We present MIDGARD, an open-source simulation platform for autonomous robot navigation in outdoor unstructured environments. MIDGARD is designed to enable the training of autonomous agents (e.g., unmanned ground vehicles) in photorealistic 3D environments, and to support the generalization skills of learning-based agents through the variability in training scenarios. MIDGARD's main features include a configurable, extensible, and difficulty-driven procedural landscape generation pipeline, with fast and photorealistic scene rendering based on Unreal Engine. Additionally, MIDGARD has built-in support for OpenAI Gym, a programming interface for feature extension (e.g., integrating new types of sensors, customizing exposing internal simulation variables), and a variety of simulated agent sensors (e.g., RGB, depth and instance/semantic segmentation). We evaluate MIDGARD's capabilities as a benchmarking tool for robot navigation utilizing a set of state-of-the-art reinforcement learning algorithms. The results demonstrate MIDGARD's suitability as a simulation and training environment, as well as the effectiveness of our procedural generation approach in controlling scene difficulty, which directly reflects on accuracy metrics. MIDGARD build, source code and documentation are available at https://midgardsim.org/.

cs.RO

Domain Adaptation for Outdoor Robot Traversability Estimation from RGB data with Safety-Preserving Loss

Being able to estimate the traversability of the area surrounding a mobile robot is a fundamental task in the design of a navigation algorithm. However, the task is often complex, since it requires evaluating distances from obstacles, type and slope of terrain, and dealing with non-obvious discontinuities in detected distances due to perspective. In this paper, we present an approach based on deep learning to estimate and anticipate the traversing score of different routes in the field of view of an on-board RGB camera. The backbone of the proposed model is based on a state-of-the-art deep segmentation model, which is fine-tuned on the task of predicting route traversability. We then enhance the model's capabilities by a) addressing domain shifts through gradient-reversal unsupervised adaptation, and b) accounting for the specific safety requirements of a mobile robot, by encouraging the model to err on the safe side, i.e., penalizing errors that would cause collisions with obstacles more than those that would cause the robot to stop in advance. Experimental results show that our approach is able to satisfactorily identify traversable areas and to generalize to unseen locations.

cs.CV