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Gissella Bejarano

Publications and source records attributed to Gissella Bejarano.

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SignRR: Retrieve and Refine Real Motion for Sign Language Production

Sign language production (SLP) aims to generate continuous signing motion from spoken language, often through gloss-to-pose generation. Prior work mainly follows two paradigms. Generative models synthesize motion from a learned prior or from noise, without reference to an observed signing instance, making rare hand configurations and signer-specific articulation difficult to preserve. Retrieval-based methods reuse real, well-articulated motion segments, but concatenating segments from different signers and co-articulation contexts can introduce rhythm and style inconsistencies across the full sequence, not only at segment boundaries. These limitations suggest a complementary solution: use retrieval to provide realistic articulation, and use learned refinement to impose the global coherence that retrieval alone lacks. We therefore propose retrieve-and-refine, a paradigm that starts from real retrieved motion and refines it into a globally coherent signing sequence rather than generating motion from scratch. Our framework, SignRR, initializes motion from a dictionary of real sign segments and refines the full sequence with a part-aware Residual VQ-VAE, where residual quantization preserves fine hand articulation and temporal length differences are handled in the latent space. Experiments on PHOENIX14T and CSL-Daily show that SignRR achieves state-of-the-art back-translation performance while maintaining competitive pose quality.

cs.CV

Isolated Sign Language Recognition based on Tree Structure Skeleton Images

Sign Language Recognition (SLR) systems aim to be embedded in video stream platforms to recognize the sign performed in front of a camera. SLR research has taken advantage of recent advances in pose estimation models to use skeleton sequences estimated from videos instead of RGB information to predict signs. This approach can make HAR-related tasks less complex and more robust to diverse backgrounds, lightning conditions, and physical appearances. In this work, we explore the use of a spatio-temporal skeleton representation such as Tree Structure Skeleton Image (TSSI) as an alternative input to improve the accuracy of skeleton-based models for SLR. TSSI converts a skeleton sequence into an RGB image where the columns represent the joints of the skeleton in a depth-first tree traversal order, the rows represent the temporal evolution of the joints, and the three channels represent the (x, y, z) coordinates of the joints. We trained a DenseNet-121 using this type of input and compared it with other skeleton-based deep learning methods using a large-scale American Sign Language (ASL) dataset, WLASL. Our model (SL-TSSI-DenseNet) overcomes the state-of-the-art of other skeleton-based models. Moreover, when including data augmentation our proposal achieves better results than both skeleton-based and RGB-based models. We evaluated the effectiveness of our model on the Ankara University Turkish Sign Language (TSL) dataset, AUTSL, and a Mexican Sign Language (LSM) dataset. On the AUTSL dataset, the model achieves similar results to the state-of-the-art of other skeleton-based models. On the LSM dataset, the model achieves higher results than the baseline. Code has been made available at: https://github.com/davidlainesv/SL-TSSI-DenseNet.

cs.CV