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Gita Sukthankar

Publications and source records attributed to Gita Sukthankar.

33 records · Page 2Linked to original sources

Scoring Popularity in GitHub

Popularity and engagement are the currencies of social media platforms, serving as powerful reinforcement mechanisms to keep users online. Social coding platforms such as GitHub serve a dual purpose: they are practical tools that facilitate asynchronous, distributed collaborations between software developers while also supporting passive social media style interactions. There are several mechanisms for "liking" content on GitHub: 1) forking repositories to copy their content 2) watching repositories to be notified of updates and 3) starring to express approval. This paper presents a study of popularity in GitHub and examines the relationship between these three quantitative measures of popularity. We introduce a weight-based popularity score (WTPS) that is extracted from the history line of other popularity indicators.

cs.SI↗

A Transfer Learning Approach for Dialogue Act Classification of GitHub Issue Comments

Social coding platforms, such as GitHub, serve as laboratories for studying collaborative problem solving in open source software development; a key feature is their ability to support issue reporting which is used by teams to discuss tasks and ideas. Analyzing the dialogue between team members, as expressed in issue comments, can yield important insights about the performance of virtual teams. This paper presents a transfer learning approach for performing dialogue act classification on issue comments. Since no large labeled corpus of GitHub issue comments exists, employing transfer learning enables us to leverage standard dialogue act datasets in combination with our own GitHub comment dataset. We compare the performance of several word and sentence level encoding models including Global Vectors for Word Representations (GloVe), Universal Sentence Encoder (USE), and Bidirectional Encoder Representations from Transformers (BERT). Being able to map the issue comments to dialogue acts is a useful stepping stone towards understanding cognitive team processes.

cs.CL↗

Explaining Differences in Classes of Discrete Sequences

While there are many machine learning methods to classify and cluster sequences, they fail to explain what are the differences in groups of sequences that make them distinguishable. Although in some cases having a black box model is sufficient, there is a need for increased explainability in research areas focused on human behaviors. For example, psychologists are less interested in having a model that predicts human behavior with high accuracy and more concerned with identifying differences between actions that lead to divergent human behavior. This paper presents techniques for understanding differences between classes of discrete sequences. Approaches introduced in this paper can be utilized to interpret black box machine learning models on sequences. The first approach compares k-gram representations of sequences using the silhouette score. The second method characterizes differences by analyzing the distance matrix of subsequences. As a case study, we trained black box supervised learning methods to classify sequences of GitHub teams and then utilized our sequence analysis techniques to measure and characterize differences between event sequences of teams with bots and teams without bots. In our second case study, we classified Minecraft event sequences to infer their high-level actions and analyzed differences between low-level event sequences of actions.

cs.HC↗

Analyzing the Productivity of GitHub Teams based on Formation Phase Activity

Our goal is to understand the characteristics of high-performing teams on GitHub. Towards this end, we collect data from software repositories and evaluate teams by examining differences in productivity. Our study focuses on the team formation phase, the first six months after repository creation. To better understand team activity, we clustered repositories based on the proportion of their work activities and discovered three work styles in teams: toilers, communicators, and collaborators. Based on our results, we contend that early activities in software development repositories on GitHub establish coordination processes that enable effective collaborations over time.

cs.SE↗

Selfie Drone Stick: A Natural Interface for Quadcopter Photography

A physical selfie stick extends the user's reach, enabling the acquisition of personal photos that include more of the background scene. Similarly, a quadcopter can capture photos from vantage points unattainable by the user; but teleoperating a quadcopter to good viewpoints is a difficult task. This paper presents a natural interface for quadcopter photography, the SelfieDroneStick that allows the user to guide the quadcopter to the optimal vantage point based on the phone's sensors. Users specify the composition of their desired long-range selfies using their smartphone, and the quadcopter autonomously flies to a sequence of vantage points from where the desired shots can be taken. The robot controller is trained from a combination of real-world images and simulated flight data. This paper describes two key innovations required to deploy deep reinforcement learning models on a real robot: 1) an abstract state representation for transferring learning from simulation to the hardware platform, and 2) reward shaping and staging paradigms for training the controller. Both of these improvements were found to be essential in learning a robot controller from simulation that transfers successfully to the real robot.

cs.RO↗

Network Semantic Segmentation with Application to GitHub

In this paper we introduce the concept of network semantic segmentation for social network analysis. We consider the GitHub social coding network which has been a center of attention for both researchers and software developers. Network semantic segmentation describes the process of associating each user with a class label such as a topic of interest. We augment node attributes with network significant connections and then employ machine learning approaches to cluster the users. We compare the results with a network segmentation performed using community detection algorithms and one executed by clustering with node attributes. Results are compared in terms of community diversity within the semantic segments along with topic

cs.SI↗

Customizing Object Detectors for Indoor Robots

Object detection models based on convolutional neural networks (CNNs) demonstrate impressive performance when trained on large-scale labeled datasets. While a generic object detector trained on such a dataset performs adequately in applications where the input data is similar to user photographs, the detector performs poorly on small objects, particularly ones with limited training data or imaged from uncommon viewpoints. Also, a specific room will have many objects that are missed by standard object detectors, frustrating a robot that continually operates in the same indoor environment. This paper describes a system for rapidly creating customized object detectors. Data is collected from a quadcopter that is teleoperated with an interactive interface. Once an object is selected, the quadcopter autonomously photographs the object from multiple viewpoints to %create training data that is used by DUNet (Dense Upscaled Net), collect data to train DUNet (Dense Upscaled Network), our proposed model for learning customized object detectors from scratch given limited data. Our experiments compare the performance of learning models from scratch with DUNet vs.\ fine tuning existing state of the art object detectors, both on our indoor robotics domain and on standard datasets.

cs.RO↗

A Cross-Repository Model for Predicting Popularity in GitHub

Social coding platforms, such as GitHub, can serve as natural laboratories for studying the diffusion of innovation through tracking the pattern of code adoption by programmers. This paper focuses on the problem of predicting the popularity of software repositories over time; our aim is to forecast the time series of popularity-related events (code forks and watches). In particular, we are interested in cross-repository patterns-how do events on one repository affect other repositories? Our proposed LSTM (Long Short-Term Memory) recurrent neural network integrates events across multiple active repositories, outperforming a standard ARIMA (Auto-Regressive Integrated Moving Average) time series prediction based on the single repository. The ability of the LSTM to leverage cross-repository information gives it a significant edge over standard time series forecasting.

cs.SI↗

A Communication Protocol for Man-Machine Networks

One of the most challenging coordination problems in artificial intelligence is to achieve successful collaboration across large-scale heterogeneous systems that include Robots, Agents, and People (RAP). In the best case, these RAP systems are potentially capable of leveraging the strengths of the individual entities to achieve complex distributed tasks. However, without intelligent communication protocols, man-machine partnerships are likely to fail as the humans become overloaded with irrelevant information. This paper introduces a communication protocol for man machine systems and demonstrates that its message routing performance approaches the central optimized solution in a simulated smart environment scenario.

cs.MA↗

Investigating Negative Interactions in Multiplex Networks: A Mutual Information Approach

Many interesting real-world systems are represented as complex networks with multiple types of interactions and complicated dependency structures between layers. These interactions can be encoded as having a valence with positive links marking interactions such as trust and friendship and negative links denoting distrust or hostility. Extracting information from these negative interactions is challenging since standard topological metrics are often poor predictors of negative link formation, particularly across network layers. In this paper, we introduce a method based on mutual information which enables us to predict both negative and positive relationships. Our experiments show that SMLP (Signed Multiplex Link Prediction) can leverage negative relationship layers in multiplex networks to improve link prediction performance.

cs.SI↗

Intelligently Assisting Human-Guided Quadcopter Photography

Drones are a versatile platform for both amateur and professional photographers, enabling them to capture photos that are impossible to shoot with ground-based cameras. However, when guided by inexperienced pilots, they have a high incidence of collisions, crashes, and poorly framed photographs. This paper presents an intelligent user interface for photographing objects that is robust against navigation errors and reliably collects high quality photographs. By retaining the human in the loop, our system is faster and more selective than purely autonomous UAVs that employ simple coverage algorithms. The intelligent user interface operates in multiple modes, allowing the user to either directly control the quadcopter or fly in a semi-autonomous mode around a target object in the environment. To evaluate the interface, users completed a data set collection task in which they were asked to photograph objects from multiple views. Our sketchbased control paradigm facilitated task completion, reduced crashes, and was favorably reviewed by the participants.

cs.HC↗

A Holistic Approach for Predicting Links in Coevolving Multilayer Networks

Networks extracted from social media platforms frequently include multiple types of links that dynamically change over time; these links can be used to represent dyadic interactions such as economic transactions, communications, and shared activities. Organizing this data into a dynamic multiplex network, where each layer is composed of a single edge type linking the same underlying vertices, can reveal interesting cross-layer interaction patterns. In coevolving networks, links in one layer result in an increased probability of other types of links forming between the same node pair. Hence we believe that a holistic approach in which all the layers are simultaneously considered can outperform a factored approach in which link prediction is performed separately in each layer. This paper introduces a comprehensive framework, MLP (Multilayer Link Prediction), in which link existence likelihoods for the target layer are learned from the other network layers. These likelihoods are used to reweight the output of a single layer link prediction method that uses rank aggregation to combine a set of topological metrics. Our experiments show that our reweighting procedure outperforms other methods for fusing information across network layers.

cs.SI↗

Identifying Community Structures in Dynamic Networks

Most real-world social networks are inherently dynamic, composed of communities that are constantly changing in membership. To track these evolving communities, we need dynamic community detection techniques. This article evaluates the performance of a set of game theoretic approaches for identifying communities in dynamic networks. Our method, D-GT (Dynamic Game Theoretic community detection), models each network node as a rational agent who periodically plays a community membership game with its neighbors. During game play, nodes seek to maximize their local utility by joining or leaving the communities of network neighbors. The community structure emerges after the game reaches a Nash equilibrium. Compared to the benchmark community detection methods, D-GT more accurately predicts the number of communities and finds community assignments with a higher normalized mutual information, while retaining a good modularity.

cs.SI↗

Leveraging Network Dynamics for Improved Link Prediction

The aim of link prediction is to forecast connections that are most likely to occur in the future, based on examples of previously observed links. A key insight is that it is useful to explicitly model network dynamics, how frequently links are created or destroyed when doing link prediction. In this paper, we introduce a new supervised link prediction framework, RPM (Rate Prediction Model). In addition to network similarity measures, RPM uses the predicted rate of link modifications, modeled using time series data; it is implemented in Spark-ML and trained with the original link distribution, rather than a small balanced subset. We compare the use of this network dynamics model to directly creating time series of network similarity measures. Our experiments show that RPM, which leverages predicted rates, outperforms the use of network similarity measures, either individually or within a time series.

cs.SI↗

An Active Learning Approach for Jointly Estimating Worker Performance and Annotation Reliability with Crowdsourced Data

Crowdsourcing platforms offer a practical solution to the problem of affordably annotating large datasets for training supervised classifiers. Unfortunately, poor worker performance frequently threatens to compromise annotation reliability, and requesting multiple labels for every instance can lead to large cost increases without guaranteeing good results. Minimizing the required training samples using an active learning selection procedure reduces the labeling requirement but can jeopardize classifier training by focusing on erroneous annotations. This paper presents an active learning approach in which worker performance, task difficulty, and annotation reliability are jointly estimated and used to compute the risk function guiding the sample selection procedure. We demonstrate that the proposed approach, which employs active learning with Bayesian networks, significantly improves training accuracy and correctly ranks the expertise of unknown labelers in the presence of annotation noise.

cs.LG↗