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Giulio Romualdi

Publications and source records attributed to Giulio Romualdi.

25 records · Page 2Linked to original sources

Modeling of Visco-Elastic Environments for Humanoid Robot Motion Control

This manuscript presents a model of compliant contacts for time-critical humanoid robot motion control. The proposed model considers the environment as a continuum of spring-damper systems, which allows us to compute the equivalent contact force and torque that the environment exerts on the contact surface. We show that the proposed model extends the linear and rotational springs and dampers - classically used to characterize soft terrains - to the case of large contact surface orientations. The contact model is then used for the real-time whole-body control of humanoid robots walking on visco-elastic environments. The overall approach is validated by simulating walking motions of the iCub humanoid robot. Furthermore, the paper compares the proposed whole-body control strategy and state of the art approaches. In this respect, we investigate the terrain compliance that makes the classical approaches assuming rigid contacts fail. We finally analyze the robustness of the presented control design with respect to non-parametric uncertainty in the contact-model.

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Whole-Body Walking Generation using Contact Parametrization: A Non-Linear Trajectory Optimization Approach

In this paper, we describe a planner capable of generating walking trajectories by using the centroidal dynamics and the full kinematics of a humanoid robot model. The interaction between the robot and the walking surface is modeled explicitly through a novel contact parametrization. The approach is complementarity-free and does not need a predefined contact sequence. By solving an optimal control problem we obtain walking trajectories. In particular, through a set of constraints and dynamic equations, we model the robot in contact with the ground. We describe the objective the robot needs to achieve with a set of tasks. The whole optimal control problem is transcribed into an optimization problem via a Direct Multiple Shooting approach and solved with an off-the-shelf solver. We show that it is possible to achieve walking motions automatically by specifying a minimal set of references, such as a constant desired Center of Mass velocity and a reference point on the ground.

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A Benchmarking of DCM Based Architectures for Position, Velocity and Torque Controlled Humanoid Robots

This paper contributes towards the benchmarking of control architectures for bipedal robot locomotion. It considers architectures that are based on the Divergent Component of Motion (DCM) and composed of three main layers: trajectory optimization, simplified model control, and whole-body QP control layer. While the first two layers use simplified robot models, the whole-body QP control layer uses a complete robot model to produce either desired positions, velocities, or torques inputs at the joint-level. This paper then compares two implementations of the simplified model control layer, which are tested with position, velocity, and torque control modes for the whole-body QP control layer. In particular, both an instantaneous and a Receding Horizon controller are presented for the simplified model control layer. We show also that one of the proposed architectures allows the humanoid robot iCub to achieve a forward walking velocity of 0.3372 meters per second, which is the highest walking velocity achieved by the iCub robot.

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Online DCM Trajectory Generation for Push Recovery of Torque-Controlled Humanoid Robots

We present a computationally efficient method for online planning of bipedal walking trajectories with push recovery. In particular, the proposed methodology fits control architectures where the Divergent-Component-of-Motion (DCM) is planned beforehand, and adds a step adapter to adjust the planned trajectories and achieve push recovery. Assuming that the robot is in a single support state, the step adapter generates new positions and timings for the next step. The step adapter is active in single support phases only, but the proposed torque-control architecture considers double support phases too. The key idea for the design of the step adapter is to impose both initial and final DCM step values using an exponential interpolation of the time varying ZMP trajectory.This allows us to cast the push recovery problem as a Quadratic Programming (QP) one, and to solve it online with state-of-the-art optimisers. The overall approach is validated with simulations of the torque-controlled 33 kg humanoid robot iCub. Results show that the proposed strategy prevents the humanoid robot from falling while walking at 0.28 m/s and pushed with external forces up to 150 Newton for 0.05 seconds.

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Whole-Body Geometric Retargeting for Humanoid Robots

Humanoid robot teleoperation allows humans to integrate their cognitive capabilities with the apparatus to perform tasks that need high strength, manoeuvrability and dexterity. This paper presents a framework for teleoperation of humanoid robots using a novel approach for motion retargeting through inverse kinematics over the robot model. The proposed method enhances scalability for retargeting, i.e., it allows teleoperating different robots by different human users with minimal changes to the proposed system. Our framework enables an intuitive and natural interaction between the human operator and the humanoid robot at the configuration space level. We validate our approach by demonstrating whole-body retargeting with multiple robot models. Furthermore, we present experimental validation through teleoperation experiments using two state-of-the-art whole-body controllers for humanoid robots.

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Telexistence and Teleoperation for Walking Humanoid Robots

This paper proposes an architecture for achieving telexistence and teleoperation of humanoid robots. The architecture combines several technological set-ups, methodologies, locomotion and manipulation algorithms in a novel manner, thus building upon and extending works available in literature. The approach allows a human operator to command and telexist with the robot. Therefore, in this work we treat aspects pertaining not only to the proposed architecture structure and implementation, but also the human operator experience in terms of ability to adapt to the robot and to the architecture. Also the proprioception aspects and embodiment of the robot are studied through specific experimental results, which are also treated in a somewhat formal, albeit high-level manner. Application of the proposed architecture and experiments incorporating user training and experience are addressed using an illustrative bipedal humanoid robot, namely the iCub robot.

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A Benchmarking of DCM Based Architectures for Position and Velocity Controlled Walking of Humanoid Robots

This paper contributes towards the development and comparison of Divergent-Component-of-Motion (DCM) based control architectures for humanoid robot locomotion. More precisely, we present and compare several DCM based implementations of a three layer control architecture. From top to bottom, these three layers are here called: trajectory optimization, simplified model control, and whole-body QP control. All layers use the DCM concept to generate references for the layer below. For the simplified model control layer, we present and compare both instantaneous and Receding Horizon Control controllers. For the whole-body QP control layer, we present and compare controllers for position and velocity control robots. Experimental results are carried out on the one-meter tall iCub humanoid robot. We show which implementation of the above control architecture allows the robot to achieve a walking velocity of 0.41 meters per second.

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