SearcharxivSearch

arXiv subjects

Giuseppe Averta

Publications and source records attributed to Giuseppe Averta.

At least 19 recordsLinked to original sources

GORDON: Graph-based Object-centric Rewards for Decomposition of Long-Horizon Manipulation

Learning long-horizon manipulation skills with reinforcement learning remains challenging due to the complexity of reward design, the limited guidance of sparse rewards, and the high cost of manual subtask annotation. Visual demonstrations can provide supervision for reward learning, but rewards learned from raw pixels can be brittle and sensitive to visual variation, background appearance, and robot motion. In this work, we propose GORDON, a graph-based object-centric reward learning framework that learns dense rewards from action-free video demonstrations. Each visual scene is represented as a graph of detected objects and spatial relations, and a graph neural network is trained in a self-supervised manner to embed these graphs into a task-aligned latent space. To align the representation with semantic task progress, we introduce an activity-aware weighted pooling mechanism that emphasizes task-relevant objects while masking robot-dominated motion. The dense reward is then computed as distances in the learned latent space of the current state to demonstrated goal configurations, providing a measure of task progress. In long-horizon tasks, the temporal profile of this reward reveals stage-wise object-state transitions, enabling automatic subtask discovery without manual segmentation. The discovered segments are then used to train subtask-specific rewards and specialized policies that are composed sequentially. Experiments on seven manipulation tasks on MAGICAL and ManiSkill3 benchmarks show that our object-centric reward improves reinforcement learning in short-horizon settings and enables successful policy learning in complex long-horizon tasks through automatic decomposition, achieving an average success rate of 74.4% across the long-horizon tasks (on average approximately +35 p.p. vs. best learned baseline and approximately +25 p.p. vs. oracle).

cs.RO

Learning to Evolve Scenes: Reasoning about Human Activities with Scene Graphs

Understanding human behavior while interacting with the surrounding world is crucial for many applications of embodied AI. First-person videos are particularly informative for this problem, as they well capture how activities reshape the scene over time. However, existing approaches often rely on implicit visual or language-aligned representations, disregarding structured reasoning over the scene dynamic. We argue that explicit, compositional and editable representations of human-environment interactions can play a crucial role for rich grounded activity understanding. To this end, we introduce SG-Ego, a large scale annotation set extending Ego4D with spatio-temporal scene graphs, where relations triplets are consolidated over time into explicit time-evolving descriptions of the scene state. To reason over this representation, we propose GLEN, a graph-based model that operates over scene graph sequences to both align them with textual actions and model their temporal evolution. In addition, we formulate the activity-driven graph-edit forecasting (A-GEF) problem, a novel task that casts scene dynamics as a sequence of structured transformations conditioned on ongoing actions, enabling explicit reasoning about how scenes change over time. We validate our approach across multiple downstream tasks, spanning retrieval benchmarks as EgoMCQ and EgoCVR, as well as long-horizon reasoning benchmarks as EXPLORE-Bench and the newly introduced A-GEF. GLEN achieves strong results compared to raw video baselines and it excels in reasoning settings, typically addressed only with MLLMs, while enabling controllable and structured predictions of scene dynamics driven by human activities. We believe our results establish spatio-temporal scene graphs, together with models that reason over them, as strong compositional and interpretable representations for video understanding and potentially beyond.

cs.CV

HiERO-StepG @ Ego4D Step Grounding Challenge: hierarchical activity understanding enables zero-shot step grounding

Procedural activities follow well-defined structures: whether we consider a cooking recipe or a mechanic repairing a car, these activities naturally decompose in a hierarchy of steps and sub-steps. Traditional approaches for step grounding require extensive annotations and scale poorly. Instead, we argue that such hierarchical structure can emerge naturally from uncurated videos of human activities through recurring patterns of co-occurring actions and activities. Our approach builds on HiERO, a weakly-supervised representation learning approach that maps close in the feature space actions that are functionally related to each other, leveraging only fine-grained action-level narrations. In this feature space, procedure steps can be detected by a simple clustering, with no additional task-specific fine-tuning. For the Ego4D Step Grounding challenge, we augment this approach by ensuring fine and coarse level agreement in step assignments, enforcing strict temporal monotonicity of the grounded steps and post-processing the detected steps to reduce the impact of noisy predictions. We call this approach HiERO-StepG and it achieves 56.27 % on the R@1 (IoU = 0.3) metric on the global leaderboard at submission time, ranking second while being completely zero-shot and not requiring procedure-specific annotations. Project page: https://github.com/andreazenotto/HiERO-StepG.

cs.CV

Fixed External Cameras as Common Prior Maps for Active 3D Scene Graph Generation

Commonly available prior information, such as BIM models, floor plans, and remote sensing images, can provide valuable geometric and semantic context for autonomous robotic systems. In this paper, we treat observations from fixed external RGB cameras as Common Prior Maps (CPMs): wide-field views of the environment that initialize a semantic and geometric scene prior before any robot motion begins. We present an RGB-only framework for active, incremental 3D scene graph (3DSG) generation that seamlessly fuses observations from both onboard robot cameras and fixed external cameras within a single hardware-agnostic pipeline. By relying solely on RGB observations processed by a feed-forward 3D reconstruction model, the system treats all cameras - onboard or external - identically, requiring no hardware modifications. A graph-based active semantic exploration framework then directly leverages the partial scene graph to guide the robot toward regions of high semantic uncertainty, progressively completing and refining the prior. Experiments demonstrate that bootstrapping the scene graph with even a single external camera increases initial object recall by up to +79%, and that the richer context of the prior significantly improves the efficiency of subsequent active exploration.

cs.RO

RGB-only Active 3D Scene Graph Generation for Indoor Mobile Robots

Current approaches to 3D scene graph generation rely on dedicated depth sensors, such as LiDAR or RGB-D cameras, for metric 3D reconstruction. This limits deployment to specialized robotic platforms and excludes settings where only RGB cameras are available, such as fixed external infrastructure. Existing pipelines also typically operate on passively collected observation trajectories, rather than selecting viewpoints based on the partially built scene representation, and therefore fail to effectively exploit the semantic and spatial information encoded within the graph during exploration. This paper presents a fully visual framework for the active, incremental construction of 3D scene graphs from RGB input only, addressing both limitations. The proposed approach unifies perception and planning around a shared structured representation that captures object semantics, 3D geometry, relational context, and information from multiple viewpoints. Because the framework is hardware-agnostic and relies only on RGB observations, it can incorporate inputs from both onboard robot cameras and fixed external cameras within the same representation. Experiments on the Replica dataset show that the RGB-only pipeline achieves F1-score parity with baselines using ground-truth depth. Active exploration experiments on ReplicaCAD further show that semantic-driven viewpoint selection detects more than twice as many objects as a geometric frontier-based baseline under the same exploration budget. Finally, the external-camera setting demonstrates that complementary RGB views can effectively bootstrap the scene graph and improve contextual understanding at no additional exploration cost.

cs.RO

GAP: Geometric Anchor Pre-training for Data-Efficient Visuomotor Learning of Manipulation Tasks

Learning visuomotor policies from scarce expert demonstrations remains a core challenge in robotic manipulation. A primary hurdle lies in distilling high-dimensional RGB representations into control-relevant geometry without overfitting. While using frozen pre-trained Vision Foundation Models (VFMs) improves data efficiency, it also shifts most task adaptation onto a small spatial pooling module, which can latch onto task-irrelevant shortcuts and lose geometric grounding when finetuned with few data samples. More broadly, pre-trained visual representations used for policy learning have been observed to struggle under even minor scene perturbations, highlighting the need for robustness-oriented inductive biases. We propose Geometric Anchor Pre-training (GAP), a simple, action-free warm-up stage that regularizes the spatial adapter before downstream imitation learning. GAP pre-trains the pooling layer on a lightweight simulated proxy task where object masks are available at no cost, encouraging the adapter to produce keypoints that lie on the object, cover its spatial extent, and remain sharp and repeatable over time. This yields stable geometric anchors that provide a reliable coordinate interface for few-shot policy learning, while keeping the VFM frozen. We evaluate GAP on RoboMimic and ManiSkill under severe data scarcity (15-50 demonstrations) and domain shift. A simple adapter regularized with GAP consistently outperforms stronger attention-based poolers and end-to-end fine-tuning, achieving 62% success on RoboMimic Can with 15 demonstrations (+16% over AFA), 63% on the long-horizon high-precision Tool Hang task with 50 demonstrations, and 61% on ManiSkill StackCube with 30 demonstrations (+11% over full fine-tuning). The proxy stage is lightweight and fully decoupled from downstream tasks, making it practical to reuse across environments and manipulation skills.

cs.RO

Domain Generalization using Action Sequences for Egocentric Action Recognition

Recognizing human activities from visual inputs, particularly through a first-person viewpoint, is essential for enabling robots to replicate human behavior. Egocentric vision, characterized by cameras worn by observers, captures diverse changes in illumination, viewpoint, and environment. This variability leads to a notable drop in the performance of Egocentric Action Recognition models when tested in environments not seen during training. In this paper, we tackle these challenges by proposing a domain generalization approach for Egocentric Action Recognition. Our insight is that action sequences often reflect consistent user intent across visual domains. By leveraging action sequences, we aim to enhance the model's generalization ability across unseen environments. Our proposed method, named SeqDG, introduces a visual-text sequence reconstruction objective (SeqRec) that uses contextual cues from both text and visual inputs to reconstruct the central action of the sequence. Additionally, we enhance the model's robustness by training it on mixed sequences of actions from different domains (SeqMix). We validate SeqDG on the EGTEA and EPIC-KITCHENS-100 datasets. Results on EPIC-KITCHENS-100, show that SeqDG leads to +2.4% relative average improvement in cross-domain action recognition in unseen environments, and on EGTEA the model achieved +0.6% Top-1 accuracy over SOTA in intra-domain action recognition.

cs.CV

Learning reusable concepts across different egocentric video understanding tasks

Our comprehension of video streams depicting human activities is naturally multifaceted: in just a few moments, we can grasp what is happening, identify the relevance and interactions of objects in the scene, and forecast what will happen soon, everything all at once. To endow autonomous systems with such holistic perception, learning how to correlate concepts, abstract knowledge across diverse tasks, and leverage tasks synergies when learning novel skills is essential. In this paper, we introduce Hier-EgoPack, a unified framework able to create a collection of task perspectives that can be carried across downstream tasks and used as a potential source of additional insights, as a backpack of skills that a robot can carry around and use when needed.

cs.CV

SANSA: Unleashing the Hidden Semantics in SAM2 for Few-Shot Segmentation

Few-shot segmentation aims to segment unseen object categories from just a handful of annotated examples. This requires mechanisms that can both identify semantically related objects across images and accurately produce segmentation masks. We note that Segment Anything 2 (SAM2), with its prompt-and-propagate mechanism, offers both strong segmentation capabilities and a built-in feature matching process. However, we show that its representations are entangled with task-specific cues optimized for object tracking, which impairs its use for tasks requiring higher level semantic understanding. Our key insight is that, despite its class-agnostic pretraining, SAM2 already encodes rich semantic structure in its features. We propose SANSA (Semantically AligNed Segment Anything 2), a framework that makes this latent structure explicit, and repurposes SAM2 for few-shot segmentation through minimal task-specific modifications. SANSA achieves state-of-the-art performance on few-shot segmentation benchmarks specifically designed to assess generalization, outperforms generalist methods in the popular in-context setting, supports various prompts flexible interaction via points, boxes, or scribbles, and remains significantly faster and more compact than prior approaches. Code is available at https://github.com/ClaudiaCuttano/SANSA.

cs.CV

HiERO: understanding the hierarchy of human behavior enhances reasoning on egocentric videos

Human activities are particularly complex and variable, and this makes challenging for deep learning models to reason about them. However, we note that such variability does have an underlying structure, composed of a hierarchy of patterns of related actions. We argue that such structure can emerge naturally from unscripted videos of human activities, and can be leveraged to better reason about their content. We present HiERO, a weakly-supervised method to enrich video segments features with the corresponding hierarchical activity threads. By aligning video clips with their narrated descriptions, HiERO infers contextual, semantic and temporal reasoning with an hierarchical architecture. We prove the potential of our enriched features with multiple video-text alignment benchmarks (EgoMCQ, EgoNLQ) with minimal additional training, and in zero-shot for procedure learning tasks (EgoProceL and Ego4D Goal-Step). Notably, HiERO achieves state-of-the-art performance in all the benchmarks, and for procedure learning tasks it outperforms fully-supervised methods by a large margin (+12.5% F1 on EgoProceL) in zero shot. Our results prove the relevance of using knowledge of the hierarchy of human activities for multiple reasoning tasks in egocentric vision.

cs.CV

Searching on a Budget: HW-NAS with 10 Latency Probes

Existing hardware-aware NAS (HW-NAS) methods typically assume access to precise information circa the target device, either via analytical approximations of the post-compilation latency model, or through learned latency predictors. Such approximate approaches risk introducing estimation errors that may prove detrimental in risk-sensitive applications. In this work, we propose a two-stage HW-NAS framework, in which we first learn an architecture controller on a distribution of synthetic devices, and then directly deploy the controller on a target device. At test-time, our network controller deploys directly to the target device without relying on any pre-collected information, and only exploits direct interactions. In particular, the pre-training phase on synthetic devices enables the controller to design an architecture for the target device by interacting with it through a small number of high-fidelity latency measurements. To guarantee accessibility of our method, we only train our controller with training-free accuracy proxies, allowing us to scale the meta-training phase without incurring the overhead of full network training. We benchmark on HW-NATS-Bench, demonstrating that our method generalizes to unseen devices and searches for latency-efficient architectures by in-context adaptation using only a few real-world latency evaluations at test-time.

cs.LG

Your ViT is Secretly an Image Segmentation Model

Vision Transformers (ViTs) have shown remarkable performance and scalability across various computer vision tasks. To apply single-scale ViTs to image segmentation, existing methods adopt a convolutional adapter to generate multi-scale features, a pixel decoder to fuse these features, and a Transformer decoder that uses the fused features to make predictions. In this paper, we show that the inductive biases introduced by these task-specific components can instead be learned by the ViT itself, given sufficiently large models and extensive pre-training. Based on these findings, we introduce the Encoder-only Mask Transformer (EoMT), which repurposes the plain ViT architecture to conduct image segmentation. With large-scale models and pre-training, EoMT obtains a segmentation accuracy similar to state-of-the-art models that use task-specific components. At the same time, EoMT is significantly faster than these methods due to its architectural simplicity, e.g., up to 4x faster with ViT-L. Across a range of model sizes, EoMT demonstrates an optimal balance between segmentation accuracy and prediction speed, suggesting that compute resources are better spent on scaling the ViT itself rather than adding architectural complexity. Code: https://www.tue-mps.org/eomt/.

cs.CV

FORESCENE: FOREcasting human activity via latent SCENE graphs diffusion

Forecasting human-environment interactions in daily activities is challenging due to the high variability of human behavior. While predicting directly from videos is possible, it is limited by confounding factors like irrelevant objects or background noise that do not contribute to the interaction. A promising alternative is using Scene Graphs (SGs) to track only the relevant elements. However, current methods for forecasting future SGs face significant challenges and often rely on unrealistic assumptions, such as fixed objects over time, limiting their applicability to long-term activities where interacted objects may appear or disappear. In this paper, we introduce FORESCENE, a novel framework for Scene Graph Anticipation (SGA) that predicts both object and relationship evolution over time. FORESCENE encodes observed video segments into a latent representation using a tailored Graph Auto-Encoder and forecasts future SGs using a Latent Diffusion Model (LDM). Our approach enables continuous prediction of interaction dynamics without making assumptions on the graph's content or structure. We evaluate FORESCENE on the Action Genome dataset, where it outperforms existing SGA methods while solving a significantly more complex task.

cs.CV

Hier-EgoPack: Hierarchical Egocentric Video Understanding with Diverse Task Perspectives

Our comprehension of video streams depicting human activities is naturally multifaceted: in just a few moments, we can grasp what is happening, identify the relevance and interactions of objects in the scene, and forecast what will happen soon, everything all at once. To endow autonomous systems with such a holistic perception, learning how to correlate concepts, abstract knowledge across diverse tasks, and leverage tasks synergies when learning novel skills is essential. A significant step in this direction is EgoPack, a unified framework for understanding human activities across diverse tasks with minimal overhead. EgoPack promotes information sharing and collaboration among downstream tasks, essential for efficiently learning new skills. In this paper, we introduce Hier-EgoPack, which advances EgoPack by enabling reasoning also across diverse temporal granularities, which expands its applicability to a broader range of downstream tasks. To achieve this, we propose a novel hierarchical architecture for temporal reasoning equipped with a GNN layer specifically designed to tackle the challenges of multi-granularity reasoning effectively. We evaluate our approach on multiple Ego4d benchmarks involving both clip-level and frame-level reasoning, demonstrating how our hierarchical unified architecture effectively solves these diverse tasks simultaneously.

cs.CV

SAMWISE: Infusing Wisdom in SAM2 for Text-Driven Video Segmentation

Referring Video Object Segmentation (RVOS) relies on natural language expressions to segment an object in a video clip. Existing methods restrict reasoning either to independent short clips, losing global context, or process the entire video offline, impairing their application in a streaming fashion. In this work, we aim to surpass these limitations and design an RVOS method capable of effectively operating in streaming-like scenarios while retaining contextual information from past frames. We build upon the Segment-Anything 2 (SAM2) model, that provides robust segmentation and tracking capabilities and is naturally suited for streaming processing. We make SAM2 wiser, by empowering it with natural language understanding and explicit temporal modeling at the feature extraction stage, without fine-tuning its weights, and without outsourcing modality interaction to external models. To this end, we introduce a novel adapter module that injects temporal information and multi-modal cues in the feature extraction process. We further reveal the phenomenon of tracking bias in SAM2 and propose a learnable module to adjust its tracking focus when the current frame features suggest a new object more aligned with the caption. Our proposed method, SAMWISE, achieves state-of-the-art across various benchmarks, by adding a negligible overhead of less than 5 M parameters. Code is available at https://github.com/ClaudiaCuttano/SAMWISE .

cs.CV

Select2Plan: Training-Free ICL-Based Planning through VQA and Memory Retrieval

This study explores the potential of off-the-shelf Vision-Language Models (VLMs) for high-level robot planning in the context of autonomous navigation. Indeed, while most of existing learning-based approaches for path planning require extensive task-specific training/fine-tuning, we demonstrate how such training can be avoided for most practical cases. To do this, we introduce Select2Plan (S2P), a novel training-free framework for high-level robot planning which completely eliminates the need for fine-tuning or specialised training. By leveraging structured Visual Question-Answering (VQA) and In-Context Learning (ICL), our approach drastically reduces the need for data collection, requiring a fraction of the task-specific data typically used by trained models, or even relying only on online data. Our method facilitates the effective use of a generally trained VLM in a flexible and cost-efficient way, and does not require additional sensing except for a simple monocular camera. We demonstrate its adaptability across various scene types, context sources, and sensing setups. We evaluate our approach in two distinct scenarios: traditional First-Person View (FPV) and infrastructure-driven Third-Person View (TPV) navigation, demonstrating the flexibility and simplicity of our method. Our technique significantly enhances the navigational capabilities of a baseline VLM of approximately 50% in TPV scenario, and is comparable to trained models in the FPV one, with as few as 20 demonstrations.

cs.RO

Egocentric zone-aware action recognition across environments

Human activities exhibit a strong correlation between actions and the places where these are performed, such as washing something at a sink. More specifically, in daily living environments we may identify particular locations, hereinafter named activity-centric zones, which may afford a set of homogeneous actions. Their knowledge can serve as a prior to favor vision models to recognize human activities. However, the appearance of these zones is scene-specific, limiting the transferability of this prior information to unfamiliar areas and domains. This problem is particularly relevant in egocentric vision, where the environment takes up most of the image, making it even more difficult to separate the action from the context. In this paper, we discuss the importance of decoupling the domain-specific appearance of activity-centric zones from their universal, domain-agnostic representations, and show how the latter can improve the cross-domain transferability of Egocentric Action Recognition (EAR) models. We validate our solution on the EPIC-Kitchens-100 and Argo1M datasets

cs.CV

AMEGO: Active Memory from long EGOcentric videos

Egocentric videos provide a unique perspective into individuals' daily experiences, yet their unstructured nature presents challenges for perception. In this paper, we introduce AMEGO, a novel approach aimed at enhancing the comprehension of very-long egocentric videos. Inspired by the human's ability to maintain information from a single watching, AMEGO focuses on constructing a self-contained representations from one egocentric video, capturing key locations and object interactions. This representation is semantic-free and facilitates multiple queries without the need to reprocess the entire visual content. Additionally, to evaluate our understanding of very-long egocentric videos, we introduce the new Active Memories Benchmark (AMB), composed of more than 20K of highly challenging visual queries from EPIC-KITCHENS. These queries cover different levels of video reasoning (sequencing, concurrency and temporal grounding) to assess detailed video understanding capabilities. We showcase improved performance of AMEGO on AMB, surpassing other video QA baselines by a substantial margin.

cs.CV