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Giuseppe L'Erario

Publications and source records attributed to Giuseppe L'Erario.

18 recordsLinked to original sources

SKooP: Symmetric Koopman Predictions for Faster and More Generalizable Legged Robot Locomotion with Reinforcement Learning

Reinforcement learning (RL) algorithms classically suffer from poor sample efficiency. In robotics, a recent line of work has emerged addressing this problem by encoding physics priors in the learning process. However, most of these approaches are validated on well-defined, low-dimensional benchmark systems rather than high-dimensional robots with complex nonlinear dynamics. In this paper, we introduce \textit{SKooP (Symmetric Koopman Predictions)}, an approach combining the advantages of morphological symmetries with those of a Koopman model learned via autoencoder to enhance policy learning. SKooP learns a Koopman model of the system dynamics alongside the policy. The resulting Koopman predictions are used as privileged observations for the critic, allowing the agent to learn based on smoother, more informative features. We also incorporate group symmetries into the actor, critic, encoder and decoder networks to produce a highly equivariant policy. The SKooP approach is validated via in-depth analysis of the learned Koopman models and symmetric policies to showcase how each of these influences the agent's performance. We also show that the learned policies are transferable to different simulation environments. Our results show that SKooP consistently reduces convergence time and increases the learned reward for multiple challenging bipedal locomotion tasks on a quadruped robot. Project page: https://evelyd.github.io/SymmetricKoopmanPredictions

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Data-fused MPC with Guarantees: Application to Flying Humanoid Robots

This paper introduces a Data-Fused Model Predictive Control (DFMPC) framework that combines physics-based models with data-driven representations of unknown dynamics. Leveraging Willems' Fundamental Lemma and an artificial equilibrium formulation, the method enables tracking of changing, potentially unreachable setpoints while explicitly handling measurement noise through slack variables and regularization. We provide guarantees of recursive feasibility and practical stability under input-output constraints for a specific class of reference signals. The approach is validated on the iRonCub flying humanoid robot, integrating analytical momentum models with data-driven turbine dynamics. Simulations show improved tracking and robustness compared to a purely model-based MPC, while maintaining real-time feasibility.

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Physics-Informed Learning for Human Whole-Body Kinematics Prediction via Sparse IMUs

Accurate and physically feasible human motion prediction is crucial for safe and seamless human-robot collaboration. While recent advancements in human motion capture enable real-time pose estimation, the practical value of many existing approaches is limited by the lack of future predictions and consideration of physical constraints. Conventional motion prediction schemes rely heavily on past poses, which are not always available in real-world scenarios. To address these limitations, we present a physics-informed learning framework that integrates domain knowledge into both training and inference to predict human motion using inertial measurements from only 5 IMUs. We propose a network that accounts for the spatial characteristics of human movements. During training, we incorporate forward and differential kinematics functions as additional loss components to regularize the learned joint predictions. At the inference stage, we refine the prediction from the previous iteration to update a joint state buffer, which is used as extra inputs to the network. Experimental results demonstrate that our approach achieves high accuracy, smooth transitions between motions, and generalizes well to unseen subjects

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Stabilizing Humanoid Robot Trajectory Generation via Physics-Informed Learning and Control-Informed Steering

Recent trends in humanoid robot control have successfully employed imitation learning to enable the learned generation of smooth, human-like trajectories from human data. While these approaches make more realistic motions possible, they are limited by the amount of available motion data, and do not incorporate prior knowledge about the physical laws governing the system and its interactions with the environment. Thus they may violate such laws, leading to divergent trajectories and sliding contacts which limit real-world stability. We address such limitations via a two-pronged learning strategy which leverages the known physics of the system and fundamental control principles. First, we encode physics priors during supervised imitation learning to promote trajectory feasibility. Second, we minimize drift at inference time by applying a proportional-integral controller directly to the generated output state. We validate our method on various locomotion behaviors for the ergoCub humanoid robot, where a physics-informed loss encourages zero contact foot velocity. Our experiments demonstrate that the proposed approach is compatible with multiple controllers on a real robot and significantly improves the accuracy and physical constraint conformity of generated trajectories.

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CAD-Driven Co-Design for Flight-Ready Jet-Powered Humanoids

This paper presents a CAD-driven co-design framework for optimizing jet-powered aerial humanoid robots to execute dynamically constrained trajectories. Starting from the iRonCub-Mk3 model, a Design of Experiments (DoE) approach is used to generate 5,000 geometrically varied and mechanically feasible designs by modifying limb dimensions, jet interface geometry (e.g., angle and offset), and overall mass distribution. Each model is constructed through CAD assemblies to ensure structural validity and compatibility with simulation tools. To reduce computational cost and enable parameter sensitivity analysis, the models are clustered using K-means, with representative centroids selected for evaluation. A minimum-jerk trajectory is used to assess flight performance, providing position and velocity references for a momentum-based linearized Model Predictive Control (MPC) strategy. A multi-objective optimization is then conducted using the NSGA-II algorithm, jointly exploring the space of design centroids and MPC gain parameters. The objectives are to minimize trajectory tracking error and mechanical energy expenditure. The framework outputs a set of flight-ready humanoid configurations with validated control parameters, offering a structured method for selecting and implementing feasible aerial humanoid designs.

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Unified Multi-Rate Model Predictive Control for a Jet-Powered Humanoid Robot

We propose a novel Model Predictive Control (MPC) framework for a jet-powered flying humanoid robot. The controller is based on a linearised centroidal momentum model to represent the flight dynamics, augmented with a second-order nonlinear model to explicitly account for the slow and nonlinear dynamics of jet propulsion. A key contribution is the introduction of a multi-rate MPC formulation that handles the different actuation rates of the robot's joints and jet engines while embedding the jet dynamics directly into the predictive model. We validated the framework using the jet-powered humanoid robot iRonCub, performing simulations in Mujoco; the simulation results demonstrate the robot's ability to recover from external disturbances and perform stable, non-abrupt flight manoeuvres, validating the effectiveness of the proposed approach.

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iRonCub 3: The Jet-Powered Flying Humanoid Robot

This article presents iRonCub 3, a jet-powered humanoid robot, and its first flight experiments. Unlike traditional aerial vehicles, iRonCub 3 aims to achieve flight using a full-body humanoid form, which poses unique challenges in control, estimation, and system integration. We highlight the robot's current mechanical and software architecture, including its propulsion system, control framework, and experimental infrastructure. The control and estimation framework is first validated in simulation by performing a takeoff and tracking a reference trajectory. Then, we demonstrate, for the first time, a liftoff of a jet-powered humanoid robot - an initial but significant step toward aerial humanoid mobility. Also, we detail how the experimental area around a jet-powered humanoid robot should be designed in order to deal with a level of complexity that is substantially superior than indoor humanoid robot experiments.

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From CAD to URDF: Co-Design of a Jet-Powered Humanoid Robot Including CAD Geometry

Co-design optimization strategies usually rely on simplified robot models extracted from CAD. While these models are useful for optimizing geometrical and inertial parameters for robot control, they might overlook important details essential for prototyping the optimized mechanical design. For instance, they may not account for mechanical stresses exerted on the optimized geometries and the complexity of assembly-level design. In this paper, we introduce a co-design framework aimed at improving both the control performance and mechanical design of our robot. Specifically, we identify the robot links that significantly influence control performance. The geometric characteristics of these links are parameterized and optimized using a multi-objective evolutionary algorithm to achieve optimal control performance. Additionally, an automated Finite Element Method (FEM) analysis is integrated into the framework to filter solutions not satisfying the required structural safety margin. We validate the framework by applying it to enhance the mechanical design for flight performance of the jet-powered humanoid robot iRonCub.

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Co-Design Optimisation of Morphing Topology and Control of Winged Drones

The design and control of winged aircraft and drones is an iterative process aimed at identifying a compromise of mission-specific costs and constraints. When agility is required, shape-shifting (morphing) drones represent an efficient solution. However, morphing drones require the addition of actuated joints that increase the topology and control coupling, making the design process more complex. We propose a co-design optimisation method that assists the engineers by proposing a morphing drone's conceptual design that includes topology, actuation, morphing strategy, and controller parameters. The method consists of applying multi-objective constraint-based optimisation to a multi-body winged drone with trajectory optimisation to solve the motion intelligence problem under diverse flight mission requirements, such as energy consumption and mission completion time. We show that co-designed morphing drones outperform fixed-winged drones in terms of energy efficiency and mission time, suggesting that the proposed co-design method could be a useful addition to the aircraft engineering toolbox.

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Learning to Walk and Fly with Adversarial Motion Priors

Robot multimodal locomotion encompasses the ability to transition between walking and flying, representing a significant challenge in robotics. This work presents an approach that enables automatic smooth transitions between legged and aerial locomotion. Leveraging the concept of Adversarial Motion Priors, our method allows the robot to imitate motion datasets and accomplish the desired task without the need for complex reward functions. The robot learns walking patterns from human-like gaits and aerial locomotion patterns from motions obtained using trajectory optimization. Through this process, the robot adapts the locomotion scheme based on environmental feedback using reinforcement learning, with the spontaneous emergence of mode-switching behavior. The results highlight the potential for achieving multimodal locomotion in aerial humanoid robotics through automatic control of walking and flying modes, paving the way for applications in diverse domains such as search and rescue, surveillance, and exploration missions. This research contributes to advancing the capabilities of aerial humanoid robots in terms of versatile locomotion in various environments.

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XBG: End-to-end Imitation Learning for Autonomous Behaviour in Human-Robot Interaction and Collaboration

This paper presents XBG (eXteroceptive Behaviour Generation), a multimodal end-to-end Imitation Learning (IL) system for a whole-body autonomous humanoid robot used in real-world Human-Robot Interaction (HRI) scenarios. The main contribution of this paper is an architecture for learning HRI behaviours using a data-driven approach. Through teleoperation, a diverse dataset is collected, comprising demonstrations across multiple HRI scenarios, including handshaking, handwaving, payload reception, walking, and walking with a payload. After synchronizing, filtering, and transforming the data, different Deep Neural Networks (DNN) models are trained. The final system integrates different modalities comprising exteroceptive and proprioceptive sources of information to provide the robot with an understanding of its environment and its own actions. The robot takes sequence of images (RGB and depth) and joints state information during the interactions and then reacts accordingly, demonstrating learned behaviours. By fusing multimodal signals in time, we encode new autonomous capabilities into the robotic platform, allowing the understanding of context changes over time. The models are deployed on ergoCub, a real-world humanoid robot, and their performance is measured by calculating the success rate of the robot's behaviour under the mentioned scenarios.

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A Flexible MATLAB/Simulink Simulator for Robotic Floating-base Systems in Contact with the Ground: Theoretical background and Implementation Details

This paper presents an open-source MATLAB/Simulink physics simulator for rigid-body articulated systems, including manipulators and floating-base robots. Thanks to MATLAB/Simulink features like MATLAB system classes and Simulink function blocks, the presented simulator combines a programmatic and block-based approach, resulting in a flexible design in the sense that different parts, including its physics engine, robot-ground interaction model, and state evolution algorithm are simply accessible and editable. Moreover, through the use of Simulink dynamic mask blocks, the proposed simulator supports robot models integrating open-chain and closed-chain kinematics with any desired number of links interacting with the ground. This simulator can also integrate second-order actuator dynamics. Furthermore, the simulator benefits from a one-line installation and an easy-to-use Simulink interface.

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Whole-Body Trajectory Optimization for Robot Multimodal Locomotion

The general problem of planning feasible trajectories for multimodal robots is still an open challenge. This paper presents a whole-body trajectory optimisation approach that addresses this challenge by combining methods and tools developed for aerial and legged robots. First, robot models that enable the presented whole-body trajectory optimisation framework are presented. The key model is the so-called robot centroidal momentum, the dynamics of which is directly related to the models of the robot actuation for aerial and terrestrial locomotion. Then, the paper presents how these models can be employed in an optimal control problem to generate either terrestrial or aerial locomotion trajectories with a unified approach. The optimisation problem considers robot kinematics, momentum, thrust forces and their bounds. The overall approach is validated using the multimodal robot iRonCub, a flying humanoid robot that expresses a degree of terrestrial and aerial locomotion. To solve the associated optimal trajectory generation problem, we employ ADAM, a custom-made open-source library that implements a collection of algorithms for calculating rigid-body dynamics using CasADi.

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A Flexible MATLAB/Simulink Simulator for Robotic Floating-base Systems in Contact with the Ground

Physics simulators are widely used in robotics fields, from mechanical design to dynamic simulation, and controller design. This paper presents an open-source MATLAB/Simulink simulator for rigid-body articulated systems, including manipulators and floating-base robots. Thanks to MATLAB/Simulink features like MATLAB system classes and Simulink function blocks, the presented simulator combines a programmatic and block-based approach, resulting in a flexible design in the sense that different parts, including its physics engine, robot-ground interaction model, and state evolution algorithm are simply accessible and editable. Moreover, through the use of Simulink dynamic mask blocks, the proposed simulation framework supports robot models integrating open-chain and closed-chain kinematics with any desired number of links interacting with the ground. The simulator can also integrate second-order actuator dynamics. Furthermore, the simulator benefits from a one-line installation and an easy-to-use Simulink interface.

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Modeling and Control of Morphing Covers for the Adaptive Morphology of Humanoid Robots

This article takes a step to provide humanoid robots with adaptive morphology abilities. We present a systematic approach for enabling robotic covers to morph their shape, with an overall size fitting the anthropometric dimensions of a humanoid robot. More precisely, we present a cover concept consisting of two main components: a skeleton, which is a repetition of a basic element called node, and a soft membrane, which encloses the cover and deforms with its motion. This article focuses on the cover skeleton and addresses the challenging problems of node design, system modeling, motor positioning, and control design of the morphing system. The cover modeling focuses on kinematics, and a systematic approach for defining the system kinematic constraints is presented. Then, we apply genetic algorithms to find the motor locations so that the morphing cover is fully actuated. Finally, we present control algorithms that allow the cover to morph into a time-varying shape. The entire approach is validated by performing kinematic simulations with four different covers of square dimensions and having 3x3, 4x8, 8x8, and 20x20 nodes, respectively. For each cover, we apply the genetic algorithms to choose the motor locations and perform simulations for tracking a desired shape. The simulation results show that the presented approach ensures the covers to track a desired shape with good tracking performances.

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Centroidal Aerodynamic Modeling and Control of Flying Multibody Robots

This paper presents a modeling and control framework for multibody flying robots subject to non-negligible aerodynamic forces acting on the centroidal dynamics. First, aerodynamic forces are calculated during robot flight in different operating conditions by means of Computational Fluid Dynamics (CFD) analysis. Then, analytical models of the aerodynamics coefficients are generated from the dataset collected with CFD analysis. The obtained simplified aerodynamic model is also used to improve the flying robot control design. We present two control strategies: compensating for the aerodynamic effects via feedback linearization and enforcing the controller robustness with gain-scheduling. Simulation results on the jet-powered humanoid robot iRonCub validate the proposed approach.

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Online Non-linear Centroidal MPC for Humanoid Robot Locomotion with Step Adjustment

This paper presents a Non-Linear Model Predictive Controller for humanoid robot locomotion with online step adjustment capabilities. The proposed controller considers the Centroidal Dynamics of the system to compute the desired contact forces and torques and contact locations. Differently from bipedal walking architectures based on simplified models, the presented approach considers the reduced centroidal model, thus allowing the robot to perform highly dynamic movements while keeping the control problem still treatable online. We show that the proposed controller can automatically adjust the contact location both in single and double support phases. The overall approach is then tested with a simulation of one-leg and two-leg systems performing jumping and running tasks, respectively. We finally validate the proposed controller on the position-controlled Humanoid Robot iCub. Results show that the proposed strategy prevents the robot from falling while walking and pushed with external forces up to 40 Newton for 1 second applied at the robot arm.

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Modeling, Identification and Control of Model Jet Engines for Jet Powered Robotics

The paper contributes towards the modeling, identification, and control of model jet engines. We propose a nonlinear, second order model in order to capture the model jet engines governing dynamics. The model structure is identified by applying sparse identification of nonlinear dynamics, and then the parameters of the model are found via gray-box identification procedures. Once the model has been identified, we approached the control of the model jet engine by designing two control laws. The first one is based on the classical Feedback Linearization technique while the second one on the Sliding Mode control. The overall methodology has been verified by modeling, identifying and controlling two model jet engines, i.e. P100-RX and P220-RXi developed by JetCat, which provide a maximum thrust of 100 N and 220 N, respectively.

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