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Gloria Dal Santo

Publications and source records attributed to Gloria Dal Santo.

6 recordsLinked to original sources

Learning Filters in Feedback Delay Networks from Noisy Room Impulse Responses

Recursion is a fundamental concept in the design of filters and audio systems. In particular, artificial reverberation systems that use delay networks depend on recursive paths to control both echo density and the decay rate of modal components. The differentiable digital signal processing framework has shown promise in automatically tuning recursive and non-recursive elements using gradient-based optimization with perceptually or physically motivated loss functions, such as energy decay or spectrogram differences. These representations are highly sensitive to model mismatches, which can lead to spurious loss minima. In particular, discrepancies in background noise can result in inaccurate attenuation estimates. This paper addresses the problem of tuning recursive attenuation filters of a feedback delay network when targets are noisy. We analyze the loss profile associated with different optimization objectives and propose a method that explicitly models noise, improving the accuracy of the estimated attenuation filters under low signal-to-noise conditions. We demonstrate the effectiveness of the proposed approach through statistical analysis on both synthetic and real target data. Furthermore, we identify the sensitivity of attenuation filter parameters tuning to perturbations in frequency-independent parameters. These findings provide practical guidelines for more robust and reproducible gradient-based optimization of feedback delay networks.

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Differentiable Grouped Feedback Delay Networks for Learning Coupled Volume Acoustics

Rendering dynamic reverberation in a complicated acoustic space for moving sources and listeners is challenging but crucial for enhancing user immersion in extended-reality (XR) applications. Capturing spatially varying room impulse responses (RIRs) is costly and often impractical. Moreover, dynamic convolution with measured RIRs is computationally expensive with high memory demands, typically not available on wearable computing devices. Grouped Feedback Delay Networks (GFDNs), on the other hand, allow efficient rendering of coupled room acoustics. However, its parameters need to be tuned to match the reverberation profile of a coupled space. In this work, we propose the concept of Differentiable GFDNs (DiffGFDNs), which have tunable parameters that are optimised to match the late reverberation profile of a set of RIRs captured from a space that exhibits multi-slope decay. Once trained on a finite set of measurements, the DiffGFDN interpolates to unmeasured locations in the space. We propose a parallel processing pipeline that has multiple DiffGFDNs with frequency-independent parameters processing each octave band. The parameters of the DiffGFDN can be updated rapidly during inferencing as sources and listeners move. We evaluate the proposed architecture against the Common Slopes (CS) model on a dataset of RIRs for three coupled rooms. The proposed architecture generates multi-slope late reverberation with low memory and computational requirements, achieving a better energy decay relief (EDR) error and slightly worse octave-band energy decay curve (EDC) errors compared to the CS model. Furthermore, DiffGFDN requires an order of magnitude fewer floating-point operations per sample than the CS renderer.

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Similarity Metrics For Late Reverberation

Automatic tuning of reverberation algorithms relies on the optimization of a cost function. While general audio similarity metrics are useful, they are not optimized for the specific statistical properties of reverberation in rooms. This paper presents two novel metrics for assessing the similarity of late reverberation in room impulse responses. These metrics are differentiable and can be utilized within a machine-learning framework. We compare the performance of these metrics to two popular audio metrics using a large dataset of room impulse responses encompassing various room configurations and microphone positions. The results indicate that the proposed functions based on averaged power and frequency-band energy decay outperform the baselines with the former exhibiting the most suitable profile towards the minimum. The proposed work holds promise as an improvement to the design and evaluation of reverberation similarity metrics.

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Optimizing tiny colorless feedback delay networks

A common bane of artificial reverberation algorithms is spectral coloration in the synthesized sound, typically manifesting as metallic ringing, leading to a degradation in the perceived sound quality. In delay network methods, coloration is more pronounced when fewer delay lines are used. This paper presents an optimization framework in which a tiny differentiable feedback delay network, with as few as four delay lines, is used to learn a set of parameters to iteratively reduce coloration. The parameters under optimization include the feedback matrix, as well as the input and output gains. The optimization objective is twofold: to maximize spectral flatness through a spectral loss while maintaining temporal density by penalizing sparseness in the parameter values. A favorable narrow distribution of modal excitation is achieved while maintaining the desired impulse response density. In a subjective assessment, the new method proves effective in reducing perceptual coloration of late reverberation. Compared to the author's previous work, which serves as the baseline and utilizes a sparsity loss in the time domain, the proposed method achieves computational savings while maintaining performance. The effectiveness of this work is demonstrated through two application scenarios where smooth-sounding synthetic room impulse responses are obtained via the introduction of attenuation filters and an optimizable scattering feedback matrix.

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Matching Reverberant Speech Through Learned Acoustic Embeddings and Feedback Delay Networks

Reverberation conveys critical acoustic cues about the environment, supporting spatial awareness and immersion. For auditory augmented reality (AAR) systems, generating perceptually plausible reverberation in real time remains a key challenge, especially when explicit acoustic measurements are unavailable. We address this by formulating blind estimation of artificial reverberation parameters as a reverberant signal matching task, leveraging a learned room-acoustic prior. Furthermore, we propose a feedback delay network (FDN) structure that reproduces both frequency-dependent decay times and the direct-to-reverberation ratio of a target space. Experimental evaluation against a leading automatic FDN tuning method demonstrates improvements in estimated room-acoustic parameters and perceptual plausibility of artificial reverberant speech. These results highlight the potential of our approach for efficient, perceptually consistent reverberation rendering in AAR applications.

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FLAMO: An Open-Source Library for Frequency-Domain Differentiable Audio Processing

We present FLAMO, a Frequency-sampling Library for Audio-Module Optimization designed to implement and optimize differentiable linear time-invariant audio systems. The library is open-source and built on the frequency-sampling filter design method, allowing for the creation of differentiable modules that can be used stand-alone or within the computation graph of neural networks, simplifying the development of differentiable audio systems. It includes predefined filtering modules and auxiliary classes for constructing, training, and logging the optimized systems, all accessible through an intuitive interface. Practical application of these modules is demonstrated through two case studies: the optimization of an artificial reverberator and an active acoustics system for improved response coloration.

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