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Gopal Pandurangan

Publications and source records attributed to Gopal Pandurangan.

At least 19 recordsLinked to original sources

Tight Energy Lower Bounds for Distributed Graph Algorithms

There has been a significant recent interest in designing distributed algorithms in the SLEEPING model that minimize the {energy (a.k.a awake) complexity, which measures the number of rounds a node is awake during the algorithm. A node spends non-trivial resources (messages, energy, etc.) only when it is awake and not while sleeping. Energy complexity has been studied for various fundamental problems with respect to minimizing the maximum (worst-case) or the average number of rounds a node is awake. It has been shown that the energy complexities of several fundamental problems such as leader election (LE), broadcast, Minimum Spanning Tree (MST), Maximal Independent Set (MIS) is exponentially smaller compared to their respective best-possible round complexities in the standard CONGEST model (where nodes can only send messages of small size). This raises a fundamental question of whether such significant energy gains are possible for many other fundamental problems. Our main contribution is a general and powerful technique for showing energy lower bounds using information theory. It gives almost a "plug-in" way to show energy lower bounds for various problems in the standard CONGEST model. Our information-theoretic technique allows us to leverage known lower bounds on communication complexity to obtain new, almost optimal (up to logarithmic factors) polynomial (in $n$) lower bounds on energy complexity --- for both worst-case and average-case --- for fundamental graph problems such as triangle enumeration, All-Pairs Shortest Paths (APSP), diameter computation, minimum weight cycle, Maximum Independent Set (MaxIS), Minimum Dominating Set (MinDS), Minimum Vertex Cover (MinVC). The energy lower bounds of these problems match their respective round lower bounds, implying that one cannot obtain any significant gains in energy complexity.

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Fast Gossip-based Rumor Spreading using Small Messages

We study gossip algorithms for the fundamental rumor spreading problem, where the goal is to disseminate a rumor from a given source node to all nodes in an arbitrary (and unknown) graph. Gossip algorithms allow each node to call only one neighbor per round and are therefore highly message-efficient, with low per-node communication overhead per round. The state of the art present fast gossip algorithms, however they typically leverage large-sized messages. This undermines the light-weight communication advantage of gossip, since even though only one neighbor is contacted per round, the message size can be linear in $n$, the network size. Hence, a fundamental question is whether one can perform fast gossip using small messages. The main contribution of this paper is to answer the above question in the affirmative and present two gossip algorithms that achieve fast rumor spreading using messages of polylog{n} size. Specifically, we present the following algorithms: 1. An algorithm that runs in $O(c \log n / \Phi_c)$ rounds for every $c \geq 1$, and $\Phi_c$ is the weak conductance. Our bound in terms of weak conductance is essentially optimal. 2. An algorithm that depends on the network diameter (and is independent of the graph's conductance), which runs in $\tilde{O}(D+\sqrt{n})$ rounds with high probability. Our algorithm can be modified to output a minimum spanning tree (MST) in the same number of rounds, which is essentially round-optimal (even for non-gossip algorithms). Our gossip algorithms use graph sketches [Ahn, Guha, McGregor, SODA 2012] in a novel way to overcome communication bottlenecks and achieve small communication overhead with small message sizes.

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Tight Communication Bounds for Distributed Algorithms in the Quantum Routing Model

We present new distributed quantum algorithms for fundamental distributed computing problems, namely, leader election, broadcast, Minimum Spanning Tree (MST), and Breadth-First Search (BFS) tree, in arbitrary networks. These algorithms are (essentially) optimal with respect to their communication (message) complexity in the {\em quantum routing model} introduced in [PODC 2025]. The message complexity of our algorithms is $\tilde{O}(n)$ for leader election, broadcast, and MST, and $\tilde{O}(\sqrt{mn})$ for BFS ($n$ and $m$ are the number of nodes and edges of the network, respectively). These message bounds are nearly tight in the quantum routing model since we show almost matching corresponding quantum message lower bounds. Our results significantly improve on the prior work of [PODC 2025], who presented distributed quantum algorithms under the same model that had a message complexity of $\tilde{O}(\sqrt{mn})$ for leader election. Our algorithms demonstrate the significant communication advantage that quantum routing has over classical in distributed computing, since $\Omega(m)$ is a well-established classical message lower bound for leader election, broadcast, MST, and BFS that applies even to randomized Monte-Carlo algorithms [JACM 2015]. Thus, our quantum algorithms can, in general, give a quadratic advantage in the communication cost for these fundamental problems. A main technical tool we use to design our distributed algorithms is quantum walks based on electric networks. We posit a framework for using quantum walks in the distributed setting to design communication-efficient distributed quantum algorithms. Our framework can be used as a black box to significantly reduce communication costs and may be of independent interest. Additionally, our lower-bound technique for establishing distributed quantum message lower bounds can also be applied to other problems.

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Energy-Efficient Maximal Independent Sets in Radio Networks

The maximal independent set (MIS) is one of the most fundamental problems in distributed computing, and it has been studied intensively for over four decades. This paper focuses on the MIS problem in the Radio Network model, a standard model widely used to model wireless networks, particularly ad hoc wireless and sensor networks. Energy is a premium resource in these networks, which are typically battery-powered. Hence, designing distributed algorithms that use as little energy as possible is crucial. We use the well-established energy model where a node can be sleeping or awake in a round, and only the awake rounds (when it can send or listen) determine the energy complexity of the algorithm, which we want to minimize. We present new, more energy-efficient MIS algorithms in radio networks with arbitrary and unknown graph topology. We present algorithms for two popular variants of the radio model -- with collision detection (CD) and without collision detection (no-CD). Specifically, we obtain the following results: 1. CD model: We present a randomized distributed MIS algorithm with energy complexity $O(\log n)$, round complexity $O(\log^2 n)$, and failure probability $1 / poly(n)$, where $n$ is the network size. We show that our energy complexity is optimal by showing a matching $\Omega(\log n)$ lower bound. 2. no-CD model: In the more challenging no-CD model, we present a randomized distributed MIS algorithm with energy complexity $O(\log^2n \log \log n)$, round complexity $O(\log^3 n \log \Delta)$, and failure probability $1 / poly(n)$. The energy complexity of our algorithm is significantly lower than the round (and energy) complexity of $O(\log^3 n)$ of the best known distributed MIS algorithm of Davies [PODC 2023] for arbitrary graph topology.

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Improved Byzantine Agreement under an Adaptive Adversary

Byzantine agreement is a fundamental problem in fault-tolerant distributed computing that has been studied intensively for the last four decades. Much of the research has focused on a static Byzantine adversary, where the adversary is constrained to choose the Byzantine nodes in advance of the protocol's execution. This work focuses on the harder case of an adaptive Byzantine adversary that can choose the Byzantine nodes \emph{adaptively} based on the protocol's execution. While efficient $O(\log n)$-round protocols ($n$ is the total number of nodes) are known for the static adversary (Goldwasser, Pavlov, and Vaikuntanathan, FOCS 2006) tolerating up to $t < n/(3+\epsilon)$ Byzantine nodes, $\Omega(t/\sqrt{n \log n})$ rounds is a well-known lower bound for adaptive adversary [Bar-Joseph and Ben-Or, PODC 1998]. The best-known protocol for adaptive adversary runs in $O(t/\log n)$ rounds [Chor and Coan, IEEE Trans. Soft. Engg., 1985]. This work presents a synchronous randomized Byzantine agreement protocol under an adaptive adversary that improves over previous results. Our protocol works under the powerful \emph{adaptive rushing adversary in the full information model}. That is, we assume that the Byzantine nodes can behave arbitrarily and maliciously, have knowledge about the entire state of the network at every round, including random choices made by all the nodes up to and including the current round, have unlimited computational power, and may collude among themselves. Furthermore, the adversary can \emph{adaptively} corrupt up to $t < n/3$ nodes based on the protocol's execution. We present a simple randomized Byzantine agreement protocol that runs in $O(\min\{t^2\log n/n, t/\log n\})$ rounds that improves over the long-standing bound of $O(t/\log n)$ rounds due to Chor and Coan [IEEE Trans. Soft. Engg., 1985].

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Fully-Distributed Construction of Byzantine-Resilient Dynamic Peer-to-Peer Networks

We address a fundamental problem in Peer-to-Peer (P2P) networks, namely, constructing and maintaining dynamic P2P overlay network topologies with essential properties such as connectivity, low diameter, and high expansion, that are resilient to continuous high churn and the presence of a large number of malicious (Byzantine) nodes. Our main goal is to construct and maintain a sparse (bounded degree) expander topology despite high churn and a large number of Byzantine nodes. Such an expander topology has logarithmic diameter, high expansion, and is robust to churn and the presence of a large number of bad nodes, and facilitates efficient and robust algorithms for fundamental problems in distributed computing, such as agreement, broadcasting, routing, etc. Our main contribution is a randomized, fully-distributed dynamic P2P protocol that works with only local initial knowledge and guarantees, with a high probability, the maintenance of a constant degree graph with high expansion even under continuous churn and in the presence of a large number of Byzantine nodes. Our protocol can tolerate up to $o(n/poly\log(n))$ Byzantine nodes (where $n$ is the stable network size). Our protocol is efficient, lightweight, and scalable, and it incurs only $O(poly\log(n))$ overhead for topology maintenance: only polylogarithmic (in $n$) bits need to be processed and sent by each honest node per round, and any honest node's computation cost per round is also polylogarithmic. Our protocol can be used as a building block for solving fundamental distributed computing problems in highly dynamic networks, such as Byzantine agreement and Byzantine leader election, and enables fast and scalable algorithms for these problems.

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Message Optimality and Message-Time Trade-offs for APSP and Beyond

Round complexity is an extensively studied metric of distributed algorithms. In contrast, our knowledge of the \emph{message complexity} of distributed computing problems and its relationship (if any) with round complexity is still quite limited. To illustrate, for many fundamental distributed graph optimization problems such as (exact) diameter computation, All-Pairs Shortest Paths (APSP), Maximum Matching etc., while (near) round-optimal algorithms are known, message-optimal algorithms are hitherto unknown. More importantly, the existing round-optimal algorithms are not message-optimal. This raises two important questions: (1) Can we design message-optimal algorithms for these problems? (2) Can we give message-time tradeoffs for these problems in case the message-optimal algorithms are not round-optimal? In this work, we focus on a fundamental graph optimization problem, \emph{All Pairs Shortest Path (APSP)}, whose message complexity is still unresolved. We present two main results in the CONGEST model: (1) We give a message-optimal (up to logarithmic factors) algorithm that solves weighted APSP, using $\tilde{O}(n^2)$ messages. This algorithm takes $\tilde{O}(n^2)$ rounds. (2) For any $0 \leq \varepsilon \le 1$, we show how to solve unweighted APSP in $\tilde{O}(n^{2-\varepsilon })$ rounds and $\tilde{O}(n^{2+\varepsilon })$ messages. At one end of this smooth trade-off, we obtain a (nearly) message-optimal algorithm using $\tilde{O}(n^2)$ messages (for $\varepsilon = 0$), whereas at the other end we get a (nearly) round-optimal algorithm using $\tilde{O}(n)$ rounds (for $\varepsilon = 1$). This is the first such message-time trade-off result known.

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Quantum Communication Advantage for Leader Election and Agreement

This work focuses on understanding the quantum message complexity of two central problems in distributed computing, namely, leader election and agreement in synchronous message-passing communication networks. We show that quantum communication gives an advantage for both problems by presenting quantum distributed algorithms that significantly outperform their respective classical counterparts under various network topologies. While prior works have studied and analyzed quantum distributed algorithms in the context of (improving) round complexity, a key conceptual contribution of our work is positing a framework to design and analyze the message complexity of quantum distributed algorithms. We present and show how quantum algorithmic techniques such as Grover search, quantum counting, and quantum walks can make distributed algorithms significantly message-efficient. In particular, our leader election protocol for diameter-2 networks uses quantum walks to achieve the improved message complexity. To the best of our knowledge, this is the first such application of quantum walks in distributed computing.

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The Singular Optimality of Distributed Computation in LOCAL

It has been shown that one can design distributed algorithms that are (nearly) singularly optimal, meaning they simultaneously achieve optimal time and message complexity (within polylogarithmic factors), for several fundamental global problems such as broadcast, leader election, and spanning tree construction, under the $\text{KT}_0$ assumption. With this assumption, nodes have initial knowledge only of themselves, not their neighbors. In this case the time and message lower bounds are $\Omega(D)$ and $\Omega(m)$, respectively, where $D$ is the diameter of the network and $m$ is the number of edges, and there exist (even) deterministic algorithms that simultaneously match these bounds. On the other hand, under the $\text{KT}_1$ assumption, whereby each node has initial knowledge of itself and the identifiers of its neighbors, the situation is not clear. For the $\text{KT}_1$ CONGEST model (where messages are of small size), King, Kutten, and Thorup (KKT) showed that one can solve several fundamental global problems (with the notable exception of BFS tree construction) such as broadcast, leader election, and spanning tree construction with $\tilde{O}(n)$ message complexity ($n$ is the network size), which can be significantly smaller than $m$. Randomization is crucial in obtaining this result. While the message complexity of the KKT result is near-optimal, its time complexity is $\tilde{O}(n)$ rounds, which is far from the standard lower bound of $\Omega(D)$. In this paper, we show that in the $\text{KT}_1$ LOCAL model (where message sizes are not restricted), singular optimality is achievable. Our main result is that all global problems, including BFS tree construction, can be solved in $\tilde{O}(D)$ rounds and $\tilde{O}(n)$ messages, where both bounds are optimal up to polylogarithmic factors. Moreover, we show that this can be achieved deterministically.

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Fully-Distributed Byzantine Agreement in Sparse Networks

Byzantine agreement is a fundamental problem in fault-tolerant distributed networks that has been studied intensively for the last four decades. Most of these works designed protocols for complete networks. A key goal in Byzantine protocols is to tolerate as many Byzantine nodes as possible. The work of Dwork, Peleg, Pippenger, and Upfal [STOC 1986, SICOMP 1988] was the first to address the Byzantine agreement problem in sparse, bounded degree networks and presented a protocol that achieved almost-everywhere agreement among honest nodes. In such networks, all known Byzantine agreement protocols (e.g., Dwork, Peleg, Pippenger, and Upfal, STOC 1986; Upfal, PODC 1992; King, Saia, Sanwalani, and Vee, FOCS 2006) that tolerated a large number of Byzantine nodes had a major drawback that they were not fully-distributed -- in those protocols, nodes are required to have initial knowledge of the entire network topology. This drawback makes such protocols inapplicable to real-world communication networks such as peer-to-peer (P2P) networks, which are typically sparse and bounded degree and where nodes initially have only local knowledge of themselves and their neighbors. Indeed, a fundamental open question raised by the above works is whether one can design Byzantine protocols that tolerate a large number of Byzantine nodes in sparse networks that work with only local knowledge, i.e., fully-distributed protocols. The work of Augustine, Pandurangan, and Robinson [PODC 2013] presented the first fully-distributed Byzantine agreement protocol that works in sparse networks, but it tolerated only up to $O(\sqrt{n}/ polylog(n))$ Byzantine nodes (where $n$ is the total network size). We answer the earlier open question by presenting fully-distributed Byzantine agreement protocols for sparse, bounded degree networks that tolerate significantly more Byzantine nodes -- up to $O(n/ polylog(n))$ of them.

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Towards Communication-Efficient Peer-to-Peer Networks

We focus on designing Peer-to-Peer (P2P) networks that enable efficient communication. Over the last two decades, there has been substantial algorithmic research on distributed protocols for building P2P networks with various desirable properties such as high expansion, low diameter, and robustness to a large number of deletions. A key underlying theme in all of these works is to distributively build a \emph{random graph} topology that guarantees the above properties. Moreover, the random connectivity topology is widely deployed in many P2P systems today, including those that implement blockchains and cryptocurrencies. However, a major drawback of using a random graph topology for a P2P network is that the random topology does not respect the \emph{underlying} (Internet) communication topology. This creates a large \emph{propagation delay}, which is a major communication bottleneck in modern P2P networks. In this paper, we work towards designing P2P networks that are communication-efficient (having small propagation delay) with provable guarantees. Our main contribution is an efficient, decentralized protocol, $\textsc{Close-Weaver}$, that transforms a random graph topology embedded in an underlying Euclidean space into a topology that also respects the underlying metric. We then present efficient point-to-point routing and broadcast protocols that achieve essentially optimal performance with respect to the underlying space.

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Time- and Communication-Efficient Overlay Network Construction via Gossip

We focus on the well-studied problem of distributed overlay network construction. We consider a synchronous gossip-based communication model where in each round a node can send a message of small size to another node whose identifier it knows. The network is assumed to be reconfigurable, i.e., a node can add new connections (edges) to other nodes whose identifier it knows or drop existing connections. Each node initially has only knowledge of its own identifier and the identifiers of its neighbors. The overlay construction problem is, given an arbitrary (connected) graph, to reconfigure it to obtain a bounded-degree expander graph as efficiently as possible. The overlay construction problem is relevant to building real-world peer-to-peer network topologies that have desirable properties such as low diameter, high conductance, robustness to adversarial deletions, etc. Our main result is that we show that starting from any arbitrary (connected) graph $G$ on $n$ nodes and $m$ edges, we can construct an overlay network that is a constant-degree expander in polylog $n$ rounds using only $\tilde{O}(n)$ messages. Our time and message bounds are both essentially optimal (up to polylogarithmic factors). Our distributed overlay construction protocol is very lightweight as it uses gossip (each node communicates with only one neighbor in each round) and also scalable as it uses only $\tilde{O}(n)$ messages, which is sublinear in $m$ (even when $m$ is moderately dense). To the best of our knowledge, this is the first result that achieves overlay network construction in polylog $n$ rounds and $o(m)$ messages. Our protocol uses graph sketches in a novel way to construct an expander overlay that is both time and communication efficient. A consequence of our overlay construction protocol is that distributed computation can be performed very efficiently in this model.

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The Message Complexity of Distributed Graph Optimization

The message complexity of a distributed algorithm is the total number of messages sent by all nodes over the course of the algorithm. This paper studies the message complexity of distributed algorithms for fundamental graph optimization problems. We focus on four classical graph optimization problems: Maximum Matching (MaxM), Minimum Vertex Cover (MVC), Minimum Dominating Set (MDS), and Maximum Independent Set (MaxIS). In the sequential setting, these problems are representative of a wide spectrum of hardness of approximation. While there has been some progress in understanding the round complexity of distributed algorithms (for both exact and approximate versions) for these problems, much less is known about their message complexity and its relation with the quality of approximation. We almost fully quantify the message complexity of distributed graph optimization by showing the following results...[see paper for full abstract]

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An Almost Singularly Optimal Asynchronous Distributed MST Algorithm

A singularly (near) optimal distributed algorithm is one that is (near) optimal in \emph{two} criteria, namely, its time and message complexities. For \emph{synchronous} CONGEST networks, such algorithms are known for fundamental distributed computing problems such as leader election [Kutten et al., JACM 2015] and Minimum Spanning Tree (MST) construction [Pandurangan et al., STOC 2017, Elkin, PODC 2017]. However, it is open whether a singularly (near) optimal bound can be obtained for the MST construction problem in general \emph{asynchronous} CONGEST networks. We present a randomized distributed MST algorithm that, with high probability, computes an MST in \emph{asynchronous} CONGEST networks and takes $\tilde{O}(D^{1+\epsilon} + \sqrt{n})$ time and $\tilde{O}(m)$ messages, where $n$ is the number of nodes, $m$ the number of edges, $D$ is the diameter of the network, and $\epsilon >0$ is an arbitrarily small constant (both time and message bounds hold with high probability). Our algorithm is message optimal (up to a polylog$(n)$ factor) and almost time optimal (except for a $D^{\epsilon}$ factor). Our result answers an open question raised in Mashregi and King [DISC 2019] by giving the first known asynchronous MST algorithm that has sublinear time (for all $D = O(n^{1-\epsilon})$) and uses $\tilde{O}(m)$ messages. Using a result of Mashregi and King [DISC 2019], this also yields the first asynchronous MST algorithm that is sublinear in both time and messages in the $KT_1$ CONGEST model. A key tool in our algorithm is the construction of a low diameter rooted spanning tree in asynchronous CONGEST that has depth $\tilde{O}(D^{1+\epsilon})$ (for an arbitrarily small constant $\epsilon > 0$) in $\tilde{O}(D^{1+\epsilon})$ time and $\tilde{O}(m)$ messages. To the best of our knowledge, this is the first such construction that is almost singularly optimal in the asynchronous setting.

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Byzantine-Resilient Counting in Networks

We present two distributed algorithms for the {\em Byzantine counting problem}, which is concerned with estimating the size of a network in the presence of a large number of Byzantine nodes. In an $n$-node network ($n$ is unknown), our first algorithm, which is {\em deterministic}, finishes in $O(\log{n})$ rounds and is time-optimal. This algorithm can tolerate up to $O(n^{1 - \gamma})$ arbitrarily (adversarially) placed Byzantine nodes for any arbitrarily small (but fixed) positive constant $\gamma$. It outputs a (fixed) constant factor estimate of $\log{n}$ that would be known to all but $o(1)$ fraction of the good nodes. This algorithm works for \emph{any} bounded degree expander network. However, this algorithms assumes that good nodes can send arbitrarily large-sized messages in a round. Our second algorithm is {\em randomized} and most good nodes send only small-sized messages (Throughout this paper, a small-sized message is defined to be one that contains $O(\log{n})$ bits in addition to at most a constant number of node IDs.). This algorithm works in \emph{almost all} $d$-regular graphs. It tolerates up to $B(n) = n^{\frac{1}{2} - \xi}$ (note that $n$ and $B(n)$ are unknown to the algorithm) arbitrarily (adversarially) placed Byzantine nodes, where $\xi$ is any arbitrarily small (but fixed) positive constant. This algorithm takes $O(B(n)\log^2{n})$ rounds and outputs a (fixed) constant factor estimate of $\log{n}$ with probability at least $1 - o(1)$. The said estimate is known to most nodes, i.e., $\geq (1 - \beta)n$ nodes for any arbitrarily small (but fixed) positive constant $\beta$. To complement our algorithms, we also present an impossibility result that shows that it is impossible to estimate the network size with any reasonable approximation with any non-trivial probability of success if the network does not have sufficient vertex expansion.

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Distributed MIS in $O(\log\log{n} )$ Awake Complexity

Maximal Independent Set (MIS) is one of the fundamental and most well-studied problems in distributed graph algorithms. Even after four decades of intensive research, the best-known (randomized) MIS algorithms have $O(\log{n})$ round complexity on general graphs [Luby, STOC 1986] (where $n$ is the number of nodes), while the best-known lower bound is $\Omega(\sqrt{\log{n}/\log\log{n}})$ [Kuhn, Moscibroda, Wattenhofer, JACM 2016]. Breaking past the $O(\log{n})$ round complexity upper bound or showing stronger lower bounds have been longstanding open problems. Our main contribution is to show that MIS can be computed in awake complexity that is exponentially better compared to the best known round complexity of $O(\log n)$ and also bypassing its fundamental $\Omega(\sqrt{\log{n}/\log\log{n}})$ round complexity lower bound exponentially. Specifically, we show that MIS can be computed by a randomized distributed (Monte Carlo) algorithm in $O(\log\log{n} )$ awake complexity with high probability (i.e., with probability at least $1 - n^{-1}$). This algorithm has a round complexity of $O((\log^7 n) \log \log n)$. We also show that we can improve the round complexity at the cost of a slight increase in awake complexity, by presenting a randomized distributed (Monte Carlo) algorithm for MIS that, with high probability, computes an MIS in $O((\log\log{n})\log^*n)$ awake complexity and $O((\log^3 n) (\log \log n) \log^*n)$ round complexity. Our algorithms work in the CONGEST model where messages of size $O(\log n)$ bits can be sent per edge per round.

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Awake Complexity of Distributed Minimum Spanning Tree

We study the distributed minimum spanning tree (MST) problem, a fundamental problem in distributed computing. It is well-known that distributed MST can be solved in $\tilde{O}(D+\sqrt{n})$ rounds in the standard CONGEST model (where $n$ is the network size and $D$ is the network diameter) and this is essentially the best possible round complexity (up to logarithmic factors). However, in resource-constrained networks such as ad hoc wireless and sensor networks, nodes spending so much time can lead to significant spending of resources such as energy. Motivated by the above consideration, we study distributed algorithms for MST under the \emph{sleeping model} [Chatterjee et al., PODC 2020], a model for design and analysis of resource-efficient distributed algorithms. In the sleeping model, a node can be in one of two modes in any round -- \emph{sleeping} or \emph{awake} (unlike the traditional model where nodes are always awake). Only the rounds in which a node is \emph{awake} are counted, while \emph{sleeping} rounds are ignored. A node spends resources only in the awake rounds and hence the main goal is to minimize the \emph{awake complexity} of a distributed algorithm, the worst-case number of rounds any node is awake. We present deterministic and randomized distributed MST algorithms that have an \emph{optimal} awake complexity of $O(\log n)$ time with a matching lower bound. We also show that our randomized awake-optimal algorithm has essentially the best possible round complexity by presenting a lower bound of $\tilde{\Omega}(n)$ on the product of the awake and round complexity of any distributed algorithm (including randomized) that outputs an MST. To complement our trade-off lower bound, we present a parameterized family of distributed algorithms that gives an essentially optimal trade-off between the awake complexity and the round complexity.

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Singularly Near Optimal Leader Election in Asynchronous Networks

This paper concerns designing distributed algorithms that are {\em singularly optimal}, i.e., algorithms that are {\em simultaneously} time and message {\em optimal}, for the fundamental leader election problem in {\em asynchronous} networks. Kutten et al. (JACM 2015) presented a singularly near optimal randomized leader election algorithm for general {\em synchronous} networks that ran in $O(D)$ time and used $O(m \log n)$ messages (where $D$, $m$, and $n$ are the network's diameter, number of edges and number of nodes, respectively) with high probability.\footnote{Throughout, "with high probability" means "with probability at least $1-1/n^c$, for constant $c$."} Both bounds are near optimal (up to a logarithmic factor), since $Ω(D)$ and $Ω(m)$ are the respective lower bounds for time and messages for leader election even for synchronous networks and even for (Monte-Carlo) randomized algorithms. On the other hand, for general asynchronous networks, leader election algorithms are only known that are either time or message optimal, but not both. Kutten et al. (DISC 2020) presented a randomized asynchronous leader election algorithm that is singularly near optimal for \emph{complete networks}, but left open the problem for general networks. This paper shows that singularly near optimal (up to polylogarithmic factors) bounds can be achieved for general {\em asynchronous} networks. We present a randomized singularly near optimal leader election algorithm that runs in $O(D + \log^2n)$ time and $O(m\log^2 n)$ messages with high probability. Our result is the first known distributed leader election algorithm for asynchronous networks that is near optimal with respect to both time and message complexity and improves over a long line of results including the classical results of Gallager et al. (ACM TOPLAS, 1983), Peleg (JPDC, 1989), and Awerbuch (STOC 89).

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