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Gordon Guocheng Qian

Publications and source records attributed to Gordon Guocheng Qian.

9 recordsLinked to original sources

Token-Level Video Reinforcement Learning

Reinforcement learning (RL) for video generation usually assigns one scalar reward to an entire sampled video. Yet a video is not uniformly flawed: some visual tokens may already satisfy the prompt, whereas others require correction. A scalar reward cannot localize errors, causing optimization to perturb satisfactory tokens while under-targeting the tokens that actually need to change. We introduce Token-Level Video Reinforcement Learning, TVRL, a framework that derives token-level credit from the reward being optimized. Our key insight is that the answer likelihood of a frozen vision-language model provides both signals: its outputs contribute to the video-level reward, while magnitudes of its video-input gradients reveal which generated video tokens most affect that score. We instantiate TVRL in Group Relative Policy Optimization by averaging prompt-derived question rewards into one group-relative advantage and using detached, question-conditioned token-credit maps to reweight dense denoising-transition log-probabilities inside the clipped policy ratio. On VBench-2.0, TVRL achieves an Overall score of 57.69, outperforming the base model by 3.60 points. TVRL also improves matched GRPO baselines across three SDE samplers (SAGE, Flow, and Dance) by 2.68--3.15 points and across four reward models (VideoAlign, VideoScore2, UnifiedReward2, and Qwen3.5-9B) by 1.33--3.15 points.

cs.CV↗

DMAD: Distribution Matching as Adversarial Distillation for Fast Visual Generation

Distribution Matching Distillation (DMD) trains a few-step student from the difference between separately estimated target and student scores, so it must keep an auxiliary diffusion model fitted to the student's evolving distribution at extra memory and computation cost. We introduce DMAD, Distribution Matching as Adversarial Distillation, which recasts distribution matching as classification and learns the required log-density ratios directly. Two discriminator heads on a shared backbone distinguish real data and teacher samples from the student's, and linear losses on their logits train the student without auxiliary score fitting. We prove that at the discriminator optimum these losses recover the distribution-matching gradient underlying DMD, through the classical identity linking discriminator logits to log-density ratios. We further introduce gap-based reweighting, which adapts teacher supervision across noise levels from the real-data head's empirical logit gap between real and teacher samples. DMAD reaches a Fréchet Inception Distance (FID) of 1.04 with one-step generation on ImageNet-64x64, 14.47 with four-step SDXL on COCO-10K, and a VBench total score of 85.15 with four-step Wan2.1-T2V-14B, the best values among the compared few-step methods and the multi-step teachers. On MiniMax-H3-33B, our four-step student achieves overall human preference rates of 79.1% over DMD2 and 84.6% over rCM for joint audio-video generation, excluding ties. Our code, models and demos are available at https://yzmblog.github.io/projects/DMAD.

cs.CV↗

PDMD: Projected Distribution Matching Distillation for Video Diffusion Models

Modern video diffusion models require tens of denoising evaluations over long spatiotemporal token sequences. Distribution Matching Distillation (DMD) reduces the number of function evaluations (NFE) to just a few. However, DMD samples can degrade during training, exhibiting progressive oversaturation and artifacts. We trace this instability to critic errors, which enter successive student updates and accumulate over time. We introduce Projected Distribution Matching Distillation (PDMD) to filter critic errors. PDMD projects out the component of the DMD update parallel to the student-critic endpoint residual. At a fixed noisy query, we prove that this residual is an unbiased estimate of the critic's endpoint error. Under high-dimensional assumptions, this projection removes a constant fraction of critic error while discarding only a vanishing fraction of ideal DMD signal. Empirically, the projection stabilizes training and improves sample quality where DMD degrades and develops unnatural textures. PDMD requires only a one-line code change to DMD, with no extra loss, network, data, model pass, or multi-stage training. With Wan2.1, PDMD achieves a VBench total score of 83.73 at 4 NFE, surpassing matched DMD by 1.03 points. On MiniMax-H3 joint video-audio generation, PDMD achieves a VideoGen-Eval visual total score of 83.17, 0.41 points above the strongest distilled baseline. PDMD also achieves the best performance on all six audio metrics among the compared 4-NFE models. Qualitative comparisons and user studies favor PDMD over the distilled baselines in visual quality, motion, and audio quality. Code and models are available at https://pdmd2026.github.io/.

cs.CV↗

CanvasComposer: Personalized Group Photo Generation via a Multi-Reference Canvas

Existing personalized image generators still struggle to preserve multiple reference identities in natural and coherent multi-human generations. To address these limitations, we present CanvasComposer, an interactive framework for personalized group photo generation. Inspired by professional image-editing software, CanvasComposer allows users to place reference subjects on a shared canvas, where each subject keeps its own RGBA cutout of the input. This multi-reference canvas preserves reference content under overlap while providing an intuitive interface for organizing multiple identities; the subjects remain separate elements on the input canvas, and the model outputs a single personalized and harmonized image. To keep this representation efficient, transparent latent pruning retains only tokens from each subject's non-transparent region, and cross-reference training mitigates copy-paste artifacts by learning to harmonize references sampled from different images. Extensive experiments demonstrate that CanvasComposer achieves coherent generation and strong identity preservation compared to state-of-the-art methods in multi-human personalized image generation. Project page: https://snap-research.github.io/canvascomposer

cs.CV↗

Prompt2Effect: Training-Free Image-to-Video Model Specialization via LoRA Generation

While personalizing Image-to-Video (I2V) diffusion models with specific visual effects is increasingly demanded for high-end generation, current practice requires training a separate Low-Rank Adaptation (LoRA) module for each effect, incurring substantial data curation and iterative optimization costs that hinder interactive control. We present Prompt2Effect, a weight-driven hypernetwork that amortizes per-effect training by directly synthesizing effect-specific LoRA weights in a single forward pass. Unlike prior hypernetworks that regress adapter weights purely from semantics, Prompt2Effect is explicitly conditioned on the frozen base model weights, grounding prediction in the structural geometry of each layer. Furthermore, instead of predicting raw LoRA matrices, we introduce an SVD-canonicalized parameterization that resolves factorization ambiguity and stabilizes large-scale synthesis. Extensive experiments demonstrate that Prompt2Effect achieves on-par or superior video quality and effect alignment compared to conventional LoRA fine-tuning, while reducing the computational cost from 56 GPU training hours to 3.3 seconds of hypernetwork inference. When used as initialization for subsequent fine-tuning, our predicted weights further improve final performance and accelerate optimization by approximately 10x.

cs.CV↗

EgoPlay: Event-Triggered Video Editing for Egocentric Streams

We introduce EgoPlay, an event-triggered video-to-video editor for egocentric streams, obtained by fine-tuning a pretrained V2V diffusion transformer on event-conditioned data built primarily from Ego4D. Given a monocular video and an event-triggered prompt of the form "when X happens, do Y," EgoPlay infers whether and when event X occurs, preserves pre-event frames, and applies edit Y only to the post-event continuation. Rather than cascading a separate event detector with an editor, EgoPlay learns event recognition, temporal restraint, and pixel-level editing jointly in a single end-to-end model, while also handling negative and multi-event prompts. To support this, we construct a large-scale dataset of 106K event-triggered clip-prompt pairs spanning positive triggers, fabricated-trigger negatives, and multi-event prompts. We then train a bidirectional video diffusion editor with event-triggered supervision and derive a causal variant for chunk-by-chunk streamable inference. We further introduce an event-aware evaluation protocol that separately measures post-trigger editing quality, pre-trigger preservation, and false-trigger robustness. On the Ego4D benchmark, EgoPlay substantially outperforms EgoEdit, the state-of-the-art instruction-based egocentric video editing baseline, with relative gains of 17.7%, 16.9%, and 16.4% in editing quality, visual quality, and background consistency. It also surpasses a VLM-guided detector-editor baseline by 15.7%, 14.5%, and 13.5% on the same metrics, while using less than half the GPU memory.

cs.CV↗

FFAvatar: Few-Shot, Feed-Forward, and Generalizable Avatar Reconstruction

Avatar reconstruction has traditionally relied on per-subject optimization that requires hours of computation or on expensive preprocessing that limits scalability. We introduce FFAvatar, a generalizable feed-forward framework that reconstructs high-quality, animatable 3D Gaussian head avatars from few-shot unposed portrait images in seconds. FFAvatar fuses information from multiple source images into a unified canonical Gaussian representation through Multi-View Query-Former, which is animated via FLAME parameters predicted end-to-end directly from pixels, eliminating the overhead of offline FLAME extraction. We further propose a three-stage training curriculum that achieves both broad generalization and high-fidelity reconstruction: (i) scalable pretraining on extensive monocular video data with over 1M identities to learn strong generalizable priors; (ii) multi-view fine-tuning on a small but high-quality dataset of 360-degree captures to enhance geometric fidelity and extreme-view awareness; and (iii) optional personalization that adapts to specific identities for maximum fidelity within 500 optimization steps. Extensive experiments demonstrate that FFAvatar sets a new standard for identity preservation, geometric consistency, and animation fidelity. On the NeRSemble benchmark, it outperforms the state-of-the-art LAM by a substantial 5.5 PSNR gain. Furthermore, FFAvatar enables real-time deployment, reconstructing avatars in 2 seconds without personalization and 10 seconds with personalization, while supporting 49 FPS animation on a single NVIDIA A100 GPU.

cs.GR↗

Omni-Attribute: Open-vocabulary Attribute Encoder for Visual Concept Personalization

Visual concept personalization aims to transfer only specific image attributes, such as identity, expression, lighting, and style, into unseen contexts. However, existing methods rely on holistic embeddings from general-purpose image encoders, which entangle multiple visual factors and make it difficult to isolate a single attribute. This often leads to information leakage and incoherent synthesis. To address this limitation, we introduce Omni-Attribute, the first open-vocabulary image attribute encoder designed to learn high-fidelity, attribute-specific representations. Our approach jointly designs the data and model: (i) we curate semantically linked image pairs annotated with positive and negative attributes to explicitly teach the encoder what to preserve or suppress; and (ii) we adopt a dual-objective training paradigm that balances generative fidelity with contrastive disentanglement. The resulting embeddings prove effective for open-vocabulary attribute retrieval, personalization, and compositional generation, achieving state-of-the-art performance across multiple benchmarks.

cs.CV↗

Diffusion-DRF: Free, Rich, and Differentiable Reward for Video Diffusion Fine-Tuning

Video diffusion alignment has been heavily relied on scalar rewards. These rewards are typically derived from learned reward models in human preference datasets, requiring additional training and extensive collection. Moreover, scalar rewards provide coarse, global supervision, offering limited prompt-generation mismatch credit assignment and making models prone to reward exploitation and unstable optimization. We propose Diffusion-DRF, a free, rich, and differentiable reward framework for video diffusion fine-tuning. Diffusion-DRF employs a frozen, off-the-shelf Vision-Language Model (VLM) as the critic, eliminating the need for reward model training. Instead of relying on a single scalar reward, it decomposes each user prompt into multi-dimensional questions with freeform dense VQA explanation queries, yielding information-rich feedback. By direct differentiable optimization over this rich feedback, Diffusion-DRF achieves stable reward-based tuning without preference datasets collection. Diffusion-DRF achieves significant gains both quantitatively and qualitatively, outperforming state-of-the-art Flow-GRPO by 4.74% in overall performance on unseen VBench-2.0.

cs.CV↗