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Gordon Wetzstein

Publications and source records attributed to Gordon Wetzstein.

At least 163 records · Page 9Linked to original sources

3D GAN Inversion for Controllable Portrait Image Animation

Millions of images of human faces are captured every single day; but these photographs portray the likeness of an individual with a fixed pose, expression, and appearance. Portrait image animation enables the post-capture adjustment of these attributes from a single image while maintaining a photorealistic reconstruction of the subject's likeness or identity. Still, current methods for portrait image animation are typically based on 2D warping operations or manipulations of a 2D generative adversarial network (GAN) and lack explicit mechanisms to enforce multi-view consistency. Thus these methods may significantly alter the identity of the subject, especially when the viewpoint relative to the camera is changed. In this work, we leverage newly developed 3D GANs, which allow explicit control over the pose of the image subject with multi-view consistency. We propose a supervision strategy to flexibly manipulate expressions with 3D morphable models, and we show that the proposed method also supports editing appearance attributes, such as age or hairstyle, by interpolating within the latent space of the GAN. The proposed technique for portrait image animation outperforms previous methods in terms of image quality, identity preservation, and pose transfer while also supporting attribute editing.

cs.CV↗

Fast Training of Neural Lumigraph Representations using Meta Learning

Novel view synthesis is a long-standing problem in machine learning and computer vision. Significant progress has recently been made in developing neural scene representations and rendering techniques that synthesize photorealistic images from arbitrary views. These representations, however, are extremely slow to train and often also slow to render. Inspired by neural variants of image-based rendering, we develop a new neural rendering approach with the goal of quickly learning a high-quality representation which can also be rendered in real-time. Our approach, MetaNLR++, accomplishes this by using a unique combination of a neural shape representation and 2D CNN-based image feature extraction, aggregation, and re-projection. To push representation convergence times down to minutes, we leverage meta learning to learn neural shape and image feature priors which accelerate training. The optimized shape and image features can then be extracted using traditional graphics techniques and rendered in real time. We show that MetaNLR++ achieves similar or better novel view synthesis results in a fraction of the time that competing methods require.

cs.CV↗

Towards Retina-Quality VR Video Streaming: 15ms Could Save You 80% of Your Bandwidth

Virtual reality systems today cannot yet stream immersive, retina-quality virtual reality video over a network. One of the greatest challenges to this goal is the sheer data rates required to transmit retina-quality video frames at high resolutions and frame rates. Recent work has leveraged the decay of visual acuity in human perception in novel gaze-contingent video compression techniques. In this paper, we show that reducing the motion-to-photon latency of a system itself is a key method for improving the compression ratio of gaze-contingent compression. Our key finding is that a client and streaming server system with sub-15ms latency can achieve 5x better compression than traditional techniques while also using simpler software algorithms than previous work.

cs.NI↗

Single-shot Hyperspectral-Depth Imaging with Learned Diffractive Optics

Imaging depth and spectrum have been extensively studied in isolation from each other for decades. Recently, hyperspectral-depth (HS-D) imaging emerges to capture both information simultaneously by combining two different imaging systems; one for depth, the other for spectrum. While being accurate, this combinational approach induces increased form factor, cost, capture time, and alignment/registration problems. In this work, departing from the combinational principle, we propose a compact single-shot monocular HS-D imaging method. Our method uses a diffractive optical element (DOE), the point spread function of which changes with respect to both depth and spectrum. This enables us to reconstruct spectrum and depth from a single captured image. To this end, we develop a differentiable simulator and a neural-network-based reconstruction that are jointly optimized via automatic differentiation. To facilitate learning the DOE, we present a first HS-D dataset by building a benchtop HS-D imager that acquires high-quality ground truth. We evaluate our method with synthetic and real experiments by building an experimental prototype and achieve state-of-the-art HS-D imaging results.

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A Perceptual Model for Eccentricity-dependent Spatio-temporal Flicker Fusion and its Applications to Foveated Graphics

Virtual and augmented reality (VR/AR) displays strive to provide a resolution, framerate and field of view that matches the perceptual capabilities of the human visual system, all while constrained by limited compute budgets and transmission bandwidths of wearable computing systems. Foveated graphics techniques have emerged that could achieve these goals by exploiting the falloff of spatial acuity in the periphery of the visual field. However, considerably less attention has been given to temporal aspects of human vision, which also vary across the retina. This is in part due to limitations of current eccentricity-dependent models of the visual system. We introduce a new model, experimentally measuring and computationally fitting eccentricity-dependent critical flicker fusion thresholds jointly for both space and time. In this way, our model is unique in enabling the prediction of temporal information that is imperceptible for a certain spatial frequency, eccentricity, and range of luminance levels. We validate our model with an image quality user study, and use it to predict potential bandwidth savings 7x higher than those afforded by current spatial-only foveated models. As such, this work forms the enabling foundation for new temporally foveated graphics techniques.

cs.HC↗

AutoInt: Automatic Integration for Fast Neural Volume Rendering

Numerical integration is a foundational technique in scientific computing and is at the core of many computer vision applications. Among these applications, neural volume rendering has recently been proposed as a new paradigm for view synthesis, achieving photorealistic image quality. However, a fundamental obstacle to making these methods practical is the extreme computational and memory requirements caused by the required volume integrations along the rendered rays during training and inference. Millions of rays, each requiring hundreds of forward passes through a neural network are needed to approximate those integrations with Monte Carlo sampling. Here, we propose automatic integration, a new framework for learning efficient, closed-form solutions to integrals using coordinate-based neural networks. For training, we instantiate the computational graph corresponding to the derivative of the network. The graph is fitted to the signal to integrate. After optimization, we reassemble the graph to obtain a network that represents the antiderivative. By the fundamental theorem of calculus, this enables the calculation of any definite integral in two evaluations of the network. Applying this approach to neural rendering, we improve a tradeoff between rendering speed and image quality: improving render times by greater than 10 times with a tradeoff of slightly reduced image quality.

cs.CV↗

Dirty Pixels: Towards End-to-End Image Processing and Perception

Real-world imaging systems acquire measurements that are degraded by noise, optical aberrations, and other imperfections that make image processing for human viewing and higher-level perception tasks challenging. Conventional cameras address this problem by compartmentalizing imaging from high-level task processing. As such, conventional imaging involves processing the RAW sensor measurements in a sequential pipeline of steps, such as demosaicking, denoising, deblurring, tone-mapping and compression. This pipeline is optimized to obtain a visually pleasing image. High-level processing, on the other hand, involves steps such as feature extraction, classification, tracking, and fusion. While this siloed design approach allows for efficient development, it also dictates compartmentalized performance metrics, without knowledge of the higher-level task of the camera system. For example, today's demosaicking and denoising algorithms are designed using perceptual image quality metrics but not with domain-specific tasks such as object detection in mind. We propose an end-to-end differentiable architecture that jointly performs demosaicking, denoising, deblurring, tone-mapping, and classification. The architecture learns processing pipelines whose outputs differ from those of existing ISPs optimized for perceptual quality, preserving fine detail at the cost of increased noise and artifacts. We demonstrate on captured and simulated data that our model substantially improves perception in low light and other challenging conditions, which is imperative for real-world applications. Finally, we found that the proposed model also achieves state-of-the-art accuracy when optimized for image reconstruction in low-light conditions, validating the architecture itself as a potentially useful drop-in network for reconstruction and analysis tasks beyond the applications demonstrated in this work.

cs.CV↗

ACORN: Adaptive Coordinate Networks for Neural Scene Representation

Neural representations have emerged as a new paradigm for applications in rendering, imaging, geometric modeling, and simulation. Compared to traditional representations such as meshes, point clouds, or volumes they can be flexibly incorporated into differentiable learning-based pipelines. While recent improvements to neural representations now make it possible to represent signals with fine details at moderate resolutions (e.g., for images and 3D shapes), adequately representing large-scale or complex scenes has proven a challenge. Current neural representations fail to accurately represent images at resolutions greater than a megapixel or 3D scenes with more than a few hundred thousand polygons. Here, we introduce a new hybrid implicit-explicit network architecture and training strategy that adaptively allocates resources during training and inference based on the local complexity of a signal of interest. Our approach uses a multiscale block-coordinate decomposition, similar to a quadtree or octree, that is optimized during training. The network architecture operates in two stages: using the bulk of the network parameters, a coordinate encoder generates a feature grid in a single forward pass. Then, hundreds or thousands of samples within each block can be efficiently evaluated using a lightweight feature decoder. With this hybrid implicit-explicit network architecture, we demonstrate the first experiments that fit gigapixel images to nearly 40 dB peak signal-to-noise ratio. Notably this represents an increase in scale of over 1000x compared to the resolution of previously demonstrated image-fitting experiments. Moreover, our approach is able to represent 3D shapes significantly faster and better than previous techniques; it reduces training times from days to hours or minutes and memory requirements by over an order of magnitude.

cs.CV↗

SUREMap: Predicting Uncertainty in CNN-based Image Reconstruction Using Stein's Unbiased Risk Estimate

Convolutional neural networks (CNN) have emerged as a powerful tool for solving computational imaging reconstruction problems. However, CNNs are generally difficult-to-understand black-boxes. Accordingly, it is challenging to know when they will work and, more importantly, when they will fail. This limitation is a major barrier to their use in safety-critical applications like medical imaging: Is that blob in the reconstruction an artifact or a tumor? In this work we use Stein's unbiased risk estimate (SURE) to develop per-pixel confidence intervals, in the form of heatmaps, for compressive sensing reconstruction using the approximate message passing (AMP) framework with CNN-based denoisers. These heatmaps tell end-users how much to trust an image formed by a CNN, which could greatly improve the utility of CNNs in various computational imaging applications.

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Time-Multiplexed Coded Aperture Imaging: Learned Coded Aperture and Pixel Exposures for Compressive Imaging Systems

Compressive imaging using coded apertures (CA) is a powerful technique that can be used to recover depth, light fields, hyperspectral images and other quantities from a single snapshot. The performance of compressive imaging systems based on CAs mostly depends on two factors: the properties of the mask's attenuation pattern, that we refer to as "codification" and the computational techniques used to recover the quantity of interest from the coded snapshot. In this work, we introduce the idea of using time-varying CAs synchronized with spatially varying pixel shutters. We divide the exposure of a sensor into sub-exposures at the beginning of which the CA mask changes and at which the sensor's pixels are simultaneously and individually switched "on" or "off". This is a practically appealing codification as it does not introduce additional optical components other than the already present CA but uses a change in the pixel shutter that can be easily realized electronically. We show that our proposed time multiplexed coded aperture (TMCA) can be optimized end-to-end and induces better coded snapshots enabling superior reconstructions in two different applications: compressive light field imaging and hyperspectral imaging. We demonstrate both in simulation and on real captures (taken with prototypes we built) that this codification outperforms the state-of-the-art compressive imaging systems by more than 4dB in those applications.

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pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesis

We have witnessed rapid progress on 3D-aware image synthesis, leveraging recent advances in generative visual models and neural rendering. Existing approaches however fall short in two ways: first, they may lack an underlying 3D representation or rely on view-inconsistent rendering, hence synthesizing images that are not multi-view consistent; second, they often depend upon representation network architectures that are not expressive enough, and their results thus lack in image quality. We propose a novel generative model, named Periodic Implicit Generative Adversarial Networks ($π$-GAN or pi-GAN), for high-quality 3D-aware image synthesis. $π$-GAN leverages neural representations with periodic activation functions and volumetric rendering to represent scenes as view-consistent 3D representations with fine detail. The proposed approach obtains state-of-the-art results for 3D-aware image synthesis with multiple real and synthetic datasets.

cs.CV↗

ScanGAN360: A Generative Model of Realistic Scanpaths for 360$^{\circ}$ Images

Understanding and modeling the dynamics of human gaze behavior in 360$^\circ$ environments is a key challenge in computer vision and virtual reality. Generative adversarial approaches could alleviate this challenge by generating a large number of possible scanpaths for unseen images. Existing methods for scanpath generation, however, do not adequately predict realistic scanpaths for 360$^\circ$ images. We present ScanGAN360, a new generative adversarial approach to address this challenging problem. Our network generator is tailored to the specifics of 360$^\circ$ images representing immersive environments. Specifically, we accomplish this by leveraging the use of a spherical adaptation of dynamic-time warping as a loss function and proposing a novel parameterization of 360$^\circ$ scanpaths. The quality of our scanpaths outperforms competing approaches by a large margin and is almost on par with the human baseline. ScanGAN360 thus allows fast simulation of large numbers of virtual observers, whose behavior mimics real users, enabling a better understanding of gaze behavior and novel applications in virtual scene design.

cs.CV↗

Neural Lumigraph Rendering

Novel view synthesis is a challenging and ill-posed inverse rendering problem. Neural rendering techniques have recently achieved photorealistic image quality for this task. State-of-the-art (SOTA) neural volume rendering approaches, however, are slow to train and require minutes of inference (i.e., rendering) time for high image resolutions. We adopt high-capacity neural scene representations with periodic activations for jointly optimizing an implicit surface and a radiance field of a scene supervised exclusively with posed 2D images. Our neural rendering pipeline accelerates SOTA neural volume rendering by about two orders of magnitude and our implicit surface representation is unique in allowing us to export a mesh with view-dependent texture information. Thus, like other implicit surface representations, ours is compatible with traditional graphics pipelines, enabling real-time rendering rates, while achieving unprecedented image quality compared to other surface methods. We assess the quality of our approach using existing datasets as well as high-quality 3D face data captured with a custom multi-camera rig.

cs.CV↗

Semantic Implicit Neural Scene Representations With Semi-Supervised Training

The recent success of implicit neural scene representations has presented a viable new method for how we capture and store 3D scenes. Unlike conventional 3D representations, such as point clouds, which explicitly store scene properties in discrete, localized units, these implicit representations encode a scene in the weights of a neural network which can be queried at any coordinate to produce these same scene properties. Thus far, implicit representations have primarily been optimized to estimate only the appearance and/or 3D geometry information in a scene. We take the next step and demonstrate that an existing implicit representation (SRNs) is actually multi-modal; it can be further leveraged to perform per-point semantic segmentation while retaining its ability to represent appearance and geometry. To achieve this multi-modal behavior, we utilize a semi-supervised learning strategy atop the existing pre-trained scene representation. Our method is simple, general, and only requires a few tens of labeled 2D segmentation masks in order to achieve dense 3D semantic segmentation. We explore two novel applications for this semantically aware implicit neural scene representation: 3D novel view and semantic label synthesis given only a single input RGB image or 2D label mask, as well as 3D interpolation of appearance and semantics.

cs.CV↗

Keyhole Imaging: Non-Line-of-Sight Imaging and Tracking of Moving Objects Along a Single Optical Path

Non-line-of-sight (NLOS) imaging and tracking is an emerging technology that allows the shape or position of objects around corners or behind diffusers to be recovered from transient, time-of-flight measurements. However, existing NLOS approaches require the imaging system to scan a large area on a visible surface, where the indirect light paths of hidden objects are sampled. In many applications, such as robotic vision or autonomous driving, optical access to a large scanning area may not be available, which severely limits the practicality of existing NLOS techniques. Here, we propose a new approach, dubbed keyhole imaging, that captures a sequence of transient measurements along a single optical path, for example, through a keyhole. Assuming that the hidden object of interest moves during the acquisition time, we effectively capture a series of time-resolved projections of the object's shape from unknown viewpoints. We derive inverse methods based on expectation-maximization to recover the object's shape and location using these measurements. Then, with the help of long exposure times and retroreflective tape, we demonstrate successful experimental results with a prototype keyhole imaging system.

cs.CV↗

D-VDAMP: Denoising-based Approximate Message Passing for Compressive MRI

Plug and play (P&P) algorithms iteratively apply highly optimized image denoisers to impose priors and solve computational image reconstruction problems, to great effect. However, in general the "effective noise", that is the difference between the true signal and the intermediate solution, within the iterations of P&P algorithms is neither Gaussian nor white. This fact makes existing denoising algorithms suboptimal. In this work, we propose a CNN architecture for removing colored Gaussian noise and combine it with the recently proposed VDAMP algorithm, whose effective noise follows a predictable colored Gaussian distribution. We apply the resulting denoising-based VDAMP (D-VDAMP) algorithm to variable density sampled compressive MRI where it substantially outperforms existing techniques.

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Deep S$^3$PR: Simultaneous Source Separation and Phase Retrieval Using Deep Generative Models

This paper introduces and solves the simultaneous source separation and phase retrieval (S$^3$PR) problem. S$^3$PR is an important but largely unsolved problem in a number application domains, including microscopy, wireless communication, and imaging through scattering media, where one has multiple independent coherent sources whose phase is difficult to measure. In general, S$^3$PR is highly under-determined, non-convex, and difficult to solve. In this work, we demonstrate that by restricting the solutions to lie in the range of a deep generative model, we can constrain the search space sufficiently to solve S$^3$PR.

cs.LG↗

Michelson Holography: Dual-SLM Holography with Camera-in-the-loop Optimization

We introduce Michelson Holography (MH), a holographic display technology that optimizes image quality for emerging holographic near-eye displays. Using two spatial light modulators, MH is capable of leveraging destructive interference to optically cancel out undiffracted light corrupting the observed image. We calibrate this system using emerging camera-in-the-loop holography techniques and demonstrate state-of-the-art holographic 2D image quality.

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