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Goutam Bhat

Publications and source records attributed to Goutam Bhat.

At least 19 recordsLinked to original sources

FLAT: Feedforward Latent Triangle Splatting for Geometrically Accurate Scene Generation

Generating explorable 3D scenes from a single image requires strong generative priors and accurate geometric representations suitable for downstream use. Current video diffusion models offer high-quality generation and implicitly encode multi-view geometric structure in latent space. However, existing feedforward latent scene decoders typically output volumetric 3D Gaussians that lack a well-defined surface, limiting their use in simulation or standard graphics pipelines. This motivates decoding surface-aligned primitives that are not only renderable but also closer to explicit geometric assets. We ask whether compressed video diffusion latents can be mapped directly to explicit surface primitives in a single pass. To this end, we introduce FLAT and, for the first time, show that triangle splats can be decoded directly from video diffusion latents. Compared with decoding 3D Gaussians, predicting flat primitives is notoriously more challenging due to high sensitivity to primitive orientations, oftentimes leading to poor gradient flow. FLAT solves with two key ingredients: a ray-centered rotation parameterization for triangle regression and a novel product window function that improves gradient flow during differentiable triangle rendering. On standard benchmarks, FLAT achieves significantly better geometric accuracy while maintaining competitive visual quality compared to state-of-the-art feedforward baselines. We further show that a lightweight test-time refinement step converts the predicted triangle soup into a fully opaque, game-engine-ready representation that supports real-time rendering. By evaluating 3DGS, 2DGS, and triangle splatting variants under an identical training setup, we provide the first systematic analysis of representation tradeoffs in feedforward scene generation. The project page is available at https://flat-splat.github.io

cs.CV

Stitched Value Model for Diffusion Alignment

For practical use, diffusion- or flow-based generative models must be aligned with task-specific rewards, such as prompt fidelity or aesthetic preference. That alignment is challenging because the reward is defined for clean output images, but the alignment procedure requires value function estimates at noisy intermediate latents. Existing methods resort to Tweedie-style or Monte Carlo approximations, trading off estimator bias against computational cost: Tweedie estimates are efficient but biased, while Monte Carlo estimates are more accurate but require expensive rollouts. A natural alternative would be a learned value function, but it remains an open question how to effectively train a strong and general value model specifically for noisy latents. Here, we propose StitchVM, a model stitching framework that efficiently transfers reward models pretrained for clean images to the noisy latent regime. StitchVM starts from an existing, truncated pixel-space reward model and attaches a frozen diffusion backbone to it as its head. From the pixel-space model, the resulting hybrid retains a carefully pretrained, robust reward capability; from the diffusion backbone, it inherits its native ability to handle noisy latents. The stitching procedure is exceptionally lightweight, e.g., stitching and finetuning CLIP ViT-L and SD 3.5 Medium takes only 10 GPU-hours. By lifting powerful pixel-space reward models to latent space, StitchVM opens up a new style of diffusion alignment: instead of rough, yet costly per-sample approximation of the value function, the correct function for the actual, noisy latents is constructed once and then amortized over many samples and iterations. We show that this approach yields improvements across a broad range of downstream steering and post-training methods: DPS becomes $3.2\times$ faster while halving peak GPU memory, and DiffusionNFT becomes $2.3\times$ faster.

cs.CV

Elastic3D: Controllable Stereo Video Conversion with Guided Latent Decoding

The growing demand for immersive 3D content calls for automated monocular-to-stereo video conversion. We present Elastic3D, a controllable, direct end-to-end method for upgrading a conventional video to a binocular one. Our approach, based on (conditional) latent diffusion, avoids artifacts due to explicit depth estimation and warping. The key to its high-quality stereo video output is a novel, guided VAE decoder that ensures sharp and epipolar-consistent stereo video output. Moreover, our method gives the user control over the strength of the stereo effect (more precisely, the disparity range) at inference time, via an intuitive, scalar tuning knob. Experiments on three different datasets of real-world stereo videos show that our method outperforms both traditional warping-based and recent warping-free baselines and sets a new standard for reliable, controllable stereo video conversion. Please check the project page for the video samples https://elastic3d.github.io.

cs.CV

Text-to-3D by Stitching a Multi-view Reconstruction Network to a Video Generator

The rapid progress of large, pretrained models for both visual content generation and 3D reconstruction opens up new possibilities for text-to-3D generation. Intuitively, one could obtain a formidable 3D scene generator if one were able to combine the power of a modern latent text-to-video model as "generator" with the geometric abilities of a recent (feedforward) 3D reconstruction system as "decoder". We introduce VIST3A, a general framework that does just that, addressing two main challenges. First, the two components must be joined in a way that preserves the rich knowledge encoded in their weights. We revisit model stitching, i.e., we identify the layer in the 3D decoder that best matches the latent representation produced by the text-to-video generator and stitch the two parts together. That operation requires only a small dataset and no labels. Second, the text-to-video generator must be aligned with the stitched 3D decoder, to ensure that the generated latents are decodable into consistent, perceptually convincing 3D scene geometry. To that end, we adapt direct reward finetuning, a popular technique for human preference alignment. We evaluate the proposed VIST3A approach with different video generators and 3D reconstruction models. All tested pairings markedly improve over prior text-to-3D models that output Gaussian splats. Moreover, by choosing a suitable 3D base model, VIST3A also enables high-quality text-to-pointmap generation.

cs.CV

M2SVid: End-to-End Inpainting and Refinement for Monocular-to-Stereo Video Conversion

We tackle the problem of monocular-to-stereo video conversion and propose a novel architecture for inpainting and refinement of the warped right view obtained by depth-based reprojection of the input left view. We extend the Stable Video Diffusion (SVD) model to utilize the input left video, the warped right video, and the disocclusion masks as conditioning input to generate a high-quality right camera view. In order to effectively exploit information from neighboring frames for inpainting, we modify the attention layers in SVD to compute full attention for discoccluded pixels. Our model is trained to generate the right view video in an end-to-end manner without iterative diffusion steps by minimizing image space losses to ensure high-quality generation. Our approach outperforms previous state-of-the-art methods, being ranked best 2.6x more often than the second-place method in a user study, while being 6x faster.

cs.CV

LayoutVLM: Differentiable Optimization of 3D Layout via Vision-Language Models

Spatial reasoning is a fundamental aspect of human cognition, enabling intuitive understanding and manipulation of objects in three-dimensional space. While foundation models demonstrate remarkable performance on some benchmarks, they still struggle with 3D reasoning tasks like arranging objects in space according to open-ended language instructions, particularly in dense and physically constrained environments. We introduce LayoutVLM, a framework and scene layout representation that exploits the semantic knowledge of Vision-Language Models (VLMs) and supports differentiable optimization to ensure physical plausibility. LayoutVLM employs VLMs to generate two mutually reinforcing representations from visually marked images, and a self-consistent decoding process to improve VLMs spatial planning. Our experiments show that LayoutVLM addresses the limitations of existing LLM and constraint-based approaches, producing physically plausible 3D layouts better aligned with the semantic intent of input language instructions. We also demonstrate that fine-tuning VLMs with the proposed scene layout representation extracted from existing scene datasets can improve their reasoning performance.

cs.CV

Fast Hierarchical Learning for Few-Shot Object Detection

Transfer learning based approaches have recently achieved promising results on the few-shot detection task. These approaches however suffer from ``catastrophic forgetting'' issue due to finetuning of base detector, leading to sub-optimal performance on the base classes. Furthermore, the slow convergence rate of stochastic gradient descent (SGD) results in high latency and consequently restricts real-time applications. We tackle the aforementioned issues in this work. We pose few-shot detection as a hierarchical learning problem, where the novel classes are treated as the child classes of existing base classes and the background class. The detection heads for the novel classes are then trained using a specialized optimization strategy, leading to significantly lower training times compared to SGD. Our approach obtains competitive novel class performance on few-shot MS-COCO benchmark, while completely retaining the performance of the initial model on the base classes. We further demonstrate the application of our approach to a new class-refined few-shot detection task.

cs.CV

Transforming Model Prediction for Tracking

Optimization based tracking methods have been widely successful by integrating a target model prediction module, providing effective global reasoning by minimizing an objective function. While this inductive bias integrates valuable domain knowledge, it limits the expressivity of the tracking network. In this work, we therefore propose a tracker architecture employing a Transformer-based model prediction module. Transformers capture global relations with little inductive bias, allowing it to learn the prediction of more powerful target models. We further extend the model predictor to estimate a second set of weights that are applied for accurate bounding box regression. The resulting tracker relies on training and on test frame information in order to predict all weights transductively. We train the proposed tracker end-to-end and validate its performance by conducting comprehensive experiments on multiple tracking datasets. Our tracker sets a new state of the art on three benchmarks, achieving an AUC of 68.5% on the challenging LaSOT dataset.

cs.CV

Deep Reparametrization of Multi-Frame Super-Resolution and Denoising

We propose a deep reparametrization of the maximum a posteriori formulation commonly employed in multi-frame image restoration tasks. Our approach is derived by introducing a learned error metric and a latent representation of the target image, which transforms the MAP objective to a deep feature space. The deep reparametrization allows us to directly model the image formation process in the latent space, and to integrate learned image priors into the prediction. Our approach thereby leverages the advantages of deep learning, while also benefiting from the principled multi-frame fusion provided by the classical MAP formulation. We validate our approach through comprehensive experiments on burst denoising and burst super-resolution datasets. Our approach sets a new state-of-the-art for both tasks, demonstrating the generality and effectiveness of the proposed formulation.

eess.IV

NTIRE 2021 Challenge on Burst Super-Resolution: Methods and Results

This paper reviews the NTIRE2021 challenge on burst super-resolution. Given a RAW noisy burst as input, the task in the challenge was to generate a clean RGB image with 4 times higher resolution. The challenge contained two tracks; Track 1 evaluating on synthetically generated data, and Track 2 using real-world bursts from mobile camera. In the final testing phase, 6 teams submitted results using a diverse set of solutions. The top-performing methods set a new state-of-the-art for the burst super-resolution task.

cs.CV

Deep Burst Super-Resolution

While single-image super-resolution (SISR) has attracted substantial interest in recent years, the proposed approaches are limited to learning image priors in order to add high frequency details. In contrast, multi-frame super-resolution (MFSR) offers the possibility of reconstructing rich details by combining signal information from multiple shifted images. This key advantage, along with the increasing popularity of burst photography, have made MFSR an important problem for real-world applications. We propose a novel architecture for the burst super-resolution task. Our network takes multiple noisy RAW images as input, and generates a denoised, super-resolved RGB image as output. This is achieved by explicitly aligning deep embeddings of the input frames using pixel-wise optical flow. The information from all frames are then adaptively merged using an attention-based fusion module. In order to enable training and evaluation on real-world data, we additionally introduce the BurstSR dataset, consisting of smartphone bursts and high-resolution DSLR ground-truth. We perform comprehensive experimental analysis, demonstrating the effectiveness of the proposed architecture.

cs.CV

Generating Masks from Boxes by Mining Spatio-Temporal Consistencies in Videos

Segmenting objects in videos is a fundamental computer vision task. The current deep learning based paradigm offers a powerful, but data-hungry solution. However, current datasets are limited by the cost and human effort of annotating object masks in videos. This effectively limits the performance and generalization capabilities of existing video segmentation methods. To address this issue, we explore weaker form of bounding box annotations. We introduce a method for generating segmentation masks from per-frame bounding box annotations in videos. To this end, we propose a spatio-temporal aggregation module that effectively mines consistencies in the object and background appearance across multiple frames. We use our resulting accurate masks for weakly supervised training of video object segmentation (VOS) networks. We generate segmentation masks for large scale tracking datasets, using only their bounding box annotations. The additional data provides substantially better generalization performance leading to state-of-the-art results in both the VOS and more challenging tracking domain.

cs.CV

Energy-Based Models for Deep Probabilistic Regression

While deep learning-based classification is generally tackled using standardized approaches, a wide variety of techniques are employed for regression. In computer vision, one particularly popular such technique is that of confidence-based regression, which entails predicting a confidence value for each input-target pair (x,y). While this approach has demonstrated impressive results, it requires important task-dependent design choices, and the predicted confidences lack a natural probabilistic meaning. We address these issues by proposing a general and conceptually simple regression method with a clear probabilistic interpretation. In our proposed approach, we create an energy-based model of the conditional target density p(y|x), using a deep neural network to predict the un-normalized density from (x,y). This model of p(y|x) is trained by directly minimizing the associated negative log-likelihood, approximated using Monte Carlo sampling. We perform comprehensive experiments on four computer vision regression tasks. Our approach outperforms direct regression, as well as other probabilistic and confidence-based methods. Notably, our model achieves a 2.2% AP improvement over Faster-RCNN for object detection on the COCO dataset, and sets a new state-of-the-art on visual tracking when applied for bounding box estimation. In contrast to confidence-based methods, our approach is also shown to be directly applicable to more general tasks such as age and head-pose estimation. Code is available at https://github.com/fregu856/ebms_regression.

cs.LG

Learning Discriminative Model Prediction for Tracking

The current strive towards end-to-end trainable computer vision systems imposes major challenges for the task of visual tracking. In contrast to most other vision problems, tracking requires the learning of a robust target-specific appearance model online, during the inference stage. To be end-to-end trainable, the online learning of the target model thus needs to be embedded in the tracking architecture itself. Due to the imposed challenges, the popular Siamese paradigm simply predicts a target feature template, while ignoring the background appearance information during inference. Consequently, the predicted model possesses limited target-background discriminability. We develop an end-to-end tracking architecture, capable of fully exploiting both target and background appearance information for target model prediction. Our architecture is derived from a discriminative learning loss by designing a dedicated optimization process that is capable of predicting a powerful model in only a few iterations. Furthermore, our approach is able to learn key aspects of the discriminative loss itself. The proposed tracker sets a new state-of-the-art on 6 tracking benchmarks, achieving an EAO score of 0.440 on VOT2018, while running at over 40 FPS. The code and models are available at https://github.com/visionml/pytracking.

cs.CV

Know Your Surroundings: Exploiting Scene Information for Object Tracking

Current state-of-the-art trackers only rely on a target appearance model in order to localize the object in each frame. Such approaches are however prone to fail in case of e.g. fast appearance changes or presence of distractor objects, where a target appearance model alone is insufficient for robust tracking. Having the knowledge about the presence and locations of other objects in the surrounding scene can be highly beneficial in such cases. This scene information can be propagated through the sequence and used to, for instance, explicitly avoid distractor objects and eliminate target candidate regions. In this work, we propose a novel tracking architecture which can utilize scene information for tracking. Our tracker represents such information as dense localized state vectors, which can encode, for example, if the local region is target, background, or distractor. These state vectors are propagated through the sequence and combined with the appearance model output to localize the target. Our network is learned to effectively utilize the scene information by directly maximizing tracking performance on video segments. The proposed approach sets a new state-of-the-art on 3 tracking benchmarks, achieving an AO score of 63.6% on the recent GOT-10k dataset.

cs.CV

Learning What to Learn for Video Object Segmentation

Video object segmentation (VOS) is a highly challenging problem, since the target object is only defined during inference with a given first-frame reference mask. The problem of how to capture and utilize this limited target information remains a fundamental research question. We address this by introducing an end-to-end trainable VOS architecture that integrates a differentiable few-shot learning module. This internal learner is designed to predict a powerful parametric model of the target by minimizing a segmentation error in the first frame. We further go beyond standard few-shot learning techniques by learning what the few-shot learner should learn. This allows us to achieve a rich internal representation of the target in the current frame, significantly increasing the segmentation accuracy of our approach. We perform extensive experiments on multiple benchmarks. Our approach sets a new state-of-the-art on the large-scale YouTube-VOS 2018 dataset by achieving an overall score of 81.5, corresponding to a 2.6% relative improvement over the previous best result.

cs.CV

ATOM: Accurate Tracking by Overlap Maximization

While recent years have witnessed astonishing improvements in visual tracking robustness, the advancements in tracking accuracy have been limited. As the focus has been directed towards the development of powerful classifiers, the problem of accurate target state estimation has been largely overlooked. In fact, most trackers resort to a simple multi-scale search in order to estimate the target bounding box. We argue that this approach is fundamentally limited since target estimation is a complex task, requiring high-level knowledge about the object. We address this problem by proposing a novel tracking architecture, consisting of dedicated target estimation and classification components. High level knowledge is incorporated into the target estimation through extensive offline learning. Our target estimation component is trained to predict the overlap between the target object and an estimated bounding box. By carefully integrating target-specific information, our approach achieves previously unseen bounding box accuracy. We further introduce a classification component that is trained online to guarantee high discriminative power in the presence of distractors. Our final tracking framework sets a new state-of-the-art on five challenging benchmarks. On the new large-scale TrackingNet dataset, our tracker ATOM achieves a relative gain of 15% over the previous best approach, while running at over 30 FPS. Code and models are available at https://github.com/visionml/pytracking.

cs.CV

Unveiling the Power of Deep Tracking

In the field of generic object tracking numerous attempts have been made to exploit deep features. Despite all expectations, deep trackers are yet to reach an outstanding level of performance compared to methods solely based on handcrafted features. In this paper, we investigate this key issue and propose an approach to unlock the true potential of deep features for tracking. We systematically study the characteristics of both deep and shallow features, and their relation to tracking accuracy and robustness. We identify the limited data and low spatial resolution as the main challenges, and propose strategies to counter these issues when integrating deep features for tracking. Furthermore, we propose a novel adaptive fusion approach that leverages the complementary properties of deep and shallow features to improve both robustness and accuracy. Extensive experiments are performed on four challenging datasets. On VOT2017, our approach significantly outperforms the top performing tracker from the challenge with a relative gain of 17% in EAO.

cs.CV