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Greg Heinrich

Publications and source records attributed to Greg Heinrich.

20 records · Page 2Linked to original sources

Global Context Vision Transformers

We propose global context vision transformer (GC ViT), a novel architecture that enhances parameter and compute utilization for computer vision. Our method leverages global context self-attention modules, joint with standard local self-attention, to effectively and efficiently model both long and short-range spatial interactions, without the need for expensive operations such as computing attention masks or shifting local windows. In addition, we address the lack of the inductive bias in ViTs, and propose to leverage a modified fused inverted residual blocks in our architecture. Our proposed GC ViT achieves state-of-the-art results across image classification, object detection and semantic segmentation tasks. On ImageNet-1K dataset for classification, the variants of GC ViT with 51M, 90M and 201M parameters achieve 84.3%, 85.0% and 85.7% Top-1 accuracy, respectively, at 224 image resolution and without any pre-training, hence surpassing comparably-sized prior art such as CNN-based ConvNeXt and ViT-based MaxViT and Swin Transformer by a large margin. Pre-trained GC ViT backbones in downstream tasks of object detection, instance segmentation, and semantic segmentation using MS COCO and ADE20K datasets outperform prior work consistently. Specifically, GC ViT with a 4-scale DINO detection head achieves a box AP of 58.3 on MS COCO dataset.

cs.CV↗

Metaoptimization on a Distributed System for Deep Reinforcement Learning

Training intelligent agents through reinforcement learning is a notoriously unstable procedure. Massive parallelization on GPUs and distributed systems has been exploited to generate a large amount of training experiences and consequently reduce instabilities, but the success of training remains strongly influenced by the choice of the hyperparameters. To overcome this issue, we introduce HyperTrick, a new metaoptimization algorithm, and show its effective application to tune hyperparameters in the case of deep reinforcement learning, while learning to play different Atari games on a distributed system. Our analysis provides evidence of the interaction between the identification of the optimal hyperparameters and the learned policy, that is typical of the case of metaoptimization for deep reinforcement learning. When compared with state-of-the-art metaoptimization algorithms, HyperTrick is characterized by a simpler implementation and it allows learning similar policies, while making a more effective use of the computational resources in a distributed system.

cs.LG↗