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Gregory Clark

Publications and source records attributed to Gregory Clark.

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Deep Synoptic Monte Carlo Planning in Reconnaissance Blind Chess

This paper introduces deep synoptic Monte Carlo planning (DSMCP) for large imperfect information games. The algorithm constructs a belief state with an unweighted particle filter and plans via playouts that start at samples drawn from the belief state. The algorithm accounts for uncertainty by performing inference on "synopses," a novel stochastic abstraction of information states. DSMCP is the basis of the program Penumbra, which won the official 2020 reconnaissance blind chess competition versus 33 other programs. This paper also evaluates algorithm variants that incorporate caution, paranoia, and a novel bandit algorithm. Furthermore, it audits the synopsis features used in Penumbra with per-bit saliency statistics.

cs.AI

Characterising Bias in Compressed Models

The popularity and widespread use of pruning and quantization is driven by the severe resource constraints of deploying deep neural networks to environments with strict latency, memory and energy requirements. These techniques achieve high levels of compression with negligible impact on top-line metrics (top-1 and top-5 accuracy). However, overall accuracy hides disproportionately high errors on a small subset of examples; we call this subset Compression Identified Exemplars (CIE). We further establish that for CIE examples, compression amplifies existing algorithmic bias. Pruning disproportionately impacts performance on underrepresented features, which often coincides with considerations of fairness. Given that CIE is a relatively small subset but a great contributor of error in the model, we propose its use as a human-in-the-loop auditing tool to surface a tractable subset of the dataset for further inspection or annotation by a domain expert. We provide qualitative and quantitative support that CIE surfaces the most challenging examples in the data distribution for human-in-the-loop auditing.

cs.LG

What Do Compressed Deep Neural Networks Forget?

Deep neural network pruning and quantization techniques have demonstrated it is possible to achieve high levels of compression with surprisingly little degradation to test set accuracy. However, this measure of performance conceals significant differences in how different classes and images are impacted by model compression techniques. We find that models with radically different numbers of weights have comparable top-line performance metrics but diverge considerably in behavior on a narrow subset of the dataset. This small subset of data points, which we term Pruning Identified Exemplars (PIEs) are systematically more impacted by the introduction of sparsity. Compression disproportionately impacts model performance on the underrepresented long-tail of the data distribution. PIEs over-index on atypical or noisy images that are far more challenging for both humans and algorithms to classify. Our work provides intuition into the role of capacity in deep neural networks and the trade-offs incurred by compression. An understanding of this disparate impact is critical given the widespread deployment of compressed models in the wild.

cs.LG

Using Block Designs in Crossing Number Bounds

The crossing number ${\mbox {cr}}(G)$ of a graph $G=(V,E)$ is the smallest number of edge crossings over all drawings of $G$ in the plane. For any $k\ge 1$, the $k$-planar crossing number of $G$, ${\mbox {cr}}_k(G)$, is defined as the minimum of ${\mbox {cr}}(G_1)+{\mbox {cr}}(G_2)+\ldots+{\mbox {cr}}(G_{k})$ over all graphs $G_1, G_2,\ldots, G_{k}$ with $\cup_{i=1}^{k}G_i=G$. Pach et al. [\emph{Computational Geometry: Theory and Applications} {\bf 68} 2--6, (2018)] showed that for every $k\ge 1$, we have ${\mbox {cr}}_k(G)\le \left(\frac{2}{k^2}-\frac1{k^3}\right){\mbox {cr}}(G)$ and that this bound does not remain true if we replace the constant $\frac{2}{k^2}-\frac1{k^3}$ by any number smaller than $\frac1{k^2}$. We improve the upper bound to $\frac{1}{k^2}(1+o(1))$ as $k\rightarrow \infty$. For the class of bipartite graphs, we show that the best constant is exactly $\frac{1}{k^2}$ for every $k$. The results extend to the rectilinear variant of the $k$-planar crossing number.

math.CO

New Bounds on the Biplanar Crossing Number of Low-dimensional Hypercubes

In this note we provide an improved upper bound on the biplanar crossing number of the 8-dimensional hypercube. The $k$-planar crossing number of a graph $cr_k(G)$ is the number of crossings required when every edge of $G$ must be drawn in one of $k$ distinct planes. It was shown in Czabarka et al. that $cr_2(Q_8) \leq 256$ which we improve to $cr_2(Q_8) \leq 128$. Our approach highlights the relationship between symmetric drawings and the study of $k$-planar crossing numbers. We conclude with several open questions concerning this relationship.

math.CO