Searcharxiv⌕ Search

arXiv subjects

Gregory D. Hager

Publications and source records attributed to Gregory D. Hager.

At least 37 records · Page 2Linked to original sources

Fine-grained activity recognition for assembly videos

In this paper we address the task of recognizing assembly actions as a structure (e.g. a piece of furniture or a toy block tower) is built up from a set of primitive objects. Recognizing the full range of assembly actions requires perception at a level of spatial detail that has not been attempted in the action recognition literature to date. We extend the fine-grained activity recognition setting to address the task of assembly action recognition in its full generality by unifying assembly actions and kinematic structures within a single framework. We use this framework to develop a general method for recognizing assembly actions from observation sequences, along with observation features that take advantage of a spatial assembly's special structure. Finally, we evaluate our method empirically on two application-driven data sources: (1) An IKEA furniture-assembly dataset, and (2) A block-building dataset. On the first, our system recognizes assembly actions with an average framewise accuracy of 70% and an average normalized edit distance of 10%. On the second, which requires fine-grained geometric reasoning to distinguish between assemblies, our system attains an average normalized edit distance of 23% -- a relative improvement of 69% over prior work.

cs.CV↗

Nothing But Geometric Constraints: A Model-Free Method for Articulated Object Pose Estimation

We propose an unsupervised vision-based system to estimate the joint configurations of the robot arm from a sequence of RGB or RGB-D images without knowing the model a priori, and then adapt it to the task of category-independent articulated object pose estimation. We combine a classical geometric formulation with deep learning and extend the use of epipolar constraint to multi-rigid-body systems to solve this task. Given a video sequence, the optical flow is estimated to get the pixel-wise dense correspondences. After that, the 6D pose is computed by a modified PnP algorithm. The key idea is to leverage the geometric constraints and the constraint between multiple frames. Furthermore, we build a synthetic dataset with different kinds of robots and multi-joint articulated objects for the research of vision-based robot control and robotic vision. We demonstrate the effectiveness of our method on three benchmark datasets and show that our method achieves higher accuracy than the state-of-the-art supervised methods in estimating joint angles of robot arms and articulated objects.

cs.CV↗

DASZL: Dynamic Action Signatures for Zero-shot Learning

There are many realistic applications of activity recognition where the set of potential activity descriptions is combinatorially large. This makes end-to-end supervised training of a recognition system impractical as no training set is practically able to encompass the entire label set. In this paper, we present an approach to fine-grained recognition that models activities as compositions of dynamic action signatures. This compositional approach allows us to reframe fine-grained recognition as zero-shot activity recognition, where a detector is composed "on the fly" from simple first-principles state machines supported by deep-learned components. We evaluate our method on the Olympic Sports and UCF101 datasets, where our model establishes a new state of the art under multiple experimental paradigms. We also extend this method to form a unique framework for zero-shot joint segmentation and classification of activities in video and demonstrate the first results in zero-shot decoding of complex action sequences on a widely-used surgical dataset. Lastly, we show that we can use off-the-shelf object detectors to recognize activities in completely de-novo settings with no additional training.

cs.CV↗

Autonomously Navigating a Surgical Tool Inside the Eye by Learning from Demonstration

A fundamental challenge in retinal surgery is safely navigating a surgical tool to a desired goal position on the retinal surface while avoiding damage to surrounding tissues, a procedure that typically requires tens-of-microns accuracy. In practice, the surgeon relies on depth-estimation skills to localize the tool-tip with respect to the retina in order to perform the tool-navigation task, which can be prone to human error. To alleviate such uncertainty, prior work has introduced ways to assist the surgeon by estimating the tool-tip distance to the retina and providing haptic or auditory feedback. However, automating the tool-navigation task itself remains unsolved and largely unexplored. Such a capability, if reliably automated, could serve as a building block to streamline complex procedures and reduce the chance for tissue damage. Towards this end, we propose to automate the tool-navigation task by learning to mimic expert demonstrations of the task. Specifically, a deep network is trained to imitate expert trajectories toward various locations on the retina based on recorded visual servoing to a given goal specified by the user. The proposed autonomous navigation system is evaluated in simulation and in physical experiments using a silicone eye phantom. We show that the network can reliably navigate a needle surgical tool to various desired locations within 137 microns accuracy in physical experiments and 94 microns in simulation on average, and generalizes well to unseen situations such as in the presence of auxiliary surgical tools, variable eye backgrounds, and brightness conditions.

cs.RO↗

Learning Representations of Endoscopic Videos to Detect Tool Presence Without Supervision

In this work, we explore whether it is possible to learn representations of endoscopic video frames to perform tasks such as identifying surgical tool presence without supervision. We use a maximum mean discrepancy (MMD) variational autoencoder (VAE) to learn low-dimensional latent representations of endoscopic videos and manipulate these representations to distinguish frames containing tools from those without tools. We use three different methods to manipulate these latent representations in order to predict tool presence in each frame. Our fully unsupervised methods can identify whether endoscopic video frames contain tools with average precision of 71.56, 73.93, and 76.18, respectively, comparable to supervised methods. Our code is available at https://github.com/zdavidli/tool-presence/

cs.CV↗

"Good Robot!": Efficient Reinforcement Learning for Multi-Step Visual Tasks with Sim to Real Transfer

Current Reinforcement Learning (RL) algorithms struggle with long-horizon tasks where time can be wasted exploring dead ends and task progress may be easily reversed. We develop the SPOT framework, which explores within action safety zones, learns about unsafe regions without exploring them, and prioritizes experiences that reverse earlier progress to learn with remarkable efficiency. The SPOT framework successfully completes simulated trials of a variety of tasks, improving a baseline trial success rate from 13% to 100% when stacking 4 cubes, from 13% to 99% when creating rows of 4 cubes, and from 84% to 95% when clearing toys arranged in adversarial patterns. Efficiency with respect to actions per trial typically improves by 30% or more, while training takes just 1-20k actions, depending on the task. Furthermore, we demonstrate direct sim to real transfer. We are able to create real stacks in 100% of trials with 61% efficiency and real rows in 100% of trials with 59% efficiency by directly loading the simulation-trained model on the real robot with no additional real-world fine-tuning. To our knowledge, this is the first instance of reinforcement learning with successful sim to real transfer applied to long term multi-step tasks such as block-stacking and row-making with consideration of progress reversal. Code is available at https://github.com/jhu-lcsr/good_robot .

cs.RO↗

Opportunities and Challenges for Next Generation Computing

Computing has dramatically changed nearly every aspect of our lives, from business and agriculture to communication and entertainment. As a nation, we rely on computing in the design of systems for energy, transportation and defense; and computing fuels scientific discoveries that will improve our fundamental understanding of the world and help develop solutions to major challenges in health and the environment. Computing has changed our world, in part, because our innovations can run on computers whose performance and cost-performance has improved a million-fold over the last few decades. A driving force behind this has been a repeated doubling of the transistors per chip, dubbed Moore's Law. A concomitant enabler has been Dennard Scaling that has permitted these performance doublings at roughly constant power, but, as we will see, both trends face challenges. Consider for a moment the impact of these two trends over the past 30 years. A 1980's supercomputer (e.g. a Cray 2) was rated at nearly 2 Gflops and consumed nearly 200 KW of power. At the time, it was used for high performance and national-scale applications ranging from weather forecasting to nuclear weapons research. A computer of similar performance now fits in our pocket and consumes less than 10 watts. What would be the implications of a similar computing/power reduction over the next 30 years - that is, taking a petaflop-scale machine (e.g. the Cray XK7 which requires about 500 KW for 1 Pflop (=1015 operations/sec) performance) and repeating that process? What is possible with such a computer in your pocket? How would it change the landscape of high capacity computing? In the remainder of this paper, we articulate some opportunities and challenges for dramatic performance improvements of both personal to national scale computing, and discuss some "out of the box" possibilities for achieving computing at this scale.

cs.CY↗

Anatomy-Aware Siamese Network: Exploiting Semantic Asymmetry for Accurate Pelvic Fracture Detection in X-ray Images

Visual cues of enforcing bilaterally symmetric anatomies as normal findings are widely used in clinical practice to disambiguate subtle abnormalities from medical images. So far, inadequate research attention has been received on effectively emulating this practice in CAD methods. In this work, we exploit semantic anatomical symmetry or asymmetry analysis in a complex CAD scenario, i.e., anterior pelvic fracture detection in trauma PXRs, where semantically pathological (refer to as fracture) and non-pathological (e.g., pose) asymmetries both occur. Visually subtle yet pathologically critical fracture sites can be missed even by experienced clinicians, when limited diagnosis time is permitted in emergency care. We propose a novel fracture detection framework that builds upon a Siamese network enhanced with a spatial transformer layer to holistically analyze symmetric image features. Image features are spatially formatted to encode bilaterally symmetric anatomies. A new contrastive feature learning component in our Siamese network is designed to optimize the deep image features being more salient corresponding to the underlying semantic asymmetries (caused by pelvic fracture occurrences). Our proposed method have been extensively evaluated on 2,359 PXRs from unique patients (the largest study to-date), and report an area under ROC curve score of 0.9771. This is the highest among state-of-the-art fracture detection methods, with improved clinical indications.

cs.CV↗

Reconstructing Sinus Anatomy from Endoscopic Video -- Towards a Radiation-free Approach for Quantitative Longitudinal Assessment

Reconstructing accurate 3D surface models of sinus anatomy directly from an endoscopic video is a promising avenue for cross-sectional and longitudinal analysis to better understand the relationship between sinus anatomy and surgical outcomes. We present a patient-specific, learning-based method for 3D reconstruction of sinus surface anatomy directly and only from endoscopic videos. We demonstrate the effectiveness and accuracy of our method on in and ex vivo data where we compare to sparse reconstructions from Structure from Motion, dense reconstruction from COLMAP, and ground truth anatomy from CT. Our textured reconstructions are watertight and enable measurement of clinically relevant parameters in good agreement with CT. The source code is available at https://github.com/lppllppl920/DenseReconstruction-Pytorch.

cs.CV↗

Learning Geocentric Object Pose in Oblique Monocular Images

An object's geocentric pose, defined as the height above ground and orientation with respect to gravity, is a powerful representation of real-world structure for object detection, segmentation, and localization tasks using RGBD images. For close-range vision tasks, height and orientation have been derived directly from stereo-computed depth and more recently from monocular depth predicted by deep networks. For long-range vision tasks such as Earth observation, depth cannot be reliably estimated with monocular images. Inspired by recent work in monocular height above ground prediction and optical flow prediction from static images, we develop an encoding of geocentric pose to address this challenge and train a deep network to compute the representation densely, supervised by publicly available airborne lidar. We exploit these attributes to rectify oblique images and remove observed object parallax to dramatically improve the accuracy of localization and to enable accurate alignment of multiple images taken from very different oblique viewpoints. We demonstrate the value of our approach by extending two large-scale public datasets for semantic segmentation in oblique satellite images. All of our data and code are publicly available.

cs.CV↗

Semantic Image Manipulation Using Scene Graphs

Image manipulation can be considered a special case of image generation where the image to be produced is a modification of an existing image. Image generation and manipulation have been, for the most part, tasks that operate on raw pixels. However, the remarkable progress in learning rich image and object representations has opened the way for tasks such as text-to-image or layout-to-image generation that are mainly driven by semantics. In our work, we address the novel problem of image manipulation from scene graphs, in which a user can edit images by merely applying changes in the nodes or edges of a semantic graph that is generated from the image. Our goal is to encode image information in a given constellation and from there on generate new constellations, such as replacing objects or even changing relationships between objects, while respecting the semantics and style from the original image. We introduce a spatio-semantic scene graph network that does not require direct supervision for constellation changes or image edits. This makes it possible to train the system from existing real-world datasets with no additional annotation effort.

cs.CV↗

Extremely Dense Point Correspondences using a Learned Feature Descriptor

High-quality 3D reconstructions from endoscopy video play an important role in many clinical applications, including surgical navigation where they enable direct video-CT registration. While many methods exist for general multi-view 3D reconstruction, these methods often fail to deliver satisfactory performance on endoscopic video. Part of the reason is that local descriptors that establish pair-wise point correspondences, and thus drive reconstruction, struggle when confronted with the texture-scarce surface of anatomy. Learning-based dense descriptors usually have larger receptive fields enabling the encoding of global information, which can be used to disambiguate matches. In this work, we present an effective self-supervised training scheme and novel loss design for dense descriptor learning. In direct comparison to recent local and dense descriptors on an in-house sinus endoscopy dataset, we demonstrate that our proposed dense descriptor can generalize to unseen patients and scopes, thereby largely improving the performance of Structure from Motion (SfM) in terms of model density and completeness. We also evaluate our method on a public dense optical flow dataset and a small-scale SfM public dataset to further demonstrate the effectiveness and generality of our method. The source code is available at https://github.com/lppllppl920/DenseDescriptorLearning-Pytorch.

cs.CV↗

Car Pose in Context: Accurate Pose Estimation with Ground Plane Constraints

Scene context is a powerful constraint on the geometry of objects within the scene in cases, such as surveillance, where the camera geometry is unknown and image quality may be poor. In this paper, we describe a method for estimating the pose of cars in a scene jointly with the ground plane that supports them. We formulate this as a joint optimization that accounts for varying car shape using a statistical atlas, and which simultaneously computes geometry and internal camera parameters. We demonstrate that this method produces significant improvements for car pose estimation, and we show that the resulting 3D geometry, when computed over a video sequence, makes it possible to improve on state of the art classification of car behavior. We also show that introducing the planar constraint allows us to estimate camera focal length in a reliable manner.

cs.CV↗

RSA: Randomized Simulation as Augmentation for Robust Human Action Recognition

Despite the rapid growth in datasets for video activity, stable robust activity recognition with neural networks remains challenging. This is in large part due to the explosion of possible variation in video -- including lighting changes, object variation, movement variation, and changes in surrounding context. An alternative is to make use of simulation data, where all of these factors can be artificially controlled. In this paper, we propose the Randomized Simulation as Augmentation (RSA) framework which augments real-world training data with synthetic data to improve the robustness of action recognition networks. We generate large-scale synthetic datasets with randomized nuisance factors. We show that training with such extra data, when appropriately constrained, can significantly improve the performance of the state-of-the-art I3D networks or, conversely, reduce the number of labeled real videos needed to achieve good performance. Experiments on two real-world datasets NTU RGB+D and VIRAT demonstrate the effectiveness of our method.

cs.CV↗

Action Recognition Using Volumetric Motion Representations

Traditional action recognition models are constructed around the paradigm of 2D perspective imagery. Though sophisticated time-series models have pushed the field forward, much of the information is still not exploited by confining the domain to 2D. In this work, we introduce a novel representation of motion as a voxelized 3D vector field and demonstrate how it can be used to improve performance of action recognition networks. This volumetric representation is a natural fit for 3D CNNs, and allows out-of-plane data augmentation techniques during training of these networks. Both the construction of this representation from RGB-D video and inference can be run in real time. We demonstrate superior results using this representation with our network design on the open-source NTU RGB+D dataset where it outperforms state-of-the-art on both of the defined evaluation metrics. Furthermore, we experimentally show how the out-of-plane augmentation techniques create viewpoint invariance and allow the model trained using this representation to generalize to unseen camera angles. Code is available here: https://github.com/mpeven/ntu_rgb.

cs.CV↗

Dense Depth Estimation in Monocular Endoscopy with Self-supervised Learning Methods

We present a self-supervised approach to training convolutional neural networks for dense depth estimation from monocular endoscopy data without a priori modeling of anatomy or shading. Our method only requires monocular endoscopic videos and a multi-view stereo method, e.g., structure from motion, to supervise learning in a sparse manner. Consequently, our method requires neither manual labeling nor patient computed tomography (CT) scan in the training and application phases. In a cross-patient experiment using CT scans as groundtruth, the proposed method achieved submillimeter mean residual error. In a comparison study to recent self-supervised depth estimation methods designed for natural video on in vivo sinus endoscopy data, we demonstrate that the proposed approach outperforms the previous methods by a large margin. The source code for this work is publicly available online at https://github.com/lppllppl920/EndoscopyDepthEstimation-Pytorch.

cs.CV↗

Self-supervised Dense 3D Reconstruction from Monocular Endoscopic Video

We present a self-supervised learning-based pipeline for dense 3D reconstruction from full-length monocular endoscopic videos without a priori modeling of anatomy or shading. Our method only relies on unlabeled monocular endoscopic videos and conventional multi-view stereo algorithms, and requires neither manual interaction nor patient CT in both training and application phases. In a cross-patient study using CT scans as groundtruth, we show that our method is able to produce photo-realistic dense 3D reconstructions with submillimeter mean residual errors from endoscopic videos from unseen patients and scopes.

cs.CV↗

Automated Surgical Activity Recognition with One Labeled Sequence

Prior work has demonstrated the feasibility of automated activity recognition in robot-assisted surgery from motion data. However, these efforts have assumed the availability of a large number of densely-annotated sequences, which must be provided manually by experts. This process is tedious, expensive, and error-prone. In this paper, we present the first analysis under the assumption of scarce annotations, where as little as one annotated sequence is available for training. We demonstrate feasibility of automated recognition in this challenging setting, and we show that learning representations in an unsupervised fashion, before the recognition phase, leads to significant gains in performance. In addition, our paper poses a new challenge to the community: how much further can we push performance in this important yet relatively unexplored regime?

cs.CV↗