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Gregory Dudek

Publications and source records attributed to Gregory Dudek.

At least 55 records · Page 3Linked to original sources

Neural Bee Colony Optimization: A Case Study in Public Transit Network Design

In this work we explore the combination of metaheuristics and learned neural network solvers for combinatorial optimization. We do this in the context of the transit network design problem, a uniquely challenging combinatorial optimization problem with real-world importance. We train a neural network policy to perform single-shot planning of individual transit routes, and then incorporate it as one of several sub-heuristics in a modified Bee Colony Optimization (BCO) metaheuristic algorithm. Our experimental results demonstrate that this hybrid algorithm outperforms the learned policy alone by up to 20% and the original BCO algorithm by up to 53% on realistic problem instances. We perform a set of ablations to study the impact of each component of the modified algorithm.

cs.NE↗

Policy Reuse for Communication Load Balancing in Unseen Traffic Scenarios

With the continuous growth in communication network complexity and traffic volume, communication load balancing solutions are receiving increasing attention. Specifically, reinforcement learning (RL)-based methods have shown impressive performance compared with traditional rule-based methods. However, standard RL methods generally require an enormous amount of data to train, and generalize poorly to scenarios that are not encountered during training. We propose a policy reuse framework in which a policy selector chooses the most suitable pre-trained RL policy to execute based on the current traffic condition. Our method hinges on a policy bank composed of policies trained on a diverse set of traffic scenarios. When deploying to an unknown traffic scenario, we select a policy from the policy bank based on the similarity between the previous-day traffic of the current scenario and the traffic observed during training. Experiments demonstrate that this framework can outperform classical and adaptive rule-based methods by a large margin.

cs.NI↗

Communication Load Balancing via Efficient Inverse Reinforcement Learning

Communication load balancing aims to balance the load between different available resources, and thus improve the quality of service for network systems. After formulating the load balancing (LB) as a Markov decision process problem, reinforcement learning (RL) has recently proven effective in addressing the LB problem. To leverage the benefits of classical RL for load balancing, however, we need an explicit reward definition. Engineering this reward function is challenging, because it involves the need for expert knowledge and there lacks a general consensus on the form of an optimal reward function. In this work, we tackle the communication load balancing problem from an inverse reinforcement learning (IRL) approach. To the best of our knowledge, this is the first time IRL has been successfully applied in the field of communication load balancing. Specifically, first, we infer a reward function from a set of demonstrations, and then learn a reinforcement learning load balancing policy with the inferred reward function. Compared to classical RL-based solution, the proposed solution can be more general and more suitable for real-world scenarios. Experimental evaluations implemented on different simulated traffic scenarios have shown our method to be effective and better than other baselines by a considerable margin.

cs.NI↗

Multi-agent Attention Actor-Critic Algorithm for Load Balancing in Cellular Networks

In cellular networks, User Equipment (UE) handoff from one Base Station (BS) to another, giving rise to the load balancing problem among the BSs. To address this problem, BSs can work collaboratively to deliver a smooth migration (or handoff) and satisfy the UEs' service requirements. This paper formulates the load balancing problem as a Markov game and proposes a Robust Multi-agent Attention Actor-Critic (Robust-MA3C) algorithm that can facilitate collaboration among the BSs (i.e., agents). In particular, to solve the Markov game and find a Nash equilibrium policy, we embrace the idea of adopting a nature agent to model the system uncertainty. Moreover, we utilize the self-attention mechanism, which encourages high-performance BSs to assist low-performance BSs. In addition, we consider two types of schemes, which can facilitate load balancing for both active UEs and idle UEs. We carry out extensive evaluations by simulations, and simulation results illustrate that, compared to the state-of-the-art MARL methods, Robust-\ours~scheme can improve the overall performance by up to 45%.

cs.AI↗

ANSEL Photobot: A Robot Event Photographer with Semantic Intelligence

Our work examines the way in which large language models can be used for robotic planning and sampling, specifically the context of automated photographic documentation. Specifically, we illustrate how to produce a photo-taking robot with an exceptional level of semantic awareness by leveraging recent advances in general purpose language (LM) and vision-language (VLM) models. Given a high-level description of an event we use an LM to generate a natural-language list of photo descriptions that one would expect a photographer to capture at the event. We then use a VLM to identify the best matches to these descriptions in the robot's video stream. The photo portfolios generated by our method are consistently rated as more appropriate to the event by human evaluators than those generated by existing methods.

cs.RO↗

Self-Supervised Transformer Architecture for Change Detection in Radio Access Networks

Radio Access Networks (RANs) for telecommunications represent large agglomerations of interconnected hardware consisting of hundreds of thousands of transmitting devices (cells). Such networks undergo frequent and often heterogeneous changes caused by network operators, who are seeking to tune their system parameters for optimal performance. The effects of such changes are challenging to predict and will become even more so with the adoption of 5G/6G networks. Therefore, RAN monitoring is vital for network operators. We propose a self-supervised learning framework that leverages self-attention and self-distillation for this task. It works by detecting changes in Performance Measurement data, a collection of time-varying metrics which reflect a set of diverse measurements of the network performance at the cell level. Experimental results show that our approach outperforms the state of the art by 4% on a real-world based dataset consisting of about hundred thousands timeseries. It also has the merits of being scalable and generalizable. This allows it to provide deep insight into the specifics of mode of operation changes while relying minimally on expert knowledge.

cs.LG↗

Hypernetworks for Zero-shot Transfer in Reinforcement Learning

In this paper, hypernetworks are trained to generate behaviors across a range of unseen task conditions, via a novel TD-based training objective and data from a set of near-optimal RL solutions for training tasks. This work relates to meta RL, contextual RL, and transfer learning, with a particular focus on zero-shot performance at test time, enabled by knowledge of the task parameters (also known as context). Our technical approach is based upon viewing each RL algorithm as a mapping from the MDP specifics to the near-optimal value function and policy and seek to approximate it with a hypernetwork that can generate near-optimal value functions and policies, given the parameters of the MDP. We show that, under certain conditions, this mapping can be considered as a supervised learning problem. We empirically evaluate the effectiveness of our method for zero-shot transfer to new reward and transition dynamics on a series of continuous control tasks from DeepMind Control Suite. Our method demonstrates significant improvements over baselines from multitask and meta RL approaches.

cs.LG↗

Bayesian Q-learning With Imperfect Expert Demonstrations

Guided exploration with expert demonstrations improves data efficiency for reinforcement learning, but current algorithms often overuse expert information. We propose a novel algorithm to speed up Q-learning with the help of a limited amount of imperfect expert demonstrations. The algorithm avoids excessive reliance on expert data by relaxing the optimal expert assumption and gradually reducing the usage of uninformative expert data. Experimentally, we evaluate our approach on a sparse-reward chain environment and six more complicated Atari games with delayed rewards. With the proposed methods, we can achieve better results than Deep Q-learning from Demonstrations (Hester et al., 2017) in most environments.

cs.LG↗

Scalable Multirobot Planning for Informed Spatial Sampling

This paper presents a distributed scalable multi-robot planning algorithm for informed sampling of quasistatic spatial fields. We address the problem of efficient data collection using multiple autonomous vehicles and consider the effects of communication between multiple robots, acting independently, on the overall sampling performance of the team. We focus on the distributed sampling problem where the robots operate independent of their teammates, but have the ability to communicate their current state to other neighbors within a fixed communication range. Our proposed approach is scalable and adaptive to various environmental scenarios, changing robot team configurations, and runs in real-time, which are important features for many real-world applications. We compare the performance of our proposed algorithm to baseline strategies through simulated experiments that utilize models derived from both synthetic and field deployment data. The results show that our sampling algorithm is efficient even when robots in the team are operating with a limited communication range, thus demonstrating the scalability of our method in sampling large-scale environments.

cs.RO↗

Trajectory-Constrained Deep Latent Visual Attention for Improved Local Planning in Presence of Heterogeneous Terrain

We present a reward-predictive, model-based deep learning method featuring trajectory-constrained visual attention for local planning in visual navigation tasks. Our method learns to place visual attention at locations in latent image space which follow trajectories caused by vehicle control actions to enhance predictive accuracy during planning. The attention model is jointly optimized by the task-specific loss and an additional trajectory-constraint loss, allowing adaptability yet encouraging a regularized structure for improved generalization and reliability. Importantly, visual attention is applied in latent feature map space instead of raw image space to promote efficient planning. We validated our model in visual navigation tasks of planning low turbulence, collision-free trajectories in off-road settings and hill climbing with locking differentials in the presence of slippery terrain. Experiments involved randomized procedural generated simulation and real-world environments. We found our method improved generalization and learning efficiency when compared to no-attention and self-attention alternatives.

cs.RO↗

IL-flOw: Imitation Learning from Observation using Normalizing Flows

We present an algorithm for Inverse Reinforcement Learning (IRL) from expert state observations only. Our approach decouples reward modelling from policy learning, unlike state-of-the-art adversarial methods which require updating the reward model during policy search and are known to be unstable and difficult to optimize. Our method, IL-flOw, recovers the expert policy by modelling state-state transitions, by generating rewards using deep density estimators trained on the demonstration trajectories, avoiding the instability issues of adversarial methods. We demonstrate that using the state transition log-probability density as a reward signal for forward reinforcement learning translates to matching the trajectory distribution of the expert demonstrations, and experimentally show good recovery of the true reward signal as well as state of the art results for imitation from observation on locomotion and robotic continuous control tasks.

cs.LG↗

Average Outward Flux Skeletons for Environment Mapping and Topology Matching

We consider how to directly extract a road map (also known as a topological representation) of an initially-unknown 2-dimensional environment via an online procedure that robustly computes a retraction of its boundaries. In this article, we first present the online construction of a topological map and the implementation of a control law for guiding the robot to the nearest unexplored area, first presented in [1]. The proposed method operates by allowing the robot to localize itself on a partially constructed map, calculate a path to unexplored parts of the environment (frontiers), compute a robust terminating condition when the robot has fully explored the environment, and achieve loop closure detection. The proposed algorithm results in smooth safe paths for the robot's navigation needs. The presented approach is any time algorithm that has the advantage that it allows for the active creation of topological maps from laser scan data, as it is being acquired. We also propose a navigation strategy based on a heuristic where the robot is directed towards nodes in the topological map that open to empty space. We then extend the work in [1] by presenting a topology matching algorithm that leverages the strengths of a particular spectral correspondence method [2], to match the mapped environments generated from our topology-making algorithm. Here, we concentrated on implementing a system that could be used to match the topologies of the mapped environment by using AOF Skeletons. In topology matching between two given maps and their AOF skeletons, we first find correspondences between points on the AOF skeletons of two different environments. We then align the (2D) points of the environments themselves. We also compute a distance measure between two given environments, based on their extracted AOF skeletons and their topology, as the sum of the matching errors between corresponding points.

cs.RO↗

An Autonomous Probing System for Collecting Measurements at Depth from Small Surface Vehicles

This paper presents the portable autonomous probing system (APS), a low-cost robotic design for collecting water quality measurements at targeted depths from an autonomous surface vehicle (ASV). This system fills an important but often overlooked niche in marine sampling by enabling mobile sensor observations throughout the near-surface water column without the need for advanced underwater equipment. We present a probe delivery mechanism built with commercially available components and describe the corresponding open-source simulator and winch controller. Finally, we demonstrate the system in a field deployment and discuss design trade-offs and areas for future improvement. Project details are available on https://johannah.github.io/publication/sample-at-depth our website

cs.RO↗

Sample Efficient Social Navigation Using Inverse Reinforcement Learning

In this paper, we present an algorithm to efficiently learn socially-compliant navigation policies from observations of human trajectories. As mobile robots come to inhabit and traffic social spaces, they must account for social cues and behave in a socially compliant manner. We focus on learning such cues from examples. We describe an inverse reinforcement learning based algorithm which learns from human trajectory observations without knowing their specific actions. We increase the sample-efficiency of our approach over alternative methods by leveraging the notion of a replay buffer (found in many off-policy reinforcement learning methods) to eliminate the additional sample complexity associated with inverse reinforcement learning. We evaluate our method by training agents using publicly available pedestrian motion data sets and compare it to related methods. We show that our approach yields better performance while also decreasing training time and sample complexity.

cs.RO↗

Multimodal dynamics modeling for off-road autonomous vehicles

Dynamics modeling in outdoor and unstructured environments is difficult because different elements in the environment interact with the robot in ways that can be hard to predict. Leveraging multiple sensors to perceive maximal information about the robot's environment is thus crucial when building a model to perform predictions about the robot's dynamics with the goal of doing motion planning. We design a model capable of long-horizon motion predictions, leveraging vision, lidar and proprioception, which is robust to arbitrarily missing modalities at test time. We demonstrate in simulation that our model is able to leverage vision to predict traction changes. We then test our model using a real-world challenging dataset of a robot navigating through a forest, performing predictions in trajectories unseen during training. We try different modality combinations at test time and show that, while our model performs best when all modalities are present, it is still able to perform better than the baseline even when receiving only raw vision input and no proprioception, as well as when only receiving proprioception. Overall, our study demonstrates the importance of leveraging multiple sensors when doing dynamics modeling in outdoor conditions.

cs.RO↗

DeepURL: Deep Pose Estimation Framework for Underwater Relative Localization

In this paper, we propose a real-time deep learning approach for determining the 6D relative pose of Autonomous Underwater Vehicles (AUV) from a single image. A team of autonomous robots localizing themselves in a communication-constrained underwater environment is essential for many applications such as underwater exploration, mapping, multi-robot convoying, and other multi-robot tasks. Due to the profound difficulty of collecting ground truth images with accurate 6D poses underwater, this work utilizes rendered images from the Unreal Game Engine simulation for training. An image-to-image translation network is employed to bridge the gap between the rendered and the real images producing synthetic images for training. The proposed method predicts the 6D pose of an AUV from a single image as 2D image keypoints representing 8 corners of the 3D model of the AUV, and then the 6D pose in the camera coordinates is determined using RANSAC-based PnP. Experimental results in real-world underwater environments (swimming pool and ocean) with different cameras demonstrate the robustness and accuracy of the proposed technique in terms of translation error and orientation error over the state-of-the-art methods. The code is publicly available.

cs.RO↗

Learning Intuitive Physics with Multimodal Generative Models

Predicting the future interaction of objects when they come into contact with their environment is key for autonomous agents to take intelligent and anticipatory actions. This paper presents a perception framework that fuses visual and tactile feedback to make predictions about the expected motion of objects in dynamic scenes. Visual information captures object properties such as 3D shape and location, while tactile information provides critical cues about interaction forces and resulting object motion when it makes contact with the environment. Utilizing a novel See-Through-your-Skin (STS) sensor that provides high resolution multimodal sensing of contact surfaces, our system captures both the visual appearance and the tactile properties of objects. We interpret the dual stream signals from the sensor using a Multimodal Variational Autoencoder (MVAE), allowing us to capture both modalities of contacting objects and to develop a mapping from visual to tactile interaction and vice-versa. Additionally, the perceptual system can be used to infer the outcome of future physical interactions, which we validate through simulated and real-world experiments in which the resting state of an object is predicted from given initial conditions.

cs.LG↗

Seeing Through your Skin: Recognizing Objects with a Novel Visuotactile Sensor

We introduce a new class of vision-based sensor and associated algorithmic processes that combine visual imaging with high-resolution tactile sending, all in a uniform hardware and computational architecture. We demonstrate the sensor's efficacy for both multi-modal object recognition and metrology. Object recognition is typically formulated as an unimodal task, but by combining two sensor modalities we show that we can achieve several significant performance improvements. This sensor, named the See-Through-your-Skin sensor (STS), is designed to provide rich multi-modal sensing of contact surfaces. Inspired by recent developments in optical tactile sensing technology, we address a key missing feature of these sensors: the ability to capture a visual perspective of the region beyond the contact surface. Whereas optical tactile sensors are typically opaque, we present a sensor with a semitransparent skin that has the dual capabilities of acting as a tactile sensor and/or as a visual camera depending on its internal lighting conditions. This paper details the design of the sensor, showcases its dual sensing capabilities, and presents a deep learning architecture that fuses vision and touch. We validate the ability of the sensor to classify household objects, recognize fine textures, and infer their physical properties both through numerical simulations and experiments with a smart countertop prototype.

cs.RO↗