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Grigorios G. Chrysos

Publications and source records attributed to Grigorios G. Chrysos.

25 records · Page 2Linked to original sources

$Π-$nets: Deep Polynomial Neural Networks

Deep Convolutional Neural Networks (DCNNs) is currently the method of choice both for generative, as well as for discriminative learning in computer vision and machine learning. The success of DCNNs can be attributed to the careful selection of their building blocks (e.g., residual blocks, rectifiers, sophisticated normalization schemes, to mention but a few). In this paper, we propose $Π$-Nets, a new class of DCNNs. $Π$-Nets are polynomial neural networks, i.e., the output is a high-order polynomial of the input. $Π$-Nets can be implemented using special kind of skip connections and their parameters can be represented via high-order tensors. We empirically demonstrate that $Π$-Nets have better representation power than standard DCNNs and they even produce good results without the use of non-linear activation functions in a large battery of tasks and signals, i.e., images, graphs, and audio. When used in conjunction with activation functions, $Π$-Nets produce state-of-the-art results in challenging tasks, such as image generation. Lastly, our framework elucidates why recent generative models, such as StyleGAN, improve upon their predecessors, e.g., ProGAN.

cs.LG↗

Reconstructing the Noise Manifold for Image Denoising

Deep Convolutional Neural Networks (CNNs) have been successfully used in many low-level vision problems like image denoising. Although the conditional image generation techniques have led to large improvements in this task, there has been little effort in providing conditional generative adversarial networks (cGAN)[42] with an explicit way of understanding the image noise for object-independent denoising reliable for real-world applications. The task of leveraging structures in the target space is unstable due to the complexity of patterns in natural scenes, so the presence of unnatural artifacts or over-smoothed image areas cannot be avoided. To fill the gap, in this work we introduce the idea of a cGAN which explicitly leverages structure in the image noise space. By learning directly a low dimensional manifold of the image noise, the generator promotes the removal from the noisy image only that information which spans this manifold. This idea brings many advantages while it can be appended at the end of any denoiser to significantly improve its performance. Based on our experiments, our model substantially outperforms existing state-of-the-art architectures, resulting in denoised images with less oversmoothing and better detail.

eess.IV↗

Robust Conditional Generative Adversarial Networks

Conditional generative adversarial networks (cGAN) have led to large improvements in the task of conditional image generation, which lies at the heart of computer vision. The major focus so far has been on performance improvement, while there has been little effort in making cGAN more robust to noise. The regression (of the generator) might lead to arbitrarily large errors in the output, which makes cGAN unreliable for real-world applications. In this work, we introduce a novel conditional GAN model, called RoCGAN, which leverages structure in the target space of the model to address the issue. Our model augments the generator with an unsupervised pathway, which promotes the outputs of the generator to span the target manifold even in the presence of intense noise. We prove that RoCGAN share similar theoretical properties as GAN and experimentally verify that our model outperforms existing state-of-the-art cGAN architectures by a large margin in a variety of domains including images from natural scenes and faces.

cs.LG↗

Motion deblurring of faces

Face analysis is a core part of computer vision, in which remarkable progress has been observed in the past decades. Current methods achieve recognition and tracking with invariance to fundamental modes of variation such as illumination, 3D pose, expressions. Notwithstanding, a much less standing mode of variation is motion deblurring, which however presents substantial challenges in face analysis. Recent approaches either make oversimplifying assumptions, e.g. in cases of joint optimization with other tasks, or fail to preserve the highly structured shape/identity information. Therefore, we propose a data-driven method that encourages identity preservation. The proposed model includes two parallel streams (sub-networks): the first deblurs the image, the second implicitly extracts and projects the identity of both the sharp and the blurred image in similar subspaces. We devise a method for creating realistic motion blur by averaging a variable number of frames to train our model. The averaged images originate from a 2MF2 dataset with 10 million facial frames, which we introduce for the task. Considering deblurring as an intermediate step, we utilize the deblurred outputs to conduct a thorough experimentation on high-level face analysis tasks, i.e. landmark localization and face verification. The experimental evaluation demonstrates the superiority of our method.

cs.CV↗

Visual Data Augmentation through Learning

The rapid progress in machine learning methods has been empowered by i) huge datasets that have been collected and annotated, ii) improved engineering (e.g. data pre-processing/normalization). The existing datasets typically include several million samples, which constitutes their extension a colossal task. In addition, the state-of-the-art data-driven methods demand a vast amount of data, hence a standard engineering trick employed is artificial data augmentation for instance by adding into the data cropped and (affinely) transformed images. However, this approach does not correspond to any change in the natural 3D scene. We propose instead to perform data augmentation through learning realistic local transformations. We learn a forward and an inverse transformation that maps an image from the high-dimensional space of pixel intensities to a latent space which varies (approximately) linearly with the latent space of a realistically transformed version of the image. Such transformed images can be considered two successive frames in a video. Next, we utilize these transformations to learn a linear model that modifies the latent spaces and then use the inverse transformation to synthesize a new image. We argue that the this procedure produces powerful invariant representations. We perform both qualitative and quantitative experiments that demonstrate our proposed method creates new realistic images.

cs.CV↗

Deep Face Deblurring

Blind deblurring consists a long studied task, however the outcomes of generic methods are not effective in real world blurred images. Domain-specific methods for deblurring targeted object categories, e.g. text or faces, frequently outperform their generic counterparts, hence they are attracting an increasing amount of attention. In this work, we develop such a domain-specific method to tackle deblurring of human faces, henceforth referred to as face deblurring. Studying faces is of tremendous significance in computer vision, however face deblurring has yet to demonstrate some convincing results. This can be partly attributed to the combination of i) poor texture and ii) highly structure shape that yield the contour/gradient priors (that are typically used) sub-optimal. In our work instead of making assumptions over the prior, we adopt a learning approach by inserting weak supervision that exploits the well-documented structure of the face. Namely, we utilise a deep network to perform the deblurring and employ a face alignment technique to pre-process each face. We additionally surpass the requirement of the deep network for thousands training samples, by introducing an efficient framework that allows the generation of a large dataset. We utilised this framework to create 2MF2, a dataset of over two million frames. We conducted experiments with real world blurred facial images and report that our method returns a result close to the sharp natural latent image.

cs.CV↗

A Comprehensive Performance Evaluation of Deformable Face Tracking "In-the-Wild"

Recently, technologies such as face detection, facial landmark localisation and face recognition and verification have matured enough to provide effective and efficient solutions for imagery captured under arbitrary conditions (referred to as "in-the-wild"). This is partially attributed to the fact that comprehensive "in-the-wild" benchmarks have been developed for face detection, landmark localisation and recognition/verification. A very important technology that has not been thoroughly evaluated yet is deformable face tracking "in-the-wild". Until now, the performance has mainly been assessed qualitatively by visually assessing the result of a deformable face tracking technology on short videos. In this paper, we perform the first, to the best of our knowledge, thorough evaluation of state-of-the-art deformable face tracking pipelines using the recently introduced 300VW benchmark. We evaluate many different architectures focusing mainly on the task of on-line deformable face tracking. In particular, we compare the following general strategies: (a) generic face detection plus generic facial landmark localisation, (b) generic model free tracking plus generic facial landmark localisation, as well as (c) hybrid approaches using state-of-the-art face detection, model free tracking and facial landmark localisation technologies. Our evaluation reveals future avenues for further research on the topic.

cs.CV↗