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Grzegorz Fabiański

Publications and source records attributed to Grzegorz Fabiański.

5 recordsLinked to original sources

Game Hopping in Lean

We present HOPSCOTCH, a Lean 4 framework for mechanizing computationally sound, game-based cryptographic proofs. Security definitions are expressed as indistinguishability between stateful probabilistic oracles, and proofs follow the standard game-hopping paradigm. HOPSCOTCH uses a shallow embedding: oracles and reductions are ordinary Lean definitions, enabling direct integration with the full Lean ecosystem, including general mathematical theories from Mathlib, such as finite-group theory. A game-hopping proof in HOPSCOTCH is represented as an explicit formal object whose constructors correspond to the standard steps of a game-hopping argument, making proofs easier to construct, automate, and inspect. We prove a general computational soundness theorem that interprets these proof objects by constructing reductions against the assumptions they use and deriving a concrete bound on the advantage of any distinguisher. Observational equivalence between oracles is established using a state-abstraction methodology: a simple yet powerful approach that supports transformations such as adding or forgetting state and replacing eager sampling with lazy sampling. We illustrate the framework with formalized proofs of the IND-CCA security of encrypt-then-MAC, the security of ElGamal encryption from DDH, the implication from one-time secrecy to public-key IND-CPA security, and the GGM pseudorandom-function construction. To the best of our knowledge, the last is the first mechanized proof of GGM for non-constant depth.

cs.CR↗

Polyregular equivalence is undecidable in higher-order types

It is open whether equivalence ( f = g ) is decidable for string-to-string polyregular functions. We consider their higher-order extension based on the λ-calculus definition of polyregular functions from Bojańczyk (2018). In this setting, equivalence is undecidable by reduction from the tiling problem.

cs.PL↗

A Formally Verified Lightning Network

In this work we use formal verification to prove that the Lightning Network (LN), the most prominent scaling technique for Bitcoin, always safeguards the funds of honest users. We provide a custom implementation of (a simplification of) LN, express the desired security goals and, for the first time, we provide a machine checkable proof that they are upheld under every scenario, all in an integrated fashion. We build our system using the Why3 platform.

cs.CR↗

Properties of nowhere dense graph classes related to independent set problem

A set is called r-independent, if every two vertices of it are in distance greater then r. In the r-independent set problem with parameter k, we ask whether in a given graph G there exists an r-independent set of size k. In this work we present an algorithm for this problem, which applied to a graph from any fixed nowhere dense class, works in time bounded by f(k, r)*G, for some function f. We also present alternative algorithm, with running time bounded by g(k, r)*G, working on slightly more general classes of graphs.

cs.DS↗

Progressive Algorithms for Domination and Independence

We consider a generic algorithmic paradigm that we call progressive exploration, which can be used to develop simple and efficient parameterized graph algorithms. We identify two model-theoretic properties that lead to efficient progressive algorithms, namely variants of the Helly property and stability. We demonstrate our approach by giving linear-time fixed-parameter algorithms for the distance-r dominating set problem (parameterized by the solution size) in a wide variety of restricted graph classes, such as powers of nowhere dense classes, map graphs, and (for $r=1$) biclique-free graphs. Similarly, for the distance-r independent set problem the technique can be used to give a linear-time fixed-parameter algorithm on any nowhere dense class. Despite the simplicity of the method, in several cases our results extend known boundaries of tractability for the considered problems and improve the best known running times.

cs.LO↗