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Grzegorz Galinski

Publications and source records attributed to Grzegorz Galinski.

2 recordsLinked to original sources

The Darkside-20k Data Acquisition System

DarkSide-20k is a WIMP search experiment using liquid argon as a target, designed to perform a background-free search for dark matter with unprecedented sensitivity, and is currently under construction at INFN Laboratori Nazionali del Gran Sasso, Italy. The detector comprises a dual-phase Time Projection Chamber complemented with external veto systems and is equipped with a total of 2720 SiPM-based readout channels. This work presents the DAQ system designed for DarkSide-20k. The system is capable of continuous, triggerless digitisation of the waveforms with high single-photoelectron detection efficiency and online processing, ensuring data reduction for long-term storage. The DarkSide-20k DAQ system employs commercial CAEN VX2745 digitisers with custom FPGA firmware implementation. Timing and synchronisation across all 48 digitisers are provided by custom Global and Crate Data Manager boards distributing a phase-aligned clock derived from a disciplined rubidium standard. Waveform segments are processed in real time by Front End Processor machines. Data are organised into collections containing whole detector information and distributed across a farm of Time Slice Processors for event reconstruction, classification, and further reduction before storage and offline analysis. A full "Quadrant" of the system, corresponding to one quarter of the final DAQ, has been assembled and validated at TRIUMF laboratory in Canada. The Quadrant has been stress-tested with simultaneous pulses and demonstrated sustained digitizer readout exceeding expected physics rates and stable long-term performance.

physics.ins-det↗

HoloFace: Augmenting Human-to-Human Interactions on HoloLens

We present HoloFace, an open-source framework for face alignment, head pose estimation and facial attribute retrieval for Microsoft HoloLens. HoloFace implements two state-of-the-art face alignment methods which can be used interchangeably: one running locally and one running on a remote backend. Head pose estimation is accomplished by fitting a deformable 3D model to the landmarks localized using face alignment. The head pose provides both the rotation of the head and a position in the world space. The parameters of the fitted 3D face model provide estimates of facial attributes such as mouth opening or smile. Together the above information can be used to augment the faces of people seen by the HoloLens user, and thus their interaction. Potential usage scenarios include facial recognition, emotion recognition, eye gaze tracking and many others. We demonstrate the capabilities of our framework by augmenting the faces of people seen through the HoloLens with various objects and animations.

cs.CV↗