Searcharxiv⌕ Search

arXiv subjects

Guénolé Fiche

Publications and source records attributed to Guénolé Fiche.

5 recordsLinked to original sources

Human Mesh Modeling for Anny Body

Parametric body models provide the structural basis for many human-centric tasks, yet existing models often rely on costly 3D scans and learned shape spaces that are proprietary and demographically narrow. We introduce Anny, a simple, fully differentiable, and scan-free human body model grounded in anthropometric knowledge from the MakeHuman community. Anny defines a continuous, interpretable shape space, where phenotype parameters (e.g. gender, age, height, weight) control blendshapes spanning a wide range of human forms---across ages (from infants to elders), body types, and proportions. Calibrated using WHO population statistics, Anny provides realistic and demographically grounded human shape variation within a single unified model. We release the Anny body model and its code under the Apache 2.0 license. Thanks to its openness and semantic control, Anny serves as a versatile foundation for 3D human modeling---supporting millimeter-accurate scan fitting, controlled synthetic data generation, and Human Mesh Recovery (HMR). We further introduce Anny-One, a collection of 780k photorealistic images generated with Anny, showing that despite its simplicity, HMR models trained with Anny can match the performance of those trained with scan-based body models.

cs.CV↗

Multi-HMR 2: Multi-Person Camera-Centric Human Detection, Mesh Recovery and Tracking

Most advances in human mesh recovery (HMR) have focused on pelvis-centered recovery, overlooking metric 3D localization and detection accuracy in the camera coordinate system - two key factors for real-world applications such as human-robot interaction and social scene understanding. Current evaluation protocols often ignore these aspects, emphasizing per-person, root-centered recovery rather than camera-space perception. As a result, existing approaches rely on fixed camera assumptions or handcrafted post-processing, limiting their robustness and practical deployment. We introduce Multi-HMR 2, a simple yet robust DETR-based framework for Multi-person Camera-centric Human detection, mesh Recovery, and tracking. Multi-HMR 2 predicts a scene-consistent camera together with human meshes, enabling metric 3D localization without ground-truth intrinsics. Moreover, by distilling image-based memory features from SAM2, Multi-HMR 2 extends to tracking, achieving consistent identity association without video supervision. Despite its conceptual simplicity - no handcrafted components, no video input, and no ground-truth cameras - Multi-HMR 2 achieves state-of-the-art pelvis-centered performance while substantially improving detection accuracy and metric 3D localization.

cs.CV↗

MEGA: Masked Generative Autoencoder for Human Mesh Recovery

Human Mesh Recovery (HMR) from a single RGB image is a highly ambiguous problem, as an infinite set of 3D interpretations can explain the 2D observation equally well. Nevertheless, most HMR methods overlook this issue and make a single prediction without accounting for this ambiguity. A few approaches generate a distribution of human meshes, enabling the sampling of multiple predictions; however, none of them is competitive with the latest single-output model when making a single prediction. This work proposes a new approach based on masked generative modeling. By tokenizing the human pose and shape, we formulate the HMR task as generating a sequence of discrete tokens conditioned on an input image. We introduce MEGA, a MaskEd Generative Autoencoder trained to recover human meshes from images and partial human mesh token sequences. Given an image, our flexible generation scheme allows us to predict a single human mesh in deterministic mode or to generate multiple human meshes in stochastic mode. Experiments on in-the-wild benchmarks show that MEGA achieves state-of-the-art performance in deterministic and stochastic modes, outperforming single-output and multi-output approaches.

cs.CV↗

VQ-HPS: Human Pose and Shape Estimation in a Vector-Quantized Latent Space

Previous works on Human Pose and Shape Estimation (HPSE) from RGB images can be broadly categorized into two main groups: parametric and non-parametric approaches. Parametric techniques leverage a low-dimensional statistical body model for realistic results, whereas recent non-parametric methods achieve higher precision by directly regressing the 3D coordinates of the human body mesh. This work introduces a novel paradigm to address the HPSE problem, involving a low-dimensional discrete latent representation of the human mesh and framing HPSE as a classification task. Instead of predicting body model parameters or 3D vertex coordinates, we focus on predicting the proposed discrete latent representation, which can be decoded into a registered human mesh. This innovative paradigm offers two key advantages. Firstly, predicting a low-dimensional discrete representation confines our predictions to the space of anthropomorphic poses and shapes even when little training data is available. Secondly, by framing the problem as a classification task, we can harness the discriminative power inherent in neural networks. The proposed model, VQ-HPS, predicts the discrete latent representation of the mesh. The experimental results demonstrate that VQ-HPS outperforms the current state-of-the-art non-parametric approaches while yielding results as realistic as those produced by parametric methods when trained with little data. VQ-HPS also shows promising results when training on large-scale datasets, highlighting the significant potential of the classification approach for HPSE. See the project page at https://g-fiche.github.io/research-pages/vqhps/

cs.CV↗

Motion-DVAE: Unsupervised learning for fast human motion denoising

Pose and motion priors are crucial for recovering realistic and accurate human motion from noisy observations. Substantial progress has been made on pose and shape estimation from images, and recent works showed impressive results using priors to refine frame-wise predictions. However, a lot of motion priors only model transitions between consecutive poses and are used in time-consuming optimization procedures, which is problematic for many applications requiring real-time motion capture. We introduce Motion-DVAE, a motion prior to capture the short-term dependencies of human motion. As part of the dynamical variational autoencoder (DVAE) models family, Motion-DVAE combines the generative capability of VAE models and the temporal modeling of recurrent architectures. Together with Motion-DVAE, we introduce an unsupervised learned denoising method unifying regression- and optimization-based approaches in a single framework for real-time 3D human pose estimation. Experiments show that the proposed approach reaches competitive performance with state-of-the-art methods while being much faster.

cs.CV↗