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Guan Huang

Publications and source records attributed to Guan Huang.

At least 55 records · Page 3Linked to original sources

HumanDreamer: Generating Controllable Human-Motion Videos via Decoupled Generation

Human-motion video generation has been a challenging task, primarily due to the difficulty inherent in learning human body movements. While some approaches have attempted to drive human-centric video generation explicitly through pose control, these methods typically rely on poses derived from existing videos, thereby lacking flexibility. To address this, we propose HumanDreamer, a decoupled human video generation framework that first generates diverse poses from text prompts and then leverages these poses to generate human-motion videos. Specifically, we propose MotionVid, the largest dataset for human-motion pose generation. Based on the dataset, we present MotionDiT, which is trained to generate structured human-motion poses from text prompts. Besides, a novel LAMA loss is introduced, which together contribute to a significant improvement in FID by 62.4%, along with respective enhancements in R-precision for top1, top2, and top3 by 41.8%, 26.3%, and 18.3%, thereby advancing both the Text-to-Pose control accuracy and FID metrics. Our experiments across various Pose-to-Video baselines demonstrate that the poses generated by our method can produce diverse and high-quality human-motion videos. Furthermore, our model can facilitate other downstream tasks, such as pose sequence prediction and 2D-3D motion lifting.

cs.CV↗

Development dilemma of ride-sharing: Revenue or social welfare?

This study investigates the development dilemma of ride-sharing services using real-world mobility datasets from nine cities and calibrated customers' price and detour elasticity. Through massive numerical experiments, this study reveals that while ride-sharing can benefit social welfare, it may also lead to a loss of revenue for transportation network companies (TNCs) or drivers compared with solo-hailing, which limits TNCs' motivation to develop ride-sharing services. Three key factors contributing to this revenue loss are identified: (1) the low successful sharing ratio for customers choosing ride-sharing in some cases, (2) the limited saved trip distance by pooling two customers, and (3) the potential revenue loss when pooling customers with significantly different trip fares. Furthermore, this study finds that the monetary benefits of carbon emission reductions from ride-sharing are not substantial enough to affect customers' choices between solo-hailing and ride-sharing. The findings provide a valuable reference for TNCs and governments. For TNCs, effective pricing strategies, such as dynamic pricing, should be designed to prevent revenue loss when introducing ride-sharing. Governments are suggested to subsidize ride-sharing services to solve the development dilemma and maintain or even increase social welfare benefits from ride-sharing, including reduced carbon emissions and improved vehicle occupancy rates.

eess.SY↗

ReconDreamer: Crafting World Models for Driving Scene Reconstruction via Online Restoration

Closed-loop simulation is crucial for end-to-end autonomous driving. Existing sensor simulation methods (e.g., NeRF and 3DGS) reconstruct driving scenes based on conditions that closely mirror training data distributions. However, these methods struggle with rendering novel trajectories, such as lane changes. Recent works have demonstrated that integrating world model knowledge alleviates these issues. Despite their efficiency, these approaches still encounter difficulties in the accurate representation of more complex maneuvers, with multi-lane shifts being a notable example. Therefore, we introduce ReconDreamer, which enhances driving scene reconstruction through incremental integration of world model knowledge. Specifically, DriveRestorer is proposed to mitigate artifacts via online restoration. This is complemented by a progressive data update strategy designed to ensure high-quality rendering for more complex maneuvers. To the best of our knowledge, ReconDreamer is the first method to effectively render in large maneuvers. Experimental results demonstrate that ReconDreamer outperforms Street Gaussians in the NTA-IoU, NTL-IoU, and FID, with relative improvements by 24.87%, 6.72%, and 29.97%. Furthermore, ReconDreamer surpasses DriveDreamer4D with PVG during large maneuver rendering, as verified by a relative improvement of 195.87% in the NTA-IoU metric and a comprehensive user study.

cs.CV↗

DriveDreamer4D: World Models Are Effective Data Machines for 4D Driving Scene Representation

Closed-loop simulation is essential for advancing end-to-end autonomous driving systems. Contemporary sensor simulation methods, such as NeRF and 3DGS, rely predominantly on conditions closely aligned with training data distributions, which are largely confined to forward-driving scenarios. Consequently, these methods face limitations when rendering complex maneuvers (e.g., lane change, acceleration, deceleration). Recent advancements in autonomous-driving world models have demonstrated the potential to generate diverse driving videos. However, these approaches remain constrained to 2D video generation, inherently lacking the spatiotemporal coherence required to capture intricacies of dynamic driving environments. In this paper, we introduce DriveDreamer4D, which enhances 4D driving scene representation leveraging world model priors. Specifically, we utilize the world model as a data machine to synthesize novel trajectory videos, where structured conditions are explicitly leveraged to control the spatial-temporal consistency of traffic elements. Besides, the cousin data training strategy is proposed to facilitate merging real and synthetic data for optimizing 4DGS. To our knowledge, DriveDreamer4D is the first to utilize video generation models for improving 4D reconstruction in driving scenarios. Experimental results reveal that DriveDreamer4D significantly enhances generation quality under novel trajectory views, achieving a relative improvement in FID by 32.1%, 46.4%, and 16.3% compared to PVG, S3Gaussian, and Deformable-GS. Moreover, DriveDreamer4D markedly enhances the spatiotemporal coherence of driving agents, which is verified by a comprehensive user study and the relative increases of 22.6%, 43.5%, and 15.6% in the NTA-IoU metric.

cs.CV↗

Averaging for stochastic perturbations of integrable systems

We are concerned with averaging theorems for $ε$-small stochastic perturbations of integrable equations in $\mathbb{R}^d \times \mathbb{T}^n =\{(I,φ)\}$ $$ \dot I(t) =0,\quad \dot φ(t) = θ(I), \qquad (1)$$ and in $\mathbb{R}^{2n} = \{v=(\mathbf{v}_1, \dots, \mathbf{v}_n), \; \mathbf{v}_j \in \mathbb{R}^2\}$, $$ \dot{\mathbf{v}}_k(t) =W_k(I) \mathbf{v}_k^\bot, \quad k=1, \dots, n, \qquad (2) $$ where $I=(I_1, \dots, I_n)$ is the vector of actions, $I_j = \frac12 \| \mathbf{v}_j\|^2$. The vector-functions $θ$ and $W$ are locally Lipschitz and non-degenerate. Perturbations of these equations are assumed to be locally Lipschitz and such that some few first moments of the norms of their solutions are bounded uniformly in $ε$, for $0\le t\le ε^{-1} T$. For $I$-components of solutions for perturbations of (1) we establish their convergence in law to solutions of the corresponding averaged $I$-equations, when $0\le τ:= εt\le T$ and $ε\to0$. Then we show that if the system of averaged $I$-equations is mixing, then the convergence is uniform in the slow time $τ=εt\ge0$. Next using these results, for $ε$-perturbed equations of (2) we construct well posed {\it effective stochastic equations} for $v(τ)\in \mathbb{R}^{2n}$ (independent from $ε$) such that when $ε\to0$, actions of solutions of the perturbed equations of (2) with $t:= τ/ε$ converge in distribution to actions of solutions for the effective equations. Again, if the effective system is mixing, this convergence is uniform in the slow time $τ\ge0$. We provide easy sufficient conditions on the perturbed equations which ensure that our results apply to their solutions.

math.PR↗

Generative Design of Crystal Structures by Point Cloud Representations and Diffusion Model

Efficiently generating energetically stable crystal structures has long been a challenge in material design, primarily due to the immense arrangement of atoms in a crystal lattice. To facilitate the discovery of stable material, we present a framework for the generation of synthesizable materials, leveraging a point cloud representation to encode intricate structural information. At the heart of this framework lies the introduction of a diffusion model as its foundational pillar. To gauge the efficacy of our approach, we employ it to reconstruct input structures from our training datasets, rigorously validating its high reconstruction performance. Furthermore, we demonstrate the profound potential of Point Cloud-Based Crystal Diffusion (PCCD) by generating entirely new materials, emphasizing their synthesizability. Our research stands as a noteworthy contribution to the advancement of materials design and synthesis through the cutting-edge avenue of generative design instead of the conventional substitution or experience-based discovery.

cs.AI↗

DriveDreamer-2: LLM-Enhanced World Models for Diverse Driving Video Generation

World models have demonstrated superiority in autonomous driving, particularly in the generation of multi-view driving videos. However, significant challenges still exist in generating customized driving videos. In this paper, we propose DriveDreamer-2, which builds upon the framework of DriveDreamer and incorporates a Large Language Model (LLM) to generate user-defined driving videos. Specifically, an LLM interface is initially incorporated to convert a user's query into agent trajectories. Subsequently, a HDMap, adhering to traffic regulations, is generated based on the trajectories. Ultimately, we propose the Unified Multi-View Model to enhance temporal and spatial coherence in the generated driving videos. DriveDreamer-2 is the first world model to generate customized driving videos, it can generate uncommon driving videos (e.g., vehicles abruptly cut in) in a user-friendly manner. Besides, experimental results demonstrate that the generated videos enhance the training of driving perception methods (e.g., 3D detection and tracking). Furthermore, video generation quality of DriveDreamer-2 surpasses other state-of-the-art methods, showcasing FID and FVD scores of 11.2 and 55.7, representing relative improvements of 30% and 50%.

cs.CV↗

WorldDreamer: Towards General World Models for Video Generation via Predicting Masked Tokens

World models play a crucial role in understanding and predicting the dynamics of the world, which is essential for video generation. However, existing world models are confined to specific scenarios such as gaming or driving, limiting their ability to capture the complexity of general world dynamic environments. Therefore, we introduce WorldDreamer, a pioneering world model to foster a comprehensive comprehension of general world physics and motions, which significantly enhances the capabilities of video generation. Drawing inspiration from the success of large language models, WorldDreamer frames world modeling as an unsupervised visual sequence modeling challenge. This is achieved by mapping visual inputs to discrete tokens and predicting the masked ones. During this process, we incorporate multi-modal prompts to facilitate interaction within the world model. Our experiments show that WorldDreamer excels in generating videos across different scenarios, including natural scenes and driving environments. WorldDreamer showcases versatility in executing tasks such as text-to-video conversion, image-tovideo synthesis, and video editing. These results underscore WorldDreamer's effectiveness in capturing dynamic elements within diverse general world environments.

cs.CV↗

Gait Recognition in the Wild: A Large-scale Benchmark and NAS-based Baseline

Gait benchmarks empower the research community to train and evaluate high-performance gait recognition systems. Even though growing efforts have been devoted to cross-view recognition, academia is restricted by current existing databases captured in the controlled environment. In this paper, we contribute a new benchmark and strong baseline for Gait REcognition in the Wild (GREW). The GREW dataset is constructed from natural videos, which contain hundreds of cameras and thousands of hours of streams in open systems. With tremendous manual annotations, the GREW consists of 26K identities and 128K sequences with rich attributes for unconstrained gait recognition. Moreover, we add a distractor set of over 233K sequences, making it more suitable for real-world applications. Compared with prevailing predefined cross-view datasets, the GREW has diverse and practical view variations, as well as more naturally challenging factors. To the best of our knowledge, this is the first large-scale dataset for gait recognition in the wild. Equipped with this benchmark, we dissect the unconstrained gait recognition problem, where representative appearance-based and model-based methods are explored. The proposed GREW benchmark proves to be essential for both training and evaluating gait recognizers in unconstrained scenarios. In addition, we propose the Single Path One-Shot neural architecture search with uniform sampling for Gait recognition, named SPOSGait, which is the first NAS-based gait recognition model. In experiments, SPOSGait achieves state-of-the-art performance on the CASIA-B, OU-MVLP, Gait3D, and GREW benchmarks, outperforming existing approaches by a large margin. The code will be released at https://github.com/XiandaGuo/SPOSGait.

cs.CV↗

DriveDreamer: Towards Real-world-driven World Models for Autonomous Driving

World models, especially in autonomous driving, are trending and drawing extensive attention due to their capacity for comprehending driving environments. The established world model holds immense potential for the generation of high-quality driving videos, and driving policies for safe maneuvering. However, a critical limitation in relevant research lies in its predominant focus on gaming environments or simulated settings, thereby lacking the representation of real-world driving scenarios. Therefore, we introduce DriveDreamer, a pioneering world model entirely derived from real-world driving scenarios. Regarding that modeling the world in intricate driving scenes entails an overwhelming search space, we propose harnessing the powerful diffusion model to construct a comprehensive representation of the complex environment. Furthermore, we introduce a two-stage training pipeline. In the initial phase, DriveDreamer acquires a deep understanding of structured traffic constraints, while the subsequent stage equips it with the ability to anticipate future states. The proposed DriveDreamer is the first world model established from real-world driving scenarios. We instantiate DriveDreamer on the challenging nuScenes benchmark, and extensive experiments verify that DriveDreamer empowers precise, controllable video generation that faithfully captures the structural constraints of real-world traffic scenarios. Additionally, DriveDreamer enables the generation of realistic and reasonable driving policies, opening avenues for interaction and practical applications.

cs.CV↗

Averaging and mixing for stochastic perturbations of linear conservative systems

We study stochastic perturbations of linear systems of the form $$ dv(t)+Av(t)dt = εP(v(t))dt+\sqrtεB(v(t)) dW (t), v\in\mathbb{R}^{D}, (*) $$ where $A$ is a linear operator with non-zero imaginary spectrum. It is assumed that the vector field $P(v)$ and the matrix-function $B(v)$ are locally Lipschitz with at most a polynomial growth at infinity, that the equation is well posed and first few moments of norms of solutions $v(t)$ are bounded uniformly in $ε$. We use the Khasminski approach to stochastic averaging to show that as $ε\to0$, a solution $v(t)$, written in the interaction representation in terms of operator $A$, for $0\le t \le Const\,ε^{-1}$ converges in distribution to a solution of an effective equation. The latter is obtained from (*) by means of certain averaging. Assuming that eq.(*) and/or the effective equation are mixing, we examine this convergence further.

math.DS↗

Deep trip generation with graph neural networks for bike sharing system expansion

Bike sharing is emerging globally as an active, convenient, and sustainable mode of transportation. To plan successful bike-sharing systems (BSSs), many cities start from a small-scale pilot and gradually expand the system to cover more areas. For station-based BSSs, this means planning new stations based on existing ones over time, which requires prediction of the number of trips generated by these new stations across the whole system. Previous studies typically rely on relatively simple regression or machine learning models, which are limited in capturing complex spatial relationships. Despite the growing literature in deep learning methods for travel demand prediction, they are mostly developed for short-term prediction based on time series data, assuming no structural changes to the system. In this study, we focus on the trip generation problem for BSS expansion, and propose a graph neural network (GNN) approach to predicting the station-level demand based on multi-source urban built environment data. Specifically, it constructs multiple localized graphs centered on each target station and uses attention mechanisms to learn the correlation weights between stations. We further illustrate that the proposed approach can be regarded as a generalized spatial regression model, indicating the commonalities between spatial regression and GNNs. The model is evaluated based on realistic experiments using multi-year BSS data from New York City, and the results validate the superior performance of our approach compared to existing methods. We also demonstrate the interpretability of the model for uncovering the effects of built environment features and spatial interactions between stations, which can provide strategic guidance for BSS station location selection and capacity planning.

cs.LG↗

Super-hyperbolic orbits and non-collision singularities in a four-body problem

In this paper, we prove the existence of super-hyperbolic orbits in four-body problem, which solves a conjecture of Marchal-Saari. We also prove the existence of noncollision singularities in the same model, which solves a conjecture of Anosov. Moreover, the two type of solutions coexist for certain mass ratios. We also make a conjecture on the classification of final motions of N-body problem, in which the superhyperbolic type of orbits is one of the building blocks.

math.DS↗

Detachable Novel Views Synthesis of Dynamic Scenes Using Distribution-Driven Neural Radiance Fields

Representing and synthesizing novel views in real-world dynamic scenes from casual monocular videos is a long-standing problem. Existing solutions typically approach dynamic scenes by applying geometry techniques or utilizing temporal information between several adjacent frames without considering the underlying background distribution in the entire scene or the transmittance over the ray dimension, limiting their performance on static and occlusion areas. Our approach $\textbf{D}$istribution-$\textbf{D}$riven neural radiance fields offers high-quality view synthesis and a 3D solution to $\textbf{D}$etach the background from the entire $\textbf{D}$ynamic scene, which is called $\text{D}^4$NeRF. Specifically, it employs a neural representation to capture the scene distribution in the static background and a 6D-input NeRF to represent dynamic objects, respectively. Each ray sample is given an additional occlusion weight to indicate the transmittance lying in the static and dynamic components. We evaluate $\text{D}^4$NeRF on public dynamic scenes and our urban driving scenes acquired from an autonomous-driving dataset. Extensive experiments demonstrate that our approach outperforms previous methods in rendering texture details and motion areas while also producing a clean static background. Our code will be released at https://github.com/Luciferbobo/D4NeRF.

cs.CV↗

Are We Ready for Vision-Centric Driving Streaming Perception? The ASAP Benchmark

In recent years, vision-centric perception has flourished in various autonomous driving tasks, including 3D detection, semantic map construction, motion forecasting, and depth estimation. Nevertheless, the latency of vision-centric approaches is too high for practical deployment (e.g., most camera-based 3D detectors have a runtime greater than 300ms). To bridge the gap between ideal research and real-world applications, it is necessary to quantify the trade-off between performance and efficiency. Traditionally, autonomous-driving perception benchmarks perform the offline evaluation, neglecting the inference time delay. To mitigate the problem, we propose the Autonomous-driving StreAming Perception (ASAP) benchmark, which is the first benchmark to evaluate the online performance of vision-centric perception in autonomous driving. On the basis of the 2Hz annotated nuScenes dataset, we first propose an annotation-extending pipeline to generate high-frame-rate labels for the 12Hz raw images. Referring to the practical deployment, the Streaming Perception Under constRained-computation (SPUR) evaluation protocol is further constructed, where the 12Hz inputs are utilized for streaming evaluation under the constraints of different computational resources. In the ASAP benchmark, comprehensive experiment results reveal that the model rank alters under different constraints, suggesting that the model latency and computation budget should be considered as design choices to optimize the practical deployment. To facilitate further research, we establish baselines for camera-based streaming 3D detection, which consistently enhance the streaming performance across various hardware. ASAP project page: https://github.com/JeffWang987/ASAP.

cs.CV↗

BEVPoolv2: A Cutting-edge Implementation of BEVDet Toward Deployment

We release a new codebase version of the BEVDet, dubbed branch dev2.0. With dev2.0, we propose BEVPoolv2 upgrade the view transformation process from the perspective of engineering optimization, making it free from a huge burden in both calculation and storage aspects. It achieves this by omitting the calculation and preprocessing of the large frustum feature. As a result, it can be processed within 0.82 ms even with a large input resolution of 640x1600, which is 15.1 times the previous fastest implementation. Besides, it is also less cache consumptive when compared with the previous implementation, naturally as it no longer needs to store the large frustum feature. Last but not least, this also makes the deployment to the other backend handy. We offer an example of deployment to the TensorRT backend in branch dev2.0 and show how fast the BEVDet paradigm can be processed on it. Other than BEVPoolv2, we also select and integrate some substantial progress that was proposed in the past year. As an example configuration, BEVDet4D-R50-Depth-CBGS scores 52.3 NDS on the NuScenes validation set and can be processed at a speed of 16.4 FPS with the PyTorch backend. The code has been released to facilitate the study on https://github.com/HuangJunJie2017/BEVDet/tree/dev2.0.

cs.CV↗

Cross-Mode Knowledge Adaptation for Bike Sharing Demand Prediction using Domain-Adversarial Graph Neural Networks

For bike sharing systems, demand prediction is crucial to ensure the timely re-balancing of available bikes according to predicted demand. Existing methods for bike sharing demand prediction are mostly based on its own historical demand variation, essentially regarding it as a closed system and neglecting the interaction between different transportation modes. This is particularly important for bike sharing because it is often used to complement travel through other modes (e.g., public transit). Despite some recent progress, no existing method is capable of leveraging spatiotemporal information from multiple modes and explicitly considers the distribution discrepancy between them, which can easily lead to negative transfer. To address these challenges, this study proposes a domain-adversarial multi-relational graph neural network (DA-MRGNN) for bike sharing demand prediction with multimodal historical data as input. A temporal adversarial adaptation network is introduced to extract shareable features from demand patterns of different modes. To capture correlations between spatial units across modes, we adapt a multi-relational graph neural network (MRGNN) considering both cross-mode similarity and difference. In addition, an explainable GNN technique is developed to understand how our proposed model makes predictions. Extensive experiments are conducted using real-world bike sharing, subway and ride-hailing data from New York City. The results demonstrate the superior performance of our proposed approach compared to existing methods and the effectiveness of different model components.

cs.LG↗

Hybrid CNN -Interpreter: Interpret local and global contexts for CNN-based Models

Convolutional neural network (CNN) models have seen advanced improvements in performance in various domains, but lack of interpretability is a major barrier to assurance and regulation during operation for acceptance and deployment of AI-assisted applications. There have been many works on input interpretability focusing on analyzing the input-output relations, but the internal logic of models has not been clarified in the current mainstream interpretability methods. In this study, we propose a novel hybrid CNN-interpreter through: (1) An original forward propagation mechanism to examine the layer-specific prediction results for local interpretability. (2) A new global interpretability that indicates the feature correlation and filter importance effects. By combining the local and global interpretabilities, hybrid CNN-interpreter enables us to have a solid understanding and monitoring of model context during the whole learning process with detailed and consistent representations. Finally, the proposed interpretabilities have been demonstrated to adapt to various CNN-based model structures.

cs.LG↗