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Guan-Ting Lin

Publications and source records attributed to Guan-Ting Lin.

At least 19 recordsLinked to original sources

Decoupling Conversational Dynamics in Full-Duplex Spoken Models through Reinforcement Learning

Recent full-duplex spoken dialogue models have demonstrated compelling progress toward human-like interaction, enabling agents to respond with low latency, produce backchannels, and handle user barge-ins. Yet these improvements in conversational dynamics often come with weaker reasoning and instruction-following abilities, revealing a potential tension between interactive dynamics and intelligence capability. In this paper, we argue that such an intelligence--dynamics trade-off is not fundamental: conversational dynamics can instead be learned as a separate real-time decision policy from human dialogue data. To this end, we propose DuplexPO, a reinforcement learning (RL) framework that decouples when to speak from what to say. It preserves the semantic response capability of an instruction-tuned assistant, while optimizing its temporal interaction behavior over selected high-impact windows from long human conversations. To quantitatively optimize these dynamics, we formulate the Factorized Conversational Dynamics Reward (FCDR) to enable fine-grained temporal credit assignment for turn initiation, backchanneling, yielding, and regularized participation. The policy is then optimized with a GRPO-style objective. Experiments show that DuplexPO substantially improves full-duplex behaviors, including timely backchannels, smooth turn-taking, and barge-in handling, while maintaining strong reasoning and instruction-following performance. Moreover, improvements in dynamics-oriented metrics are reflected in better user experience, suggesting that optimizing conversational timing as a standalone objective can promote more natural full-duplex interaction.

eess.AS

Escaping the Procrustean Bed: Groupwise Orthogonal Connectors for Audio-Language Models

Audio-language models compress a speech encoder's output through a Querying Transformer (Q-Former) connector before feeding it to a large language model. We identify two failures in this compression. The connector's output vectors collapse to a single direction, and different speakers produce nearly indistinguishable outputs, with paralinguistic cues such as speaker identity, gender, and prosody lost along the way. Our method, ORCA, reverses this collapse by splitting the queries into groups whose outputs are constrained to point in different directions. On SAKURA multi-hop reasoning, ORCA gains 26.4 points over an identically trained 4B baseline, reaching 75.2% (vs. 49.0% for the 8B Audio Flamingo-3). At the connector level, the same change cuts query redundancy by 12x and raises cross-speaker variance by 75x.

cs.SD

A Survey of Audio Reasoning in Multimodal Foundation Models

Reasoning has become a defining capability of modern foundation models, yet its development in the audio modality remains limited. Audio poses challenges that are distinct from those of text and vision. It is continuous, temporally dense, and contains linguistic, paralinguistic, and environmental information at multiple time scales. As a result, audio reasoning models must align acoustic signals with the discrete semantic space of large language models, while still preserving fine-grained information needed for reliable inference. Progress is also limited by three major obstacles: the scarcity of genuinely audio-grounded reasoning data, shortcut learning and modality hallucination, and the tension between reasoning depth and real-time latency in spoken interaction. In this paper, we present the first dedicated survey of audio reasoning. We provide a unified formulation that distinguishes direct predictive modeling from reasoning-augmented generation, review the architectural and training foundations of audio reasoning models, and systematically organize recent advances in Audio-to-Text, Audio-to-Speech, Audio-Visual Reasoning and Agentic Audio Reasoning. We further examine emerging paradigms such as Chain-of-Thought prompting, supervised fine-tuning, reinforcement learning, and latency-aware spoken interaction, and discuss evaluation practices, open challenges, and future directions. Our goal is to offer a coherent roadmap for developing robust, efficient, and natively grounded audio reasoning systems.

eess.AS

Rethinking Entropy Minimization in Test-Time Adaptation for Autoregressive Models

Test-Time Adaptation (TTA) via entropy minimization (EM) has proven effective for classification tasks, yet its application to generative autoregressive models remains theoretically fragmented. Existing approaches typically rely on distinct heuristics, such as teacher forcing with pseudo labels or policy-gradient-based reinforcement learning, without a unified mathematical foundation. In this work, we resolve this discrepancy by deriving a rigorous formulation of EM tailored to autoregressive models. We show that the exact objective naturally decomposes into a token-level policy gradient loss and a token-level entropy loss, and we reinterpret prior methods as partial realizations of this unified formulation. Using Whisper ASR as a testbed, we demonstrate that our approach consistently improves performance across more than 20 diverse domains, including acoustic noise, accents, and multilingual settings.

eess.AS

Game-Time: Evaluating Temporal Dynamics in Spoken Language Models

Conversational Spoken Language Models (SLMs) are emerging as a promising paradigm for real-time speech interaction. However, their capacity of temporal dynamics, including the ability to manage timing, tempo and simultaneous speaking, remains a critical and unevaluated challenge for conversational fluency. To address this gap, we introduce the Game-Time Benchmark, a framework to systematically assess these temporal capabilities. Inspired by how humans learn a language through language activities, Game-Time consists of basic instruction-following tasks and advanced tasks with temporal constraints, such as tempo adherence and synchronized responses. Our evaluation of diverse SLM architectures reveals a clear performance disparity: while state-of-the-art models handle basic tasks well, many contemporary systems still struggle with fundamental instruction-following. More critically, nearly all models degrade substantially under temporal constraints, exposing persistent weaknesses in time awareness and full-duplex interaction. The Game-Time Benchmark provides a foundation for guiding future research toward more temporally-aware conversational AI. Demos and datasets are available on our project website https://ga642381.github.io/Game-Time.

eess.AS

Full-Duplex-Bench v1.5: Evaluating Overlap Handling for Full-Duplex Speech Models

Full-duplex spoken dialogue systems promise to transform human-machine interaction from a rigid, turn-based protocol into a fluid, natural conversation. However, the central challenge to realizing this vision, managing overlapping speech, remains critically under-evaluated. We introduce Full-Duplex-Bench v1.5, the first fully automated benchmark designed to systematically probe how models behave during speech overlap. The benchmark simulates four representative overlap scenarios: user interruption, user backchannel, talking to others, and background speech. Our framework, compatible with open-source and commercial API-based models, provides a comprehensive suite of metrics analyzing categorical dialogue behaviors, stop and response latency, and prosodic adaptation. Benchmarking five state-of-the-art agents reveals two divergent strategies: a responsive approach prioritizing rapid response to user input, and a floor-holding approach that preserves conversational flow by filtering overlapping events. Our open-source framework enables practitioners to accelerate the development of robust full-duplex systems by providing the tools for reproducible evaluation.

eess.AS

Full-Duplex-Bench-v2: A Multi-Turn Evaluation Framework for Duplex Dialogue Systems with an Automated Examiner

While full-duplex speech agents enable natural, low-latency interaction by speaking and listening simultaneously, their consistency and task performance in multi-turn settings remain underexplored. We introduce Full-Duplex-Bench-v2 (FDB-v2), a streaming framework that integrates with an automated examiner that enforces staged goals under two pacing setups (Fast vs. Slow). FDB-v2 covers four task families: daily, correction, entity tracking, and safety. We report turn-taking fluency, multi-turn instruction following, and task-specific competence. The framework is extensible, supporting both commercial APIs and open source models. When we test full-duplex systems with FDB-v2, they often get confused when people talk at the same time, struggle to handle corrections smoothly, and sometimes lose track of who or what is being talked about. Through an open-sourced, standardized streaming protocol and a task set, FDB-v2 makes it easy to extend to new task families, allowing the community to tailor and accelerate evaluation of multi-turn full-duplex systems.

eess.AS

ASPIRin: Action Space Projection for Interactivity-Optimized Reinforcement Learning in Full-Duplex Speech Language Models

End-to-end full-duplex Speech Language Models (SLMs) require precise turn-taking for natural interaction. However, optimizing temporal dynamics via standard raw-token reinforcement learning (RL) degrades semantic quality, causing severe generative collapse and repetition. We propose ASPIRin, an interactivity-optimized RL framework that explicitly decouples when to speak from what to say. Using Action Space Projection, ASPIRin maps the text vocabulary into a coarse-grained binary state (active speech vs. inactive silence). By applying Group Relative Policy Optimization (GRPO) with rule-based rewards, it balances user interruption and response latency. Empirical evaluations show ASPIRin optimizes interactivity across turn-taking, backchanneling, and pause handling. Crucially, isolating timing from token selection preserves semantic coherence and reduces the portion of duplicate n-grams by over 50% compared to standard GRPO, effectively eliminating degenerative repetition.

cs.CL

Full-Duplex-Bench-v3: Benchmarking Tool Use for Full-Duplex Voice Agents Under Real-World Disfluency

We introduce Full-Duplex-Bench-v3 (FDB-v3), a benchmark for evaluating spoken language models under naturalistic speech conditions and multi-step tool use. Unlike prior work, our dataset consists entirely of real human audio annotated for five disfluency categories, paired with scenarios requiring chained API calls across four task domains. We evaluate six model configurations -- GPT-Realtime, Gemini Live 2.5, Gemini Live 3.1, Grok, Ultravox v0.7, and a traditional Cascaded pipeline (Whisper$\rightarrow$GPT-4o$\rightarrow$TTS) -- across accuracy, latency, and turn-taking dimensions. GPT-Realtime leads on Pass@1 (0.600) and interruption avoidance (13.5\%); Gemini Live 3.1 achieves the fastest latency (4.25~s) but the lowest turn-take rate (78.0\%); and the Cascaded baseline, despite a perfect turn-take rate, incurs the highest latency (10.12~s). Across all systems, self-correction handling and multi-step reasoning under hard scenarios remain the most consistent failure modes.

eess.AS

Multiobjective Model Predictive Control for Residential Demand Response Management Under Uncertainty

Residential users in demand response programs must balance electricity costs and user dissatisfaction under real-time pricing. This study proposes a multiobjective model predictive control approach for home energy management systems with battery storage, aiming to minimize both objectives while mitigating uncertainties. Laguerre functions parameterize control signals, transforming the optimization problem into one with linear inequalities for efficient exploration. A constrained multiobjective evolutionary algorithm, incorporating convex sampler-based crossover and mutation, is developed to ensure feasible solutions. Simulations show that the proposed method outperforms existing approaches, limiting cost increases to 0.52\% under uncertainties, compared to at least 2.3\% with other methods.

eess.SY

AV-EMO-Reasoning: Benchmarking Emotional Reasoning Capabilities in Omni-modal LLMS with Audio-visual Cues

Emotions conveyed through voice and face shape engagement and context in human AI interaction. Despite rapid progress in omni modal large language models, the holistic evaluation of emotional reasoning with audiovisual cues remains limited. To address this gap, we introduce AV EMO Reasoning, a benchmark designed to systematically assess emotional reasoning abilities in large language models. The framework uses a curated audiovisual corpus comprising synthetic single turn and multi turn dialogues and a real world subset, together with emotion perception and interaction reasoning metrics, to evaluate whether models can understand user emotions and produce appropriate responses. By releasing a systematic evaluation benchmark, AV EMO Reasoning offers a reproducible standard for evaluating emotion aware dialogue and advances toward more natural, adaptive human AI interaction.

cs.MM

EMO-Reasoning: Benchmarking Emotional Reasoning Capabilities in Spoken Dialogue Systems

Speech emotions play a crucial role in human-computer interaction, shaping engagement and context-aware communication. Despite recent advances in spoken dialogue systems, a holistic system for evaluating emotional reasoning is still lacking. To address this, we introduce EMO-Reasoning, a benchmark for assessing emotional coherence in dialogue systems. It leverages a curated dataset generated via text-to-speech to simulate diverse emotional states, overcoming the scarcity of emotional speech data. We further propose the Cross-turn Emotion Reasoning Score to assess the emotion transitions in multi-turn dialogues. Evaluating seven dialogue systems through continuous, categorical, and perceptual metrics, we show that our framework effectively detects emotional inconsistencies, providing insights for improving current dialogue systems. By releasing a systematic evaluation benchmark, we aim to advance emotion-aware spoken dialogue modeling toward more natural and adaptive interactions.

cs.CL

Full-Duplex-Bench: A Benchmark to Evaluate Full-duplex Spoken Dialogue Models on Turn-taking Capabilities

Spoken dialogue modeling poses challenges beyond text-based language modeling, requiring real-time interaction, turn-taking, and backchanneling. While most Spoken Dialogue Models (SDMs) operate in half-duplex mode-processing one turn at a time - emerging full-duplex SDMs can listen and speak simultaneously, enabling more natural conversations. However, current evaluations remain limited, focusing mainly on turn-based metrics or coarse corpus-level analyses. To address this, we introduce Full-Duplex-Bench, a benchmark that systematically evaluates key interactive behaviors: pause handling, backchanneling, turn-taking, and interruption management. Our framework uses automatic metrics for consistent, reproducible assessment and provides a fair, fast evaluation setup. By releasing our benchmark and code, we aim to advance spoken dialogue modeling and foster the development of more natural and engaging SDMs.

cs.CL

SUTA-LM: Bridging Test-Time Adaptation and Language Model Rescoring for Robust ASR

Despite progress in end-to-end ASR, real-world domain mismatches still cause performance drops, which Test-Time Adaptation (TTA) aims to mitigate by adjusting models during inference. Recent work explores combining TTA with external language models, using techniques like beam search rescoring or generative error correction. In this work, we identify a previously overlooked challenge: TTA can interfere with language model rescoring, revealing the nontrivial nature of effectively combining the two methods. Based on this insight, we propose SUTA-LM, a simple yet effective extension of SUTA, an entropy-minimization-based TTA approach, with language model rescoring. SUTA-LM first applies a controlled adaptation process guided by an auto-step selection mechanism leveraging both acoustic and linguistic information, followed by language model rescoring to refine the outputs. Experiments on 18 diverse ASR datasets show that SUTA-LM achieves robust results across a wide range of domains.

cs.CL

Align-SLM: Textless Spoken Language Models with Reinforcement Learning from AI Feedback

While textless Spoken Language Models (SLMs) have shown potential in end-to-end speech-to-speech modeling, they still lag behind text-based Large Language Models (LLMs) in terms of semantic coherence and relevance. This work introduces the Align-SLM framework, which leverages preference optimization inspired by Reinforcement Learning with AI Feedback (RLAIF) to enhance the semantic understanding of SLMs. Our approach generates multiple speech continuations from a given prompt and uses semantic metrics to create preference data for Direct Preference Optimization (DPO). We evaluate the framework using ZeroSpeech 2021 benchmarks for lexical and syntactic modeling, the spoken version of the StoryCloze dataset for semantic coherence, and other speech generation metrics, including the GPT4-o score and human evaluation. Experimental results show that our method achieves state-of-the-art performance for SLMs on most benchmarks, highlighting the importance of preference optimization to improve the semantics of SLMs.

cs.CL

How to Learn a New Language? An Efficient Solution for Self-Supervised Learning Models Unseen Languages Adaption in Low-Resource Scenario

The utilization of speech Self-Supervised Learning (SSL) models achieves impressive performance on Automatic Speech Recognition (ASR). However, in low-resource language ASR, they encounter the domain mismatch problem between pre-trained and low-resource languages. Typical solutions like fine-tuning the SSL model suffer from high computation costs while using frozen SSL models as feature extractors comes with poor performance. To handle these issues, we extend a conventional efficient fine-tuning scheme based on the adapter. We add an extra intermediate adaptation to warm up the adapter and downstream model initialization. Remarkably, we update only 1-5% of the total model parameters to achieve the adaptation. Experimental results on the ML-SUPERB dataset show that our solution outperforms conventional efficient fine-tuning. It achieves up to a 28% relative improvement in the Character/Phoneme error rate when adapting to unseen languages.

cs.SD

Continual Test-time Adaptation for End-to-end Speech Recognition on Noisy Speech

Deep Learning-based end-to-end Automatic Speech Recognition (ASR) has made significant strides but still struggles with performance on out-of-domain samples due to domain shifts in real-world scenarios. Test-Time Adaptation (TTA) methods address this issue by adapting models using test samples at inference time. However, current ASR TTA methods have largely focused on non-continual TTA, which limits cross-sample knowledge learning compared to continual TTA. In this work, we first propose a Fast-slow TTA framework for ASR that leverages the advantage of continual and non-continual TTA. Following this framework, we introduce Dynamic SUTA (DSUTA), an entropy-minimization-based continual TTA method for ASR. To enhance DSUTA robustness for time-varying data, we design a dynamic reset strategy to automatically detect domain shifts and reset the model, making it more effective at handling multi-domain data. Our method demonstrates superior performance on various noisy ASR datasets, outperforming both non-continual and continual TTA baselines while maintaining robustness to domain changes without requiring domain boundary information.

eess.AS

Can LLMs Understand the Implication of Emphasized Sentences in Dialogue?

Emphasis is a crucial component in human communication, which indicates the speaker's intention and implication beyond pure text in dialogue. While Large Language Models (LLMs) have revolutionized natural language processing, their ability to understand emphasis in dialogue remains unclear. This paper introduces Emphasized-Talk, a benchmark with emphasis-annotated dialogue samples capturing the implications of emphasis. We evaluate various LLMs, both open-source and commercial, to measure their performance in understanding emphasis. Additionally, we propose an automatic evaluation pipeline using GPT-4, which achieves a high correlation with human rating. Our findings reveal that although commercial LLMs generally perform better, there is still significant room for improvement in comprehending emphasized sentences.

cs.CL