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Guande Wu

Publications and source records attributed to Guande Wu.

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Prism-GRPO: Faster VLA Policy Optimization via Splitting Same-outcome Groups

GRPO is increasingly used for reinforcement learning of vision-language-action (VLA) policies because, unlike PPO, it does not require training a critic. This simplification comes with a sampling cost: group-relative advantages require multiple rollouts from each scene. Under binary success rewards, groups whose rollouts all succeed or all fail have zero advantage and are discarded by dynamic sampling. These groups are especially common early in training, when most rollouts fail, wasting much of the expensive robotic rollout budget. We introduce Prism-GRPO, which augments binary outcome reward with a weighted trajectory-level execution-quality score. By splitting same-outcome groups into a quality spectrum, Prism-GRPO recovers training signal while ensuring that every success still outranks every failure. Quality scores can be derived from simulator contacts, executed actions, or visual observations, avoiding task-specific progress rewards. We prove that Prism-GRPO never increases the probability that a sampled group is discarded for having zero advantages, and derive a gradient-alignment condition under which its combined update remains a local ascent direction for task success. Across four RoboTwin tasks spanning different horizons and coordination patterns, Prism-GRPO improves success and quality at matched rollout budgets and reaches target success rates with up to 56% fewer rollouts. It also suppresses a reward-hacking shortcut, with the cleaner behavior transferring under direct deployment to a real robot. Through ablations, we show consistent gains across contact-, smoothness-, and VLM-derived quality signals.

cs.RO

CLEAR: Context Augmentation from Contrastive Learning of Experience via Agentic Reflection

Large language model agents rely on effective model context to obtain task-relevant information for decision-making. Many existing context engineering approaches primarily rely on the context generated from the past experience and retrieval mechanisms that reuse these context. However, retrieved context from past tasks must be adapted by the execution agent to fit new situations, placing additional reasoning burden on the underlying LLM. To address this limitation, we propose a generative context augmentation framework using Contrastive Learning of Experience via Agentic Reflection (CLEAR). CLEAR first employs a reflection agent to perform contrastive analysis over past execution trajectories and summarize useful context for each observed task. These summaries are then used as supervised fine-tuning data to train a context augmentation model (CAM). Then we further optimize CAM using reinforcement learning, where the reward signal is obtained by running the task execution agent. By learning to generate task-specific knowledge rather than retrieve knowledge from the past, CAM produces context that is better tailored to the current task. We conduct comprehensive evaluations on the AppWorld and WebShop benchmarks. Experimental results show that CLEAR consistently outperforms strong baselines. It improves task completion rate from 72.62% to 81.15% on AppWorld test set and averaged reward from 0.68 to 0.74 on a subset of WebShop, compared with baseline agent. Our code is publicly available at https://github.com/awslabs/CLEAR.

cs.AI

DuoZone: A User-Centric, LLM-Guided Mixed-Initiative XR Window Management System

Mixed reality (XR) environments offer vast spatial possibilities, but current window management systems require users to manually place, resize, and organize multiple applications across large 3D spaces. This creates cognitive and interaction burdens that limit productivity. We introduce DuoZone, a mixed-initiative XR window management system that combines user-defined spatial layouts with LLM-guided automation. DuoZone separates window management into two complementary zones. The Recommendation Zone enables fast setup by providing spatial layout templates and automatically recommending relevant applications based on user tasks and high-level goals expressed through voice or text. The Arrangement Zone supports precise refinement through direct manipulation, allowing users to adjust windows using natural spatial actions such as dragging, resizing, and snapping. Through this dual-zone approach, DuoZone promotes efficient organization while reducing user cognitive load. We conducted a user study comparing DuoZone with a baseline manual XR window manager. Results show that DuoZone improves task completion speed, reduces mental effort, and increases sense of control when working with multiple applications in XR. We discuss design implications for future mixed-initiative systems and outline opportunities for integrating adaptive, goal-aware intelligence into spatial computing workflows.

cs.HC

BDIViz: An Interactive Visualization System for Biomedical Schema Matching with LLM-Powered Validation

Biomedical data harmonization is essential for enabling exploratory analyses and meta-studies, but the process of schema matching - identifying semantic correspondences between elements of disparate datasets (schemas) - remains a labor-intensive and error-prone task. Even state-of-the-art automated methods often yield low accuracy when applied to biomedical schemas due to the large number of attributes and nuanced semantic differences between them. We present BDIViz, a novel visual analytics system designed to streamline the schema matching process for biomedical data. Through formative studies with domain experts, we identified key requirements for an effective solution and developed interactive visualization techniques that address both scalability challenges and semantic ambiguity. BDIViz employs an ensemble approach that combines multiple matching methods with LLM-based validation, summarizes matches through interactive heatmaps, and provides coordinated views that enable users to quickly compare attributes and their values. Our method-agnostic design allows the system to integrate various schema matching algorithms and adapt to application-specific needs. Through two biomedical case studies and a within-subject user study with domain experts, we demonstrate that BDIViz significantly improves matching accuracy while reducing cognitive load and curation time compared to baseline approaches.

cs.HC

Design and Implementation of the Transparent, Interpretable, and Multimodal (TIM) AR Personal Assistant

The concept of an AI assistant for task guidance is rapidly shifting from a science fiction staple to an impending reality. Such a system is inherently complex, requiring models for perceptual grounding, attention, and reasoning, an intuitive interface that adapts to the performer's needs, and the orchestration of data streams from many sensors. Moreover, all data acquired by the system must be readily available for post-hoc analysis to enable developers to understand performer behavior and quickly detect failures. We introduce TIM, the first end-to-end AI-enabled task guidance system in augmented reality which is capable of detecting both the user and scene as well as providing adaptable, just-in-time feedback. We discuss the system challenges and propose design solutions. We also demonstrate how TIM adapts to domain applications with varying needs, highlighting how the system components can be customized for each scenario.

cs.ET

SDRT: Enhance Vision-Language Models by Self-Distillation with Diverse Reasoning Traces

Reasoning is increasingly crucial for various tasks. While chain-of-thought prompting enables large language models to leverage reasoning effectively, harnessing the reasoning capabilities of Vision-Language Models (VLMs) remains challenging. To solve this problem, we propose a novel self-distillation framework that enhances the reasoning capabilities of the model. The proposed framework introduces several key innovations. We start by employing a prompt library tailored to visual reasoning tasks to generate diverse in-context questions and utilize a two-step reasoning procedure to derive reasoning-guided responses. These responses are then used for self-distillation, enabling the model to internalize the reasoning process. Additionally, we improve the model architecture with several innovative components, including an intervention adapter for efficient parameter updates, a cross-modal skip connection to facilitate information exchange between modalities, and an ensemble learning algorithm to integrate diverse reasoning from multiple in-context questions. Extensive experiments show that our method significantly improves the baseline performance across five VQA datasets.

cs.CV

AdaptiveCoPilot: Design and Testing of a NeuroAdaptive LLM Cockpit Guidance System in both Novice and Expert Pilots

Pilots operating modern cockpits often face high cognitive demands due to complex interfaces and multitasking requirements, which can lead to overload and decreased performance. This study introduces AdaptiveCoPilot, a neuroadaptive guidance system that adapts visual, auditory, and textual cues in real time based on the pilot's cognitive workload, measured via functional Near-Infrared Spectroscopy (fNIRS). A formative study with expert pilots (N=3) identified adaptive rules for modality switching and information load adjustments during preflight tasks. These insights informed the design of AdaptiveCoPilot, which integrates cognitive state assessments, behavioral data, and adaptive strategies within a context-aware Large Language Model (LLM). The system was evaluated in a virtual reality (VR) simulated cockpit with licensed pilots (N=8), comparing its performance against baseline and random feedback conditions. The results indicate that the pilots using AdaptiveCoPilot exhibited higher rates of optimal cognitive load states on the facets of working memory and perception, along with reduced task completion times. Based on the formative study, experimental findings, qualitative interviews, we propose a set of strategies for future development of neuroadaptive pilot guidance systems and highlight the potential of neuroadaptive systems to enhance pilot performance and safety in aviation environments.

cs.HC

Satori: Towards Proactive AR Assistant with Belief-Desire-Intention User Modeling

Augmented Reality (AR) assistance is increasingly used for supporting users with physical tasks like assembly and cooking. However, most systems rely on reactive responses triggered by user input, overlooking rich contextual and user-specific information. To address this, we present Satori, a novel AR system that proactively guides users by modeling both -- their mental states and environmental contexts. Satori integrates the Belief-Desire-Intention (BDI) framework with the state-of-the-art multi-modal large language model (LLM) to deliver contextually appropriate guidance. Our system is designed based on two formative studies involving twelve experts. We evaluated the system with a sixteen within-subject study and found that Satori matches the performance of designer-created Wizard-of-Oz (WoZ) systems, without manual configurations or heuristics, thereby improving generalizability, reusability, and expanding the potential of AR assistance.

cs.HC

HuBar: A Visual Analytics Tool to Explore Human Behaviour based on fNIRS in AR guidance systems

The concept of an intelligent augmented reality (AR) assistant has significant, wide-ranging applications, with potential uses in medicine, military, and mechanics domains. Such an assistant must be able to perceive the environment and actions, reason about the environment state in relation to a given task, and seamlessly interact with the task performer. These interactions typically involve an AR headset equipped with sensors which capture video, audio, and haptic feedback. Previous works have sought to facilitate the development of intelligent AR assistants by visualizing these sensor data streams in conjunction with the assistant's perception and reasoning model outputs. However, existing visual analytics systems do not focus on user modeling or include biometric data, and are only capable of visualizing a single task session for a single performer at a time. Moreover, they typically assume a task involves linear progression from one step to the next. We propose a visual analytics system that allows users to compare performance during multiple task sessions, focusing on non-linear tasks where different step sequences can lead to success. In particular, we design visualizations for understanding user behavior through functional near-infrared spectroscopy (fNIRS) data as a proxy for perception, attention, and memory as well as corresponding motion data (acceleration, angular velocity, and gaze). We distill these insights into embedding representations that allow users to easily select groups of sessions with similar behaviors. We provide two case studies that demonstrate how to use these visualizations to gain insights about task performance using data collected during helicopter copilot training tasks. Finally, we evaluate our approach by conducting an in-depth examination of a think-aloud experiment with five domain experts.

cs.HC

POEM: Interactive Prompt Optimization for Enhancing Multimodal Reasoning of Large Language Models

Large language models (LLMs) have exhibited impressive abilities for multimodal content comprehension and reasoning with proper prompting in zero- or few-shot settings. Despite the proliferation of interactive systems developed to support prompt engineering for LLMs across various tasks, most have primarily focused on textual or visual inputs, thus neglecting the complex interplay between modalities within multimodal inputs. This oversight hinders the development of effective prompts that guide model multimodal reasoning processes by fully exploiting the rich context provided by multiple modalities. In this paper, we present POEM, a visual analytics system to facilitate efficient prompt engineering for enhancing the multimodal reasoning performance of LLMs. The system enables users to explore the interaction patterns across modalities at varying levels of detail for a comprehensive understanding of the multimodal knowledge elicited by various prompts. Through diverse recommendations of demonstration examples and instructional principles, POEM supports users in iteratively crafting and refining prompts to better align and enhance model knowledge with human insights. The effectiveness and efficiency of our system are validated through two case studies and interviews with experts.

cs.HC

Your Co-Workers Matter: Evaluating Collaborative Capabilities of Language Models in Blocks World

Language agents that interact with the world on their own have great potential for automating digital tasks. While large language model (LLM) agents have made progress in understanding and executing tasks such as textual games and webpage control, many real-world tasks also require collaboration with humans or other LLMs in equal roles, which involves intent understanding, task coordination, and communication. To test LLM's ability to collaborate, we design a blocks-world environment, where two agents, each having unique goals and skills, build a target structure together. To complete the goals, they can act in the world and communicate in natural language. Under this environment, we design increasingly challenging settings to evaluate different collaboration perspectives, from independent to more complex, dependent tasks. We further adopt chain-of-thought prompts that include intermediate reasoning steps to model the partner's state and identify and correct execution errors. Both human-machine and machine-machine experiments show that LLM agents have strong grounding capacities, and our approach significantly improves the evaluation metric.

cs.CL

ARTiST: Automated Text Simplification for Task Guidance in Augmented Reality

Text presented in augmented reality provides in-situ, real-time information for users. However, this content can be challenging to apprehend quickly when engaging in cognitively demanding AR tasks, especially when it is presented on a head-mounted display. We propose ARTiST, an automatic text simplification system that uses a few-shot prompt and GPT-3 models to specifically optimize the text length and semantic content for augmented reality. Developed out of a formative study that included seven users and three experts, our system combines a customized error calibration model with a few-shot prompt to integrate the syntactic, lexical, elaborative, and content simplification techniques, and generate simplified AR text for head-worn displays. Results from a 16-user empirical study showed that ARTiST lightens the cognitive load and improves performance significantly over both unmodified text and text modified via traditional methods. Our work constitutes a step towards automating the optimization of batch text data for readability and performance in augmented reality.

cs.HC

Calliope-Net: Automatic Generation of Graph Data Facts via Annotated Node-link Diagrams

Graph or network data are widely studied in both data mining and visualization communities to review the relationship among different entities and groups. The data facts derived from graph visual analysis are important to help understand the social structures of complex data, especially for data journalism. However, it is challenging for data journalists to discover graph data facts and manually organize correlated facts around a meaningful topic due to the complexity of graph data and the difficulty to interpret graph narratives. Therefore, we present an automatic graph facts generation system, Calliope-Net, which consists of a fact discovery module, a fact organization module, and a visualization module. It creates annotated node-link diagrams with facts automatically discovered and organized from network data. A novel layout algorithm is designed to present meaningful and visually appealing annotated graphs. We evaluate the proposed system with two case studies and an in-lab user study. The results show that Calliope-Net can benefit users in discovering and understanding graph data facts with visually pleasing annotated visualizations.

cs.HC

ARGUS: Visualization of AI-Assisted Task Guidance in AR

The concept of augmented reality (AR) assistants has captured the human imagination for decades, becoming a staple of modern science fiction. To pursue this goal, it is necessary to develop artificial intelligence (AI)-based methods that simultaneously perceive the 3D environment, reason about physical tasks, and model the performer, all in real-time. Within this framework, a wide variety of sensors are needed to generate data across different modalities, such as audio, video, depth, speech, and time-of-flight. The required sensors are typically part of the AR headset, providing performer sensing and interaction through visual, audio, and haptic feedback. AI assistants not only record the performer as they perform activities, but also require machine learning (ML) models to understand and assist the performer as they interact with the physical world. Therefore, developing such assistants is a challenging task. We propose ARGUS, a visual analytics system to support the development of intelligent AR assistants. Our system was designed as part of a multi year-long collaboration between visualization researchers and ML and AR experts. This co-design process has led to advances in the visualization of ML in AR. Our system allows for online visualization of object, action, and step detection as well as offline analysis of previously recorded AR sessions. It visualizes not only the multimodal sensor data streams but also the output of the ML models. This allows developers to gain insights into the performer activities as well as the ML models, helping them troubleshoot, improve, and fine tune the components of the AR assistant.

cs.HC

IntentVizor: Towards Generic Query Guided Interactive Video Summarization

The target of automatic video summarization is to create a short skim of the original long video while preserving the major content/events. There is a growing interest in the integration of user queries into video summarization or query-driven video summarization. This video summarization method predicts a concise synopsis of the original video based on the user query, which is commonly represented by the input text. However, two inherent problems exist in this query-driven way. First, the text query might not be enough to describe the exact and diverse needs of the user. Second, the user cannot edit once the summaries are produced, while we assume the needs of the user should be subtle and need to be adjusted interactively. To solve these two problems, we propose IntentVizor, an interactive video summarization framework guided by generic multi-modality queries. The input query that describes the user's needs are not limited to text but also the video snippets. We further represent these multi-modality finer-grained queries as user `intent', which is interpretable, interactable, editable, and can better quantify the user's needs. In this paper, we use a set of the proposed intents to represent the user query and design a new interactive visual analytic interface. Users can interactively control and adjust these mixed-initiative intents to obtain a more satisfying summary through the interface. Also, to improve the summarization quality via video understanding, a novel Granularity-Scalable Ego-Graph Convolutional Networks (GSE-GCN) is proposed. We conduct our experiments on two benchmark datasets. Comparisons with the state-of-the-art methods verify the effectiveness of the proposed framework. Code and dataset are available at https://github.com/jnzs1836/intent-vizor.

cs.CV

ERA: Entity Relationship Aware Video Summarization with Wasserstein GAN

Video summarization aims to simplify large scale video browsing by generating concise, short summaries that diver from but well represent the original video. Due to the scarcity of video annotations, recent progress for video summarization concentrates on unsupervised methods, among which the GAN based methods are most prevalent. This type of methods includes a summarizer and a discriminator. The summarized video from the summarizer will be assumed as the final output, only if the video reconstructed from this summary cannot be discriminated from the original one by the discriminator. The primary problems of this GAN based methods are two folds. First, the summarized video in this way is a subset of original video with low redundancy and contains high priority events/entities. This summarization criterion is not enough. Second, the training of the GAN framework is not stable. This paper proposes a novel Entity relationship Aware video summarization method (ERA) to address the above problems. To be more specific, we introduce an Adversarial Spatio Temporal network to construct the relationship among entities, which we think should also be given high priority in the summarization. The GAN training problem is solved by introducing the Wasserstein GAN and two newly proposed video patch/score sum losses. In addition, the score sum loss can also relieve the model sensitivity to the varying video lengths, which is an inherent problem for most current video analysis tasks. Our method substantially lifts the performance on the target benchmark datasets and exceeds the current leaderboard Rank 1 state of the art CSNet (2.1% F1 score increase on TVSum and 3.1% F1 score increase on SumMe). We hope our straightforward yet effective approach will shed some light on the future research of unsupervised video summarization.

cs.CV