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Guang Chen

Publications and source records attributed to Guang Chen.

At least 127 records · Page 7Linked to original sources

MAP: MAsk-Pruning for Source-Free Model Intellectual Property Protection

Deep learning has achieved remarkable progress in various applications, heightening the importance of safeguarding the intellectual property (IP) of well-trained models. It entails not only authorizing usage but also ensuring the deployment of models in authorized data domains, i.e., making models exclusive to certain target domains. Previous methods necessitate concurrent access to source training data and target unauthorized data when performing IP protection, making them risky and inefficient for decentralized private data. In this paper, we target a practical setting where only a well-trained source model is available and investigate how we can realize IP protection. To achieve this, we propose a novel MAsk Pruning (MAP) framework. MAP stems from an intuitive hypothesis, i.e., there are target-related parameters in a well-trained model, locating and pruning them is the key to IP protection. Technically, MAP freezes the source model and learns a target-specific binary mask to prevent unauthorized data usage while minimizing performance degradation on authorized data. Moreover, we introduce a new metric aimed at achieving a better balance between source and target performance degradation. To verify the effectiveness and versatility, we have evaluated MAP in a variety of scenarios, including vanilla source-available, practical source-free, and challenging data-free. Extensive experiments indicate that MAP yields new state-of-the-art performance.

cs.CV↗

LEAD: Learning Decomposition for Source-free Universal Domain Adaptation

Universal Domain Adaptation (UniDA) targets knowledge transfer in the presence of both covariate and label shifts. Recently, Source-free Universal Domain Adaptation (SF-UniDA) has emerged to achieve UniDA without access to source data, which tends to be more practical due to data protection policies. The main challenge lies in determining whether covariate-shifted samples belong to target-private unknown categories. Existing methods tackle this either through hand-crafted thresholding or by developing time-consuming iterative clustering strategies. In this paper, we propose a new idea of LEArning Decomposition (LEAD), which decouples features into source-known and -unknown components to identify target-private data. Technically, LEAD initially leverages the orthogonal decomposition analysis for feature decomposition. Then, LEAD builds instance-level decision boundaries to adaptively identify target-private data. Extensive experiments across various UniDA scenarios have demonstrated the effectiveness and superiority of LEAD. Notably, in the OPDA scenario on VisDA dataset, LEAD outperforms GLC by 3.5% overall H-score and reduces 75% time to derive pseudo-labeling decision boundaries. Besides, LEAD is also appealing in that it is complementary to most existing methods. The code is available at https://github.com/ispc-lab/LEAD.

cs.CV↗

PCDepth: Pattern-based Complementary Learning for Monocular Depth Estimation by Best of Both Worlds

Event cameras can record scene dynamics with high temporal resolution, providing rich scene details for monocular depth estimation (MDE) even at low-level illumination. Therefore, existing complementary learning approaches for MDE fuse intensity information from images and scene details from event data for better scene understanding. However, most methods directly fuse two modalities at pixel level, ignoring that the attractive complementarity mainly impacts high-level patterns that only occupy a few pixels. For example, event data is likely to complement contours of scene objects. In this paper, we discretize the scene into a set of high-level patterns to explore the complementarity and propose a Pattern-based Complementary learning architecture for monocular Depth estimation (PCDepth). Concretely, PCDepth comprises two primary components: a complementary visual representation learning module for discretizing the scene into high-level patterns and integrating complementary patterns across modalities and a refined depth estimator aimed at scene reconstruction and depth prediction while maintaining an efficiency-accuracy balance. Through pattern-based complementary learning, PCDepth fully exploits two modalities and achieves more accurate predictions than existing methods, especially in challenging nighttime scenarios. Extensive experiments on MVSEC and DSEC datasets verify the effectiveness and superiority of our PCDepth. Remarkably, compared with state-of-the-art, PCDepth achieves a 37.9% improvement in accuracy in MVSEC nighttime scenarios.

cs.CV↗

GarchingSim: An Autonomous Driving Simulator with Photorealistic Scenes and Minimalist Workflow

Conducting real road testing for autonomous driving algorithms can be expensive and sometimes impractical, particularly for small startups and research institutes. Thus, simulation becomes an important method for evaluating these algorithms. However, the availability of free and open-source simulators is limited, and the installation and configuration process can be daunting for beginners and interdisciplinary researchers. We introduce an autonomous driving simulator with photorealistic scenes, meanwhile keeping a user-friendly workflow. The simulator is able to communicate with external algorithms through ROS2 or Socket.IO, making it compatible with existing software stacks. Furthermore, we implement a highly accurate vehicle dynamics model within the simulator to enhance the realism of the vehicle's physical effects. The simulator is able to serve various functions, including generating synthetic data and driving with machine learning-based algorithms. Moreover, we prioritize simplicity in the deployment process, ensuring that beginners find it approachable and user-friendly.

cs.RO↗

Spreeze: High-Throughput Parallel Reinforcement Learning Framework

The promotion of large-scale applications of reinforcement learning (RL) requires efficient training computation. While existing parallel RL frameworks encompass a variety of RL algorithms and parallelization techniques, the excessively burdensome communication frameworks hinder the attainment of the hardware's limit for final throughput and training effects on a single desktop. In this paper, we propose Spreeze, a lightweight parallel framework for RL that efficiently utilizes a single desktop hardware resource to approach the throughput limit. We asynchronously parallelize the experience sampling, network update, performance evaluation, and visualization operations, and employ multiple efficient data transmission techniques to transfer various types of data between processes. The framework can automatically adjust the parallelization hyperparameters based on the computing ability of the hardware device in order to perform efficient large-batch updates. Based on the characteristics of the "Actor-Critic" RL algorithm, our framework uses dual GPUs to independently update the network of actors and critics in order to further improve throughput. Simulation results show that our framework can achieve up to 15,000Hz experience sampling and 370,000Hz network update frame rate using only a personal desktop computer, which is an order of magnitude higher than other mainstream parallel RL frameworks, resulting in a 73% reduction of training time. Our work on fully utilizing the hardware resources of a single desktop computer is fundamental to enabling efficient large-scale distributed RL training.

cs.LG↗

HDMNet: A Hierarchical Matching Network with Double Attention for Large-scale Outdoor LiDAR Point Cloud Registration

Outdoor LiDAR point clouds are typically large-scale and complexly distributed. To achieve efficient and accurate registration, emphasizing the similarity among local regions and prioritizing global local-to-local matching is of utmost importance, subsequent to which accuracy can be enhanced through cost-effective fine registration. In this paper, a novel hierarchical neural network with double attention named HDMNet is proposed for large-scale outdoor LiDAR point cloud registration. Specifically, A novel feature consistency enhanced double-soft matching network is introduced to achieve two-stage matching with high flexibility while enlarging the receptive field with high efficiency in a patch-to patch manner, which significantly improves the registration performance. Moreover, in order to further utilize the sparse matching information from deeper layer, we develop a novel trainable embedding mask to incorporate the confidence scores of correspondences obtained from pose estimation of deeper layer, eliminating additional computations. The high-confidence keypoints in the sparser point cloud of the deeper layer correspond to a high-confidence spatial neighborhood region in shallower layer, which will receive more attention, while the features of non-key regions will be masked. Extensive experiments are conducted on two large-scale outdoor LiDAR point cloud datasets to demonstrate the high accuracy and efficiency of the proposed HDMNet.

cs.CV↗

A Human-Centered Safe Robot Reinforcement Learning Framework with Interactive Behaviors

Deployment of Reinforcement Learning (RL) algorithms for robotics applications in the real world requires ensuring the safety of the robot and its environment. Safe Robot RL (SRRL) is a crucial step towards achieving human-robot coexistence. In this paper, we envision a human-centered SRRL framework consisting of three stages: safe exploration, safety value alignment, and safe collaboration. We examine the research gaps in these areas and propose to leverage interactive behaviors for SRRL. Interactive behaviors enable bi-directional information transfer between humans and robots, such as conversational robot ChatGPT. We argue that interactive behaviors need further attention from the SRRL community. We discuss four open challenges related to the robustness, efficiency, transparency, and adaptability of SRRL with interactive behaviors.

cs.RO↗

Dual-Scale Interest Extraction Framework with Self-Supervision for Sequential Recommendation

In the sequential recommendation task, the recommender generally learns multiple embeddings from a user's historical behaviors, to catch the diverse interests of the user. Nevertheless, the existing approaches just extract each interest independently for the corresponding sub-sequence while ignoring the global correlation of the entire interaction sequence, which may fail to capture the user's inherent preference for the potential interests generalization and unavoidably make the recommended items homogeneous with the historical behaviors. In this paper, we propose a novel Dual-Scale Interest Extraction framework (DSIE) to precisely estimate the user's current interests. Specifically, DSIE explicitly models the user's inherent preference with contrastive learning by attending over his/her entire interaction sequence at the global scale and catches the user's diverse interests in a fine granularity at the local scale. Moreover, we develop a novel interest aggregation module to integrate the multi-interests according to the inherent preference to generate the user's current interests for the next-item prediction. Experiments conducted on three real-world benchmark datasets demonstrate that DSIE outperforms the state-of-the-art models in terms of recommendation preciseness and novelty.

cs.IR↗

TMA: Temporal Motion Aggregation for Event-based Optical Flow

Event cameras have the ability to record continuous and detailed trajectories of objects with high temporal resolution, thereby providing intuitive motion cues for optical flow estimation. Nevertheless, most existing learning-based approaches for event optical flow estimation directly remould the paradigm of conventional images by representing the consecutive event stream as static frames, ignoring the inherent temporal continuity of event data. In this paper, we argue that temporal continuity is a vital element of event-based optical flow and propose a novel Temporal Motion Aggregation (TMA) approach to unlock its potential. Technically, TMA comprises three components: an event splitting strategy to incorporate intermediate motion information underlying the temporal context, a linear lookup strategy to align temporally fine-grained motion features and a novel motion pattern aggregation module to emphasize consistent patterns for motion feature enhancement. By incorporating temporally fine-grained motion information, TMA can derive better flow estimates than existing methods at early stages, which not only enables TMA to obtain more accurate final predictions, but also greatly reduces the demand for a number of refinements. Extensive experiments on DSEC-Flow and MVSEC datasets verify the effectiveness and superiority of our TMA. Remarkably, compared to E-RAFT, TMA achieves a 6\% improvement in accuracy and a 40\% reduction in inference time on DSEC-Flow. Code will be available at \url{https://github.com/ispc-lab/TMA}.

cs.CV↗

Urban Radiance Field Representation with Deformable Neural Mesh Primitives

Neural Radiance Fields (NeRFs) have achieved great success in the past few years. However, most current methods still require intensive resources due to ray marching-based rendering. To construct urban-level radiance fields efficiently, we design Deformable Neural Mesh Primitive~(DNMP), and propose to parameterize the entire scene with such primitives. The DNMP is a flexible and compact neural variant of classic mesh representation, which enjoys both the efficiency of rasterization-based rendering and the powerful neural representation capability for photo-realistic image synthesis. Specifically, a DNMP consists of a set of connected deformable mesh vertices with paired vertex features to parameterize the geometry and radiance information of a local area. To constrain the degree of freedom for optimization and lower the storage budgets, we enforce the shape of each primitive to be decoded from a relatively low-dimensional latent space. The rendering colors are decoded from the vertex features (interpolated with rasterization) by a view-dependent MLP. The DNMP provides a new paradigm for urban-level scene representation with appealing properties: $(1)$ High-quality rendering. Our method achieves leading performance for novel view synthesis in urban scenarios. $(2)$ Low computational costs. Our representation enables fast rendering (2.07ms/1k pixels) and low peak memory usage (110MB/1k pixels). We also present a lightweight version that can run 33$\times$ faster than vanilla NeRFs, and comparable to the highly-optimized Instant-NGP (0.61 vs 0.71ms/1k pixels). Project page: \href{https://dnmp.github.io/}{https://dnmp.github.io/}.

cs.CV↗

NeuralPCI: Spatio-temporal Neural Field for 3D Point Cloud Multi-frame Non-linear Interpolation

In recent years, there has been a significant increase in focus on the interpolation task of computer vision. Despite the tremendous advancement of video interpolation, point cloud interpolation remains insufficiently explored. Meanwhile, the existence of numerous nonlinear large motions in real-world scenarios makes the point cloud interpolation task more challenging. In light of these issues, we present NeuralPCI: an end-to-end 4D spatio-temporal Neural field for 3D Point Cloud Interpolation, which implicitly integrates multi-frame information to handle nonlinear large motions for both indoor and outdoor scenarios. Furthermore, we construct a new multi-frame point cloud interpolation dataset called NL-Drive for large nonlinear motions in autonomous driving scenes to better demonstrate the superiority of our method. Ultimately, NeuralPCI achieves state-of-the-art performance on both DHB (Dynamic Human Bodies) and NL-Drive datasets. Beyond the interpolation task, our method can be naturally extended to point cloud extrapolation, morphing, and auto-labeling, which indicates its substantial potential in other domains. Codes are available at https://github.com/ispc-lab/NeuralPCI.

cs.CV↗

Text with Knowledge Graph Augmented Transformer for Video Captioning

Video captioning aims to describe the content of videos using natural language. Although significant progress has been made, there is still much room to improve the performance for real-world applications, mainly due to the long-tail words challenge. In this paper, we propose a text with knowledge graph augmented transformer (TextKG) for video captioning. Notably, TextKG is a two-stream transformer, formed by the external stream and internal stream. The external stream is designed to absorb additional knowledge, which models the interactions between the additional knowledge, e.g., pre-built knowledge graph, and the built-in information of videos, e.g., the salient object regions, speech transcripts, and video captions, to mitigate the long-tail words challenge. Meanwhile, the internal stream is designed to exploit the multi-modality information in videos (e.g., the appearance of video frames, speech transcripts, and video captions) to ensure the quality of caption results. In addition, the cross attention mechanism is also used in between the two streams for sharing information. In this way, the two streams can help each other for more accurate results. Extensive experiments conducted on four challenging video captioning datasets, i.e., YouCookII, ActivityNet Captions, MSRVTT, and MSVD, demonstrate that the proposed method performs favorably against the state-of-the-art methods. Specifically, the proposed TextKG method outperforms the best published results by improving 18.7% absolute CIDEr scores on the YouCookII dataset.

cs.CV↗

Dual-Stream Transformer for Generic Event Boundary Captioning

This paper describes our champion solution for the CVPR2022 Generic Event Boundary Captioning (GEBC) competition. GEBC requires the captioning model to have a comprehension of instantaneous status changes around the given video boundary, which makes it much more challenging than conventional video captioning task. In this paper, a Dual-Stream Transformer with improvements on both video content encoding and captions generation is proposed: (1) We utilize three pre-trained models to extract the video features from different granularities. Moreover, we exploit the types of boundary as hints to help the model generate captions. (2) We particularly design an model, termed as Dual-Stream Transformer, to learn discriminative representations for boundary captioning. (3) Towards generating content-relevant and human-like captions, we improve the description quality by designing a word-level ensemble strategy. The promising results on the GEBC test split demonstrate the efficacy of our proposed model.

cs.CV↗

UMC: A Unified Bandwidth-efficient and Multi-resolution based Collaborative Perception Framework

Multi-agent collaborative perception (MCP) has recently attracted much attention. It includes three key processes: communication for sharing, collaboration for integration, and reconstruction for different downstream tasks. Existing methods pursue designing the collaboration process alone, ignoring their intrinsic interactions and resulting in suboptimal performance. In contrast, we aim to propose a Unified Collaborative perception framework named UMC, optimizing the communication, collaboration, and reconstruction processes with the Multi-resolution technique. The communication introduces a novel trainable multi-resolution and selective-region (MRSR) mechanism, achieving higher quality and lower bandwidth. Then, a graph-based collaboration is proposed, conducting on each resolution to adapt the MRSR. Finally, the reconstruction integrates the multi-resolution collaborative features for downstream tasks. Since the general metric can not reflect the performance enhancement brought by MCP systematically, we introduce a brand-new evaluation metric that evaluates the MCP from different perspectives. To verify our algorithm, we conducted experiments on the V2X-Sim and OPV2V datasets. Our quantitative and qualitative experiments prove that the proposed UMC greatly outperforms the state-of-the-art collaborative perception approaches.

cs.CV↗

Upcycling Models under Domain and Category Shift

Deep neural networks (DNNs) often perform poorly in the presence of domain shift and category shift. How to upcycle DNNs and adapt them to the target task remains an important open problem. Unsupervised Domain Adaptation (UDA), especially recently proposed Source-free Domain Adaptation (SFDA), has become a promising technology to address this issue. Nevertheless, existing SFDA methods require that the source domain and target domain share the same label space, consequently being only applicable to the vanilla closed-set setting. In this paper, we take one step further and explore the Source-free Universal Domain Adaptation (SF-UniDA). The goal is to identify "known" data samples under both domain and category shift, and reject those "unknown" data samples (not present in source classes), with only the knowledge from standard pre-trained source model. To this end, we introduce an innovative global and local clustering learning technique (GLC). Specifically, we design a novel, adaptive one-vs-all global clustering algorithm to achieve the distinction across different target classes and introduce a local k-NN clustering strategy to alleviate negative transfer. We examine the superiority of our GLC on multiple benchmarks with different category shift scenarios, including partial-set, open-set, and open-partial-set DA. Remarkably, in the most challenging open-partial-set DA scenario, GLC outperforms UMAD by 14.8\% on the VisDA benchmark. The code is available at https://github.com/ispc-lab/GLC.

cs.CV↗

Modality-Agnostic Debiasing for Single Domain Generalization

Deep neural networks (DNNs) usually fail to generalize well to outside of distribution (OOD) data, especially in the extreme case of single domain generalization (single-DG) that transfers DNNs from single domain to multiple unseen domains. Existing single-DG techniques commonly devise various data-augmentation algorithms, and remould the multi-source domain generalization methodology to learn domain-generalized (semantic) features. Nevertheless, these methods are typically modality-specific, thereby being only applicable to one single modality (e.g., image). In contrast, we target a versatile Modality-Agnostic Debiasing (MAD) framework for single-DG, that enables generalization for different modalities. Technically, MAD introduces a novel two-branch classifier: a biased-branch encourages the classifier to identify the domain-specific (superficial) features, and a general-branch captures domain-generalized features based on the knowledge from biased-branch. Our MAD is appealing in view that it is pluggable to most single-DG models. We validate the superiority of our MAD in a variety of single-DG scenarios with different modalities, including recognition on 1D texts, 2D images, 3D point clouds, and semantic segmentation on 2D images. More remarkably, for recognition on 3D point clouds and semantic segmentation on 2D images, MAD improves DSU by 2.82\% and 1.5\% in accuracy and mIOU.

cs.CV↗

SUPS: A Simulated Underground Parking Scenario Dataset for Autonomous Driving

Automatic underground parking has attracted considerable attention as the scope of autonomous driving expands. The auto-vehicle is supposed to obtain the environmental information, track its location, and build a reliable map of the scenario. Mainstream solutions consist of well-trained neural networks and simultaneous localization and mapping (SLAM) methods, which need numerous carefully labeled images and multiple sensor estimations. However, there is a lack of underground parking scenario datasets with multiple sensors and well-labeled images that support both SLAM tasks and perception tasks, such as semantic segmentation and parking slot detection. In this paper, we present SUPS, a simulated dataset for underground automatic parking, which supports multiple tasks with multiple sensors and multiple semantic labels aligned with successive images according to timestamps. We intend to cover the defect of existing datasets with the variability of environments and the diversity and accessibility of sensors in the virtual scene. Specifically, the dataset records frames from four surrounding fisheye cameras, two forward pinhole cameras, a depth camera, and data from LiDAR, inertial measurement unit (IMU), GNSS. Pixel-level semantic labels are provided for objects, especially ground signs such as arrows, parking lines, lanes, and speed bumps. Perception, 3D reconstruction, depth estimation, and SLAM, and other relative tasks are supported by our dataset. We also evaluate the state-of-the-art SLAM algorithms and perception models on our dataset. Finally, we open source our virtual 3D scene built based on Unity Engine and release our dataset at https://github.com/jarvishou829/SUPS.

cs.CV↗

Diffusiophoresis in the presence of a pH gradient

Diffusiophoresis is the spontaneous motion of particles under gradients of solutes. In electrolyte-driven diffusiophoresis, the zeta potential of the particles is an important surface property that characterizes diffusiophoretic mobility. However, the zeta potential is not a fixed material property and colloidal surfaces often show varying potentials depending on the physical chemistry of the surrounding fluid, e.g., solute type, ionic strength, and pH. In this article, we study experimentally and theoretically pH-dependent diffusiophoresis of polystyrene particles using a dead-end pore geometry. In particular, the influence of the isoelectric point (pI) on diffusiophoresis is demonstrated in the absence and presence of wall diffusioosmosis. Throughout the paper, we show with experiments and model calculations how the pH-dependent diffusiophoresis and diffusioosmosis influence the particle motion in dead-end pore configurations, including changes that occur when there is a sign change in the zeta potential near the pI.

cond-mat.soft↗