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Guangda Huzhang

Publications and source records attributed to Guangda Huzhang.

16 recordsLinked to original sources

M$^2$: Dual-Memory Augmentation for Long-Horizon Web Agents via Trajectory Summarization and Insight Retrieval

Multimodal Large Language Models (MLLMs) based agents have demonstrated remarkable potential in autonomous web navigation. However, handling long-horizon tasks remains a critical bottleneck. Prevailing strategies often rely heavily on extensive data collection and model training, yet still struggle with high computational costs and insufficient reasoning capabilities when facing complex, long-horizon scenarios. To address this, we propose M$^2$, a training-free, memory-augmented framework designed to optimize context efficiency and decision-making robustness. Our approach incorporates a dual-tier memory mechanism that synergizes Dynamic Trajectory Summarization (Internal Memory) to compress verbose interaction history into concise state updates, and Insight Retrieval Augmentation (External Memory) to guide the agent with actionable guidelines retrieved from an offline insight bank. Extensive evaluations across WebVoyager and OnlineMind2Web demonstrate that M$^2$ consistently surpasses baselines, yielding up to a 19.6% success rate increase and 58.7% token reduction for Qwen3-VL-32B, while proprietary models like Claude achieve accuracy gains up to 12.5% alongside significantly lower computational overhead.

cs.CV

Building Autonomous GUI Navigation via Agentic-Q Estimation and Step-Wise Policy Optimization

Recent advances in Multimodal Large Language Models (MLLMs) have substantially driven the progress of autonomous agents for Graphical User Interface (GUI). Nevertheless, in real-world applications, GUI agents are often faced with non-stationary environments, leading to high computational costs for data curation and policy optimization. In this report, we introduce a novel MLLM-centered framework for GUI agents, which consists of two components: agentic-Q estimation and step-wise policy optimization. The former one aims to optimize a Q-model that can generate step-wise values to evaluate the contribution of a given action to task completion. The latter one takes step-wise samples from the state-action trajectory as inputs, and optimizes the policy via reinforcement learning with our agentic-Q model. It should be noticed that (i) all state-action trajectories are produced by the policy itself, so that the data collection costs are manageable; (ii) the policy update is decoupled from the environment, ensuring stable and efficient optimization. Empirical evaluations show that our framework endows Ovis2.5-9B with powerful GUI interaction capabilities, achieving remarkable performances on GUI navigation and grounding benchmarks and even surpassing contenders with larger scales.

cs.AI

Optimal Transport-Based Token Weighting scheme for Enhanced Preference Optimization

Direct Preference Optimization (DPO) has emerged as a promising framework for aligning Large Language Models (LLMs) with human preferences by directly optimizing the log-likelihood difference between chosen and rejected responses. However, existing methods assign equal importance to all tokens in the response, while humans focus on more meaningful parts. This leads to suboptimal preference optimization, as irrelevant or noisy tokens disproportionately influence DPO loss. To address this limitation, we propose \textbf{O}ptimal \textbf{T}ransport-based token weighting scheme for enhancing direct \textbf{P}reference \textbf{O}ptimization (OTPO). By emphasizing semantically meaningful token pairs and de-emphasizing less relevant ones, our method introduces a context-aware token weighting scheme that yields a more contrastive reward difference estimate. This adaptive weighting enhances reward stability, improves interpretability, and ensures that preference optimization focuses on meaningful differences between responses. Extensive experiments have validated OTPO's effectiveness in improving instruction-following ability across various settings\footnote{Code is available at https://github.com/Mimasss2/OTPO.}.

cs.CL

Establishing Reliability Metrics for Reward Models in Large Language Models

The reward model (RM) that represents human preferences plays a crucial role in optimizing the outputs of large language models (LLMs), e.g., through reinforcement learning from human feedback (RLHF) or rejection sampling. However, a long challenge for RM is its uncertain reliability, i.e., LLM outputs with higher rewards may not align with actual human preferences. Currently, there is a lack of a convincing metric to quantify the reliability of RMs. To bridge this gap, we propose the \textit{\underline{R}eliable at \underline{$η$}} (RETA) metric, which directly measures the reliability of an RM by evaluating the average quality (scored by an oracle) of the top $η$ quantile responses assessed by an RM. On top of RETA, we present an integrated benchmarking pipeline that allows anyone to evaluate their own RM without incurring additional Oracle labeling costs. Extensive experimental studies demonstrate the superior stability of RETA metric, providing solid evaluations of the reliability of various publicly available and proprietary RMs. When dealing with an unreliable RM, we can use the RETA metric to identify the optimal quantile from which to select the responses.

cs.AI

Residual Multi-Task Learner for Applied Ranking

Modern e-commerce platforms rely heavily on modeling diverse user feedback to provide personalized services. Consequently, multi-task learning has become an integral part of their ranking systems. However, existing multi-task learning methods encounter two main challenges: some lack explicit modeling of task relationships, resulting in inferior performance, while others have limited applicability due to being computationally intensive, having scalability issues, or relying on strong assumptions. To address these limitations and better fit our real-world scenario, pre-rank in Shopee Search, we introduce in this paper ResFlow, a lightweight multi-task learning framework that enables efficient cross-task information sharing via residual connections between corresponding layers of task networks. Extensive experiments on datasets from various scenarios and modalities demonstrate its superior performance and adaptability over state-of-the-art methods. The online A/B tests in Shopee Search showcase its practical value in large-scale industrial applications, evidenced by a 1.29% increase in OPU (order-per-user) without additional system latency. ResFlow is now fully deployed in the pre-rank module of Shopee Search. To facilitate efficient online deployment, we propose a novel offline metric Weighted Recall@K, which aligns well with our online metric OPU, addressing the longstanding online-offline metric misalignment issue. Besides, we propose to fuse scores from the multiple tasks additively when ranking items, which outperforms traditional multiplicative fusion. The code is released at https://github.com/BrunoTruthAlliance/ResFlow

cs.IR

Recurrent Temporal Revision Graph Networks

Temporal graphs offer more accurate modeling of many real-world scenarios than static graphs. However, neighbor aggregation, a critical building block of graph networks, for temporal graphs, is currently straightforwardly extended from that of static graphs. It can be computationally expensive when involving all historical neighbors during such aggregation. In practice, typically only a subset of the most recent neighbors are involved. However, such subsampling leads to incomplete and biased neighbor information. To address this limitation, we propose a novel framework for temporal neighbor aggregation that uses the recurrent neural network with node-wise hidden states to integrate information from all historical neighbors for each node to acquire the complete neighbor information. We demonstrate the superior theoretical expressiveness of the proposed framework as well as its state-of-the-art performance in real-world applications. Notably, it achieves a significant +9.6% improvement on averaged precision in a real-world Ecommerce dataset over existing methods on 2-layer models.

cs.LG

Clustered Embedding Learning for Recommender Systems

In recent years, recommender systems have advanced rapidly, where embedding learning for users and items plays a critical role. A standard method learns a unique embedding vector for each user and item. However, such a method has two important limitations in real-world applications: 1) it is hard to learn embeddings that generalize well for users and items with rare interactions on their own; and 2) it may incur unbearably high memory costs when the number of users and items scales up. Existing approaches either can only address one of the limitations or have flawed overall performances. In this paper, we propose Clustered Embedding Learning (CEL) as an integrated solution to these two problems. CEL is a plug-and-play embedding learning framework that can be combined with any differentiable feature interaction model. It is capable of achieving improved performance, especially for cold users and items, with reduced memory cost. CEL enables automatic and dynamic clustering of users and items in a top-down fashion, where clustered entities jointly learn a shared embedding. The accelerated version of CEL has an optimal time complexity, which supports efficient online updates. Theoretically, we prove the identifiability and the existence of a unique optimal number of clusters for CEL in the context of nonnegative matrix factorization. Empirically, we validate the effectiveness of CEL on three public datasets and one business dataset, showing its consistently superior performance against current state-of-the-art methods. In particular, when incorporating CEL into the business model, it brings an improvement of $+0.6\%$ in AUC, which translates into a significant revenue gain; meanwhile, the size of the embedding table gets $2650$ times smaller.

cs.AI

Learning-To-Ensemble by Contextual Rank Aggregation in E-Commerce

Ensemble models in E-commerce combine predictions from multiple sub-models for ranking and revenue improvement. Industrial ensemble models are typically deep neural networks, following the supervised learning paradigm to infer conversion rate given inputs from sub-models. However, this process has the following two problems. Firstly, the point-wise scoring approach disregards the relationships between items and leads to homogeneous displayed results, while diversified display benefits user experience and revenue. Secondly, the learning paradigm focuses on the ranking metrics and does not directly optimize the revenue. In our work, we propose a new Learning-To-Ensemble (LTE) framework RAEGO, which replaces the ensemble model with a contextual Rank Aggregator (RA) and explores the best weights of sub-models by the Evaluator-Generator Optimization (EGO). To achieve the best online performance, we propose a new rank aggregation algorithm TournamentGreedy as a refinement of classic rank aggregators, which also produces the best average weighted Kendall Tau Distance (KTD) amongst all the considered algorithms with quadratic time complexity. Under the assumption that the best output list should be Pareto Optimal on the KTD metric for sub-models, we show that our RA algorithm has higher efficiency and coverage in exploring the optimal weights. Combined with the idea of Bayesian Optimization and gradient descent, we solve the online contextual Black-Box Optimization task that finds the optimal weights for sub-models given a chosen RA model. RA-EGO has been deployed in our online system and has improved the revenue significantly.

cs.LG

Exploit Customer Life-time Value with Memoryless Experiments

As a measure of the long-term contribution produced by customers in a service or product relationship, life-time value, or LTV, can more comprehensively find the optimal strategy for service delivery. However, it is challenging to accurately abstract the LTV scene, model it reasonably, and find the optimal solution. The current theories either cannot precisely express LTV because of the single modeling structure, or there is no efficient solution. We propose a general LTV modeling method, which solves the problem that customers' long-term contribution is difficult to quantify while existing methods, such as modeling the click-through rate, only pursue the short-term contribution. At the same time, we also propose a fast dynamic programming solution based on a mutated bisection method and the memoryless repeated experiments assumption. The model and method can be applied to different service scenarios, such as the recommendation system. Experiments on real-world datasets confirm the effectiveness of the proposed model and optimization method. In addition, this whole LTV structure was deployed at a large E-commerce mobile phone application, where it managed to select optimal push message sending time and achieved a 10\% LTV improvement.

cs.AI

A General Traffic Shaping Protocol in E-Commerce

To approach different business objectives, online traffic shaping algorithms aim at improving exposures of a target set of items, such as boosting the growth of new commodities. Generally, these algorithms assume that the utility of each user-item pair can be accessed via a well-trained conversion rate prediction model. However, for real E-Commerce platforms, there are unavoidable factors preventing us from learning such an accurate model. In order to break the heavy dependence on accurate inputs of the utility, we propose a general online traffic shaping protocol for online E-Commerce applications. In our framework, we approximate the function mapping the bonus scores, which generally are the only method to influence the ranking result in the traffic shaping problem, to the numbers of exposures and purchases. Concretely, we approximate the above function by a class of the piece-wise linear function constructed on the convex hull of the explored data points. Moreover, we reformulate the online traffic shaping problem as linear programming where these piece-wise linear functions are embedded into both the objective and constraints. Our algorithm can straightforwardly optimize the linear programming in the prime space, and its solution can be simply applied by a stochastic strategy to fulfill the optimized objective and the constraints in expectation. Finally, the online A/B test shows our proposed algorithm steadily outperforms the previous industrial level traffic shaping algorithm.

cs.LG

Re-ranking With Constraints on Diversified Exposures for Homepage Recommender System

The homepage recommendation on most E-commerce applications places items in a hierarchical manner, where different channels display items in different styles. Existing algorithms usually optimize the performance of a single channel. So designing the model to achieve the optimal recommendation list which maximize the Click-Through Rate (CTR) of whole homepage is a challenge problem. Other than the accuracy objective, display diversity on the homepage is also important since homogeneous display usually hurts user experience. In this paper, we propose a two-stage architecture of the homepage recommendation system. In the first stage, we develop efficient algorithms for recommending items to proper channels while maintaining diversity. The two methods can be combined: user-channel-item predictive model with diversity constraint. In the second stage, we provide an ordered list of items in each channel. Existing re-ranking models are hard to describe the mutual influence between items in both intra-channel and inter-channel. Therefore, we propose a Deep \& Hierarchical Attention Network Re-ranking (DHANR) model for homepage recommender systems. The Hierarchical Attention Network consists of an item encoder, an item-level attention layer, a channel encoder and a channel-level attention layer. Our method achieves a significant improvement in terms of precision, intra-list average distance(ILAD) and channel-wise Precision@k in offline experiments and in terms of CTR and ILAD in our online systems.

cs.IR

Imitate TheWorld: A Search Engine Simulation Platform

Recent E-commerce applications benefit from the growth of deep learning techniques. However, we notice that many works attempt to maximize business objectives by closely matching offline labels which follow the supervised learning paradigm. This results in models obtain high offline performance in terms of Area Under Curve (AUC) and Normalized Discounted Cumulative Gain (NDCG), but cannot consistently increase the revenue metrics such as purchases amount of users. Towards the issues, we build a simulated search engine AESim that can properly give feedback by a well-trained discriminator for generated pages, as a dynamic dataset. Different from previous simulation platforms which lose connection with the real world, ours depends on the real data in AliExpress Search: we use adversarial learning to generate virtual users and use Generative Adversarial Imitation Learning (GAIL) to capture behavior patterns of users. Our experiments also show AESim can better reflect the online performance of ranking models than classic ranking metrics, implying AESim can play a surrogate of AliExpress Search and evaluate models without going online.

cs.AI

AliExpress Learning-To-Rank: Maximizing Online Model Performance without Going Online

Learning-to-rank (LTR) has become a key technology in E-commerce applications. Most existing LTR approaches follow a supervised learning paradigm from offline labeled data collected from the online system. However, it has been noticed that previous LTR models can have a good validation performance over offline validation data but have a poor online performance, and vice versa, which implies a possible large inconsistency between the offline and online evaluation. We investigate and confirm in this paper that such inconsistency exists and can have a significant impact on AliExpress Search. Reasons for the inconsistency include the ignorance of item context during the learning, and the offline data set is insufficient for learning the context. Therefore, this paper proposes an evaluator-generator framework for LTR with item context. The framework consists of an evaluator that generalizes to evaluate recommendations involving the context, and a generator that maximizes the evaluator score by reinforcement learning, and a discriminator that ensures the generalization of the evaluator. Extensive experiments in simulation environments and AliExpress Search online system show that, firstly, the classic data-based metrics on the offline dataset can show significant inconsistency with online performance, and can even be misleading. Secondly, the proposed evaluator score is significantly more consistent with the online performance than common ranking metrics. Finally, as the consequence, our method achieves a significant improvement (\textgreater$2\%$) in terms of Conversion Rate (CR) over the industrial-level fine-tuned model in online A/B tests.

cs.LG

Truthful Fair Division without Free Disposal

We study the problem of fairly dividing a heterogeneous resource, commonly known as cake cutting and chore division, in the presence of strategic agents. While a number of results in this setting have been established in previous works, they rely crucially on the free disposal assumption, meaning that the mechanism is allowed to throw away part of the resource at no cost. In the present work, we remove this assumption and focus on mechanisms that always allocate the entire resource. We exhibit a truthful and envy-free mechanism for cake cutting and chore division for two agents with piecewise uniform valuations, and we complement our result by showing that such a mechanism does not exist when certain additional constraints are imposed on the mechanisms. Moreover, we provide bounds on the efficiency of mechanisms satisfying various properties, and give truthful mechanisms for multiple agents with restricted classes of valuations.

cs.GT

Lines, betweenness and metric spaces

A classic theorem of Euclidean geometry asserts that any noncollinear set of $n$ points in the plane determines at least $n$ distinct lines. Chen and Chvátal conjectured that this holds for an arbitrary finite metric space, with a certain natural definition of lines in a metric space. We prove that in any metric space with $n$ points, either there is a line containing all the points or there are at least $Ω(\sqrt{n})$ lines. This is the first polynomial lower bound on the number of lines in general finite metric spaces. In the more general setting of pseudometric betweenness, we prove a corresponding bound of $Ω(n^{2/5})$ lines. When the metric space is induced by a connected graph, we prove that either there is a line containing all the points or there are $Ω(n^{4/7})$ lines, improving the previous $Ω(n^{2/7})$ bound. We also prove that the number of lines in an $n$-point metric space is at least $n / 5w$, where $w$ is the number of different distances in the space, and we give an $Ω(n^{4/3})$ lower bound on the number of lines in metric spaces induced by graphs with constant diameter, as well as spaces where all the positive distances are from \{1, 2, 3\}.

math.CO

Graph metric with no proper inclusion between lines

In trying to generalize the classic Sylvester-Gallai theorem and De Bruijn-Erdős theorem in plane geometry, lines and closure lines were previously defined for metric spaces and hypergraphs. Both definitions do not obey the geometric intuition in the sense that two lines (closure lines) may intersect at more than one point, and one line (closure line) might be the proper subset of another. In this work, we study the systems where one or both of the configurations are forbidden. We note that when any two lines intersect in at most one point, the two classic theorems extend in any metric space. We study the metric spaces induced by simple graphs where no line is a proper subset of another, and show that the least number of lines for such a graph with $n$ vertices is between the order of $n^{4/3}$ and $n^{4/3} \ln^{2/3} n$.

math.MG