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Guanghui Lan

Publications and source records attributed to Guanghui Lan.

At least 73 records · Page 4Linked to original sources

Dynamic Stochastic Approximation for Multi-stage Stochastic Optimization

In this paper, we consider multi-stage stochastic optimization problems with convex objectives and conic constraints at each stage. We present a new stochastic first-order method, namely the dynamic stochastic approximation (DSA) algorithm, for solving these types of stochastic optimization problems. We show that DSA can achieve an optimal ${\cal O}(1/ε^4)$ rate of convergence in terms of the total number of required scenarios when applied to a three-stage stochastic optimization problem. We further show that this rate of convergence can be improved to ${\cal O}(1/ε^2)$ when the objective function is strongly convex. We also discuss variants of DSA for solving more general multi-stage stochastic optimization problems with the number of stages $T > 3$. The developed DSA algorithms only need to go through the scenario tree once in order to compute an $ε$-solution of the multi-stage stochastic optimization problem. As a result, the memory required by DSA only grows linearly with respect to the number of stages. To the best of our knowledge, this is the first time that stochastic approximation type methods are generalized for multi-stage stochastic optimization with $T \ge 3$.

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Accelerated Stochastic Algorithms for Nonconvex Finite-sum and Multi-block Optimization

In this paper, we present new stochastic methods for solving two important classes of nonconvex optimization problems. We first introduce a randomized accelerated proximal gradient (RapGrad) method for solving a class of nonconvex optimization problems consisting of the sum of $m$ component functions, and show that it can significantly reduce the number of gradient computations especially when the condition number $L/μ$ (i.e., the ratio between the Lipschitz constant and negative curvature) is large. More specifically, RapGrad can save up to ${\cal O}(\sqrt{m})$ gradient computations than existing deterministic nonconvex accelerated gradient methods. Moreover, the number of gradient computations required by RapGrad can be ${\cal O}(m^\frac{1}{6} L^\frac{1}{2} / μ^\frac{1}{2})$ (at least ${\cal O}(m^\frac{2}{3})$) times smaller than the best-known randomized nonconvex gradient methods when $L/μ\ge m$. Inspired by RapGrad, we also develop a new randomized accelerated proximal dual (RapDual) method for solving a class of multi-block nonconvex optimization problems coupled with linear constraints. We demonstrate that RapDual can also save up to a factor of ${\cal O}(\sqrt{m})$ projection subproblems than its deterministic counterpart, where $m$ denotes the number of blocks. To the best of our knowledge, all these complexity results associated with RapGrad and RapDual seem to be new in the literature. We also illustrate potential advantages of these algorithms through our preliminary numerical experiments.

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Cubic Regularization with Momentum for Nonconvex Optimization

Momentum is a popular technique to accelerate the convergence in practical training, and its impact on convergence guarantee has been well-studied for first-order algorithms. However, such a successful acceleration technique has not yet been proposed for second-order algorithms in nonconvex optimization.In this paper, we apply the momentum scheme to cubic regularized (CR) Newton's method and explore the potential for acceleration. Our numerical experiments on various nonconvex optimization problems demonstrate that the momentum scheme can substantially facilitate the convergence of cubic regularization, and perform even better than the Nesterov's acceleration scheme for CR. Theoretically, we prove that CR under momentum achieves the best possible convergence rate to a second-order stationary point for nonconvex optimization. Moreover, we study the proposed algorithm for solving problems satisfying an error bound condition and establish a local quadratic convergence rate. Then, particularly for finite-sum problems, we show that the proposed algorithm can allow computational inexactness that reduces the overall sample complexity without degrading the convergence rate.

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Robust affine control of linear stochastic systems

In this work we provide a computationally tractable procedure for designing affine control policies, applied to constrained, discrete-time, partially observable, linear systems subject to set bounded disturbances, stochastic noise and potentially Markovian switching over a finite horizon. We investigate the situation when performance specifications are expressed via averaged quadratic inequalities on the random state-control trajectory. Our methodology also applies to steering the density of the state-control trajectory under set bounded uncertainty. Our developments are based on expanding the notion of affine policies that are functions of the so-called "purified outputs", to the class of Markov jump linear systems. This re-parametrization of the set of policies, induces a bi-affine structure in the state and control variables that can further be exploited via robust optimization techniques, with the approximate inhomogeneous $S$-lemma being the cornerstone. Tractability is understood in the sense that for each type of performance specification considered, an explicit convex program for selecting the parameters specifying the control policy is provided. Our contributions to the existing literature on the subject of robust constrained control lies in the fact that we are addressing a wider class of systems than the ones already studied, by including Markovian switching, and the consideration of quadratic inequalities rather than just linear ones. Our work expands on the previous investigations on finite horizon covariance control by addressing the robustness issue and the possibility that the full state may not be available, therefore enabling the steering of the state-control trajectory density in the presence of disturbances under partial observation.

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Stochastic Variance-Reduced Cubic Regularization for Nonconvex Optimization

Cubic regularization (CR) is an optimization method with emerging popularity due to its capability to escape saddle points and converge to second-order stationary solutions for nonconvex optimization. However, CR encounters a high sample complexity issue for finite-sum problems with a large data size. %Various inexact variants of CR have been proposed to improve the sample complexity. In this paper, we propose a stochastic variance-reduced cubic-regularization (SVRC) method under random sampling, and study its convergence guarantee as well as sample complexity. We show that the iteration complexity of SVRC for achieving a second-order stationary solution within $ε$ accuracy is $O(ε^{-3/2})$, which matches the state-of-art result on CR types of methods. Moreover, our proposed variance reduction scheme significantly reduces the per-iteration sample complexity. The resulting total Hessian sample complexity of our SVRC is ${\Oc}(N^{2/3} ε^{-3/2})$, which outperforms the state-of-art result by a factor of $O(N^{2/15})$. We also study our SVRC under random sampling without replacement scheme, which yields a lower per-iteration sample complexity, and hence justifies its practical applicability.

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Optimal Adaptive and Accelerated Stochastic Gradient Descent

Stochastic gradient descent (\textsc{Sgd}) methods are the most powerful optimization tools in training machine learning and deep learning models. Moreover, acceleration (a.k.a. momentum) methods and diagonal scaling (a.k.a. adaptive gradient) methods are the two main techniques to improve the slow convergence of \textsc{Sgd}. While empirical studies have demonstrated potential advantages of combining these two techniques, it remains unknown whether these methods can achieve the optimal rate of convergence for stochastic optimization. In this paper, we present a new class of adaptive and accelerated stochastic gradient descent methods and show that they exhibit the optimal sampling and iteration complexity for stochastic optimization. More specifically, we show that diagonal scaling, initially designed to improve vanilla stochastic gradient, can be incorporated into accelerated stochastic gradient descent to achieve the optimal rate of convergence for smooth stochastic optimization. We also show that momentum, apart from being known to speed up the convergence rate of deterministic optimization, also provides us new ways of designing non-uniform and aggressive moving average schemes in stochastic optimization. Finally, we present some heuristics that help to implement adaptive accelerated stochastic gradient descent methods and to further improve their practical performance for machine learning and deep learning.

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Asynchronous decentralized accelerated stochastic gradient descent

In this work, we introduce an asynchronous decentralized accelerated stochastic gradient descent type of method for decentralized stochastic optimization, considering communication and synchronization are the major bottlenecks. We establish $\mathcal{O}(1/ε)$ (resp., $\mathcal{O}(1/\sqrtε)$) communication complexity and $\mathcal{O}(1/ε^2)$ (resp., $\mathcal{O}(1/ε)$) sampling complexity for solving general convex (resp., strongly convex) problems.

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A Note on Inexact Condition for Cubic Regularized Newton's Method

This note considers the inexact cubic-regularized Newton's method (CR), which has been shown in \cite{Cartis2011a} to achieve the same order-level convergence rate to a secondary stationary point as the exact CR \citep{Nesterov2006}. However, the inexactness condition in \cite{Cartis2011a} is not implementable due to its dependence on future iterates variable. This note fixes such an issue by proving the same convergence rate for nonconvex optimization under an inexact adaptive condition that depends on only the current iterate. Our proof controls the sufficient decrease of the function value over the total iterations rather than each iteration as used in the previous studies, which can be of independent interest in other contexts.

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Conditional Accelerated Lazy Stochastic Gradient Descent

In this work we introduce a conditional accelerated lazy stochastic gradient descent algorithm with optimal number of calls to a stochastic first-order oracle and convergence rate $O\left(\frac{1}{\varepsilon^2}\right)$ improving over the projection-free, Online Frank-Wolfe based stochastic gradient descent of Hazan and Kale [2012] with convergence rate $O\left(\frac{1}{\varepsilon^4}\right)$.

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Random gradient extrapolation for distributed and stochastic optimization

In this paper, we consider a class of finite-sum convex optimization problems defined over a distributed multiagent network with $m$ agents connected to a central server. In particular, the objective function consists of the average of $m$ ($\ge 1$) smooth components associated with each network agent together with a strongly convex term. Our major contribution is to develop a new randomized incremental gradient algorithm, namely random gradient extrapolation method (RGEM), which does not require any exact gradient evaluation even for the initial point, but can achieve the optimal ${\cal O}(\log(1/ε))$ complexity bound in terms of the total number of gradient evaluations of component functions to solve the finite-sum problems. Furthermore, we demonstrate that for stochastic finite-sum optimization problems, RGEM maintains the optimal ${\cal O}(1/ε)$ complexity (up to a certain logarithmic factor) in terms of the number of stochastic gradient computations, but attains an ${\cal O}(\log(1/ε))$ complexity in terms of communication rounds (each round involves only one agent). It is worth noting that the former bound is independent of the number of agents $m$, while the latter one only linearly depends on $m$ or even $\sqrt m$ for ill-conditioned problems. To the best of our knowledge, this is the first time that these complexity bounds have been obtained for distributed and stochastic optimization problems. Moreover, our algorithms were developed based on a novel dual perspective of Nesterov's accelerated gradient method.

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Theoretical properties of the global optimizer of two layer neural network

In this paper, we study the problem of optimizing a two-layer artificial neural network that best fits a training dataset. We look at this problem in the setting where the number of parameters is greater than the number of sampled points. We show that for a wide class of differentiable activation functions (this class involves "almost" all functions which are not piecewise linear), we have that first-order optimal solutions satisfy global optimality provided the hidden layer is non-singular. Our results are easily extended to hidden layers given by a flat matrix from that of a square matrix. Results are applicable even if network has more than one hidden layer provided all hidden layers satisfy non-singularity, all activations are from the given "good" class of differentiable functions and optimization is only with respect to the last hidden layer. We also study the smoothness properties of the objective function and show that it is actually Lipschitz smooth, i.e., its gradients do not change sharply. We use smoothness properties to guarantee asymptotic convergence of O(1/number of iterations) to a first-order optimal solution. We also show that our algorithm will maintain non-singularity of hidden layer for any finite number of iterations.

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Communication-Efficient Algorithms for Decentralized and Stochastic Optimization

We present a new class of decentralized first-order methods for nonsmooth and stochastic optimization problems defined over multiagent networks. Considering that communication is a major bottleneck in decentralized optimization, our main goal in this paper is to develop algorithmic frameworks which can significantly reduce the number of inter-node communications. We first propose a decentralized primal-dual method which can find an $ε$-solution both in terms of functional optimality gap and feasibility residual in $O(1/ε)$ inter-node communication rounds when the objective functions are convex and the local primal subproblems are solved exactly. Our major contribution is to present a new class of decentralized primal-dual type algorithms, namely the decentralized communication sliding (DCS) methods, which can skip the inter-node communications while agents solve the primal subproblems iteratively through linearizations of their local objective functions. By employing DCS, agents can still find an $ε$-solution in $O(1/ε)$ (resp., $O(1/\sqrtε)$) communication rounds for general convex functions (resp., strongly convex functions), while maintaining the $O(1/ε^2)$ (resp., $O(1/ε)$) bound on the total number of intra-node subgradient evaluations. We also present a stochastic counterpart for these algorithms, denoted by SDCS, for solving stochastic optimization problems whose objective function cannot be evaluated exactly. In comparison with existing results for decentralized nonsmooth and stochastic optimization, we can reduce the total number of inter-node communication rounds by orders of magnitude while still maintaining the optimal complexity bounds on intra-node stochastic subgradient evaluations. The bounds on the subgradient evaluations are actually comparable to those required for centralized nonsmooth and stochastic optimization.

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Accelerated gradient sliding for structured convex optimization

Our main goal in this paper is to show that one can skip gradient computations for gradient descent type methods applied to certain structured convex programming (CP) problems. To this end, we first present an accelerated gradient sliding (AGS) method for minimizing the summation of two smooth convex functions with different Lipschitz constants. We show that the AGS method can skip the gradient computation for one of these smooth components without slowing down the overall optimal rate of convergence. This result is much sharper than the classic black-box CP complexity results especially when the difference between the two Lipschitz constants associated with these components is large. We then consider an important class of bilinear saddle point problem whose objective function is given by the summation of a smooth component and a nonsmooth one with a bilinear saddle point structure. Using the aforementioned AGS method for smooth composite optimization and Nesterov's smoothing technique, we show that one only needs ${\cal O}(1/\sqrtε)$ gradient computations for the smooth component while still preserving the optimal ${\cal O}(1/ε)$ overall iteration complexity for solving these saddle point problems. We demonstrate that even more significant savings on gradient computations can be obtained for strongly convex smooth and bilinear saddle point problems.

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Randomized First-Order Methods for Saddle Point Optimization

In this paper, we present novel randomized algorithms for solving saddle point problems whose dual feasible region is given by the direct product of many convex sets. Our algorithms can achieve an ${\cal O}(1/N)$ and ${\cal O}(1/N^2)$ rate of convergence, respectively, for general bilinear saddle point and smooth bilinear saddle point problems based on a new prima-dual termination criterion, and each iteration of these algorithms needs to solve only one randomly selected dual subproblem. Moreover, these algorithms do not require strongly convex assumptions on the objective function and/or the incorporation of a strongly convex perturbation term. They do not necessarily require the primal or dual feasible regions to be bounded or the estimation of the distance from the initial point to the set of optimal solutions to be available either. We show that when applied to linearly constrained problems, RPDs are equivalent to certain randomized variants of the alternating direction method of multipliers (ADMM), while a direct extension of ADMM does not necessarily converge when the number of blocks exceeds two.

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An optimal randomized incremental gradient method

In this paper, we consider a class of finite-sum convex optimization problems whose objective function is given by the summation of $m$ ($\ge 1$) smooth components together with some other relatively simple terms. We first introduce a deterministic primal-dual gradient (PDG) method that can achieve the optimal black-box iteration complexity for solving these composite optimization problems using a primal-dual termination criterion. Our major contribution is to develop a randomized primal-dual gradient (RPDG) method, which needs to compute the gradient of only one randomly selected smooth component at each iteration, but can possibly achieve better complexity than PDG in terms of the total number of gradient evaluations. More specifically, we show that the total number of gradient evaluations performed by RPDG can be ${\cal O} (\sqrt{m})$ times smaller, both in expectation and with high probability, than those performed by deterministic optimal first-order methods under favorable situations. We also show that the complexity of the RPDG method is not improvable by developing a new lower complexity bound for a general class of randomized methods for solving large-scale finite-sum convex optimization problems. Moreover, through the development of PDG and RPDG, we introduce a novel game-theoretic interpretation for these optimal methods for convex optimization.

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Randomized Block Subgradient Methods for Convex Nonsmooth and Stochastic Optimization

Block coordinate descent methods and stochastic subgradient methods have been extensively studied in optimization and machine learning. By combining randomized block sampling with stochastic subgradient methods based on dual averaging, we present stochastic block dual averaging (SBDA)---a novel class of block subgradient methods for convex nonsmooth and stochastic optimization. SBDA requires only a block of subgradients and updates blocks of variables and hence has significantly lower iteration cost than traditional subgradient methods. We show that the SBDA-based methods exhibit the optimal convergence rate for convex nonsmooth stochastic optimization. More importantly, we introduce randomized stepsize rules and block sampling schemes that are adaptive to the block structures, which significantly improves the convergence rate w.r.t. the problem parameters. This is in sharp contrast to recent block subgradient methods applied to nonsmooth deterministic or stochastic optimization. For strongly convex objectives, we propose a new averaging scheme to make the regularized dual averaging method optimal, without having to resort to any accelerated schemes.

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Generalized Uniformly Optimal Methods for Nonlinear Programming

In this paper, we present a generic framework to extend existing uniformly optimal convex programming algorithms to solve more general nonlinear, possibly nonconvex, optimization problems. The basic idea is to incorporate a local search step (gradient descent or Quasi-Newton iteration) into these uniformly optimal convex programming methods, and then enforce a monotone decreasing property of the function values computed along the trajectory. Algorithms of these types will then achieve the best known complexity for nonconvex problems, and the optimal complexity for convex ones without requiring any problem parameters. As a consequence, we can have a unified treatment for a general class of nonlinear programming problems regardless of their convexity and smoothness level. In particular, we show that the accelerated gradient and level methods, both originally designed for solving convex optimization problems only, can be used for solving both convex and nonconvex problems uniformly. In a similar vein, we show that some well-studied techniques for nonlinear programming, e.g., Quasi-Newton iteration, can be embedded into optimal convex optimization algorithms to possibly further enhance their numerical performance. Our theoretical and algorithmic developments are complemented by some promising numerical results obtained for solving a few important nonconvex and nonlinear data analysis problems in the literature.

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Fast Bundle-Level Type Methods for unconstrained and ball-constrained convex optimization

It has been shown in \cite{Lan13-1} that the accelerated prox-level (APL) method and its variant, the uniform smoothing level (USL) method, have optimal iteration complexity for solving black-box and structured convex programming problems without requiring the input of any smoothness information. However, these algorithms require the assumption on the boundedness of the feasible set and their efficiency relies on the solutions of two involved subproblems. These hindered the applicability of these algorithms in solving large-scale and unconstrained optimization problems. In this paper, we first present a generic algorithmic framework to extend these uniformly optimal level methods for solving unconstrained problems. Moreover, we introduce two new variants of level methods, i.e., the fast APL (FAPL) method and the fast USL (FUSL) method, for solving large scale black-box and structured convex programming problems respectively. Both FAPL and FUSL enjoy the same optimal iteration complexity as APL and USL, while the number of subproblems in each iteration is reduced from two to one. Moreover, we present an exact method to solve the only subproblem for these algorithms. As a result, the proposed FAPL and FUSL methods have improved the performance of the APL and USL in practice significantly in terms of both computational time and solution quality. Our numerical results on solving some large-scale least square problems and total variation based image reconstruction have shown great advantages of these new bundle-level type methods over APL, USL, and some other state-of-the-art first-order methods.

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