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Guangming Shi

Publications and source records attributed to Guangming Shi.

At least 37 records · Page 2Linked to original sources

Feature Partitioning and Semantic Equalization for Intrinsic Robustness in Semantic Communication under Packet Loss

Semantic communication can improve transmission efficiency by focusing on task-relevant information. However, under packet-based communication protocols, any error typically results in the loss of an entire packet, making semantic communication particularly vulnerable to packet loss. Since high-dimensional semantic features must be partitioned into one-dimensional transmission units during packetization. A critical open question is how to partition semantic features to maximize robustness. To address this, we systematically investigate the performance of two mainstream architectures, Transformer and Convolutional neural networks (CNN), under various feature partitioning schemes. The results show that the Transformer architecture exhibits inherent robustness to packet loss when partitioned along the channel dimension. In contrast, the CNN-based baseline exhibits imbalanced channel utilization, causing severe degradation once dominant channels are lost. To enhance the CNN resilience, we propose a lightweight Semantic Equalization Mechanism (SEM) that balances channel contributions and prevents a few channels from dominating. SEM consists of two parallel approaches: a Dynamic Scale module that adaptively adjusts channel importance, and a Broadcast module that facilitates information interaction among channels. Experimental results demonstrate that CNN equipped with SEM achieve graceful degradation under packet loss (retaining about 85% of lossless PSNR at 40% packet loss), comparable to that of Transformer models. Our findings indicate that, under an appropriate partitioning strategy, maintaining a balanced semantic representation is a fundamental condition for achieving intrinsic robustness against packet loss. These insights may also extend to other modalities such as video and support practical semantic communication design.

eess.SY↗

Variable-Length Joint Source-Channel Coding for Semantic Communication

This paper investigates a key challenge faced by joint source-channel coding (JSCC) in digital semantic communication (SemCom): the incompatibility between existing JSCC schemes that yield continuous encoded representations and digital systems that employ discrete variable-length codewords. It further results in feasibility issues in achieving physical bit-level rate control via such JSCC approaches for efficient semantic transmission. In this paper, we propose a novel end-to-end coding (E2EC) framework to tackle it. The semantic coding problem is formed by extending the information bottleneck (IB) theory over noisy channels, which is a tradeoff between bit-level communication rate and semantic distortion. With a structural decomposition of encoding to handle code length and content respectively, we can construct an end-to-end trainable encoder that supports the direct compression of a data source into a finite codebook. To optimize our E2EC across non-differentiable operations, e.g., sampling, we use the powerful policy gradient to support gradient-based updates. Experimental results illustrate that E2EC achieves high inference quality with low bit rates, outperforming representative baselines compatible with digital SemCom systems.

cs.IT↗

KB-DMGen: Knowledge-Based Global Guidance and Dynamic Pose Masking for Human Image Generation

Recent methods using diffusion models have made significant progress in Human Image Generation (HIG) with various control signals such as pose priors. In HIG, both accurate human poses and coherent visual quality are crucial for image generation. However, most existing methods mainly focus on pose accuracy while neglecting overall image quality, often improving pose alignment at the cost of image quality. To address this, we propose Knowledge-Based Global Guidance and Dynamic pose Masking for human image Generation (KB-DMGen). The Knowledge Base (KB), implemented as a visual codebook, provides coarse, global guidance based on input text-related visual features, improving pose accuracy while maintaining image quality, while the Dynamic pose Mask (DM) offers fine-grained local control to enhance precise pose accuracy. By injecting KB and DM at different stages of the diffusion process, our framework enhances pose accuracy through both global and local control without compromising image quality. Experiments demonstrate the effectiveness of KB-DMGen, achieving new state-of-the-art results in terms of AP and CAP on the HumanArt dataset. The project page and code are available at https://lushbng.github.io/KBDMGen.

cs.CV↗

Parse Graph-Based Visual-Language Interaction for Human Pose Estimation

Parse graphs boost human pose estimation (HPE) by integrating context and hierarchies, yet prior work mostly focuses on single modality modeling, ignoring the potential of multimodal fusion. Notably, language offers rich HPE priors like spatial relations for occluded scenes, but existing visual-language fusion via global feature integration weakens occluded region responses and causes alignment and location failures. To address this issue, we propose Parse Graph-based Visual-Language interaction (PGVL) with a core novel Guided Module (GM). In PGVL, low-level nodes focus on local features, maximizing the maintenance of responses in occluded areas and high-level nodes integrate global features to infer occluded or invisible parts. GM enables high semantic nodes to guide the feature update of low semantic nodes that have undergone cross attention. It ensuring effective fusion of diverse information. PGVL includes top-down decomposition and bottom-up composition. In the first stage, modality specific parse graphs are constructed. Next stage. recursive bidirectional cross-attention is used, purified by GM. We also design network based on PGVL. The PGVL and our network is validated on major pose estimation datasets. We will release the code soon.

cs.CV↗

Self-supervised Learning of LiDAR 3D Point Clouds via 2D-3D Neural Calibration

This paper introduces a novel self-supervised learning framework for enhancing 3D perception in autonomous driving scenes. Specifically, our approach, namely NCLR, focuses on 2D-3D neural calibration, a novel pretext task that estimates the rigid pose aligning camera and LiDAR coordinate systems. First, we propose the learnable transformation alignment to bridge the domain gap between image and point cloud data, converting features into a unified representation space for effective comparison and matching. Second, we identify the overlapping area between the image and point cloud with the fused features. Third, we establish dense 2D-3D correspondences to estimate the rigid pose. The framework not only learns fine-grained matching from points to pixels but also achieves alignment of the image and point cloud at a holistic level, understanding the LiDAR-to-camera extrinsic parameters. We demonstrate the efficacy of NCLR by applying the pre-trained backbone to downstream tasks, such as LiDAR-based 3D semantic segmentation, object detection, and panoptic segmentation. Comprehensive experiments on various datasets illustrate the superiority of NCLR over existing self-supervised methods. The results confirm that joint learning from different modalities significantly enhances the network's understanding abilities and effectiveness of learned representation. The code is publicly available at https://github.com/Eaphan/NCLR.

cs.CV↗

Triad: Empowering LMM-based Anomaly Detection with Vision Expert-guided Visual Tokenizer and Manufacturing Process

Although recent methods have tried to introduce large multimodal models (LMMs) into industrial anomaly detection (IAD), their generalization in the IAD field is far inferior to that for general purposes. We summarize the main reasons for this gap into two aspects. On one hand, general-purpose LMMs lack cognition of defects in the visual modality, thereby failing to sufficiently focus on defect areas. Therefore, we propose to modify the AnyRes structure of the LLaVA model, providing the potential anomalous areas identified by existing IAD models to the LMMs. On the other hand, existing methods mainly focus on identifying defects by learning defect patterns or comparing with normal samples, yet they fall short of understanding the causes of these defects. Considering that the generation of defects is closely related to the manufacturing process, we propose a manufacturing-driven IAD paradigm. An instruction-tuning dataset for IAD (InstructIAD) and a data organization approach for Chain-of-Thought with manufacturing (CoT-M) are designed to leverage the manufacturing process for IAD. Based on the above two modifications, we present Triad, a novel LMM-based method incorporating an expert-guided region-of-interest tokenizer and manufacturing process for industrial anomaly detection. Extensive experiments show that our Triad not only demonstrates competitive performance against current LMMs but also achieves further improved accuracy when equipped with manufacturing processes. Source code, training data, and pre-trained models will be publicly available at https://github.com/tzjtatata/Triad.

cs.CV↗

SeqAffordSplat: Scene-level Sequential Affordance Reasoning on 3D Gaussian Splatting

3D affordance reasoning, the task of associating human instructions with the functional regions of 3D objects, is a critical capability for embodied agents. Current methods based on 3D Gaussian Splatting (3DGS) are fundamentally limited to single-object, single-step interactions, a paradigm that falls short of addressing the long-horizon, multi-object tasks required for complex real-world applications. To bridge this gap, we introduce the novel task of Sequential 3D Gaussian Affordance Reasoning and establish SeqAffordSplat, a large-scale benchmark featuring 1800+ scenes to support research on long-horizon affordance understanding in complex 3DGS environments. We then propose SeqSplatNet, an end-to-end framework that directly maps an instruction to a sequence of 3D affordance masks. SeqSplatNet employs a large language model that autoregressively generates text interleaved with special segmentation tokens, guiding a conditional decoder to produce the corresponding 3D mask. To handle complex scene geometry, we introduce a pre-training strategy, Conditional Geometric Reconstruction, where the model learns to reconstruct complete affordance region masks from known geometric observations, thereby building a robust geometric prior. Furthermore, to resolve semantic ambiguities, we design a feature injection mechanism that lifts rich semantic features from 2D Vision Foundation Models (VFM) and fuses them into the 3D decoder at multiple scales. Extensive experiments demonstrate that our method sets a new state-of-the-art on our challenging benchmark, effectively advancing affordance reasoning from single-step interactions to complex, sequential tasks at the scene level.

cs.CV↗

Controlled Data Rebalancing in Multi-Task Learning for Real-World Image Super-Resolution

Real-world image super-resolution (Real-SR) is a challenging problem due to the complex degradation patterns in low-resolution images. Unlike approaches that assume a broadly encompassing degradation space, we focus specifically on achieving an optimal balance in how SR networks handle different degradation patterns within a fixed degradation space. We propose an improved paradigm that frames Real-SR as a data-heterogeneous multi-task learning problem, our work addresses task imbalance in the paradigm through coordinated advancements in task definition, imbalance quantification, and adaptive data rebalancing. Specifically, we introduce a novel task definition framework that segments the degradation space by setting parameter-specific boundaries for degradation operators, effectively reducing the task quantity while maintaining task discrimination. We then develop a focal loss based multi-task weighting mechanism that precisely quantifies task imbalance dynamics during model training. Furthermore, to prevent sporadic outlier samples from dominating the gradient optimization of the shared multi-task SR model, we strategically convert the quantified task imbalance into controlled data rebalancing through deliberate regulation of task-specific training volumes. Extensive quantitative and qualitative experiments demonstrate that our method achieves consistent superiority across all degradation tasks.

cs.CV↗

Learning Pyramid-structured Long-range Dependencies for 3D Human Pose Estimation

Action coordination in human structure is indispensable for the spatial constraints of 2D joints to recover 3D pose. Usually, action coordination is represented as a long-range dependence among body parts. However, there are two main challenges in modeling long-range dependencies. First, joints should not only be constrained by other individual joints but also be modulated by the body parts. Second, existing methods make networks deeper to learn dependencies between non-linked parts. They introduce uncorrelated noise and increase the model size. In this paper, we utilize a pyramid structure to better learn potential long-range dependencies. It can capture the correlation across joints and groups, which complements the context of the human sub-structure. In an effective cross-scale way, it captures the pyramid-structured long-range dependence. Specifically, we propose a novel Pyramid Graph Attention (PGA) module to capture long-range cross-scale dependencies. It concatenates information from various scales into a compact sequence, and then computes the correlation between scales in parallel. Combining PGA with graph convolution modules, we develop a Pyramid Graph Transformer (PGFormer) for 3D human pose estimation, which is a lightweight multi-scale transformer architecture. It encapsulates human sub-structures into self-attention by pooling. Extensive experiments show that our approach achieves lower error and smaller model size than state-of-the-art methods on Human3.6M and MPI-INF-3DHP datasets. The code is available at https://github.com/MingjieWe/PGFormer.

cs.CV↗

SANNet: A Semantic-Aware Agentic AI Networking Framework for Multi-Agent Cross-Layer Coordination

Agentic AI networking (AgentNet) is a novel AI-native networking paradigm that relies on a large number of specialized AI agents to collaborate and coordinate for autonomous decision-making, dynamic environmental adaptation, and complex goal achievement. It has the potential to facilitate real-time network management alongside capabilities for self-configuration, self-optimization, and self-adaptation across diverse and complex networking environments, laying the foundation for fully autonomous networking systems in the future. Despite its promise, AgentNet is still in the early stage of development, and there still lacks an effective networking framework to support automatic goal discovery and multi-agent self-orchestration and task assignment. This paper proposes SANNet, a novel semantic-aware agentic AI networking architecture that can infer the semantic goal of the user and automatically assign agents associated with different layers of a mobile system to fulfill the inferred goal. Motivated by the fact that one of the major challenges in AgentNet is that different agents may have different and even conflicting objectives when collaborating for certain goals, we introduce a dynamic weighting-based conflict-resolving mechanism to address this issue. We prove that SANNet can provide theoretical guarantee in both conflict-resolving and model generalization performance for multi-agent collaboration in dynamic environment. We develop a hardware prototype of SANNet based on the open RAN and 5GS core platform. Our experimental results show that SANNet can significantly improve the performance of multi-agent networking systems, even when agents with conflicting objectives are selected to collaborate for the same goal.

cs.AI↗

Towards Agentic AI Networking in 6G: A Generative Foundation Model-as-Agent Approach

The promising potential of AI and network convergence in improving networking performance and enabling new service capabilities has recently attracted significant interest. Existing network AI solutions, while powerful, are mainly built based on the close-loop and passive learning framework, resulting in major limitations in autonomous solution finding and dynamic environmental adaptation. Agentic AI has recently been introduced as a promising solution to address the above limitations and pave the way for true generally intelligent and beneficial AI systems. The key idea is to create a networking ecosystem to support a diverse range of autonomous and embodied AI agents in fulfilling their goals. In this paper, we focus on the novel challenges and requirements of agentic AI networking. We propose AgentNet, a novel framework for supporting interaction, collaborative learning, and knowledge transfer among AI agents. We introduce a general architectural framework of AgentNet and then propose a generative foundation model (GFM)-based implementation in which multiple GFM-as-agents have been created as an interactive knowledge-base to bootstrap the development of embodied AI agents according to different task requirements and environmental features. We consider two application scenarios, digital-twin-based industrial automation and metaverse-based infotainment system, to describe how to apply AgentNet for supporting efficient task-driven collaboration and interaction among AI agents.

cs.NI↗

Modeling and Performance Analysis for Semantic Communications Based on Empirical Results

Due to the black-box characteristics of deep learning based semantic encoders and decoders, finding a tractable method for the performance analysis of semantic communications is a challenging problem. In this paper, we propose an Alpha-Beta-Gamma (ABG) formula to model the relationship between the end-to-end measurement and SNR, which can be applied for both image reconstruction tasks and inference tasks. Specifically, for image reconstruction tasks, the proposed ABG formula can well fit the commonly used DL networks, such as SCUNet, and Vision Transformer, for semantic encoding with the multi scale-structural similarity index measure (MS-SSIM) measurement. Furthermore, we find that the upper bound of the MS-SSIM depends on the number of quantized output bits of semantic encoders, and we also propose a closed-form expression to fit the relationship between the MS-SSIM and quantized output bits. To the best of our knowledge, this is the first theoretical expression between end-to-end performance metrics and SNR for semantic communications. Based on the proposed ABG formula, we investigate an adaptive power control scheme for semantic communications over random fading channels, which can effectively guarantee quality of service (QoS) for semantic communications, and then design the optimal power allocation scheme to maximize the energy efficiency of the semantic communication system. Furthermore, by exploiting the bisection algorithm, we develop the power allocation scheme to maximize the minimum QoS of multiple users for OFDMA downlink semantic communication Extensive simulations verify the effectiveness and superiority of the proposed ABG formula and power allocation schemes.

cs.LG↗

Visual Environment-Interactive Planning for Embodied Complex-Question Answering

This study focuses on Embodied Complex-Question Answering task, which means the embodied robot need to understand human questions with intricate structures and abstract semantics. The core of this task lies in making appropriate plans based on the perception of the visual environment. Existing methods often generate plans in a once-for-all manner, i.e., one-step planning. Such approach rely on large models, without sufficient understanding of the environment. Considering multi-step planning, the framework for formulating plans in a sequential manner is proposed in this paper. To ensure the ability of our framework to tackle complex questions, we create a structured semantic space, where hierarchical visual perception and chain expression of the question essence can achieve iterative interaction. This space makes sequential task planning possible. Within the framework, we first parse human natural language based on a visual hierarchical scene graph, which can clarify the intention of the question. Then, we incorporate external rules to make a plan for current step, weakening the reliance on large models. Every plan is generated based on feedback from visual perception, with multiple rounds of interaction until an answer is obtained. This approach enables continuous feedback and adjustment, allowing the robot to optimize its action strategy. To test our framework, we contribute a new dataset with more complex questions. Experimental results demonstrate that our approach performs excellently and stably on complex tasks. And also, the feasibility of our approach in real-world scenarios has been established, indicating its practical applicability.

cs.RO↗

ACMo: Attribute Controllable Motion Generation

Attributes such as style, fine-grained text, and trajectory are specific conditions for describing motion. However, existing methods often lack precise user control over motion attributes and suffer from limited generalizability to unseen motions. This work introduces an Attribute Controllable Motion generation architecture, to address these challenges via decouple any conditions and control them separately. Firstly, we explored the Attribute Diffusion Model to imporve text-to-motion performance via decouple text and motion learning, as the controllable model relies heavily on the pre-trained model. Then, we introduce Motion Adpater to quickly finetune previously unseen motion patterns. Its motion prompts inputs achieve multimodal text-to-motion generation that captures user-specified styles. Finally, we propose a LLM Planner to bridge the gap between unseen attributes and dataset-specific texts via local knowledage for user-friendly interaction. Our approach introduces the capability for motion prompts for stylize generation, enabling fine-grained and user-friendly attribute control while providing performance comparable to state-of-the-art methods. Project page: https://mjwei3d.github.io/ACMo/

cs.CV↗

EgoSplat: Open-Vocabulary Egocentric Scene Understanding with Language Embedded 3D Gaussian Splatting

Egocentric scenes exhibit frequent occlusions, varied viewpoints, and dynamic interactions compared to typical scene understanding tasks. Occlusions and varied viewpoints can lead to multi-view semantic inconsistencies, while dynamic objects may act as transient distractors, introducing artifacts into semantic feature modeling. To address these challenges, we propose EgoSplat, a language-embedded 3D Gaussian Splatting framework for open-vocabulary egocentric scene understanding. A multi-view consistent instance feature aggregation method is designed to leverage the segmentation and tracking capabilities of SAM2 to selectively aggregate complementary features across views for each instance, ensuring precise semantic representation of scenes. Additionally, an instance-aware spatial-temporal transient prediction module is constructed to improve spatial integrity and temporal continuity in predictions by incorporating spatial-temporal associations across multi-view instances, effectively reducing artifacts in the semantic reconstruction of egocentric scenes. EgoSplat achieves state-of-the-art performance in both localization and segmentation tasks on two datasets, outperforming existing methods with a 8.2% improvement in localization accuracy and a 3.7% improvement in segmentation mIoU on the ADT dataset, and setting a new benchmark in open-vocabulary egocentric scene understanding. The code will be made publicly available.

cs.CV↗

A Theory for Semantic Channel Coding With Many-to-one Source

As one of the potential key technologies of 6G, semantic communication is still in its infancy and there are many open problems, such as semantic entropy definition and semantic channel coding theory. To address these challenges, we investigate semantic information measures and semantic channel coding theorem. Specifically, we propose a semantic entropy definition as the uncertainty in the semantic interpretation of random variable symbols in the context of knowledge bases, which can be transformed into existing semantic entropy definitions under given conditions. Moreover, different from traditional communications, semantic communications can achieve accurate transmission of semantic information under a non-zero bit error rate. Based on this property, we derive a semantic channel coding theorem for a typical semantic communication with many-to-one source (i.e., multiple source sequences express the same meaning), and prove its achievability and converse based on a generalized Fano's inequality. Finally, numerical results verify the effectiveness of the proposed semantic entropy and semantic channel coding theorem.

cs.IT↗

Semantic Feature Division Multiple Access for Digital Semantic Broadcast Channels

In this paper, we propose a digital semantic feature division multiple access (SFDMA) paradigm in multi-user broadcast (BC) networks for the inference and the image reconstruction tasks. In this SFDMA scheme, the multi-user semantic information is encoded into discrete approximately orthogonal representations, and the encoded semantic features of multiple users can be simultaneously transmitted in the same time-frequency resource. Specifically, for inference tasks, we design a SFDMA digital BC network based on robust information bottleneck (RIB), which can achieve a tradeoff between inference performance, data compression and multi-user interference. Moreover, for image reconstruction tasks, we develop a SFDMA digital BC network by utilizing a Swin Transformer, which significantly reduces multi-user interference. More importantly, SFDMA can protect the privacy of users' semantic information, in which each receiver can only decode its own semantic information. Furthermore, we establish a relationship between performance and signal to interference plus noise ratio (SINR), which is fitted by an Alpha-Beta-Gamma (ABG) function. Furthermore, an optimal power allocation method is developed for the inference and reconstruction tasks. Extensive simulations verify the effectiveness and superiority of our proposed SFDMA scheme.

eess.SP↗

Spatio-Temporal Progressive Attention Model for EEG Classification in Rapid Serial Visual Presentation Task

As a type of multi-dimensional sequential data, the spatial and temporal dependencies of electroencephalogram (EEG) signals should be further investigated. Thus, in this paper, we propose a novel spatial-temporal progressive attention model (STPAM) to improve EEG classification in rapid serial visual presentation (RSVP) tasks. STPAM first adopts three distinct spatial experts to learn the spatial topological information of brain regions progressively, which is used to minimize the interference of irrelevant brain regions. Concretely, the former expert filters out EEG electrodes in the relative brain regions to be used as prior knowledge for the next expert, ensuring that the subsequent experts gradually focus their attention on information from significant EEG electrodes. This process strengthens the effect of the important brain regions. Then, based on the above-obtained feature sequence with spatial information, three temporal experts are adopted to capture the temporal dependence by progressively assigning attention to the crucial EEG slices. Except for the above EEG classification method, in this paper, we build a novel Infrared RSVP EEG Dataset (IRED) which is based on dim infrared images with small targets for the first time, and conduct extensive experiments on it. The results show that our STPAM can achieve better performance than all the compared methods.

cs.CV↗