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Guangming Zhu

Publications and source records attributed to Guangming Zhu.

At least 19 recordsLinked to original sources

Look Clearly Before Answering: Mitigating Hallucinations in LVLMs via Saliency-Driven Perceptual Realignment

Large vision-language models (LVLMs) have demonstrated remarkable capabilities in multimodal understanding. However, they remain prone to hallucinations, generating responses that are inconsistent with the visual evidence. Existing mitigation methods largely address language-prior bias or cross-modal imbalance, while progressive visual degradation across perception and memory remains underexplored. In this work, we propose Saliency-Driven Perceptual Realignment (SDPR), a training-free framework that mitigates the degradation of visual awareness throughout inference. Specifically, we first introduce saliency-driven attention redistribution to release attention hijacked by non-semantic sink tokens, thereby recovering critical visual evidence. Second, we identify spatial distortion in the KV cache and propose saliency-driven cache alignment to preserve query-relevant visual features during generation. Finally, we introduce prior-constrained contrastive decoding to penalize unfaithful predictions induced by dominant language priors. Our proposed SDPR is robust against hallucinations due to its holistic alignment of visual awareness across the entire generative trajectory. Extensive experiments across diverse LVLM architectures show that SDPR outperforms state-of-the-art methods on both hallucination and general-purpose benchmarks, requiring no additional training and incurring minimal runtime overhead. The code is available \href{https://github.com/PengSyuChen/SDPR}{\color{blue}{here}}.

cs.CV

Knowledge-guided Disentanglement with Atomic Actions for Action Recognition

Action recognition in complex scenes often involves multiple concurrent fine-grained actions, making it challenging to model internal action structures. Most existing methods rely on holistic representations, which are insufficient for capturing subtle interactions and fine-grained semantics. While recent prompt-based approaches introduce disentanglement, they lack explicit semantic guidance, and methods based solely on visual or structured cues remain coarse-grained. In this paper, we propose Knowledge-guided Disentanglement with Atomic Actions (KDA), which leverages fine-grained semantic knowledge to enhance action representations and enable more precise disentanglement. Specifically, we use Large Language Models (LLMs) to decompose action labels into atomic actions, providing explicit spatial-temporal semantics. A Knowledge Injection Module (KIM) first integrates atomic action knowledge into video features. Based on this enhanced representation, a Knowledge Disentanglement Module (KDM) further disentangles atomic action knowledge to produce more precise semantic guidance for action disentanglement. A Knowledge Disentanglement Loss (KD Loss) is introduced to encourage clearer disentanglement of knowledge components within KDM. Extensive experiments demonstrate that KDA improves feature discriminability and achieves state-of-the-art performance on multi-label action recognition benchmarks. Moreover, KIM and KDM can be readily integrated into other methods, demonstrating strong generality.

cs.CV

Bridging Vision and Language Concepts through Optimal Transport Semantic Flow

Concept Bottleneck Models (CBMs) promise transparent reasoning by predicting through human-interpretable concepts, yet their effectiveness fundamentally depends on how well visual and textual representations are aligned or matched. Existing vision-language CBMs often rely on pre-aligned encoders or global cosine similarity, which obscures fine-grained concept localization and fails to reflect true semantic geometry. In this work, we rethink concept alignment as a dynamic cross-modal transport process instead of static projection and propose the Optimal Transport Flow Concept Bottleneck Model (OTF-CBM). It first learns a data-driven semantic cost via Inverse Optimal Transport to measure cross-modal distances, and then performs unbalanced optimal-transport-based flow matching to model semantic transitions between visual patches and textual concepts. With velocity-based concept activation, OTF-CBM captures interpretable geometric relations without ODE integration. Experiments further show that OTF-CBM achieves superior classification accuracy and concept faithfulness, offering a new geometric and dynamical perspective for interpretable cross-modal reasoning.

cs.CV

Sketch and Text Synergy: Fusing Structural Contours and Descriptive Attributes for Fine-Grained Image Retrieval

Fine-grained image retrieval via hand-drawn sketches or textual descriptions remains a critical challenge due to inherent modality gaps. While hand-drawn sketches capture complex structural contours, they lack color and texture, which text effectively provides despite omitting spatial contours. Motivated by the complementary nature of these modalities, we propose the Sketch and Text Based Image Retrieval (STBIR) framework. By synergizing the rich color and texture cues from text with the structural outlines provided by sketches, STBIR achieves superior fine-grained retrieval performance. First, a curriculum learning driven robustness enhancement module is proposed to enhance the model's robustness when handling queries of varying quality. Second, we introduce a category-knowledge-based feature space optimization module, thereby significantly boosting the model's representational power. Finally, we design a multi-stage cross-modal feature alignment mechanism to effectively mitigate the challenges of cross modal feature alignment. Furthermore, we curate the fine-grained STBIR benchmark dataset to rigorously validate the efficacy of our proposed framework and to provide data support as a reference for subsequent related research. Extensive experiments demonstrate that the proposed STBIR framework significantly outperforms state of the art methods.

cs.CV

SkeletonContext: Skeleton-side Context Prompt Learning for Zero-Shot Skeleton-based Action Recognition

Zero-shot skeleton-based action recognition aims to recognize unseen actions by transferring knowledge from seen categories through semantic descriptions. Most existing methods typically align skeleton features with textual embeddings within a shared latent space. However, the absence of contextual cues, such as objects involved in the action, introduces an inherent gap between skeleton and semantic representations, making it difficult to distinguish visually similar actions. To address this, we propose SkeletonContext, a prompt-based framework that enriches skeletal motion representations with language-driven contextual semantics. Specifically, we introduce a Cross-Modal Context Prompt Module, which leverages a pretrained language model to reconstruct masked contextual prompts under guidance derived from LLMs. This design effectively transfers linguistic context to the skeleton encoder for instance-level semantic grounding and improved cross-modal alignment. In addition, a Key-Part Decoupling Module is incorporated to decouple motion-relevant joint features, ensuring robust action understanding even in the absence of explicit object interactions. Extensive experiments on multiple benchmarks demonstrate that SkeletonContext achieves state-of-the-art performance under both conventional and generalized zero-shot settings, validating its effectiveness in reasoning about context and distinguishing fine-grained, visually similar actions.

cs.CV

Breaking Smooth-Motion Assumptions: A UAV Benchmark for Multi-Object Tracking in Complex and Adverse Conditions

The rapid movements and agile maneuvers of unmanned aerial vehicles (UAVs) induce significant observational challenges for multi-object tracking (MOT). However, existing UAV-perspective MOT benchmarks often lack these complexities, featuring predominantly predictable camera dynamics and linear motion patterns. To address this gap, we introduce DynUAV, a new benchmark for dynamic UAV-perspective MOT, characterized by intense ego-motion and the resulting complex apparent trajectories. The benchmark comprises 42 video sequences with over 1.7 million bounding box annotations, covering vehicles, pedestrians, and specialized industrial categories such as excavators, bulldozers and cranes. Compared to existing benchmarks, DynUAV introduces substantial challenges arising from ego-motion, including drastic scale changes and viewpoint changes, as well as motion blur. Comprehensive evaluations of state-of-the-art trackers on DynUAV reveal their limitations, particularly in managing the intertwined challenges of detection and association under such dynamic conditions, thereby establishing DynUAV as a rigorous benchmark. We anticipate that DynUAV will serve as a demanding testbed to spur progress in real-world UAV-perspective MOT, and we will make all resources available at link.

cs.CV

FSD-CAP: Fractional Subgraph Diffusion with Class-Aware Propagation for Graph Feature Imputation

Imputing missing node features in graphs is challenging, particularly under high missing rates. Existing methods based on latent representations or global diffusion often fail to produce reliable estimates, and may propagate errors across the graph. We propose FSD-CAP, a two-stage framework designed to improve imputation quality under extreme sparsity. In the first stage, a graph-distance-guided subgraph expansion localizes the diffusion process. A fractional diffusion operator adjusts propagation sharpness based on local structure. In the second stage, imputed features are refined using class-aware propagation, which incorporates pseudo-labels and neighborhood entropy to promote consistency. We evaluated FSD-CAP on multiple datasets. With $99.5\%$ of features missing across five benchmark datasets, FSD-CAP achieves average accuracies of $80.06\%$ (structural) and $81.01\%$ (uniform) in node classification, close to the $81.31\%$ achieved by a standard GCN with full features. For link prediction under the same setting, it reaches AUC scores of $91.65\%$ (structural) and $92.41\%$ (uniform), compared to $95.06\%$ for the fully observed case. Furthermore, FSD-CAP demonstrates superior performance on both large-scale and heterophily datasets when compared to other models.

cs.LG

Prompt-guided Disentangled Representation for Action Recognition

Action recognition is a fundamental task in video understanding. Existing methods typically extract unified features to process all actions in one video, which makes it challenging to model the interactions between different objects in multi-action scenarios. To alleviate this issue, we explore disentangling any specified actions from complex scenes as an effective solution. In this paper, we propose Prompt-guided Disentangled Representation for Action Recognition (ProDA), a novel framework that disentangles any specified actions from a multi-action scene. ProDA leverages Spatio-temporal Scene Graphs (SSGs) and introduces Dynamic Prompt Module (DPM) to guide a Graph Parsing Neural Network (GPNN) in generating action-specific representations. Furthermore, we design a video-adapted GPNN that aggregates information using dynamic weights. Experiments in video action recognition demonstrate the effectiveness of our approach when compared with the state-of-the-art methods. Our code can be found in https://github.com/iamsnaping/ProDA.git

cs.CV

Multi-Granularity Mutual Refinement Network for Zero-Shot Learning

Zero-shot learning (ZSL) aims to recognize unseen classes with zero samples by transferring semantic knowledge from seen classes. Current approaches typically correlate global visual features with semantic information (i.e., attributes) or align local visual region features with corresponding attributes to enhance visual-semantic interactions. Although effective, these methods often overlook the intrinsic interactions between local region features, which can further improve the acquisition of transferable and explicit visual features. In this paper, we propose a network named Multi-Granularity Mutual Refinement Network (Mg-MRN), which refine discriminative and transferable visual features by learning decoupled multi-granularity features and cross-granularity feature interactions. Specifically, we design a multi-granularity feature extraction module to learn region-level discriminative features through decoupled region feature mining. Then, a cross-granularity feature fusion module strengthens the inherent interactions between region features of varying granularities. This module enhances the discriminability of representations at each granularity level by integrating region representations from adjacent hierarchies, further improving ZSL recognition performance. Extensive experiments on three popular ZSL benchmark datasets demonstrate the superiority and competitiveness of our proposed Mg-MRN method. Our code is available at https://github.com/NingWang2049/Mg-MRN.

cs.CV

Intervening in Black Box: Concept Bottleneck Model for Enhancing Human Neural Network Mutual Understanding

Recent advances in deep learning have led to increasingly complex models with deeper layers and more parameters, reducing interpretability and making their decisions harder to understand. While many methods explain black-box reasoning, most lack effective interventions or only operate at sample-level without modifying the model itself. To address this, we propose the Concept Bottleneck Model for Enhancing Human-Neural Network Mutual Understanding (CBM-HNMU). CBM-HNMU leverages the Concept Bottleneck Model (CBM) as an interpretable framework to approximate black-box reasoning and communicate conceptual understanding. Detrimental concepts are automatically identified and refined (removed/replaced) based on global gradient contributions. The modified CBM then distills corrected knowledge back into the black-box model, enhancing both interpretability and accuracy. We evaluate CBM-HNMU on various CNN and transformer-based models across Flower-102, CIFAR-10, CIFAR-100, FGVC-Aircraft, and CUB-200, achieving a maximum accuracy improvement of 2.64% and a maximum increase in average accuracy across 1.03%. Source code is available at: https://github.com/XiGuaBo/CBM-HNMU.

cs.CV

VoteSplat: Hough Voting Gaussian Splatting for 3D Scene Understanding

3D Gaussian Splatting (3DGS) has become horsepower in high-quality, real-time rendering for novel view synthesis of 3D scenes. However, existing methods focus primarily on geometric and appearance modeling, lacking deeper scene understanding while also incurring high training costs that complicate the originally streamlined differentiable rendering pipeline. To this end, we propose VoteSplat, a novel 3D scene understanding framework that integrates Hough voting with 3DGS. Specifically, Segment Anything Model (SAM) is utilized for instance segmentation, extracting objects, and generating 2D vote maps. We then embed spatial offset vectors into Gaussian primitives. These offsets construct 3D spatial votes by associating them with 2D image votes, while depth distortion constraints refine localization along the depth axis. For open-vocabulary object localization, VoteSplat maps 2D image semantics to 3D point clouds via voting points, reducing training costs associated with high-dimensional CLIP features while preserving semantic unambiguity. Extensive experiments demonstrate effectiveness of VoteSplat in open-vocabulary 3D instance localization, 3D point cloud understanding, click-based 3D object localization, hierarchical segmentation, and ablation studies. Our code is available at https://sy-ja.github.io/votesplat/

cs.GR

DailyDVS-200: A Comprehensive Benchmark Dataset for Event-Based Action Recognition

Neuromorphic sensors, specifically event cameras, revolutionize visual data acquisition by capturing pixel intensity changes with exceptional dynamic range, minimal latency, and energy efficiency, setting them apart from conventional frame-based cameras. The distinctive capabilities of event cameras have ignited significant interest in the domain of event-based action recognition, recognizing their vast potential for advancement. However, the development in this field is currently slowed by the lack of comprehensive, large-scale datasets, which are critical for developing robust recognition frameworks. To bridge this gap, we introduces DailyDVS-200, a meticulously curated benchmark dataset tailored for the event-based action recognition community. DailyDVS-200 is extensive, covering 200 action categories across real-world scenarios, recorded by 47 participants, and comprises more than 22,000 event sequences. This dataset is designed to reflect a broad spectrum of action types, scene complexities, and data acquisition diversity. Each sequence in the dataset is annotated with 14 attributes, ensuring a detailed characterization of the recorded actions. Moreover, DailyDVS-200 is structured to facilitate a wide range of research paths, offering a solid foundation for both validating existing approaches and inspiring novel methodologies. By setting a new benchmark in the field, we challenge the current limitations of neuromorphic data processing and invite a surge of new approaches in event-based action recognition techniques, which paves the way for future explorations in neuromorphic computing and beyond. The dataset and source code are available at https://github.com/QiWang233/DailyDVS-200.

cs.CV

Language Model Guided Interpretable Video Action Reasoning

While neural networks have excelled in video action recognition tasks, their black-box nature often obscures the understanding of their decision-making processes. Recent approaches used inherently interpretable models to analyze video actions in a manner akin to human reasoning. These models, however, usually fall short in performance compared to their black-box counterparts. In this work, we present a new framework named Language-guided Interpretable Action Recognition framework (LaIAR). LaIAR leverages knowledge from language models to enhance both the recognition capabilities and the interpretability of video models. In essence, we redefine the problem of understanding video model decisions as a task of aligning video and language models. Using the logical reasoning captured by the language model, we steer the training of the video model. This integrated approach not only improves the video model's adaptability to different domains but also boosts its overall performance. Extensive experiments on two complex video action datasets, Charades & CAD-120, validates the improved performance and interpretability of our LaIAR framework. The code of LaIAR is available at https://github.com/NingWang2049/LaIAR.

cs.CV

Sketch Input Method Editor: A Comprehensive Dataset and Methodology for Systematic Input Recognition

With the recent surge in the use of touchscreen devices, free-hand sketching has emerged as a promising modality for human-computer interaction. While previous research has focused on tasks such as recognition, retrieval, and generation of familiar everyday objects, this study aims to create a Sketch Input Method Editor (SketchIME) specifically designed for a professional C4I system. Within this system, sketches are utilized as low-fidelity prototypes for recommending standardized symbols in the creation of comprehensive situation maps. This paper also presents a systematic dataset comprising 374 specialized sketch types, and proposes a simultaneous recognition and segmentation architecture with multilevel supervision between recognition and segmentation to improve performance and enhance interpretability. By incorporating few-shot domain adaptation and class-incremental learning, the network's ability to adapt to new users and extend to new task-specific classes is significantly enhanced. Results from experiments conducted on both the proposed dataset and the SPG dataset illustrate the superior performance of the proposed architecture. Our dataset and code are publicly available at https://github.com/GuangmingZhu/SketchIME.

cs.CV

The two-way knowledge interaction interface between humans and neural networks

Despite neural networks (NN) have been widely applied in various fields and generally outperforms humans, they still lack interpretability to a certain extent, and humans are unable to intuitively understand the decision logic of NN. This also hinders the knowledge interaction between humans and NN, preventing humans from getting involved to give direct guidance when NN's decisions go wrong. While recent research in explainable AI has achieved interpretability of NN from various perspectives, it has not yet provided effective methods for knowledge exchange between humans and NN. To address this problem, we constructed a two-way interaction interface that uses structured representations of visual concepts and their relationships as the "language" for knowledge exchange between humans and NN. Specifically, NN provide intuitive reasoning explanations to humans based on the class-specific structural concepts graph (C-SCG). On the other hand, humans can modify the biases present in the C-SCG through their prior knowledge and reasoning ability, and thus provide direct knowledge guidance to NN through this interface. Through experimental validation, based on this interaction interface, NN can provide humans with easily understandable explanations of the reasoning process. Furthermore, human involvement and prior knowledge can directly and effectively contribute to enhancing the performance of NN.

cs.HC

Content-Conditioned Generation of Stylized Free hand Sketches

In recent years, the recognition of free-hand sketches has remained a popular task. However, in some special fields such as the military field, free-hand sketches are difficult to sample on a large scale. Common data augmentation and image generation techniques are difficult to produce images with various free-hand sketching styles. Therefore, the recognition and segmentation tasks in related fields are limited. In this paper, we propose a novel adversarial generative network that can accurately generate realistic free-hand sketches with various styles. We explore the performance of the model, including using styles randomly sampled from a prior normal distribution to generate images with various free-hand sketching styles, disentangling the painters' styles from known free-hand sketches to generate images with specific styles, and generating images of unknown classes that are not in the training set. We further demonstrate with qualitative and quantitative evaluations our advantages in visual quality, content accuracy, and style imitation on SketchIME.

cs.CV

Flowmind2Digital: The First Comprehensive Flowmind Recognition and Conversion Approach

Flowcharts and mind maps, collectively known as flowmind, are vital in daily activities, with hand-drawn versions facilitating real-time collaboration. However, there's a growing need to digitize them for efficient processing. Automated conversion methods are essential to overcome manual conversion challenges. Existing sketch recognition methods face limitations in practical situations, being field-specific and lacking digital conversion steps. Our paper introduces the Flowmind2digital method and hdFlowmind dataset to address these challenges. Flowmind2digital, utilizing neural networks and keypoint detection, achieves a record 87.3% accuracy on our dataset, surpassing previous methods by 11.9%. The hdFlowmind dataset, comprising 1,776 annotated flowminds across 22 scenarios, outperforms existing datasets. Additionally, our experiments emphasize the importance of simple graphics, enhancing accuracy by 9.3%.

cs.CV

A multimodal gesture recognition dataset for desktop human-computer interaction

Gesture recognition is an indispensable component of natural and efficient human-computer interaction technology, particularly in desktop-level applications, where it can significantly enhance people's productivity. However, the current gesture recognition community lacks a suitable desktop-level (top-view perspective) dataset for lightweight gesture capture devices. In this study, we have established a dataset named GR4DHCI. What distinguishes this dataset is its inherent naturalness, intuitive characteristics, and diversity. Its primary purpose is to serve as a valuable resource for the development of desktop-level portable applications. GR4DHCI comprises over 7,000 gesture samples and a total of 382,447 frames for both Stereo IR and skeletal modalities. We also address the variances in hand positioning during desktop interactions by incorporating 27 different hand positions into the dataset. Building upon the GR4DHCI dataset, we conducted a series of experimental studies, the results of which demonstrate that the fine-grained classification blocks proposed in this paper can enhance the model's recognition accuracy. Our dataset and experimental findings presented in this paper are anticipated to propel advancements in desktop-level gesture recognition research.

cs.CV