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Guangmo Tong

Publications and source records attributed to Guangmo Tong.

27 records · Page 2Linked to original sources

An Approximation Algorithm for Active Friending in Online Social Networks

Guiding users to actively expanding their online social circles is one of the primary strategies for enhancing user participation and growing online social networks. In this paper, we study the active friending problem which aims at providing users with the strategy for methodically sending invitations to successfully build a friendship with target users. We consider the prominent linear threshold model for the friending process and formulate the active friending problem as an optimization problem. The key observation is the relationship between the active friending problem and the minimum subset cover problem, based on which we present the first randomized algorithm with a data-independent approximation ratio and a controllable success probability for general graphs. The performance of the proposed algorithm is theoretically analyzed and supported by encouraging simulation results done on extensive datasets.

cs.SI↗

Coupon Advertising in Online Social Systems: Algorithms and Sampling Techniques

Online social systems have become important platforms for viral marketing where the advertising of products is carried out with the communication of users. After adopting the product, the seed buyers may spread the information to their friends via online messages e.g. posts and tweets. In another issue, electronic coupon system is one of the relevant promotion vehicles that help manufacturers and retailers attract more potential customers. By offering coupons to seed buyers, there is a chance to convince the influential users who are, however, at first not very interested in the product. In this paper, we propose a coupon based online influence model and consider the problem that how to maximize the profit by selecting appropriate seed buyers. The considered problem herein is markedly different from other influence related problems as its objective function is not monotone. We provide an algorithmic analysis and give several algorithms designed with different sampling techniques. In particular, we propose the RA-T and RA-S algorithms which are not only provably effective but also scalable on large datasets. The proposed theoretical results are evaluated by extensive experiments done on large-scale real-world social networks. The analysis of this paper also provides an algorithmic framework for non-monotone submodular maximization problems in social networks.

cs.SI↗

Approximation Algorithm for the Partial Set Multi-Cover Problem

Partial set cover problem and set multi-cover problem are two generalizations of set cover problem. In this paper, we consider the partial set multi-cover problem which is a combination of them: given an element set $E$, a collection of sets $\mathcal S\subseteq 2^E$, a total covering ratio $q$ which is a constant between 0 and 1, each set $S\in\mathcal S$ is associated with a cost $c_S$, each element $e\in E$ is associated with a covering requirement $r_e$, the goal is to find a minimum cost sub-collection $\mathcal S'\subseteq\mathcal S$ to fully cover at least $q|E|$ elements, where element $e$ is fully covered if it belongs to at least $r_e$ sets of $\mathcal S'$. Denote by $r_{\max}=\max\{r_e\colon e\in E\}$ the maximum covering requirement. We present an $(O(\frac{r_{\max}\log^2n}{\varepsilon}),1-\varepsilon)$-bicriteria approximation algorithm, that is, the output of our algorithm has cost at most $O(\frac{r_{\max}\log^2 n}{\varepsilon})$ times of the optimal value while the number of fully covered elements is at least $(1-\varepsilon)q|E|$.

cs.DM↗

On Misinformation Containment in Online Social Networks

The widespread online misinformation could cause public panic and serious economic damages. The misinformation containment problem aims at limiting the spread of misinformation in online social networks by launching competing campaigns. Motivated by realistic scenarios, we present the first analysis of the misinformation containment problem for the case when an arbitrary number of cascades are allowed. This paper makes four contributions. First, we provide a formal model for multi-cascade diffusion and introduce an important concept called as cascade priority. Second, we show that the misinformation containment problem cannot be approximated within a factor of $Ω(2^{\log^{1-ε}n^4})$ in polynomial time unless $NP \subseteq DTIME(n^{\polylog{n}})$. Third, we introduce several types of cascade priority that are frequently seen in real social networks. Finally, we design novel algorithms for solving the misinformation containment problem. The effectiveness of the proposed algorithm is supported by encouraging experimental results.

cs.SI↗

An Efficient Randomized Algorithm for Rumor Blocking in Online Social Networks

Social networks allow rapid spread of ideas and innovations while the negative information can also propagate widely. When the cascades with different opinions reaching the same user, the cascade arriving first is the most likely to be taken by the user. Therefore, once misinformation or rumor is detected, a natural containment method is to introduce a positive cascade competing against the rumor. Given a budget $k$, the rumor blocking problem asks for $k$ seed users to trigger the spread of the positive cascade such that the number of the users who are not influenced by rumor can be maximized. The prior works have shown that the rumor blocking problem can be approximated within a factor of $(1-1/e-δ)$ by a classic greedy algorithm combined with Monte Carlo simulation with the running time of $O(\frac{k^3mn\ln n}{δ^2})$, where $n$ and $m$ are the number of users and edges, respectively. Unfortunately, the Monte-Carlo-simulation-based methods are extremely time consuming and the existing algorithms either trade performance guarantees for practical efficiency or vice versa. In this paper, we present a randomized algorithm which runs in $O(\frac{km\ln n}{δ^2})$ expected time and provides a $(1-1/e-δ)$-approximation with a high probability. The experimentally results on both the real-world and synthetic social networks have shown that the proposed randomized rumor blocking algorithm is much more efficient than the state-of-the-art method and it is able to find the seed nodes which are effective in limiting the spread of rumor.

cs.SI↗

On Rivest-Vuillemin Conjecture for Fourteen Variables

A boolean function $f(x_1,...,x_n)$ is \textit{weakly symmetric} if it is invariant under a transitive permutation group on its variables. A boolean function $f(x_1,...,x_n)$ is \textit{elusive} if we have to check all $x_1$,..., $x_n$ to determine the output of $f(x_1,...,x_n)$ in the worst-case. It is conjectured that every nontrivial monotone weakly symmetric boolean function is elusive, which has been open for a long time. In this paper, we report that this conjecture is true for $n=14$.

cs.CC↗

Adaptive Influence Maximization in Dynamic Social Networks

For the purpose of propagating information and ideas through a social network, a seeding strategy aims to find a small set of seed users that are able to maximize the spread of the influence, which is termed as influence maximization problem. Despite a large number of works have studied this problem, the existing seeding strategies are limited to the static social networks. In fact, due to the high speed data transmission and the large population of participants, the diffusion processes in real-world social networks have many aspects of uncertainness. Unfortunately, as shown in the experiments, in such cases the state-of-art seeding strategies are pessimistic as they fails to trace the dynamic changes in a social network. In this paper, we study the strategies selecting seed users in an adaptive manner. We first formally model the Dynamic Independent Cascade model and introduce the concept of adaptive seeding strategy. Then based on the proposed model, we show that a simple greedy adaptive seeding strategy finds an effective solution with a provable performance guarantee. Besides the greedy algorithm an efficient heuristic algorithm is provided in order to meet practical requirements. Extensive experiments have been performed on both the real-world networks and synthetic power-law networks. The results herein demonstrate the superiority of the adaptive seeding strategies to other standard methods.

cs.SI↗

Supporting Read/Write Applications in Embedded Real-time Systems via Suspension-aware Analysis

In many embedded real-time systems, applications often interact with I/O devices via read/write operations, which may incur considerable suspension delays. Unfortunately, prior analysis methods for validating timing correctness in embedded systems become quite pessimistic when suspension delays are present. In this paper, we consider the problem of supporting two common types of I/O applications in a multiprocessor system, that is, write-only applications and read-write applications. For the write-only application model, we present a much improved analysis technique that results in only O(m) suspension-related utilization loss, where m is the number of processors. For the second application model, we present a flexible I/O placement strategy and a corresponding new scheduling algorithm, which can completely circumvent the negative impact due to read- and write-induced suspension delays. We illustrate the feasibility of the proposed I/O-placement-based schedule via a case study implementation. Furthermore, experiments presented herein show that the improvement with respect to system utilization over prior methods is often significant.

cs.OH↗

Supporting Soft Real-Time Sporadic Task Systems on Heterogeneous Multiprocessors with No Utilization Loss

Heterogeneous multicore architectures are becoming increasingly popular due to their potential of achieving high performance and energy efficiency compared to the homogeneous multicore architectures. In such systems, the real-time scheduling problem becomes more challenging in that processors have different speeds. A job executing on a processor with speed $x$ for $t$ time units completes $(x \cdot t)$ units of execution. Prior research on heterogeneous multiprocessor real-time scheduling has focused on hard real-time systems, where, significant processing capacity may have to be sacrificed in the worst-case to ensure that all deadlines are met. As meeting hard deadlines is overkill for many soft real-time systems in practice, this paper shows that on soft real-time heterogeneous multiprocessors, bounded response times can be ensured for globally-scheduled sporadic task systems with no utilization loss. A GEDF-based scheduling algorithm, namely GEDF-H, is presented and response time bounds are established under both preemptive and non-preemptive GEDF-H scheduling. Extensive experiments show that the magnitude of the derived response time bound is reasonable, often smaller than three task periods. To the best of our knowledge, this paper is the first to show that soft real-time sporadic task systems can be supported on heterogeneous multiprocessors without utilization loss, and with reasonable predicted response time.

cs.OS↗