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Guangtao Zhai

Publications and source records attributed to Guangtao Zhai.

At least 289 records · Page 16Linked to original sources

How is Visual Attention Influenced by Text Guidance? Database and Model

The analysis and prediction of visual attention have long been crucial tasks in the fields of computer vision and image processing. In practical applications, images are generally accompanied by various text descriptions, however, few studies have explored the influence of text descriptions on visual attention, let alone developed visual saliency prediction models considering text guidance. In this paper, we conduct a comprehensive study on text-guided image saliency (TIS) from both subjective and objective perspectives. Specifically, we construct a TIS database named SJTU-TIS, which includes 1200 text-image pairs and the corresponding collected eye-tracking data. Based on the established SJTU-TIS database, we analyze the influence of various text descriptions on visual attention. Then, to facilitate the development of saliency prediction models considering text influence, we construct a benchmark for the established SJTU-TIS database using state-of-the-art saliency models. Finally, considering the effect of text descriptions on visual attention, while most existing saliency models ignore this impact, we further propose a text-guided saliency (TGSal) prediction model, which extracts and integrates both image features and text features to predict the image saliency under various text-description conditions. Our proposed model significantly outperforms the state-of-the-art saliency models on both the SJTU-TIS database and the pure image saliency databases in terms of various evaluation metrics. The SJTU-TIS database and the code of the proposed TGSal model will be released at: https://github.com/IntMeGroup/TGSal.

cs.CV↗

AIGIQA-20K: A Large Database for AI-Generated Image Quality Assessment

With the rapid advancements in AI-Generated Content (AIGC), AI-Generated Images (AIGIs) have been widely applied in entertainment, education, and social media. However, due to the significant variance in quality among different AIGIs, there is an urgent need for models that consistently match human subjective ratings. To address this issue, we organized a challenge towards AIGC quality assessment on NTIRE 2024 that extensively considers 15 popular generative models, utilizing dynamic hyper-parameters (including classifier-free guidance, iteration epochs, and output image resolution), and gather subjective scores that consider perceptual quality and text-to-image alignment altogether comprehensively involving 21 subjects. This approach culminates in the creation of the largest fine-grained AIGI subjective quality database to date with 20,000 AIGIs and 420,000 subjective ratings, known as AIGIQA-20K. Furthermore, we conduct benchmark experiments on this database to assess the correspondence between 16 mainstream AIGI quality models and human perception. We anticipate that this large-scale quality database will inspire robust quality indicators for AIGIs and propel the evolution of AIGC for vision. The database is released on https://www.modelscope.cn/datasets/lcysyzxdxc/AIGCQA-30K-Image.

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Analysis of Video Quality Datasets via Design of Minimalistic Video Quality Models

Blind video quality assessment (BVQA) plays an indispensable role in monitoring and improving the end-users' viewing experience in various real-world video-enabled media applications. As an experimental field, the improvements of BVQA models have been measured primarily on a few human-rated VQA datasets. Thus, it is crucial to gain a better understanding of existing VQA datasets in order to properly evaluate the current progress in BVQA. Towards this goal, we conduct a first-of-its-kind computational analysis of VQA datasets via designing minimalistic BVQA models. By minimalistic, we restrict our family of BVQA models to build only upon basic blocks: a video preprocessor (for aggressive spatiotemporal downsampling), a spatial quality analyzer, an optional temporal quality analyzer, and a quality regressor, all with the simplest possible instantiations. By comparing the quality prediction performance of different model variants on eight VQA datasets with realistic distortions, we find that nearly all datasets suffer from the easy dataset problem of varying severity, some of which even admit blind image quality assessment (BIQA) solutions. We additionally justify our claims by contrasting our model generalizability on these VQA datasets, and by ablating a dizzying set of BVQA design choices related to the basic building blocks. Our results cast doubt on the current progress in BVQA, and meanwhile shed light on good practices of constructing next-generation VQA datasets and models.

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AIGCOIQA2024: Perceptual Quality Assessment of AI Generated Omnidirectional Images

In recent years, the rapid advancement of Artificial Intelligence Generated Content (AIGC) has attracted widespread attention. Among the AIGC, AI generated omnidirectional images hold significant potential for Virtual Reality (VR) and Augmented Reality (AR) applications, hence omnidirectional AIGC techniques have also been widely studied. AI-generated omnidirectional images exhibit unique distortions compared to natural omnidirectional images, however, there is no dedicated Image Quality Assessment (IQA) criteria for assessing them. This study addresses this gap by establishing a large-scale AI generated omnidirectional image IQA database named AIGCOIQA2024 and constructing a comprehensive benchmark. We first generate 300 omnidirectional images based on 5 AIGC models utilizing 25 text prompts. A subjective IQA experiment is conducted subsequently to assess human visual preferences from three perspectives including quality, comfortability, and correspondence. Finally, we conduct a benchmark experiment to evaluate the performance of state-of-the-art IQA models on our database. The database will be released to facilitate future research.

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Text2QR: Harmonizing Aesthetic Customization and Scanning Robustness for Text-Guided QR Code Generation

In the digital era, QR codes serve as a linchpin connecting virtual and physical realms. Their pervasive integration across various applications highlights the demand for aesthetically pleasing codes without compromised scannability. However, prevailing methods grapple with the intrinsic challenge of balancing customization and scannability. Notably, stable-diffusion models have ushered in an epoch of high-quality, customizable content generation. This paper introduces Text2QR, a pioneering approach leveraging these advancements to address a fundamental challenge: concurrently achieving user-defined aesthetics and scanning robustness. To ensure stable generation of aesthetic QR codes, we introduce the QR Aesthetic Blueprint (QAB) module, generating a blueprint image exerting control over the entire generation process. Subsequently, the Scannability Enhancing Latent Refinement (SELR) process refines the output iteratively in the latent space, enhancing scanning robustness. This approach harnesses the potent generation capabilities of stable-diffusion models, navigating the trade-off between image aesthetics and QR code scannability. Our experiments demonstrate the seamless fusion of visual appeal with the practical utility of aesthetic QR codes, markedly outperforming prior methods. Codes are available at \url{https://github.com/mulns/Text2QR}

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A Comparative Study of Perceptual Quality Metrics for Audio-driven Talking Head Videos

The rapid advancement of Artificial Intelligence Generated Content (AIGC) technology has propelled audio-driven talking head generation, gaining considerable research attention for practical applications. However, performance evaluation research lags behind the development of talking head generation techniques. Existing literature relies on heuristic quantitative metrics without human validation, hindering accurate progress assessment. To address this gap, we collect talking head videos generated from four generative methods and conduct controlled psychophysical experiments on visual quality, lip-audio synchronization, and head movement naturalness. Our experiments validate consistency between model predictions and human annotations, identifying metrics that align better with human opinions than widely-used measures. We believe our work will facilitate performance evaluation and model development, providing insights into AIGC in a broader context. Code and data will be made available at https://github.com/zwx8981/ADTH-QA.

cs.CV↗

Exploring the Naturalness of AI-Generated Images

The proliferation of Artificial Intelligence-Generated Images (AGIs) has greatly expanded the Image Naturalness Assessment (INA) problem. Different from early definitions that mainly focus on tone-mapped images with limited distortions (e.g., exposure, contrast, and color reproduction), INA on AI-generated images is especially challenging as it has more diverse contents and could be affected by factors from multiple perspectives, including low-level technical distortions and high-level rationality distortions. In this paper, we take the first step to benchmark and assess the visual naturalness of AI-generated images. First, we construct the AI-Generated Image Naturalness (AGIN) database by conducting a large-scale subjective study to collect human opinions on the overall naturalness as well as perceptions from technical and rationality perspectives. AGIN verifies that naturalness is universally and disparately affected by technical and rationality distortions. Second, we propose the Joint Objective Image Naturalness evaluaTor (JOINT), to automatically predict the naturalness of AGIs that aligns human ratings. Specifically, JOINT imitates human reasoning in naturalness evaluation by jointly learning both technical and rationality features. We demonstrate that JOINT significantly outperforms baselines for providing more subjectively consistent results on naturalness assessment.

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Towards Open-ended Visual Quality Comparison

Comparative settings (e.g. pairwise choice, listwise ranking) have been adopted by a wide range of subjective studies for image quality assessment (IQA), as it inherently standardizes the evaluation criteria across different observers and offer more clear-cut responses. In this work, we extend the edge of emerging large multi-modality models (LMMs) to further advance visual quality comparison into open-ended settings, that 1) can respond to open-range questions on quality comparison; 2) can provide detailed reasonings beyond direct answers. To this end, we propose the Co-Instruct. To train this first-of-its-kind open-source open-ended visual quality comparer, we collect the Co-Instruct-562K dataset, from two sources: (a) LLM-merged single image quality description, (b) GPT-4V "teacher" responses on unlabeled data. Furthermore, to better evaluate this setting, we propose the MICBench, the first benchmark on multi-image comparison for LMMs. We demonstrate that Co-Instruct not only achieves in average 30% higher accuracy than state-of-the-art open-source LMMs, but also outperforms GPT-4V (its teacher), on both existing related benchmarks and the proposed MICBench. Our model is published at https://huggingface.co/q-future/co-instruct.

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Resolution-Agnostic Neural Compression for High-Fidelity Portrait Video Conferencing via Implicit Radiance Fields

Video conferencing has caught much more attention recently. High fidelity and low bandwidth are two major objectives of video compression for video conferencing applications. Most pioneering methods rely on classic video compression codec without high-level feature embedding and thus can not reach the extremely low bandwidth. Recent works instead employ model-based neural compression to acquire ultra-low bitrates using sparse representations of each frame such as facial landmark information, while these approaches can not maintain high fidelity due to 2D image-based warping. In this paper, we propose a novel low bandwidth neural compression approach for high-fidelity portrait video conferencing using implicit radiance fields to achieve both major objectives. We leverage dynamic neural radiance fields to reconstruct high-fidelity talking head with expression features, which are represented as frame substitution for transmission. The overall system employs deep model to encode expression features at the sender and reconstruct portrait at the receiver with volume rendering as decoder for ultra-low bandwidth. In particular, with the characteristic of neural radiance fields based model, our compression approach is resolution-agnostic, which means that the low bandwidth achieved by our approach is independent of video resolution, while maintaining fidelity for higher resolution reconstruction. Experimental results demonstrate that our novel framework can (1) construct ultra-low bandwidth video conferencing, (2) maintain high fidelity portrait and (3) have better performance on high-resolution video compression than previous works.

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Task-Specific Normalization for Continual Learning of Blind Image Quality Models

In this paper, we present a simple yet effective continual learning method for blind image quality assessment (BIQA) with improved quality prediction accuracy, plasticity-stability trade-off, and task-order/-length robustness. The key step in our approach is to freeze all convolution filters of a pre-trained deep neural network (DNN) for an explicit promise of stability, and learn task-specific normalization parameters for plasticity. We assign each new IQA dataset (i.e., task) a prediction head, and load the corresponding normalization parameters to produce a quality score. The final quality estimate is computed by black a weighted summation of predictions from all heads with a lightweight $K$-means gating mechanism. Extensive experiments on six IQA datasets demonstrate the advantages of the proposed method in comparison to previous training techniques for BIQA.

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Perceptual Video Quality Assessment: A Survey

Perceptual video quality assessment plays a vital role in the field of video processing due to the existence of quality degradations introduced in various stages of video signal acquisition, compression, transmission and display. With the advancement of internet communication and cloud service technology, video content and traffic are growing exponentially, which further emphasizes the requirement for accurate and rapid assessment of video quality. Therefore, numerous subjective and objective video quality assessment studies have been conducted over the past two decades for both generic videos and specific videos such as streaming, user-generated content (UGC), 3D, virtual and augmented reality (VR and AR), high frame rate (HFR), audio-visual, etc. This survey provides an up-to-date and comprehensive review of these video quality assessment studies. Specifically, we first review the subjective video quality assessment methodologies and databases, which are necessary for validating the performance of video quality metrics. Second, the objective video quality assessment algorithms for general purposes are surveyed and concluded according to the methodologies utilized in the quality measures. Third, we overview the objective video quality assessment measures for specific applications and emerging topics. Finally, the performances of the state-of-the-art video quality assessment measures are compared and analyzed. This survey provides a systematic overview of both classical works and recent progresses in the realm of video quality assessment, which can help other researchers quickly access the field and conduct relevant research.

cs.MM↗

Few-Shot Class-Incremental Learning with Prior Knowledge

To tackle the issues of catastrophic forgetting and overfitting in few-shot class-incremental learning (FSCIL), previous work has primarily concentrated on preserving the memory of old knowledge during the incremental phase. The role of pre-trained model in shaping the effectiveness of incremental learning is frequently underestimated in these studies. Therefore, to enhance the generalization ability of the pre-trained model, we propose Learning with Prior Knowledge (LwPK) by introducing nearly free prior knowledge from a few unlabeled data of subsequent incremental classes. We cluster unlabeled incremental class samples to produce pseudo-labels, then jointly train these with labeled base class samples, effectively allocating embedding space for both old and new class data. Experimental results indicate that LwPK effectively enhances the model resilience against catastrophic forgetting, with theoretical analysis based on empirical risk minimization and class distance measurement corroborating its operational principles. The source code of LwPK is publicly available at: \url{https://github.com/StevenJ308/LwPK}.

cs.LG↗

GMS-3DQA: Projection-based Grid Mini-patch Sampling for 3D Model Quality Assessment

Nowadays, most 3D model quality assessment (3DQA) methods have been aimed at improving performance. However, little attention has been paid to the computational cost and inference time required for practical applications. Model-based 3DQA methods extract features directly from the 3D models, which are characterized by their high degree of complexity. As a result, many researchers are inclined towards utilizing projection-based 3DQA methods. Nevertheless, previous projection-based 3DQA methods directly extract features from multi-projections to ensure quality prediction accuracy, which calls for more resource consumption and inevitably leads to inefficiency. Thus in this paper, we address this challenge by proposing a no-reference (NR) projection-based \textit{\underline{G}rid \underline{M}ini-patch \underline{S}ampling \underline{3D} Model \underline{Q}uality \underline{A}ssessment (GMS-3DQA)} method. The projection images are rendered from six perpendicular viewpoints of the 3D model to cover sufficient quality information. To reduce redundancy and inference resources, we propose a multi-projection grid mini-patch sampling strategy (MP-GMS), which samples grid mini-patches from the multi-projections and forms the sampled grid mini-patches into one quality mini-patch map (QMM). The Swin-Transformer tiny backbone is then used to extract quality-aware features from the QMMs. The experimental results show that the proposed GMS-3DQA outperforms existing state-of-the-art NR-3DQA methods on the point cloud quality assessment databases. The efficiency analysis reveals that the proposed GMS-3DQA requires far less computational resources and inference time than other 3DQA competitors. The code will be available at https://github.com/zzc-1998/GMS-3DQA.

cs.CV↗

Uncertainty-aware Sampling for Long-tailed Semi-supervised Learning

For semi-supervised learning with imbalance classes, the long-tailed distribution of data will increase the model prediction bias toward dominant classes, undermining performance on less frequent classes. Existing methods also face challenges in ensuring the selection of sufficiently reliable pseudo-labels for model training and there is a lack of mechanisms to adjust the selection of more reliable pseudo-labels based on different training stages. To mitigate this issue, we introduce uncertainty into the modeling process for pseudo-label sampling, taking into account that the model performance on the tailed classes varies over different training stages. For example, at the early stage of model training, the limited predictive accuracy of model results in a higher rate of uncertain pseudo-labels. To counter this, we propose an Uncertainty-Aware Dynamic Threshold Selection (UDTS) approach. This approach allows the model to perceive the uncertainty of pseudo-labels at different training stages, thereby adaptively adjusting the selection thresholds for different classes. Compared to other methods such as the baseline method FixMatch, UDTS achieves an increase in accuracy of at least approximately 5.26%, 1.75%, 9.96%, and 1.28% on the natural scene image datasets CIFAR10-LT, CIFAR100-LT, STL-10-LT, and the medical image dataset TissueMNIST, respectively. The source code of UDTS is publicly available at: https://github.com/yangk/UDTS.

cs.CV↗

AttentionLut: Attention Fusion-based Canonical Polyadic LUT for Real-time Image Enhancement

Recently, many algorithms have employed image-adaptive lookup tables (LUTs) to achieve real-time image enhancement. Nonetheless, a prevailing trend among existing methods has been the employment of linear combinations of basic LUTs to formulate image-adaptive LUTs, which limits the generalization ability of these methods. To address this limitation, we propose a novel framework named AttentionLut for real-time image enhancement, which utilizes the attention mechanism to generate image-adaptive LUTs. Our proposed framework consists of three lightweight modules. We begin by employing the global image context feature module to extract image-adaptive features. Subsequently, the attention fusion module integrates the image feature with the priori attention feature obtained during training to generate image-adaptive canonical polyadic tensors. Finally, the canonical polyadic reconstruction module is deployed to reconstruct image-adaptive residual 3DLUT, which is subsequently utilized for enhancing input images. Experiments on the benchmark MIT-Adobe FiveK dataset demonstrate that the proposed method achieves better enhancement performance quantitatively and qualitatively than the state-of-the-art methods.

cs.CV↗

Q-Refine: A Perceptual Quality Refiner for AI-Generated Image

With the rapid evolution of the Text-to-Image (T2I) model in recent years, their unsatisfactory generation result has become a challenge. However, uniformly refining AI-Generated Images (AIGIs) of different qualities not only limited optimization capabilities for low-quality AIGIs but also brought negative optimization to high-quality AIGIs. To address this issue, a quality-award refiner named Q-Refine is proposed. Based on the preference of the Human Visual System (HVS), Q-Refine uses the Image Quality Assessment (IQA) metric to guide the refining process for the first time, and modify images of different qualities through three adaptive pipelines. Experimental shows that for mainstream T2I models, Q-Refine can perform effective optimization to AIGIs of different qualities. It can be a general refiner to optimize AIGIs from both fidelity and aesthetic quality levels, thus expanding the application of the T2I generation models.

cs.CV↗

Q-Bench: A Benchmark for General-Purpose Foundation Models on Low-level Vision

The rapid evolution of Multi-modality Large Language Models (MLLMs) has catalyzed a shift in computer vision from specialized models to general-purpose foundation models. Nevertheless, there is still an inadequacy in assessing the abilities of MLLMs on low-level visual perception and understanding. To address this gap, we present Q-Bench, a holistic benchmark crafted to systematically evaluate potential abilities of MLLMs on three realms: low-level visual perception, low-level visual description, and overall visual quality assessment. a) To evaluate the low-level perception ability, we construct the LLVisionQA dataset, consisting of 2,990 diverse-sourced images, each equipped with a human-asked question focusing on its low-level attributes. We then measure the correctness of MLLMs on answering these questions. b) To examine the description ability of MLLMs on low-level information, we propose the LLDescribe dataset consisting of long expert-labelled golden low-level text descriptions on 499 images, and a GPT-involved comparison pipeline between outputs of MLLMs and the golden descriptions. c) Besides these two tasks, we further measure their visual quality assessment ability to align with human opinion scores. Specifically, we design a softmax-based strategy that enables MLLMs to predict quantifiable quality scores, and evaluate them on various existing image quality assessment (IQA) datasets. Our evaluation across the three abilities confirms that MLLMs possess preliminary low-level visual skills. However, these skills are still unstable and relatively imprecise, indicating the need for specific enhancements on MLLMs towards these abilities. We hope that our benchmark can encourage the research community to delve deeper to discover and enhance these untapped potentials of MLLMs. Project Page: https://q-future.github.io/Q-Bench.

cs.CV↗

Q-Align: Teaching LMMs for Visual Scoring via Discrete Text-Defined Levels

The explosion of visual content available online underscores the requirement for an accurate machine assessor to robustly evaluate scores across diverse types of visual contents. While recent studies have demonstrated the exceptional potentials of large multi-modality models (LMMs) on a wide range of related fields, in this work, we explore how to teach them for visual rating aligned with human opinions. Observing that human raters only learn and judge discrete text-defined levels in subjective studies, we propose to emulate this subjective process and teach LMMs with text-defined rating levels instead of scores. The proposed Q-Align achieves state-of-the-art performance on image quality assessment (IQA), image aesthetic assessment (IAA), as well as video quality assessment (VQA) tasks under the original LMM structure. With the syllabus, we further unify the three tasks into one model, termed the OneAlign. In our experiments, we demonstrate the advantage of the discrete-level-based syllabus over direct-score-based variants for LMMs. Our code and the pre-trained weights are released at https://github.com/Q-Future/Q-Align.

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