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Guangtao Zhai

Publications and source records attributed to Guangtao Zhai.

At least 325 records · Page 18Linked to original sources

AccFlow: Backward Accumulation for Long-Range Optical Flow

Recent deep learning-based optical flow estimators have exhibited impressive performance in generating local flows between consecutive frames. However, the estimation of long-range flows between distant frames, particularly under complex object deformation and large motion occlusion, remains a challenging task. One promising solution is to accumulate local flows explicitly or implicitly to obtain the desired long-range flow. Nevertheless, the accumulation errors and flow misalignment can hinder the effectiveness of this approach. This paper proposes a novel recurrent framework called AccFlow, which recursively backward accumulates local flows using a deformable module called as AccPlus. In addition, an adaptive blending module is designed along with AccPlus to alleviate the occlusion effect by backward accumulation and rectify the accumulation error. Notably, we demonstrate the superiority of backward accumulation over conventional forward accumulation, which to the best of our knowledge has not been explicitly established before. To train and evaluate the proposed AccFlow, we have constructed a large-scale high-quality dataset named CVO, which provides ground-truth optical flow labels between adjacent and distant frames. Extensive experiments validate the effectiveness of AccFlow in handling long-range optical flow estimation. Codes are available at https://github.com/mulns/AccFlow .

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Agglomerative Transformer for Human-Object Interaction Detection

We propose an agglomerative Transformer (AGER) that enables Transformer-based human-object interaction (HOI) detectors to flexibly exploit extra instance-level cues in a single-stage and end-to-end manner for the first time. AGER acquires instance tokens by dynamically clustering patch tokens and aligning cluster centers to instances with textual guidance, thus enjoying two benefits: 1) Integrality: each instance token is encouraged to contain all discriminative feature regions of an instance, which demonstrates a significant improvement in the extraction of different instance-level cues and subsequently leads to a new state-of-the-art performance of HOI detection with 36.75 mAP on HICO-Det. 2) Efficiency: the dynamical clustering mechanism allows AGER to generate instance tokens jointly with the feature learning of the Transformer encoder, eliminating the need of an additional object detector or instance decoder in prior methods, thus allowing the extraction of desirable extra cues for HOI detection in a single-stage and end-to-end pipeline. Concretely, AGER reduces GFLOPs by 8.5% and improves FPS by 36%, even compared to a vanilla DETR-like pipeline without extra cue extraction.

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Light-VQA: A Multi-Dimensional Quality Assessment Model for Low-Light Video Enhancement

Recently, Users Generated Content (UGC) videos becomes ubiquitous in our daily lives. However, due to the limitations of photographic equipments and techniques, UGC videos often contain various degradations, in which one of the most visually unfavorable effects is the underexposure. Therefore, corresponding video enhancement algorithms such as Low-Light Video Enhancement (LLVE) have been proposed to deal with the specific degradation. However, different from video enhancement algorithms, almost all existing Video Quality Assessment (VQA) models are built generally rather than specifically, which measure the quality of a video from a comprehensive perspective. To the best of our knowledge, there is no VQA model specially designed for videos enhanced by LLVE algorithms. To this end, we first construct a Low-Light Video Enhancement Quality Assessment (LLVE-QA) dataset in which 254 original low-light videos are collected and then enhanced by leveraging 8 LLVE algorithms to obtain 2,060 videos in total. Moreover, we propose a quality assessment model specialized in LLVE, named Light-VQA. More concretely, since the brightness and noise have the most impact on low-light enhanced VQA, we handcraft corresponding features and integrate them with deep-learning-based semantic features as the overall spatial information. As for temporal information, in addition to deep-learning-based motion features, we also investigate the handcrafted brightness consistency among video frames, and the overall temporal information is their concatenation. Subsequently, spatial and temporal information is fused to obtain the quality-aware representation of a video. Extensive experimental results show that our Light-VQA achieves the best performance against the current State-Of-The-Art (SOTA) on LLVE-QA and public dataset. Dataset and Codes can be found at https://github.com/wenzhouyidu/Light-VQA.

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RAWIW: RAW Image Watermarking Robust to ISP Pipeline

Invisible image watermarking is essential for image copyright protection. Compared to RGB images, RAW format images use a higher dynamic range to capture the radiometric characteristics of the camera sensor, providing greater flexibility in post-processing and retouching. Similar to the master recording in the music industry, RAW images are considered the original format for distribution and image production, thus requiring copyright protection. Existing watermarking methods typically target RGB images, leaving a gap for RAW images. To address this issue, we propose the first deep learning-based RAW Image Watermarking (RAWIW) framework for copyright protection. Unlike RGB image watermarking, our method achieves cross-domain copyright protection. We directly embed copyright information into RAW images, which can be later extracted from the corresponding RGB images generated by different post-processing methods. To achieve end-to-end training of the framework, we integrate a neural network that simulates the ISP pipeline to handle the RAW-to-RGB conversion process. To further validate the generalization of our framework to traditional ISP pipelines and its robustness to transmission distortion, we adopt a distortion network. This network simulates various types of noises introduced during the traditional ISP pipeline and transmission. Furthermore, we employ a three-stage training strategy to strike a balance between robustness and concealment of watermarking. Our extensive experiments demonstrate that RAWIW successfully achieves cross-domain copyright protection for RAW images while maintaining their visual quality and robustness to ISP pipeline distortions.

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Perceptual Quality Assessment of Omnidirectional Audio-visual Signals

Omnidirectional videos (ODVs) play an increasingly important role in the application fields of medical, education, advertising, tourism, etc. Assessing the quality of ODVs is significant for service-providers to improve the user's Quality of Experience (QoE). However, most existing quality assessment studies for ODVs only focus on the visual distortions of videos, while ignoring that the overall QoE also depends on the accompanying audio signals. In this paper, we first establish a large-scale audio-visual quality assessment dataset for omnidirectional videos, which includes 375 distorted omnidirectional audio-visual (A/V) sequences generated from 15 high-quality pristine omnidirectional A/V contents, and the corresponding perceptual audio-visual quality scores. Then, we design three baseline methods for full-reference omnidirectional audio-visual quality assessment (OAVQA), which combine existing state-of-the-art single-mode audio and video QA models via multimodal fusion strategies. We validate the effectiveness of the A/V multimodal fusion method for OAVQA on our dataset, which provides a new benchmark for omnidirectional QoE evaluation. Our dataset is available at https://github.com/iamazxl/OAVQA.

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NTIRE 2023 Quality Assessment of Video Enhancement Challenge

This paper reports on the NTIRE 2023 Quality Assessment of Video Enhancement Challenge, which will be held in conjunction with the New Trends in Image Restoration and Enhancement Workshop (NTIRE) at CVPR 2023. This challenge is to address a major challenge in the field of video processing, namely, video quality assessment (VQA) for enhanced videos. The challenge uses the VQA Dataset for Perceptual Video Enhancement (VDPVE), which has a total of 1211 enhanced videos, including 600 videos with color, brightness, and contrast enhancements, 310 videos with deblurring, and 301 deshaked videos. The challenge has a total of 167 registered participants. 61 participating teams submitted their prediction results during the development phase, with a total of 3168 submissions. A total of 176 submissions were submitted by 37 participating teams during the final testing phase. Finally, 19 participating teams submitted their models and fact sheets, and detailed the methods they used. Some methods have achieved better results than baseline methods, and the winning methods have demonstrated superior prediction performance.

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AIGCIQA2023: A Large-scale Image Quality Assessment Database for AI Generated Images: from the Perspectives of Quality, Authenticity and Correspondence

In this paper, in order to get a better understanding of the human visual preferences for AIGIs, a large-scale IQA database for AIGC is established, which is named as AIGCIQA2023. We first generate over 2000 images based on 6 state-of-the-art text-to-image generation models using 100 prompts. Based on these images, a well-organized subjective experiment is conducted to assess the human visual preferences for each image from three perspectives including quality, authenticity and correspondence. Finally, based on this large-scale database, we conduct a benchmark experiment to evaluate the performance of several state-of-the-art IQA metrics on our constructed database.

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Advancing Zero-Shot Digital Human Quality Assessment through Text-Prompted Evaluation

Digital humans have witnessed extensive applications in various domains, necessitating related quality assessment studies. However, there is a lack of comprehensive digital human quality assessment (DHQA) databases. To address this gap, we propose SJTU-H3D, a subjective quality assessment database specifically designed for full-body digital humans. It comprises 40 high-quality reference digital humans and 1,120 labeled distorted counterparts generated with seven types of distortions. The SJTU-H3D database can serve as a benchmark for DHQA research, allowing evaluation and refinement of processing algorithms. Further, we propose a zero-shot DHQA approach that focuses on no-reference (NR) scenarios to ensure generalization capabilities while mitigating database bias. Our method leverages semantic and distortion features extracted from projections, as well as geometry features derived from the mesh structure of digital humans. Specifically, we employ the Contrastive Language-Image Pre-training (CLIP) model to measure semantic affinity and incorporate the Naturalness Image Quality Evaluator (NIQE) model to capture low-level distortion information. Additionally, we utilize dihedral angles as geometry descriptors to extract mesh features. By aggregating these measures, we introduce the Digital Human Quality Index (DHQI), which demonstrates significant improvements in zero-shot performance. The DHQI can also serve as a robust baseline for DHQA tasks, facilitating advancements in the field. The database and the code are available at https://github.com/zzc-1998/SJTU-H3D.

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AGIQA-3K: An Open Database for AI-Generated Image Quality Assessment

With the rapid advancements of the text-to-image generative model, AI-generated images (AGIs) have been widely applied to entertainment, education, social media, etc. However, considering the large quality variance among different AGIs, there is an urgent need for quality models that are consistent with human subjective ratings. To address this issue, we extensively consider various popular AGI models, generated AGI through different prompts and model parameters, and collected subjective scores at the perceptual quality and text-to-image alignment, thus building the most comprehensive AGI subjective quality database AGIQA-3K so far. Furthermore, we conduct a benchmark experiment on this database to evaluate the consistency between the current Image Quality Assessment (IQA) model and human perception, while proposing StairReward that significantly improves the assessment performance of subjective text-to-image alignment. We believe that the fine-grained subjective scores in AGIQA-3K will inspire subsequent AGI quality models to fit human subjective perception mechanisms at both perception and alignment levels and to optimize the generation result of future AGI models. The database is released on https://github.com/lcysyzxdxc/AGIQA-3k-Database.

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Blind Quality Assessment for in-the-Wild Images via Hierarchical Feature Fusion and Iterative Mixed Database Training

Image quality assessment (IQA) is very important for both end-users and service providers since a high-quality image can significantly improve the user's quality of experience (QoE) and also benefit lots of computer vision algorithms. Most existing blind image quality assessment (BIQA) models were developed for synthetically distorted images, however, they perform poorly on in-the-wild images, which are widely existed in various practical applications. In this paper, we propose a novel BIQA model for in-the-wild images by addressing two critical problems in this field: how to learn better quality-aware feature representation, and how to solve the problem of insufficient training samples in terms of their content and distortion diversity. Considering that perceptual visual quality is affected by both low-level visual features (e.g. distortions) and high-level semantic information (e.g. content), we first propose a staircase structure to hierarchically integrate the features from intermediate layers into the final feature representation, which enables the model to make full use of visual information from low-level to high-level. Then an iterative mixed database training (IMDT) strategy is proposed to train the BIQA model on multiple databases simultaneously, so the model can benefit from the increase in both training samples and image content and distortion diversity and can learn a more general feature representation. Experimental results show that the proposed model outperforms other state-of-the-art BIQA models on six in-the-wild IQA databases by a large margin. Moreover, the proposed model shows an excellent performance in the cross-database evaluation experiments, which further demonstrates that the learned feature representation is robust to images with diverse distortions and content. The code is available at https://github.com/sunwei925/StairIQA.

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MM-PCQA: Multi-Modal Learning for No-reference Point Cloud Quality Assessment

The visual quality of point clouds has been greatly emphasized since the ever-increasing 3D vision applications are expected to provide cost-effective and high-quality experiences for users. Looking back on the development of point cloud quality assessment (PCQA) methods, the visual quality is usually evaluated by utilizing single-modal information, i.e., either extracted from the 2D projections or 3D point cloud. The 2D projections contain rich texture and semantic information but are highly dependent on viewpoints, while the 3D point clouds are more sensitive to geometry distortions and invariant to viewpoints. Therefore, to leverage the advantages of both point cloud and projected image modalities, we propose a novel no-reference point cloud quality assessment (NR-PCQA) metric in a multi-modal fashion. In specific, we split the point clouds into sub-models to represent local geometry distortions such as point shift and down-sampling. Then we render the point clouds into 2D image projections for texture feature extraction. To achieve the goals, the sub-models and projected images are encoded with point-based and image-based neural networks. Finally, symmetric cross-modal attention is employed to fuse multi-modal quality-aware information. Experimental results show that our approach outperforms all compared state-of-the-art methods and is far ahead of previous NR-PCQA methods, which highlights the effectiveness of the proposed method. The code is available at https://github.com/zzc-1998/MM-PCQA.

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MD-VQA: Multi-Dimensional Quality Assessment for UGC Live Videos

User-generated content (UGC) live videos are often bothered by various distortions during capture procedures and thus exhibit diverse visual qualities. Such source videos are further compressed and transcoded by media server providers before being distributed to end-users. Because of the flourishing of UGC live videos, effective video quality assessment (VQA) tools are needed to monitor and perceptually optimize live streaming videos in the distributing process. In this paper, we address \textbf{UGC Live VQA} problems by constructing a first-of-a-kind subjective UGC Live VQA database and developing an effective evaluation tool. Concretely, 418 source UGC videos are collected in real live streaming scenarios and 3,762 compressed ones at different bit rates are generated for the subsequent subjective VQA experiments. Based on the built database, we develop a \underline{M}ulti-\underline{D}imensional \underline{VQA} (\textbf{MD-VQA}) evaluator to measure the visual quality of UGC live videos from semantic, distortion, and motion aspects respectively. Extensive experimental results show that MD-VQA achieves state-of-the-art performance on both our UGC Live VQA database and existing compressed UGC VQA databases.

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GANHead: Towards Generative Animatable Neural Head Avatars

To bring digital avatars into people's lives, it is highly demanded to efficiently generate complete, realistic, and animatable head avatars. This task is challenging, and it is difficult for existing methods to satisfy all the requirements at once. To achieve these goals, we propose GANHead (Generative Animatable Neural Head Avatar), a novel generative head model that takes advantages of both the fine-grained control over the explicit expression parameters and the realistic rendering results of implicit representations. Specifically, GANHead represents coarse geometry, fine-gained details and texture via three networks in canonical space to obtain the ability to generate complete and realistic head avatars. To achieve flexible animation, we define the deformation filed by standard linear blend skinning (LBS), with the learned continuous pose and expression bases and LBS weights. This allows the avatars to be directly animated by FLAME parameters and generalize well to unseen poses and expressions. Compared to state-of-the-art (SOTA) methods, GANHead achieves superior performance on head avatar generation and raw scan fitting.

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Masked Autoencoders as Image Processors

Transformers have shown significant effectiveness for various vision tasks including both high-level vision and low-level vision. Recently, masked autoencoders (MAE) for feature pre-training have further unleashed the potential of Transformers, leading to state-of-the-art performances on various high-level vision tasks. However, the significance of MAE pre-training on low-level vision tasks has not been sufficiently explored. In this paper, we show that masked autoencoders are also scalable self-supervised learners for image processing tasks. We first present an efficient Transformer model considering both channel attention and shifted-window-based self-attention termed CSformer. Then we develop an effective MAE architecture for image processing (MAEIP) tasks. Extensive experimental results show that with the help of MAEIP pre-training, our proposed CSformer achieves state-of-the-art performance on various image processing tasks, including Gaussian denoising, real image denoising, single-image motion deblurring, defocus deblurring, and image deraining.

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Blind Image Quality Assessment via Vision-Language Correspondence: A Multitask Learning Perspective

We aim at advancing blind image quality assessment (BIQA), which predicts the human perception of image quality without any reference information. We develop a general and automated multitask learning scheme for BIQA to exploit auxiliary knowledge from other tasks, in a way that the model parameter sharing and the loss weighting are determined automatically. Specifically, we first describe all candidate label combinations (from multiple tasks) using a textual template, and compute the joint probability from the cosine similarities of the visual-textual embeddings. Predictions of each task can be inferred from the joint distribution, and optimized by carefully designed loss functions. Through comprehensive experiments on learning three tasks - BIQA, scene classification, and distortion type identification, we verify that the proposed BIQA method 1) benefits from the scene classification and distortion type identification tasks and outperforms the state-of-the-art on multiple IQA datasets, 2) is more robust in the group maximum differentiation competition, and 3) realigns the quality annotations from different IQA datasets more effectively. The source code is available at https://github.com/zwx8981/LIQE.

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XGC-VQA: A unified video quality assessment model for User, Professionally, and Occupationally-Generated Content

With the rapid growth of Internet video data amounts and types, a unified Video Quality Assessment (VQA) is needed to inspire video communication with perceptual quality. To meet the real-time and universal requirements in providing such inspiration, this study proposes a VQA model from a classification of User Generated Content (UGC), Professionally Generated Content (PGC), and Occupationally Generated Content (OGC). In the time domain, this study utilizes non-uniform sampling, as each content type has varying temporal importance based on its perceptual quality. In the spatial domain, centralized downsampling is performed before the VQA process by utilizing a patch splicing/sampling mechanism to lower complexity for real-time assessment. The experimental results demonstrate that the proposed method achieves a median correlation of $0.7$ while limiting the computation time below 5s for three content types, which ensures that the communication experience of UGC, PGC, and OGC can be optimized altogether.

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A Perceptual Quality Assessment Exploration for AIGC Images

\underline{AI} \underline{G}enerated \underline{C}ontent (\textbf{AIGC}) has gained widespread attention with the increasing efficiency of deep learning in content creation. AIGC, created with the assistance of artificial intelligence technology, includes various forms of content, among which the AI-generated images (AGIs) have brought significant impact to society and have been applied to various fields such as entertainment, education, social media, etc. However, due to hardware limitations and technical proficiency, the quality of AIGC images (AGIs) varies, necessitating refinement and filtering before practical use. Consequently, there is an urgent need for developing objective models to assess the quality of AGIs. Unfortunately, no research has been carried out to investigate the perceptual quality assessment for AGIs specifically. Therefore, in this paper, we first discuss the major evaluation aspects such as technical issues, AI artifacts, unnaturalness, discrepancy, and aesthetics for AGI quality assessment. Then we present the first perceptual AGI quality assessment database, AGIQA-1K, which consists of 1,080 AGIs generated from diffusion models. A well-organized subjective experiment is followed to collect the quality labels of the AGIs. Finally, we conduct a benchmark experiment to evaluate the performance of current image quality assessment (IQA) models.

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VDPVE: VQA Dataset for Perceptual Video Enhancement

Recently, many video enhancement methods have been proposed to improve video quality from different aspects such as color, brightness, contrast, and stability. Therefore, how to evaluate the quality of the enhanced video in a way consistent with human visual perception is an important research topic. However, most video quality assessment methods mainly calculate video quality by estimating the distortion degrees of videos from an overall perspective. Few researchers have specifically proposed a video quality assessment method for video enhancement, and there is also no comprehensive video quality assessment dataset available in public. Therefore, we construct a Video quality assessment dataset for Perceptual Video Enhancement (VDPVE) in this paper. The VDPVE has 1211 videos with different enhancements, which can be divided into three sub-datasets: the first sub-dataset has 600 videos with color, brightness, and contrast enhancements; the second sub-dataset has 310 videos with deblurring; and the third sub-dataset has 301 deshaked videos. We invited 21 subjects (20 valid subjects) to rate all enhanced videos in the VDPVE. After normalizing and averaging the subjective opinion scores, the mean opinion score of each video can be obtained. Furthermore, we split the VDPVE into a training set, a validation set, and a test set, and verify the performance of several state-of-the-art video quality assessment methods on the test set of the VDPVE.

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