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Guangyao Zhou

Publications and source records attributed to Guangyao Zhou.

At least 19 recordsLinked to original sources

Earth-OneVision: Extending Remote Sensing Multimodal Large Language Models to More Sensor Modalities and Tasks

RS-MLLMs enable natural-language understanding and spatial reasoning over earth observation imagery. However, existing models support only a narrow range of sensor types and tasks, yielding a fragmented view of the earth and leaving cross-modal geoscientific knowledge largely unexploited. This work presents Earth-OneVision, a 2B RS-MLLM that unifies six sensor modalities (i.e., optical, SAR, infrared, multispectral, temporal, and video) and cross-sensor fusion across 9 task categories within a single autoregressive framework. Three dedicated mechanisms address three bottlenecks. Full-Granularity Vision-Language Alignment (FGVLA) aligns multi-level visual features with the multi-dimensional language space. Spatial-Linguistic Isomorphic Serialization (SLIS) unifies heterogeneous spatial outputs as autoregressive tokens. Progressive Cross-Modality Adaptation (PCMA) decomposes the compound domain gap into sequential stages, tackling the viewpoint and imaging physics gaps in turn. To support joint training, MMRS-OneVision is constructed with ~34M QA pairs spanning all six sensor modalities and cross-sensor fusion across 9 task categories, substantially exceeding existing RS multimodal instruction datasets. With only 2B parameters, Earth-OneVision achieves competitive or state-of-the-art results across extensive benchmarks, consistently matching or outperforming 4B-72B RS-MLLMs. It achieves 87.52% P@0.5 on the OPT-RSVG testset for optical visual grounding and 80.68% on the SAR VQA benchmark SARLANG-Bench, exceeding 7B models by over 7%. It further achieves 75.74% recall on the BigEarthNet-MS testset for multispectral classification, and 81.94% MCQ accuracy on EarthMind-Bench for cross-modality reasoning.

cs.CV

Geometric-Topological Perception and Motion Prior for Real-Time Satellite Video Object Tracking

Satellite video object tracking (SVOT) remains fundamentally challenging due to texture scarcity, arbitrary rotation, aspect ratio changes, and severe occlusions. While recent state-of-the-art trackers excel in general scenarios, their reliance on rich appearance details or rigid spatial matching mechanisms leads to significant performance degradation in the satellite domain. To bridge this gap, we propose SiamGM, a real-time spatial-temporal unified tracking framework tailored for satellite videos. Instead of conventionally stacking modules, we synergize geometric-topological perception with temporal-kinematic prior, addressing the core limitations of SVOT. Spatially, we closely couple a Topological Attention Module (TAM) with a Geometry-Constrained Label Assignment (GCLA) method during the training phase, where a Local Graph Propagation (LGP) mechanism enforces neighborhood-consistent template-search correspondences. This joint paradigm establishes fine-grained structural correspondences and explicitly suppresses surrounding background noise. Temporally, rather than passively relying on visual cues, we propose an Online Motion Model Refinement (OMMR) strategy during the tracking phase. Gated by an online self-calibrated confidence indicator, OMMR adaptively fuse long-term stable and short-term instantaneous motion estimation for robust tracking. Evaluations on two challenging SatSOT and SV248S benchmarks confirm that SiamGM outperforms not only recent Siamese-based satellite trackers but also state-of-the-art Transformer trackers in both precision and success metrics. Notably, this highly unified architecture introduces only minor computational overhead, enabling real-time tracking at 130 frames per second (FPS).

cs.CV

GeoReason: Aligning Thinking And Answering In Remote Sensing Vision-Language Models Via Logical Consistency Reinforcement Learning

The evolution of Remote Sensing Vision-Language Models(RS-VLMs) emphasizes the importance of transitioning from perception-centric recognition toward high-level deductive reasoning to enhance cognitive reliability in complex spatial tasks. However, current models often suffer from logical hallucinations, where correct answers are derived from flawed reasoning chains or rely on positional shortcuts rather than spatial logic. This decoupling undermines reliability in strategic spatial decision-making. To address this, we present GeoReason, a framework designed to synchronize internal thinking with final decisions. We first construct GeoReason-Bench, a logic-driven dataset containing 4,000 reasoning trajectories synthesized from geometric primitives and expert knowledge. We then formulate a two-stage training strategy: (1) Supervised Knowledge Initialization to equip the model with reasoning syntax and domain expertise, and (2) Consistency-Aware Reinforcement Learning to refine deductive reliability. This second stage integrates a novel Logical Consistency Reward, which penalizes logical drift via an option permutation strategy to anchor decisions in verifiable reasoning traces. Experimental results demonstrate that our framework significantly enhances the cognitive reliability and interpretability of RS-VLMs, achieving state-of-the-art performance compared to other advanced methods.

cs.CV

SLGNet: Synergizing Structural Priors and Language-Guided Modulation for Multimodal Object Detection

Multimodal object detection leveraging RGB and Infrared (IR) images is pivotal for robust perception in all-weather scenarios. While recent adapter-based approaches efficiently transfer RGB-pretrained foundation models to this task, they often prioritize model efficiency at the expense of cross-modal structural consistency. Consequently, critical structural cues are frequently lost when significant domain gaps arise, such as in high-contrast or nighttime environments. Moreover, conventional static multimodal fusion mechanisms typically lack environmental awareness, resulting in suboptimal adaptation and constrained detection performance under complex, dynamic scene variations. To address these limitations, we propose SLGNet, a parameter-efficient framework that synergizes hierarchical structural priors and language-guided modulation within a frozen Vision Transformer (ViT)-based foundation model. Specifically, we design a Structure-Aware Adapter to extract hierarchical structural representations from both modalities and dynamically inject them into the ViT to compensate for structural degradation inherent in ViT-based backbones. Furthermore, we propose a Language-Guided Modulation module that exploits VLM-driven structured captions to dynamically recalibrate visual features, thereby endowing the model with robust environmental awareness. Extensive experiments on the LLVIP, FLIR, KAIST, and DroneVehicle datasets demonstrate that SLGNet establishes new state-of-the-art performance. Notably, on the LLVIP benchmark, our method achieves an mAP of 66.1, while reducing trainable parameters by approximately 87% compared to traditional full fine-tuning. This confirms SLGNet as a robust and efficient solution for multimodal perception.

cs.CV

Frozen Forecasting: A Unified Evaluation

Forecasting future events is a fundamental capability for general-purpose systems that plan or act across different levels of abstraction. Yet, evaluating whether a forecast is "correct" remains challenging due to the inherent uncertainty of the future. We propose a unified evaluation framework for assessing the forecasting capabilities of frozen vision backbones across diverse tasks and abstraction levels. Rather than focusing on single time steps, our framework evaluates entire trajectories and incorporates distributional metrics that better capture the multimodal nature of future outcomes. Given a frozen vision model, we train latent diffusion models to forecast future features directly in its representation space, which are then decoded via lightweight, task-specific readouts. This enables consistent evaluation across a suite of diverse tasks while isolating the forecasting capacity of the backbone itself. We apply our framework to nine diverse vision models, spanning image and video pretraining, contrastive and generative objectives, and with or without language supervision, and evaluate them on four forecasting tasks, from low-level pixel predictions to high-level object motion. We find that forecasting performance strongly correlates with perceptual quality and that the forecasting abilities of video synthesis models are comparable or exceed those pretrained in masking regimes across all levels of abstraction. However, language supervision does not consistently improve forecasting. Notably, video-pretrained models consistently outperform image-based ones.

cs.CV

Distributional Diffusion Models with Scoring Rules

Diffusion models generate high-quality synthetic data. They operate by defining a continuous-time forward process which gradually adds Gaussian noise to data until fully corrupted. The corresponding reverse process progressively "denoises" a Gaussian sample into a sample from the data distribution. However, generating high-quality outputs requires many discretization steps to obtain a faithful approximation of the reverse process. This is expensive and has motivated the development of many acceleration methods. We propose to accomplish sample generation by learning the posterior {\em distribution} of clean data samples given their noisy versions, instead of only the mean of this distribution. This allows us to sample from the probability transitions of the reverse process on a coarse time scale, significantly accelerating inference with minimal degradation of the quality of the output. This is accomplished by replacing the standard regression loss used to estimate conditional means with a scoring rule. We validate our method on image and robot trajectory generation, where we consistently outperform standard diffusion models at few discretization steps.

cs.LG

Diffusion Model Predictive Control

We propose Diffusion Model Predictive Control (D-MPC), a novel MPC approach that learns a multi-step action proposal and a multi-step dynamics model, both using diffusion models, and combines them for use in online MPC. On the popular D4RL benchmark, we show performance that is significantly better than existing model-based offline planning methods using MPC (e.g. MBOP) and competitive with state-of-the-art (SOTA) model-based and model-free reinforcement learning methods. We additionally illustrate D-MPC's ability to optimize novel reward functions at run time and adapt to novel dynamics, and highlight its advantages compared to existing diffusion-based planning baselines.

cs.LG

Direct Motion Models for Assessing Generated Videos

A current limitation of video generative video models is that they generate plausible looking frames, but poor motion -- an issue that is not well captured by FVD and other popular methods for evaluating generated videos. Here we go beyond FVD by developing a metric which better measures plausible object interactions and motion. Our novel approach is based on auto-encoding point tracks and yields motion features that can be used to not only compare distributions of videos (as few as one generated and one ground truth, or as many as two datasets), but also for evaluating motion of single videos. We show that using point tracks instead of pixel reconstruction or action recognition features results in a metric which is markedly more sensitive to temporal distortions in synthetic data, and can predict human evaluations of temporal consistency and realism in generated videos obtained from open-source models better than a wide range of alternatives. We also show that by using a point track representation, we can spatiotemporally localize generative video inconsistencies, providing extra interpretability of generated video errors relative to prior work. An overview of the results and link to the code can be found on the project page: http://trajan-paper.github.io.

cs.CV

Multi Loss-based Feature Fusion and Top Two Voting Ensemble Decision Strategy for Facial Expression Recognition in the Wild

Facial expression recognition (FER) in the wild is a challenging task affected by the image quality and has attracted broad interest in computer vision. There is no research using feature fusion and ensemble strategy for FER simultaneously. Different from previous studies, this paper applies both internal feature fusion for a single model and feature fusion among multiple networks, as well as the ensemble strategy. This paper proposes one novel single model named R18+FAML, as well as one ensemble model named R18+FAML-FGA-T2V to improve the performance of the FER in the wild. Based on the structure of ResNet18 (R18), R18+FAML combines internal Feature fusion and three Attention blocks using Multiple Loss functions (FAML) to improve the diversity of the feature extraction. To improve the performance of R18+FAML, we propose a Feature fusion among networks based on the Genetic Algorithm (FGA), which can fuse the convolution kernels for feature extraction of multiple networks. On the basis of R18+FAML and FGA, we propose one ensemble strategy, i.e., the Top Two Voting (T2V) to support the classification of FER, which can consider more classification information comprehensively. Combining the above strategies, R18+FAML-FGA-T2V can focus on the main expression-aware areas. Extensive experiments demonstrate that our single model R18+FAML and the ensemble model R18+FAML-FGA-T2V achieve the accuracies of $\left( 90.32, 62.17, 65.83 \right)\%$ and $\left( 91.59, 63.27, 66.63 \right)\%$ on three challenging unbalanced FER datasets RAF-DB, AffectNet-8 and AffectNet-7 respectively, both outperforming the state-of-the-art results.

cs.CV

Deep Reinforcement Learning-based Methods for Resource Scheduling in Cloud Computing: A Review and Future Directions

As the quantity and complexity of information processed by software systems increase, large-scale software systems have an increasing requirement for high-performance distributed computing systems. With the acceleration of the Internet in Web 2.0, Cloud computing as a paradigm to provide dynamic, uncertain and elastic services has shown superiorities to meet the computing needs dynamically. Without an appropriate scheduling approach, extensive Cloud computing may cause high energy consumptions and high cost, in addition that high energy consumption will cause massive carbon dioxide emissions. Moreover, inappropriate scheduling will reduce the service life of physical devices as well as increase response time to users' request. Hence, efficient scheduling of resource or optimal allocation of request, that usually a NP-hard problem, is one of the prominent issues in emerging trends of Cloud computing. Focusing on improving quality of service (QoS), reducing cost and abating contamination, researchers have conducted extensive work on resource scheduling problems of Cloud computing over years. Nevertheless, growing complexity of Cloud computing, that the super-massive distributed system, is limiting the application of scheduling approaches. Machine learning, a utility method to tackle problems in complex scenes, is used to resolve the resource scheduling of Cloud computing as an innovative idea in recent years. Deep reinforcement learning (DRL), a combination of deep learning (DL) and reinforcement learning (RL), is one branch of the machine learning and has a considerable prospect in resource scheduling of Cloud computing. This paper surveys the methods of resource scheduling with focus on DRL-based scheduling approaches in Cloud computing, also reviews the application of DRL as well as discusses challenges and future directions of DRL in scheduling of Cloud computing.

cs.DC

DMC-VB: A Benchmark for Representation Learning for Control with Visual Distractors

Learning from previously collected data via behavioral cloning or offline reinforcement learning (RL) is a powerful recipe for scaling generalist agents by avoiding the need for expensive online learning. Despite strong generalization in some respects, agents are often remarkably brittle to minor visual variations in control-irrelevant factors such as the background or camera viewpoint. In this paper, we present theDeepMind Control Visual Benchmark (DMC-VB), a dataset collected in the DeepMind Control Suite to evaluate the robustness of offline RL agents for solving continuous control tasks from visual input in the presence of visual distractors. In contrast to prior works, our dataset (a) combines locomotion and navigation tasks of varying difficulties, (b) includes static and dynamic visual variations, (c) considers data generated by policies with different skill levels, (d) systematically returns pairs of state and pixel observation, (e) is an order of magnitude larger, and (f) includes tasks with hidden goals. Accompanying our dataset, we propose three benchmarks to evaluate representation learning methods for pretraining, and carry out experiments on several recently proposed methods. First, we find that pretrained representations do not help policy learning on DMC-VB, and we highlight a large representation gap between policies learned on pixel observations and on states. Second, we demonstrate when expert data is limited, policy learning can benefit from representations pretrained on (a) suboptimal data, and (b) tasks with stochastic hidden goals. Our dataset and benchmark code to train and evaluate agents are available at: https://github.com/google-deepmind/dmc_vision_benchmark.

cs.LG

Learning Cognitive Maps from Transformer Representations for Efficient Planning in Partially Observed Environments

Despite their stellar performance on a wide range of tasks, including in-context tasks only revealed during inference, vanilla transformers and variants trained for next-token predictions (a) do not learn an explicit world model of their environment which can be flexibly queried and (b) cannot be used for planning or navigation. In this paper, we consider partially observed environments (POEs), where an agent receives perceptually aliased observations as it navigates, which makes path planning hard. We introduce a transformer with (multiple) discrete bottleneck(s), TDB, whose latent codes learn a compressed representation of the history of observations and actions. After training a TDB to predict the future observation(s) given the history, we extract interpretable cognitive maps of the environment from its active bottleneck(s) indices. These maps are then paired with an external solver to solve (constrained) path planning problems. First, we show that a TDB trained on POEs (a) retains the near perfect predictive performance of a vanilla transformer or an LSTM while (b) solving shortest path problems exponentially faster. Second, a TDB extracts interpretable representations from text datasets, while reaching higher in-context accuracy than vanilla sequence models. Finally, in new POEs, a TDB (a) reaches near-perfect in-context accuracy, (b) learns accurate in-context cognitive maps (c) solves in-context path planning problems.

cs.LG

Graph schemas as abstractions for transfer learning, inference, and planning

Transferring latent structure from one environment or problem to another is a mechanism by which humans and animals generalize with very little data. Inspired by cognitive and neurobiological insights, we propose graph schemas as a mechanism of abstraction for transfer learning. Graph schemas start with latent graph learning where perceptually aliased observations are disambiguated in the latent space using contextual information. Latent graph learning is also emerging as a new computational model of the hippocampus to explain map learning and transitive inference. Our insight is that a latent graph can be treated as a flexible template -- a schema -- that models concepts and behaviors, with slots that bind groups of latent nodes to the specific observations or groundings. By treating learned latent graphs (schemas) as prior knowledge, new environments can be quickly learned as compositions of schemas and their newly learned bindings. We evaluate graph schemas on two previously published challenging tasks: the memory & planning game and one-shot StreetLearn, which are designed to test rapid task solving in novel environments. Graph schemas can be learned in far fewer episodes than previous baselines, and can model and plan in a few steps in novel variations of these tasks. We also demonstrate learning, matching, and reusing graph schemas in more challenging 2D and 3D environments with extensive perceptual aliasing and size variations, and show how different schemas can be composed to model larger and more complex environments. To summarize, our main contribution is a unified system, inspired and grounded in cognitive science, that facilitates rapid transfer learning of new environments using schemas via map-induction and composition that handles perceptual aliasing.

cs.AI

3D Neural Embedding Likelihood: Probabilistic Inverse Graphics for Robust 6D Pose Estimation

The ability to perceive and understand 3D scenes is crucial for many applications in computer vision and robotics. Inverse graphics is an appealing approach to 3D scene understanding that aims to infer the 3D scene structure from 2D images. In this paper, we introduce probabilistic modeling to the inverse graphics framework to quantify uncertainty and achieve robustness in 6D pose estimation tasks. Specifically, we propose 3D Neural Embedding Likelihood (3DNEL) as a unified probabilistic model over RGB-D images, and develop efficient inference procedures on 3D scene descriptions. 3DNEL effectively combines learned neural embeddings from RGB with depth information to improve robustness in sim-to-real 6D object pose estimation from RGB-D images. Performance on the YCB-Video dataset is on par with state-of-the-art yet is much more robust in challenging regimes. In contrast to discriminative approaches, 3DNEL's probabilistic generative formulation jointly models multiple objects in a scene, quantifies uncertainty in a principled way, and handles object pose tracking under heavy occlusion. Finally, 3DNEL provides a principled framework for incorporating prior knowledge about the scene and objects, which allows natural extension to additional tasks like camera pose tracking from video.

cs.CV

RoboTAP: Tracking Arbitrary Points for Few-Shot Visual Imitation

For robots to be useful outside labs and specialized factories we need a way to teach them new useful behaviors quickly. Current approaches lack either the generality to onboard new tasks without task-specific engineering, or else lack the data-efficiency to do so in an amount of time that enables practical use. In this work we explore dense tracking as a representational vehicle to allow faster and more general learning from demonstration. Our approach utilizes Track-Any-Point (TAP) models to isolate the relevant motion in a demonstration, and parameterize a low-level controller to reproduce this motion across changes in the scene configuration. We show this results in robust robot policies that can solve complex object-arrangement tasks such as shape-matching, stacking, and even full path-following tasks such as applying glue and sticking objects together, all from demonstrations that can be collected in minutes.

cs.RO

PGMax: Factor Graphs for Discrete Probabilistic Graphical Models and Loopy Belief Propagation in JAX

PGMax is an open-source Python package for (a) easily specifying discrete Probabilistic Graphical Models (PGMs) as factor graphs; and (b) automatically running efficient and scalable loopy belief propagation (LBP) in JAX. PGMax supports general factor graphs with tractable factors, and leverages modern accelerators like GPUs for inference. Compared with existing alternatives, PGMax obtains higher-quality inference results with up to three orders-of-magnitude inference time speedups. PGMax additionally interacts seamlessly with the rapidly growing JAX ecosystem, opening up new research possibilities. Our source code, examples and documentation are available at https://github.com/deepmind/PGMax.

cs.LG

Learning noisy-OR Bayesian Networks with Max-Product Belief Propagation

Noisy-OR Bayesian Networks (BNs) are a family of probabilistic graphical models which express rich statistical dependencies in binary data. Variational inference (VI) has been the main method proposed to learn noisy-OR BNs with complex latent structures (Jaakkola & Jordan, 1999; Ji et al., 2020; Buhai et al., 2020). However, the proposed VI approaches either (a) use a recognition network with standard amortized inference that cannot induce ``explaining-away''; or (b) assume a simple mean-field (MF) posterior which is vulnerable to bad local optima. Existing MF VI methods also update the MF parameters sequentially which makes them inherently slow. In this paper, we propose parallel max-product as an alternative algorithm for learning noisy-OR BNs with complex latent structures and we derive a fast stochastic training scheme that scales to large datasets. We evaluate both approaches on several benchmarks where VI is the state-of-the-art and show that our method (a) achieves better test performance than Ji et al. (2020) for learning noisy-OR BNs with hierarchical latent structures on large sparse real datasets; (b) recovers a higher number of ground truth parameters than Buhai et al. (2020) from cluttered synthetic scenes; and (c) solves the 2D blind deconvolution problem from Lazaro-Gredilla et al. (2021) and variant - including binary matrix factorization - while VI catastrophically fails and is up to two orders of magnitude slower.

cs.LG

Space is a latent sequence: Structured sequence learning as a unified theory of representation in the hippocampus

Fascinating and puzzling phenomena, such as landmark vector cells, splitter cells, and event-specific representations to name a few, are regularly discovered in the hippocampus. Without a unifying principle that can explain these divergent observations, each experiment seemingly discovers a new anomaly or coding type. Here, we provide a unifying principle that the mental representation of space is an emergent property of latent higher-order sequence learning. Treating space as a sequence resolves myriad phenomena, and suggests that the place-field mapping methodology where sequential neuron responses are interpreted in spatial and Euclidean terms might itself be a source of anomalies. Our model, called Clone-structured Causal Graph (CSCG), uses a specific higher-order graph scaffolding to learn latent representations by mapping sensory inputs to unique contexts. Learning to compress sequential and episodic experiences using CSCGs result in the emergence of cognitive maps - mental representations of spatial and conceptual relationships in an environment that are suited for planning, introspection, consolidation, and abstraction. We demonstrate that over a dozen different hippocampal phenomena, ranging from those reported in classic experiments to the most recent ones, are succinctly and mechanistically explained by our model.

q-bio.NC