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Guangzheng Xu

Publications and source records attributed to Guangzheng Xu.

4 recordsLinked to original sources

TAGRPO: Boosting GRPO on Image-to-Video Generation with Direct Trajectory Alignment

Recent studies have demonstrated the efficacy of integrating Group Relative Policy Optimization (GRPO) into flow matching models, particularly for text-to-image and text-to-video generation. However, we find that directly applying these techniques to image-to-video (I2V) models often fails to yield consistent reward improvements. To address this limitation, we present TAGRPO, a robust post-training framework for I2V models inspired by contrastive learning. Our approach is grounded in the observation that rollout videos generated from identical initial noise provide superior guidance for optimization. Leveraging this insight, we propose a novel GRPO loss applied to intermediate latents, encouraging direct alignment with high-reward trajectories while maximizing distance from low-reward counterparts. Furthermore, we introduce a memory bank for rollout videos to enhance diversity and reduce computational overhead. Despite its simplicity, TAGRPO achieves significant improvements over DanceGRPO in I2V generation. The deliverables will be updated at https://tagrpo.github.io/ .

cs.CV↗

Rotate Your Character: Revisiting Video Diffusion Models for High-Quality 3D Character Generation

Generating high-quality 3D characters from single images remains a significant challenge in digital content creation, particularly due to complex body poses and self-occlusion. In this paper, we present RCM (Rotate your Character Model), an advanced image-to-video diffusion framework tailored for high-quality novel view synthesis (NVS) and 3D character generation. Compared to existing diffusion-based approaches, RCM offers several key advantages: (1) transferring characters with any complex poses into a canonical pose, enabling consistent novel view synthesis across the entire viewing orbit, (2) high-resolution orbital video generation at 1024x1024 resolution, (3) controllable observation positions given different initial camera poses, and (4) multi-view conditioning supporting up to 4 input images, accommodating diverse user scenarios. Extensive experiments demonstrate that RCM outperforms state-of-the-art methods in both novel view synthesis and 3D generation quality.

cs.CV↗

Hunyuan-Game: Industrial-grade Intelligent Game Creation Model

Intelligent game creation represents a transformative advancement in game development, utilizing generative artificial intelligence to dynamically generate and enhance game content. Despite notable progress in generative models, the comprehensive synthesis of high-quality game assets, including both images and videos, remains a challenging frontier. To create high-fidelity game content that simultaneously aligns with player preferences and significantly boosts designer efficiency, we present Hunyuan-Game, an innovative project designed to revolutionize intelligent game production. Hunyuan-Game encompasses two primary branches: image generation and video generation. The image generation component is built upon a vast dataset comprising billions of game images, leading to the development of a group of customized image generation models tailored for game scenarios: (1) General Text-to-Image Generation. (2) Game Visual Effects Generation, involving text-to-effect and reference image-based game visual effect generation. (3) Transparent Image Generation for characters, scenes, and game visual effects. (4) Game Character Generation based on sketches, black-and-white images, and white models. The video generation component is built upon a comprehensive dataset of millions of game and anime videos, leading to the development of five core algorithmic models, each targeting critical pain points in game development and having robust adaptation to diverse game video scenarios: (1) Image-to-Video Generation. (2) 360 A/T Pose Avatar Video Synthesis. (3) Dynamic Illustration Generation. (4) Generative Video Super-Resolution. (5) Interactive Game Video Generation. These image and video generation models not only exhibit high-level aesthetic expression but also deeply integrate domain-specific knowledge, establishing a systematic understanding of diverse game and anime art styles.

cs.CV↗

Network comparison via encoding, decoding, and causality

Quantifying the relations (e.g., similarity) between complex networks paves the way for studying the latent information shared across networks. However, fundamental relation metrics are not well-defined between networks. As a compromise, prevalent techniques measure network relations in data-driven manners, which are inapplicable to analytic derivations in physics. To resolve this issue, we present a theory for obtaining an optimal characterization of network topological properties. We show that a network can be fully represented by a Gaussian variable defined by a function of the Laplacian, which simultaneously satisfies network-topology-dependent smoothness and maximum entropy properties. Based on it, we can analytically measure diverse relations between complex networks. As illustrations, we define encoding (e.g., information divergence and mutual information), decoding (e.g., Fisher information), and causality (e.g., Granger causality and conditional mutual information) between networks. We validate our framework on representative networks (e.g., random networks, protein structures, and chemical compounds) to demonstrate that a series of science and engineering challenges (e.g., network evolution, embedding, and query) can be tackled from a new perspective. An implementation of our theory is released as a multi-platform toolbox.

cs.SI↗