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Guangzhi Han

Publications and source records attributed to Guangzhi Han.

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PD-4DGS:Progressive Decomposition of 4D Gaussian Splatting for Bandwidth-Adaptive Dynamic Scene Streaming

4D Gaussian Splatting (4DGS) enables high-quality dynamic novel view synthesis, yet current models remain monolithic bitstreams that clients must download in full before any frame can be rendered, causing black-screen waits of tens to hundreds of seconds on mobile bandwidth and leaving 4DGS incompatible with modern adaptive-bitrate delivery. Progressive 3DGS compression alleviates this for static scenes, but it acts only on spatial anchors and cannot partition the temporal deformation networks that dominate dynamic-scene size. We present PD-4DGS, the first framework for progressive compression and on-demand transmission of 4DGS. Hierarchical Deformation Decomposition (HDD) externalises the coarse-to-fine motion hierarchy already latent in 4DGS into three independently transmittable layers -- a static scaffold, a global deformation, and a local refinement -- so that any prefix of the bitstream is already renderable, turning a single training run into a scalable, DASH/HLS-compatible bitstream. A Gaussian-entropy attribute rate-distortion loss together with a temporal mask consistency regulariser shrink the base layer while suppressing low-bitrate flicker; a capacity-weighted rollout schedule, gated online by a learnt activation rate rho, then prevents deformation-network under-training without any per-scene hyperparameter. On the Dycheck iPhone benchmark, PD-4DGS cuts the streamed bitstream by >60% at matched rendering fidelity and reduces first-frame latency from 73--930 s to ~1.7 s on a 2 Mbps link, uniquely enabling true on-demand progressive streaming for 4DGS.

cs.CV

DualPhys-GS: Dual Physically-Guided 3D Gaussian Splatting for Underwater Scene Reconstruction

In 3D reconstruction of underwater scenes, traditional methods based on atmospheric optical models cannot effectively deal with the selective attenuation of light wavelengths and the effect of suspended particle scattering, which are unique to the water medium, and lead to color distortion, geometric artifacts, and collapsing phenomena at long distances. We propose the DualPhys-GS framework to achieve high-quality underwater reconstruction through a dual-path optimization mechanism. Our approach further develops a dual feature-guided attenuation-scattering modeling mechanism, the RGB-guided attenuation optimization model combines RGB features and depth information and can handle edge and structural details. In contrast, the multi-scale depth-aware scattering model captures scattering effects at different scales using a feature pyramid network and an attention mechanism. Meanwhile, we design several special loss functions. The attenuation scattering consistency loss ensures physical consistency. The water body type adaptive loss dynamically adjusts the weighting coefficients. The edge-aware scattering loss is used to maintain the sharpness of structural edges. The multi-scale feature loss helps to capture global and local structural information. In addition, we design a scene adaptive mechanism that can automatically identify the water-body-type characteristics (e.g., clear coral reef waters or turbid coastal waters) and dynamically adjust the scattering and attenuation parameters and optimization strategies. Experimental results show that our method outperforms existing methods in several metrics, especially in suspended matter-dense regions and long-distance scenes, and the reconstruction quality is significantly improved.

cs.GR