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Guanxing Lu

Publications and source records attributed to Guanxing Lu.

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ManiCM: Real-time 3D Diffusion Policy via Consistency Model for Robotic Manipulation

Diffusion models have been verified to be effective in generating complex distributions from natural images to motion trajectories. Recent diffusion-based methods show impressive performance in 3D robotic manipulation tasks, whereas they suffer from severe runtime inefficiency due to multiple denoising steps, especially with high-dimensional observations. To this end, we propose a real-time robotic manipulation model named ManiCM that imposes the consistency constraint to the diffusion process, so that the model can generate robot actions in only one-step inference. Specifically, we formulate a consistent diffusion process in the robot action space conditioned on the point cloud input, where the original action is required to be directly denoised from any point along the ODE trajectory. To model this process, we design a consistency distillation technique to predict the action sample directly instead of predicting the noise within the vision community for fast convergence in the low-dimensional action manifold. We evaluate ManiCM on 31 robotic manipulation tasks from Adroit and Metaworld, and the results demonstrate that our approach accelerates the state-of-the-art method by 10 times in average inference speed while maintaining competitive average success rate.

cs.RO

RESample: A Robust Data Augmentation Framework via Exploratory Sampling for Robotic Manipulation

Vision-Language-Action (VLA) models have shown strong manipulation capability when trained with large-scale imitation learning datasets. However, these datasets that predominantly consist of successful trajectories rarely provide the corrective supervision required when execution deviates from standard demonstrations. During deployment, these physical deviations lead to the distributional shift that drives policy to failure scenarios, yet missing failure recovery data prevents policy from correcting these execution deviations. To address this failure recovery problem, we propose a coverage-guided data augmentation framework RESample to actively supplement demonstration datasets for failure recovery. Specifically, to guide the augmentation and generate failure modes that possibly appear in the real world, RESample trains a conservative coverage function to identify failure cases that reside within the actual data distribution but are missing in the standard successful demonstrations. Guided by the evaluated coverage discrepancy, we perform exploratory sampling to actively sample exploration behaviors followed by recovery actions, extending the coverage of training data with failure recovery trajectories. With the augmented trajectory, the refined policy, which deviated in real settings, can recover from failure. Experiments on the LIBERO benchmark and real-world manipulation tasks show that RESample consistently improves policy success rates, achieving up to 12% absolute gain with no more than 20% additional samples.

cs.RO

Native Video-Action Pretraining for Generalizable Robot Control

The advent of video-action models offers a promising path for robot control. Nevertheless, we argue that repurposing video generative models designed for digital content creation is inherently inadequate for physical environments. To bridge this gap, we present LingBot-VA 2.0, a video-action foundation model built from the ground up for embodiment. Four core design principles showcase its evolution from LingBot-VA. (1) Departing from traditional reconstruction-focused VAEs, we introduce a semantic visual-action tokenizer, which aligns visual representations with both semantics and actions, improving instruction following and action precision in subsequent policy learning. (2) Given the strictly causal nature of temporal dynamics, we adopt a causal pretraining paradigm, training from scratch to circumvent the catastrophic forgetting that frequently occurs when adapting bidirectional architectures. (3) To meet the demands of high-frequency inference, our model employs a sparse MoE backbone, expanding model capacity without compromising efficiency. (4) Real-time closed-loop control is realized through an enhanced asynchronous inference scheme, which predicts future latents in parallel with action execution while re-grounding each rollout on the latest observation via learned forward dynamics. Real-world deployment validates LingBot-VA 2.0 as a robust foundation model, as evidenced by its few-shot generalization across complex manipulation tasks.

cs.RO

A Closed-Loop Multi-Agent Framework for Robust Multi-Robot Manipulation

Multi-robot systems provide the parallelism and redundancy necessary for long-horizon tasks, while Large Language Models (LLMs) offer the reasoning capabilities to decompose these objectives into actionable plans. However, effectively grounding this high-level reasoning in physical multi-robot execution remains an open challenge. Existing LLM-based approaches fall mainly into two categories: Single-robot methods achieve robust contact-rich manipulation but lack the coordination mechanisms required for tasks spanning multiple workspaces. Current multi-robot frameworks focus on high-level planning, often treating manipulation as an idealized primitive that fails to account for real-world execution uncertainties. To address this, we propose a hierarchical closed-loop agentic LLM-based framework to ensure robust multi-robot manipulation. Our system consists of three specialized agents: the Planning Agent decomposes instructions into allocated sub-tasks, the Manipulation Agent for each robot executes actions via adaptive tool use, and the Verification Agent closes the loop by monitoring physical outcomes and feeding back semantic corrections. Extensive real-world experiments demonstrate that our framework achieves superior success rates, ensures robust adaptability ranging from single to cross workspace manipulation, and offers a generalizable approach for diverse manipulation tasks.

cs.RO

RoDyn: Taming Interactive Robot-Dynamic 2.5D World Model for Robotic Manipulation

Learned world models hold significant potential as neural simulators for robotic manipulation. However, prevalent 2D video-based models inherently lack the spatial and kinematic reasoning crucial for physical interactions. We introduce RoDyn, a novel Robot-Dynamic 2.5D World Model that formulates environmental dynamics within a highly efficient, geometry-aware latent space. Through the proposed Robot-Dynamic Tokenizer, we explicitly couple semantic visual appearances with spatial and agent-centric priors via an RGB-dominated cross-attention mechanism and dynamic mask guidance. Furthermore, by injecting these mask priors directly into sequence transitions, our Mask-guided Autoregressive architecture drives the model to focus on active robot-object interaction regions. Extensive experiments demonstrate that RoDyn establishes SOTA generation fidelity across large-scale datasets. Crucially, it translates these predictive capabilities into substantial downstream gains, accelerating model-based reinforcement learning and achieving a 42\% improvement in real-world imitation learning success rates over pure 2D baselines.

cs.RO

CLORE: Content-Level Optimization for Reasoning Efficiency

Reinforcement learning post-training has improved the reasoning ability of large language models, but often produces unnecessarily long, repetitive, or semantically opaque reasoning traces. Existing efficient reasoning methods mainly regulate response length through explicit budgets or length-aware rewards, leaving intermediate reasoning content weakly supervised. We propose CLORE, a content-level optimization framework that improves reasoning efficiency by editing correct on-policy rollouts. CLORE uses an external augmentation model to delete repetitive segments, illegible or task-irrelevant content, and superfluous reasoning after the solution is established, while preserving the final answer. The resulting augmented--original pairs are optimized with an auxiliary reference-free DPO objective alongside standard policy-gradient training. By restricting augmentation to correct trajectories and performing local deletion, CLORE keeps edited rollouts close to the policy distribution and mitigates off-policy mismatch. Experiments on DeepSeek-R1-Distill-Qwen-7B and Qwen2.5-Math-7B across five mathematical reasoning benchmarks show that CLORE improves the accuracy--efficiency trade-off and remains compatible with GRPO, DAPO, Training Efficient, and ThinkPrune. Content-level analyses further show that CLORE reduces repetitive reasoning, illegible content, and post-answer exploration, supporting content-level supervision as a complementary direction to length-level control.

cs.AI

BrickCraft: Visuomotor Skill Composition with Situated Manual Guidance for Long-Horizon Interlocking Brick Assembly

Autonomous robotic assembly of interlocking bricks demands seamless integration of long-horizon task reasoning, spatial grounding, and fine-grained manipulation. This paper presents BrickCraft, a compositional framework designed for long-horizon and generalizable interlocking brick assembly. BrickCraft models the assembly process using a relative formulation, where each step is anchored to a reference brick within the partial structure, thereby decomposing complex tasks into a finite set of reusable primitive skills. BrickCraft bridges the gap between high-level assembly plans and physical execution through situated manuals, which provide explicit spatial guidance for learned visuomotor skills by projecting the assembly intent onto real-time robot observations. Finally, BrickCraft employs a compositional execution pipeline that chains these spatially grounded skills to accomplish long-horizon assembly tasks. Extensive experimental validations demonstrate that BrickCraft acquires proficient assembly skills from a limited set of demonstrations and exhibits strong compositional generalization to unseen structures. The project website is available at https://intelligent-control-lab.github.io/BrickCraft.

cs.RO

VLA-Reasoner: Empowering Vision-Language-Action Models with Reasoning via Online Monte Carlo Tree Search

Vision-Language-Action models (VLAs) achieve strong performance in general robotic manipulation tasks by scaling imitation learning. However, existing VLAs are limited to predicting short-sighted next-action, which struggle with long-horizon trajectory tasks due to incremental deviations. To address this problem, we propose a plug-in framework named \method that effectively empowers off-the-shelf VLAs with the capability of foreseeing future states via test-time scaling. Specifically, \method samples and rolls out possible action trajectories where involved actions are rationales to generate future states via a world model, which enables \method to foresee and reason potential outcomes and search for the optimal actions. We further leverage Monte Carlo Tree Search (MCTS) to improve search efficiency in large action spaces, where step-wise VLA predictions seed the root. Meanwhile, we introduce a confidence sampling mechanism based on Kernel Density Estimation (KDE), to enable efficient exploration in MCTS without redundant VLA queries. We evaluate intermediate states in MCTS via an offline value estimation strategy, to score predicted futures and correct deviations with long-term feedback. We conducted extensive experiments in both simulators and the real world, demonstrating that our proposed VLA-Reasoner achieves significant improvements over the state-of-the-art VLAs. Our method highlights a potential pathway toward scalable test-time computation of robotic manipulation. The project website is available at: https://vla-reasoner.github.io/.

cs.RO

Human-in-the-loop Online Rejection Sampling for Robotic Manipulation

Reinforcement learning (RL) is widely used to produce robust robotic manipulation policies, but fine-tuning vision-language-action (VLA) models with RL can be unstable due to inaccurate value estimates and sparse supervision at intermediate steps. In contrast, imitation learning (IL) is easy to train but often underperforms due to its offline nature. In this paper, we propose Hi-ORS, a simple yet effective post-training method that utilizes rejection sampling to achieve both training stability and high robustness. Hi-ORS stabilizes value estimation by filtering out negatively rewarded samples during online fine-tuning, and adopts a reward-weighted supervised training objective to provide dense intermediate-step supervision. For systematic study, we develop an asynchronous inference-training framework that supports flexible online human-in-the-loop corrections, which serve as explicit guidance for learning error-recovery behaviors. Across three real-world tasks and two embodiments, Hi-ORS fine-tunes a pi-base policy to master contact-rich manipulation in just 1.5 hours of real-world training, outperforming RL and IL baselines by a substantial margin in both effectiveness and efficiency. Notably, the fine-tuned policy exhibits strong test-time scalability by reliably executing complex error-recovery behaviors to achieve better performance.

cs.RO

GWM: Towards Scalable Gaussian World Models for Robotic Manipulation

Training robot policies within a learned world model is trending due to the inefficiency of real-world interactions. The established image-based world models and policies have shown prior success, but lack robust geometric information that requires consistent spatial and physical understanding of the three-dimensional world, even pre-trained on internet-scale video sources. To this end, we propose a novel branch of world model named Gaussian World Model (GWM) for robotic manipulation, which reconstructs the future state by inferring the propagation of Gaussian primitives under the effect of robot actions. At its core is a latent Diffusion Transformer (DiT) combined with a 3D variational autoencoder, enabling fine-grained scene-level future state reconstruction with Gaussian Splatting. GWM can not only enhance the visual representation for imitation learning agent by self-supervised future prediction training, but can serve as a neural simulator that supports model-based reinforcement learning. Both simulated and real-world experiments depict that GWM can precisely predict future scenes conditioned on diverse robot actions, and can be further utilized to train policies that outperform the state-of-the-art by impressive margins, showcasing the initial data scaling potential of 3D world model.

cs.RO

ManiGaussian++: General Robotic Bimanual Manipulation with Hierarchical Gaussian World Model

Multi-task robotic bimanual manipulation is becoming increasingly popular as it enables sophisticated tasks that require diverse dual-arm collaboration patterns. Compared to unimanual manipulation, bimanual tasks pose challenges to understanding the multi-body spatiotemporal dynamics. An existing method ManiGaussian pioneers encoding the spatiotemporal dynamics into the visual representation via Gaussian world model for single-arm settings, which ignores the interaction of multiple embodiments for dual-arm systems with significant performance drop. In this paper, we propose ManiGaussian++, an extension of ManiGaussian framework that improves multi-task bimanual manipulation by digesting multi-body scene dynamics through a hierarchical Gaussian world model. To be specific, we first generate task-oriented Gaussian Splatting from intermediate visual features, which aims to differentiate acting and stabilizing arms for multi-body spatiotemporal dynamics modeling. We then build a hierarchical Gaussian world model with the leader-follower architecture, where the multi-body spatiotemporal dynamics is mined for intermediate visual representation via future scene prediction. The leader predicts Gaussian Splatting deformation caused by motions of the stabilizing arm, through which the follower generates the physical consequences resulted from the movement of the acting arm. As a result, our method significantly outperforms the current state-of-the-art bimanual manipulation techniques by an improvement of 20.2% in 10 simulated tasks, and achieves 60% success rate on average in 9 challenging real-world tasks. Our code is available at https://github.com/April-Yz/ManiGaussian_Bimanual.

cs.RO

VLA-RL: Towards Masterful and General Robotic Manipulation with Scalable Reinforcement Learning

Recent high-capacity vision-language-action (VLA) models have demonstrated impressive performance on a range of robotic manipulation tasks by imitating human demonstrations. However, exploiting offline data with limited visited states will cause execution failure in out-of-distribution scenarios. Intuitively, an exploration-based method that improves on online collected data at test time could address this limitation. We present VLA-RL, an algorithmic and systematic framework that leverages online reinforcement learning (RL) to improve pretrained auto-regressive VLAs in downstream tasks. Within a unified perspective, we first introduce a trajectory-level RL formulation for auto-regressive VLA training, which models general robotic manipulation trajectory as multi-modal multi-turn conversation. To address the challenge of sparse rewards, we fine-tune a pretrained vision-language model as a robotic process reward model, which is trained on pseudo reward labels annotated on automatically extracted task segments. To scale up, we identify several implementation findings that improve the stability and efficiency including curriculum selection strategy, GPU-balanced vectorized environments, batch decoding, and critic warmup. VLA-RL enables OpenVLA-7B to surpass the strongest finetuned baseline by 4.5% on 40 challenging robotic manipulation tasks in LIBERO, and even matches the performance of advanced commercial models such as $π_0$-FAST. Notably, we observe that VLA-RL benefits from increased test-time optimization, indicating an early spark of inference scaling laws in robotics.

cs.RO

AnyBimanual: Transferring Unimanual Policy for General Bimanual Manipulation

Performing general language-conditioned bimanual manipulation tasks is of great importance for many applications ranging from household service to industrial assembly. However, collecting bimanual manipulation data is expensive due to the high-dimensional action space, which poses challenges for conventional methods to handle general bimanual manipulation tasks. In contrast, unimanual policy has recently demonstrated impressive generalizability across a wide range of tasks because of scaled model parameters and training data, which can provide sharable manipulation knowledge for bimanual systems. To this end, we propose a plug-and-play method named AnyBimanual, which transfers pre-trained unimanual policy to general bimanual manipulation policy with few bimanual demonstrations. Specifically, we first introduce a skill manager to dynamically schedule the skill representations discovered from pre-trained unimanual policy for bimanual manipulation tasks, which linearly combines skill primitives with task-oriented compensation to represent the bimanual manipulation instruction. To mitigate the observation discrepancy between unimanual and bimanual systems, we present a visual aligner to generate soft masks for visual embedding of the workspace, which aims to align visual input of unimanual policy model for each arm with those during pretraining stage. AnyBimanual shows superiority on 12 simulated tasks from RLBench2 with a sizable 12.67% improvement in success rate over previous methods. Experiments on 9 real-world tasks further verify its practicality with an average success rate of 84.62%.

cs.RO

ManiGaussian: Dynamic Gaussian Splatting for Multi-task Robotic Manipulation

Performing language-conditioned robotic manipulation tasks in unstructured environments is highly demanded for general intelligent robots. Conventional robotic manipulation methods usually learn semantic representation of the observation for action prediction, which ignores the scene-level spatiotemporal dynamics for human goal completion. In this paper, we propose a dynamic Gaussian Splatting method named ManiGaussian for multi-task robotic manipulation, which mines scene dynamics via future scene reconstruction. Specifically, we first formulate the dynamic Gaussian Splatting framework that infers the semantics propagation in the Gaussian embedding space, where the semantic representation is leveraged to predict the optimal robot action. Then, we build a Gaussian world model to parameterize the distribution in our dynamic Gaussian Splatting framework, which provides informative supervision in the interactive environment via future scene reconstruction. We evaluate our ManiGaussian on 10 RLBench tasks with 166 variations, and the results demonstrate our framework can outperform the state-of-the-art methods by 13.1\% in average success rate. Project page: https://guanxinglu.github.io/ManiGaussian/.

cs.RO

ThinkBot: Embodied Instruction Following with Thought Chain Reasoning

Embodied Instruction Following (EIF) requires agents to complete human instruction by interacting objects in complicated surrounding environments. Conventional methods directly consider the sparse human instruction to generate action plans for agents, which usually fail to achieve human goals because of the instruction incoherence in action descriptions. On the contrary, we propose ThinkBot that reasons the thought chain in human instruction to recover the missing action descriptions, so that the agent can successfully complete human goals by following the coherent instruction. Specifically, we first design an instruction completer based on large language models to recover the missing actions with interacted objects between consecutive human instruction, where the perceived surrounding environments and the completed sub-goals are considered for instruction completion. Based on the partially observed scene semantic maps, we present an object localizer to infer the position of interacted objects for agents to achieve complex human goals. Extensive experiments in the simulated environment show that our ThinkBot outperforms the state-of-the-art EIF methods by a sizable margin in both success rate and execution efficiency.

cs.CV

Semi-Supervised Subspace Clustering via Tensor Low-Rank Representation

In this letter, we propose a novel semi-supervised subspace clustering method, which is able to simultaneously augment the initial supervisory information and construct a discriminative affinity matrix. By representing the limited amount of supervisory information as a pairwise constraint matrix, we observe that the ideal affinity matrix for clustering shares the same low-rank structure as the ideal pairwise constraint matrix. Thus, we stack the two matrices into a 3-D tensor, where a global low-rank constraint is imposed to promote the affinity matrix construction and augment the initial pairwise constraints synchronously. Besides, we use the local geometry structure of input samples to complement the global low-rank prior to achieve better affinity matrix learning. The proposed model is formulated as a Laplacian graph regularized convex low-rank tensor representation problem, which is further solved with an alternative iterative algorithm. In addition, we propose to refine the affinity matrix with the augmented pairwise constraints. Comprehensive experimental results on eight commonly-used benchmark datasets demonstrate the superiority of our method over state-of-the-art methods. The code is publicly available at https://github.com/GuanxingLu/Subspace-Clustering.

cs.CV