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Guanyu Gao

Publications and source records attributed to Guanyu Gao.

14 recordsLinked to original sources

UGOD: Uncertainty-Guided Differentiable Opacity and Soft Dropout for Enhanced Sparse-View 3DGS

3D Gaussian Splatting (3DGS) has become a competitive approach for novel view synthesis (NVS) due to its advanced rendering efficiency through 3D Gaussian projection and blending. However, Gaussians are treated equally weighted for rendering in most 3DGS methods, making them prone to overfitting, which is particularly the case in sparse-view scenarios. To address this, we investigate how adaptive weighting of Gaussians affects rendering quality, which is characterised by learned uncertainties proposed. This learned uncertainty serves two key purposes: first, it guides the differentiable update of Gaussian opacity while preserving the 3DGS pipeline integrity; second, the uncertainty undergoes soft differentiable dropout regularisation, which strategically transforms the original uncertainty into continuous drop probabilities that govern the final Gaussian projection and blending process for rendering. Extensive experimental results over widely adopted datasets demonstrate that our method outperforms rivals in sparse-view 3D synthesis, achieving higher quality reconstruction with fewer Gaussians in most datasets compared to existing sparse-view approaches, e.g., compared to DropGaussian, our method achieves 3.27\% PSNR improvements on the MipNeRF 360 dataset.

cs.CV

Personalized Federated Learning via Learning Dynamic Graphs

Personalized Federated Learning (PFL) aims to train a personalized model for each client that is tailored to its local data distribution, learning fails to perform well on individual clients due to variations in their local data distributions. Most existing PFL methods focus on personalizing the aggregated global model for each client, neglecting the fundamental aspect of federated learning: the regulation of how client models are aggregated. Additionally, almost all of them overlook the graph structure formed by clients in federated learning. In this paper, we propose a novel method, Personalized Federated Learning with Graph Attention Network (pFedGAT), which captures the latent graph structure between clients and dynamically determines the importance of other clients for each client, enabling fine-grained control over the aggregation process. We evaluate pFedGAT across multiple data distribution scenarios, comparing it with twelve state of the art methods on three datasets: Fashion MNIST, CIFAR-10, and CIFAR-100, and find that it consistently performs well.

cs.LG

Spatial-Temporal Federated Learning for Lifelong Person Re-identification on Distributed Edges

Data drift is a thorny challenge when deploying person re-identification (ReID) models into real-world devices, where the data distribution is significantly different from that of the training environment and keeps changing. To tackle this issue, we propose a federated spatial-temporal incremental learning approach, named FedSTIL, which leverages both lifelong learning and federated learning to continuously optimize models deployed on many distributed edge clients. Unlike previous efforts, FedSTIL aims to mine spatial-temporal correlations among the knowledge learnt from different edge clients. Specifically, the edge clients first periodically extract general representations of drifted data to optimize their local models. Then, the learnt knowledge from edge clients will be aggregated by centralized parameter server, where the knowledge will be selectively and attentively distilled from spatial- and temporal-dimension with carefully designed mechanisms. Finally, the distilled informative spatial-temporal knowledge will be sent back to correlated edge clients to further improve the recognition accuracy of each edge client with a lifelong learning method. Extensive experiments on a mixture of five real-world datasets demonstrate that our method outperforms others by nearly 4% in Rank-1 accuracy, while reducing communication cost by 62%. All implementation codes are publicly available on https://github.com/MSNLAB/Federated-Lifelong-Person-ReID

cs.LG

EdgeVision: Towards Collaborative Video Analytics on Distributed Edges for Performance Maximization

Deep Neural Network (DNN)-based video analytics significantly improves recognition accuracy in computer vision applications. Deploying DNN models at edge nodes, closer to end users, reduces inference delay and minimizes bandwidth costs. However, these resource-constrained edge nodes may experience substantial delays under heavy workloads, leading to imbalanced workload distribution. While previous efforts focused on optimizing hierarchical device-edge-cloud architectures or centralized clusters for video analytics, we propose addressing these challenges through collaborative distributed and autonomous edge nodes. Despite the intricate control involved, we introduce EdgeVision, a Multiagent Reinforcement Learning (MARL)- based framework for collaborative video analytics on distributed edges. EdgeVision enables edge nodes to autonomously learn policies for video preprocessing, model selection, and request dispatching. Our approach utilizes an actor-critic-based MARL algorithm enhanced with an attention mechanism to learn optimal policies. To validate EdgeVision, we construct a multi-edge testbed and conduct experiments with real-world datasets. Results demonstrate a performance enhancement of 33.6% to 86.4% compared to baseline methods.

cs.DC

i-Rebalance: Personalized Vehicle Repositioning for Supply Demand Balance

Ride-hailing platforms have been facing the challenge of balancing demand and supply. Existing vehicle reposition techniques often treat drivers as homogeneous agents and relocate them deterministically, assuming compliance with the reposition. In this paper, we consider a more realistic and driver-centric scenario where drivers have unique cruising preferences and can decide whether to take the recommendation or not on their own. We propose i-Rebalance, a personalized vehicle reposition technique with deep reinforcement learning (DRL). i-Rebalance estimates drivers' decisions on accepting reposition recommendations through an on-field user study involving 99 real drivers. To optimize supply-demand balance and enhance preference satisfaction simultaneously, i-Rebalance has a sequential reposition strategy with dual DRL agents: Grid Agent to determine the reposition order of idle vehicles, and Vehicle Agent to provide personalized recommendations to each vehicle in the pre-defined order. This sequential learning strategy facilitates more effective policy training within a smaller action space compared to traditional joint-action methods. Evaluation of real-world trajectory data shows that i-Rebalance improves driver acceptance rate by 38.07% and total driver income by 9.97%.

cs.AI

Towards Cost-Optimal Policies for DAGs to Utilize IaaS Clouds with Online Learning

Premier cloud service providers (CSPs) offer two types of purchase options, namely on-demand and spot instances, with time-varying features in availability and price. Users like startups have to operate on a limited budget and similarly others hope to reduce their costs. While interacting with a CSP, central to their concerns is the process of cost-effectively utilizing different purchase options possibly in addition to self-owned instances. A job in data-intensive applications is typically represented by a directed acyclic graph which can further be transformed into a chain of tasks. The key to achieving cost efficiency is determining the allocation of a specific deadline to each task, as well as the allocation of different types of instances to the task. In this paper, we propose a framework that determines the optimal allocation of deadlines to tasks. The framework also features an optimal policy to determine the allocation of spot and on-demand instances in a predefined time window, and a near-optimal policy for allocating self-owned instances. The policies are designed to be parametric to support the usage of online learning to infer the optimal values against the dynamics of cloud markets. Finally, several intuitive heuristics are used as baselines to validate the cost improvement brought by the proposed solutions. We show that the cost improvement over the state-of-the-art is up to 24.87% when spot and on-demand instances are considered and up to 59.05% when self-owned instances are considered.

cs.PF

Baconian: A Unified Open-source Framework for Model-Based Reinforcement Learning

Model-Based Reinforcement Learning (MBRL) is one category of Reinforcement Learning (RL) algorithms which can improve sampling efficiency by modeling and approximating system dynamics. It has been widely adopted in the research of robotics, autonomous driving, etc. Despite its popularity, there still lacks some sophisticated and reusable open-source frameworks to facilitate MBRL research and experiments. To fill this gap, we develop a flexible and modularized framework, Baconian, which allows researchers to easily implement a MBRL testbed by customizing or building upon our provided modules and algorithms. Our framework can free users from re-implementing popular MBRL algorithms from scratch thus greatly save users' efforts on MBRL experiments.

cs.LG

A Serverless Cloud-Fog Platform for DNN-Based Video Analytics with Incremental Learning

DNN-based video analytics have empowered many new applications (e.g., automated retail). Meanwhile, the proliferation of fog devices provides developers with more design options to improve performance and save cost. To the best of our knowledge, this paper presents the first serverless system that takes full advantage of the client-fog-cloud synergy to better serve the DNN-based video analytics. Specifically, the system aims to achieve two goals: 1) Provide the optimal analytics results under the constraints of lower bandwidth usage and shorter round-trip time (RTT) by judiciously managing the computational and bandwidth resources deployed in the client, fog, and cloud environment. 2) Free developers from tedious administration and operation tasks, including DNN deployment, cloud and fog's resource management. To this end, we implement a holistic cloud-fog system referred to as VPaaS (Video-Platform-as-a-Service). VPaaS adopts serverless computing to enable developers to build a video analytics pipeline by simply programming a set of functions (e.g., model inference), which are then orchestrated to process videos through carefully designed modules. To save bandwidth and reduce RTT, VPaaS provides a new video streaming protocol that only sends low-quality video to the cloud. The state-of-the-art (SOTA) DNNs deployed at the cloud can identify regions of video frames that need further processing at the fog ends. At the fog ends, misidentified labels in these regions can be corrected using a light-weight DNN model. To address the data drift issues, we incorporate limited human feedback into the system to verify the results and adopt incremental learning to improve our system continuously. The evaluation demonstrates that VPaaS is superior to several SOTA systems: it maintains high accuracy while reducing bandwidth usage by up to 21%, RTT by up to 62.5%, and cloud monetary cost by up to 50%.

cs.DC

Distributed Energy Trading and Scheduling among Microgrids via Multiagent Reinforcement Learning

The development of renewable energy generation empowers microgrids to generate electricity to supply itself and to trade the surplus on energy markets. To minimize the overall cost, a microgrid must determine how to schedule its energy resources and electrical loads and how to trade with others. The control decisions are influenced by various factors, such as energy storage, renewable energy yield, electrical load, and competition from other microgrids. Making the optimal control decision is challenging, due to the complexity of the interconnected microgrids, the uncertainty of renewable energy generation and consumption, and the interplay among microgrids. The previous works mainly adopted the modeling-based approaches for deriving the control decision, yet they relied on the precise information of future system dynamics, which can be hard to obtain in a complex environment. This work provides a new perspective of obtaining the optimal control policy for distributed energy trading and scheduling by directly interacting with the environment, and proposes a multiagent deep reinforcement learning approach for learning the optimal control policy. Each microgrid is modeled as an agent, and different agents learn collaboratively for maximizing their rewards. The agent of each microgrid can make the local scheduling decision without knowing others' information, which can well maintain the autonomy of each microgrid. We evaluate the performances of our proposed method using real-world datasets. The experimental results show that our method can significantly reduce the cost of the microgrids compared with the baseline methods.

eess.SY

A Framework for Allocating Server Time to Spot and On-demand Services in Cloud Computing

Cloud computing delivers value to users by facilitating their access to computing capacity in periods when their need arises. An approach is to provide both on-demand and spot services on shared servers. The former allows users to access servers on demand at a fixed price and users occupy different periods of servers. The latter allows users to bid for the remaining unoccupied periods via dynamic pricing; however, without appropriate design, such periods may be arbitrarily small since on-demand users arrive randomly. This is also the current service model adopted by Amazon Elastic Cloud Compute. In this paper, we provide the first integral framework for sharing the time of servers between on-demand and spot services while optimally pricing spot instances. It guarantees that on-demand users can get served quickly while spot users can stably utilize servers for a properly long period once accepted, which is a key feature to make both on-demand and spot services accessible. Simulation results show that, by complementing the on-demand market with a spot market, a cloud provider can improve revenue by up to 464.7%. The framework is designed under assumptions which are met in real environments. It is a new tool that cloud operators can use to quantify the advantage of a hybrid spot and on-demand service, eventually making the case for operating such service model in their own infrastructures.

cs.PF

Energy-Efficient Thermal Comfort Control in Smart Buildings via Deep Reinforcement Learning

Heating, Ventilation, and Air Conditioning (HVAC) is extremely energy-consuming, accounting for 40% of total building energy consumption. Therefore, it is crucial to design some energy-efficient building thermal control policies which can reduce the energy consumption of HVAC while maintaining the comfort of the occupants. However, implementing such a policy is challenging, because it involves various influencing factors in a building environment, which are usually hard to model and may be different from case to case. To address this challenge, we propose a deep reinforcement learning based framework for energy optimization and thermal comfort control in smart buildings. We formulate the building thermal control as a cost-minimization problem which jointly considers the energy consumption of HVAC and the thermal comfort of the occupants. To solve the problem, we first adopt a deep neural network based approach for predicting the occupants' thermal comfort, and then adopt Deep Deterministic Policy Gradients (DDPG) for learning the thermal control policy. To evaluate the performance, we implement a building thermal control simulation system and evaluate the performance under various settings. The experiment results show that our method can improve the thermal comfort prediction accuracy, and reduce the energy consumption of HVAC while improving the occupants' thermal comfort.

eess.SY

Content-Aware Personalised Rate Adaptation for Adaptive Streaming via Deep Video Analysis

Adaptive bitrate (ABR) streaming is the de facto solution for achieving smooth viewing experiences under unstable network conditions. However, most of the existing rate adaptation approaches for ABR are content-agnostic, without considering the semantic information of the video content. Nevertheless, semantic information largely determines the informativeness and interestingness of the video content, and consequently affects the QoE for video streaming. One common case is that the user may expect higher quality for the parts of video content that are more interesting or informative so as to reduce video distortion and information loss, given that the overall bitrate budgets are limited. This creates two main challenges for such a problem: First, how to determine which parts of the video content are more interesting? Second, how to allocate bitrate budgets for different parts of the video content with different significances? To address these challenges, we propose a Content-of-Interest (CoI) based rate adaptation scheme for ABR. We first design a deep learning approach for recognizing the interestingness of the video content, and then design a Deep Q-Network (DQN) approach for rate adaptation by incorporating video interestingness information. The experimental results show that our method can recognize video interestingness precisely, and the bitrate allocation for ABR can be aligned with the interestingness of video content while not compromising the performances on objective QoE metrics.

cs.MM

DeepQoE: A unified Framework for Learning to Predict Video QoE

Motivated by the prowess of deep learning (DL) based techniques in prediction, generalization, and representation learning, we develop a novel framework called DeepQoE to predict video quality of experience (QoE). The end-to-end framework first uses a combination of DL techniques (e.g., word embeddings) to extract generalized features. Next, these features are combined and fed into a neural network for representation learning. Such representations serve as inputs for classification or regression tasks. Evaluating the performance of DeepQoE with two datasets, we show that for the small dataset, the accuracy of all shallow learning algorithm is improved by using the representation derived from DeepQoE. For the large dataset, our DeepQoE framework achieves significant performance improvement in comparison to the best baseline method (90.94% vs. 82.84%). Moreover, DeepQoE, also released as an open source tool, provides video QoE research much-needed flexibility in fitting different datasets, extracting generalized features, and learning representations.

cs.MM

Resource Provisioning and Profit Maximization for Transcoding in Information Centric Networking

Adaptive bitrate streaming (ABR) has been widely adopted to support video streaming services over heterogeneous devices and varying network conditions. With ABR, each video content is transcoded into multiple representations in different bitrates and resolutions. However, video transcoding is computing intensive, which requires the transcoding service providers to deploy a large number of servers for transcoding the video contents published by the content producers. As such, a natural question for the transcoding service provider is how to provision the computing resource for transcoding the video contents while maximizing service profit. To address this problem, we design a cloud video transcoding system by taking the advantage of cloud computing technology to elastically allocate computing resource. We propose a method for jointly considering the task scheduling and resource provisioning problem in two timescales, and formulate the service profit maximization as a two-timescale stochastic optimization problem. We derive some approximate policies for the task scheduling and resource provisioning. Based on our proposed methods, we implement our open source cloud video transcoding system Morph and evaluate its performance in a real environment. The experiment results demonstrate that our proposed method can reduce the resource consumption and achieve a higher profit compared with the baseline schemes.

cs.MM