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Guido Borghi

Publications and source records attributed to Guido Borghi.

32 records · Page 2Linked to original sources

SHREC 2022 Track on Online Detection of Heterogeneous Gestures

This paper presents the outcomes of a contest organized to evaluate methods for the online recognition of heterogeneous gestures from sequences of 3D hand poses. The task is the detection of gestures belonging to a dictionary of 16 classes characterized by different pose and motion features. The dataset features continuous sequences of hand tracking data where the gestures are interleaved with non-significant motions. The data have been captured using the Hololens 2 finger tracking system in a realistic use-case of mixed reality interaction. The evaluation is based not only on the detection performances but also on the latency and the false positives, making it possible to understand the feasibility of practical interaction tools based on the algorithms proposed. The outcomes of the contest's evaluation demonstrate the necessity of further research to reduce recognition errors, while the computational cost of the algorithms proposed is sufficiently low.

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Semi-Perspective Decoupled Heatmaps for 3D Robot Pose Estimation from Depth Maps

Knowing the exact 3D location of workers and robots in a collaborative environment enables several real applications, such as the detection of unsafe situations or the study of mutual interactions for statistical and social purposes. In this paper, we propose a non-invasive and light-invariant framework based on depth devices and deep neural networks to estimate the 3D pose of robots from an external camera. The method can be applied to any robot without requiring hardware access to the internal states. We introduce a novel representation of the predicted pose, namely Semi-Perspective Decoupled Heatmaps (SPDH), to accurately compute 3D joint locations in world coordinates adapting efficient deep networks designed for the 2D Human Pose Estimation. The proposed approach, which takes as input a depth representation based on XYZ coordinates, can be trained on synthetic depth data and applied to real-world settings without the need for domain adaptation techniques. To this end, we present the SimBa dataset, based on both synthetic and real depth images, and use it for the experimental evaluation. Results show that the proposed approach, made of a specific depth map representation and the SPDH, overcomes the current state of the art.

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SHREC 2021: Track on Skeleton-based Hand Gesture Recognition in the Wild

Gesture recognition is a fundamental tool to enable novel interaction paradigms in a variety of application scenarios like Mixed Reality environments, touchless public kiosks, entertainment systems, and more. Recognition of hand gestures can be nowadays performed directly from the stream of hand skeletons estimated by software provided by low-cost trackers (Ultraleap) and MR headsets (Hololens, Oculus Quest) or by video processing software modules (e.g. Google Mediapipe). Despite the recent advancements in gesture and action recognition from skeletons, it is unclear how well the current state-of-the-art techniques can perform in a real-world scenario for the recognition of a wide set of heterogeneous gestures, as many benchmarks do not test online recognition and use limited dictionaries. This motivated the proposal of the SHREC 2021: Track on Skeleton-based Hand Gesture Recognition in the Wild. For this contest, we created a novel dataset with heterogeneous gestures featuring different types and duration. These gestures have to be found inside sequences in an online recognition scenario. This paper presents the result of the contest, showing the performances of the techniques proposed by four research groups on the challenging task compared with a simple baseline method.

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Learn to See by Events: Color Frame Synthesis from Event and RGB Cameras

Event cameras are biologically-inspired sensors that gather the temporal evolution of the scene. They capture pixel-wise brightness variations and output a corresponding stream of asynchronous events. Despite having multiple advantages with respect to traditional cameras, their use is partially prevented by the limited applicability of traditional data processing and vision algorithms. To this aim, we present a framework which exploits the output stream of event cameras to synthesize RGB frames, relying on an initial or a periodic set of color key-frames and the sequence of intermediate events. Differently from existing work, we propose a deep learning-based frame synthesis method, consisting of an adversarial architecture combined with a recurrent module. Qualitative results and quantitative per-pixel, perceptual, and semantic evaluation on four public datasets confirm the quality of the synthesized images.

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Domain Translation with Conditional GANs: from Depth to RGB Face-to-Face

Can faces acquired by low-cost depth sensors be useful to catch some characteristic details of the face? Typically the answer is no. However, new deep architectures can generate RGB images from data acquired in a different modality, such as depth data. In this paper, we propose a new \textit{Deterministic Conditional GAN}, trained on annotated RGB-D face datasets, effective for a face-to-face translation from depth to RGB. Although the network cannot reconstruct the exact somatic features for unknown individual faces, it is capable to reconstruct plausible faces; their appearance is accurate enough to be used in many pattern recognition tasks. In fact, we test the network capability to hallucinate with some \textit{Perceptual Probes}, as for instance face aspect classification or landmark detection. Depth face can be used in spite of the correspondent RGB images, that often are not available due to difficult luminance conditions. Experimental results are very promising and are as far as better than previously proposed approaches: this domain translation can constitute a new way to exploit depth data in new future applications.

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Combining Deep and Depth: Deep Learning and Face Depth Maps for Driver Attention Monitoring

Recently, deep learning approaches have achieved promising results in various fields of computer vision. In this paper, we investigate the combination of deep learning based methods and depth maps as input images to tackle the problem of driver attention monitoring. Moreover, we assume the concept of attention as Head Pose Estimation and Facial Landmark Detection tasks. Differently from other proposals in the literature, the proposed systems are able to work directly and based only on raw depth data. All presented methods are trained and tested on two new public datasets, namely Pandora and MotorMark, achieving state-of-art results and running with real time performance.

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Face-from-Depth for Head Pose Estimation on Depth Images

Depth cameras allow to set up reliable solutions for people monitoring and behavior understanding, especially when unstable or poor illumination conditions make unusable common RGB sensors. Therefore, we propose a complete framework for the estimation of the head and shoulder pose based on depth images only. A head detection and localization module is also included, in order to develop a complete end-to-end system. The core element of the framework is a Convolutional Neural Network, called POSEidon+, that receives as input three types of images and provides the 3D angles of the pose as output. Moreover, a Face-from-Depth component based on a Deterministic Conditional GAN model is able to hallucinate a face from the corresponding depth image. We empirically demonstrate that this positively impacts the system performances. We test the proposed framework on two public datasets, namely Biwi Kinect Head Pose and ICT-3DHP, and on Pandora, a new challenging dataset mainly inspired by the automotive setup. Experimental results show that our method overcomes several recent state-of-art works based on both intensity and depth input data, running in real-time at more than 30 frames per second.

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Learning to Generate Facial Depth Maps

In this paper, an adversarial architecture for facial depth map estimation from monocular intensity images is presented. By following an image-to-image approach, we combine the advantages of supervised learning and adversarial training, proposing a conditional Generative Adversarial Network that effectively learns to translate intensity face images into the corresponding depth maps. Two public datasets, namely Biwi database and Pandora dataset, are exploited to demonstrate that the proposed model generates high-quality synthetic depth images, both in terms of visual appearance and informative content. Furthermore, we show that the model is capable of predicting distinctive facial details by testing the generated depth maps through a deep model trained on authentic depth maps for the face verification task.

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POSEidon: Face-from-Depth for Driver Pose Estimation

Fast and accurate upper-body and head pose estimation is a key task for automatic monitoring of driver attention, a challenging context characterized by severe illumination changes, occlusions and extreme poses. In this work, we present a new deep learning framework for head localization and pose estimation on depth images. The core of the proposal is a regression neural network, called POSEidon, which is composed of three independent convolutional nets followed by a fusion layer, specially conceived for understanding the pose by depth. In addition, to recover the intrinsic value of face appearance for understanding head position and orientation, we propose a new Face-from-Depth approach for learning image faces from depth. Results in face reconstruction are qualitatively impressive. We test the proposed framework on two public datasets, namely Biwi Kinect Head Pose and ICT-3DHP, and on Pandora, a new challenging dataset mainly inspired by the automotive setup. Results show that our method overcomes all recent state-of-art works, running in real time at more than 30 frames per second.

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Head Detection with Depth Images in the Wild

Head detection and localization is a demanding task and a key element for many computer vision applications, like video surveillance, Human Computer Interaction and face analysis. The stunning amount of work done for detecting faces on RGB images, together with the availability of huge face datasets, allowed to setup very effective systems on that domain. However, due to illumination issues, infrared or depth cameras may be required in real applications. In this paper, we introduce a novel method for head detection on depth images that exploits the classification ability of deep learning approaches. In addition to reduce the dependency on the external illumination, depth images implicitly embed useful information to deal with the scale of the target objects. Two public datasets have been exploited: the first one, called Pandora, is used to train a deep binary classifier with face and non-face images. The second one, collected by Cornell University, is used to perform a cross-dataset test during daily activities in unconstrained environments. Experimental results show that the proposed method overcomes the performance of state-of-art methods working on depth images.

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Learning to Map Vehicles into Bird's Eye View

Awareness of the road scene is an essential component for both autonomous vehicles and Advances Driver Assistance Systems and is gaining importance both for the academia and car companies. This paper presents a way to learn a semantic-aware transformation which maps detections from a dashboard camera view onto a broader bird's eye occupancy map of the scene. To this end, a huge synthetic dataset featuring 1M couples of frames, taken from both car dashboard and bird's eye view, has been collected and automatically annotated. A deep-network is then trained to warp detections from the first to the second view. We demonstrate the effectiveness of our model against several baselines and observe that is able to generalize on real-world data despite having been trained solely on synthetic ones.

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From Depth Data to Head Pose Estimation: a Siamese approach

The correct estimation of the head pose is a problem of the great importance for many applications. For instance, it is an enabling technology in automotive for driver attention monitoring. In this paper, we tackle the pose estimation problem through a deep learning network working in regression manner. Traditional methods usually rely on visual facial features, such as facial landmarks or nose tip position. In contrast, we exploit a Convolutional Neural Network (CNN) to perform head pose estimation directly from depth data. We exploit a Siamese architecture and we propose a novel loss function to improve the learning of the regression network layer. The system has been tested on two public datasets, Biwi Kinect Head Pose and ICT-3DHP database. The reported results demonstrate the improvement in accuracy with respect to current state-of-the-art approaches and the real time capabilities of the overall framework.

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Fast Gesture Recognition with Multiple Stream Discrete HMMs on 3D Skeletons

HMMs are widely used in action and gesture recognition due to their implementation simplicity, low computational requirement, scalability and high parallelism. They have worth performance even with a limited training set. All these characteristics are hard to find together in other even more accurate methods. In this paper, we propose a novel double-stage classification approach, based on Multiple Stream Discrete Hidden Markov Models (MSD-HMM) and 3D skeleton joint data, able to reach high performances maintaining all advantages listed above. The approach allows both to quickly classify pre-segmented gestures (offline classification), and to perform temporal segmentation on streams of gestures (online classification) faster than real time. We test our system on three public datasets, MSRAction3D, UTKinect-Action and MSRDailyAction, and on a new dataset, Kinteract Dataset, explicitly created for Human Computer Interaction (HCI). We obtain state of the art performances on all of them.

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Deep Head Pose Estimation from Depth Data for In-car Automotive Applications

Recently, deep learning approaches have achieved promising results in various fields of computer vision. In this paper, we tackle the problem of head pose estimation through a Convolutional Neural Network (CNN). Differently from other proposals in the literature, the described system is able to work directly and based only on raw depth data. Moreover, the head pose estimation is solved as a regression problem and does not rely on visual facial features like facial landmarks. We tested our system on a well known public dataset, Biwi Kinect Head Pose, showing that our approach achieves state-of-art results and is able to meet real time performance requirements.

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