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Guiliang Liu

Publications and source records attributed to Guiliang Liu.

At least 37 records · Page 2Linked to original sources

SignBot: Learning Human-to-Humanoid Sign Language Interaction

Sign language is a natural and visual form of language that uses movements and expressions to convey meaning, serving as a crucial means of communication for individuals who are deaf or hard-of-hearing (DHH). However, the number of people proficient in sign language remains limited, highlighting the need for technological advancements to bridge communication gaps and foster interactions with minorities. Based on recent advancements in embodied humanoid robots, we propose SignBot, a novel framework for human-robot sign language interaction. SignBot integrates a cerebellum-inspired motion control component and a cerebral-oriented module for comprehension and interaction. Specifically, SignBot consists of: 1) Motion Retargeting, which converts human sign language datasets into robot-compatible kinematics; 2) Motion Control, which leverages a learning-based paradigm to develop a robust humanoid control policy for tracking sign language gestures; and 3) Generative Interaction, which incorporates translator, responser, and generator of sign language, thereby enabling natural and effective communication between robots and humans. Simulation and real-world experimental results demonstrate that SignBot can effectively facilitate human-robot interaction and perform sign language motions with diverse robots and datasets. SignBot represents a significant advancement in automatic sign language interaction on embodied humanoid robot platforms, providing a promising solution to improve communication accessibility for the DHH community.

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PAct: Part-Decomposed Single-View Articulated Object Generation

Articulated objects are central to interactive 3D applications, including embodied AI, robotics, and VR/AR, where functional part decomposition and kinematic motion are essential. Yet producing high-fidelity articulated assets remains difficult to scale because it requires reliable part decomposition and kinematic rigging. Existing approaches largely fall into two paradigms: optimization-based reconstruction or distillation, which can be accurate but often takes tens of minutes to hours per instance, and inference-time methods that rely on template or part retrieval, producing plausible results that may not match the specific structure and appearance in the input observation. We introduce a part-centric generative framework for articulated object creation that synthesizes part geometry, composition, and articulation under explicit part-aware conditioning. Our representation models an object as a set of movable parts, each encoded by latent tokens augmented with part identity and articulation cues. Conditioned on a single image, the model generates articulated 3D assets that preserve instance-level correspondence while maintaining valid part structure and motion. The resulting approach avoids per-instance optimization, enables fast feed-forward inference, and supports controllable assembly and articulation, which are important for embodied interaction. Experiments on common articulated categories (e.g., drawers and doors) show improved input consistency, part accuracy, and articulation plausibility over optimization-based and retrieval-driven baselines, while substantially reducing inference time.

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Toward Humanoid Brain-Body Co-design: Joint Optimization of Control and Morphology for Fall Recovery

Humanoid robots represent a central frontier in embodied intelligence, as their anthropomorphic form enables natural deployment in humans' workspace. Brain-body co-design for humanoids presents a promising approach to realizing this potential by jointly optimizing control policies and physical morphology. Within this context, fall recovery emerges as a critical capability. It not only enhances safety and resilience but also integrates naturally with locomotion systems, thereby advancing the autonomy of humanoids. In this paper, we propose RoboCraft, a scalable humanoid co-design framework for fall recovery that iteratively improves performance through the coupled updates of control policy and morphology. A shared policy pretrained across multiple designs is progressively finetuned on high-performing morphologies, enabling efficient adaptation without retraining from scratch. Concurrently, morphology search is guided by human-inspired priors and optimization algorithms, supported by a priority buffer that balances reevaluation of promising candidates with the exploration of novel designs. Experiments show that RoboCraft achieves an average performance gain of 44.55% on seven public humanoid robots, with morphology optimization drives at least 40% of improvements in co-designing four humanoid robots, underscoring the critical role of humanoid co-design.

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Embracing Evolution: A Call for Body-Control Co-Design in Embodied Humanoid Robot

Humanoid robots, as general-purpose physical agents, must integrate both intelligent control and adaptive morphology to operate effectively in diverse real-world environments. While recent research has focused primarily on optimizing control policies for fixed robot structures, this position paper argues for evolving both control strategies and humanoid robots' physical structure under a co-design mechanism. Inspired by biological evolution, this approach enables robots to iteratively adapt both their form and behavior to optimize performance within task-specific and resource-constrained contexts. Despite its promise, co-design in humanoid robotics remains a relatively underexplored domain, raising fundamental questions about its feasibility and necessity in achieving true embodied intelligence. To address these challenges, we propose practical co-design methodologies grounded in strategic exploration, Sim2Real transfer, and meta-policy learning. We further argue for the essential role of co-design by analyzing it from methodological, application-driven, and community-oriented perspectives. Striving to guide and inspire future studies, we present open research questions, spanning from short-term innovations to long-term goals. This work positions co-design as a cornerstone for developing the next generation of intelligent and adaptable humanoid agents.

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Real-Time Verification of Embodied Reasoning for Generative Skill Acquisition

Generative skill acquisition enables embodied agents to actively learn a scalable and evolving repertoire of control skills, crucial for the advancement of large decision models. While prior approaches often rely on supervision signals from generalist agents (e.g., LLMs), their effectiveness in complex 3D environments remains unclear; exhaustive evaluation incurs substantial computational costs, significantly hindering the efficiency of skill learning. Inspired by recent successes in verification models for mathematical reasoning, we propose VERGSA (Verifying Embodied Reasoning in Generative Skill Acquisition), a framework that systematically integrates real-time verification principles into embodied skill learning. VERGSA establishes 1) a seamless extension from verification of mathematical reasoning into embodied learning by dynamically incorporating contextually relevant tasks into prompts and defining success metrics for both subtasks and overall tasks, and 2) an automated, scalable reward labeling scheme that synthesizes dense reward signals by iteratively finalizing the contribution of scene configuration and subtask learning to overall skill acquisition. To the best of our knowledge, this approach constitutes the first comprehensive training dataset for verification-driven generative skill acquisition, eliminating arduous manual reward engineering. Experiments validate the efficacy of our approach: 1) the exemplar task pool improves the average task success rates by 21%, 2) our verification model boosts success rates by 24% for novel tasks and 36% for encountered tasks, and 3) outperforms LLM-as-a-Judge baselines in verification quality.

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HWC-Loco: A Hierarchical Whole-Body Control Approach to Robust Humanoid Locomotion

Humanoid robots, capable of assuming human roles in various workplaces, have become essential to embodied intelligence. However, as robots with complex physical structures, learning a control model that can operate robustly across diverse environments remains inherently challenging, particularly under the discrepancies between training and deployment environments. In this study, we propose HWC-Loco, a robust whole-body control algorithm tailored for humanoid locomotion tasks. By reformulating policy learning as a robust optimization problem, HWC-Loco explicitly learns to recover from safety-critical scenarios. While prioritizing safety guarantees, overly conservative behavior can compromise the robot's ability to complete the given tasks. To tackle this challenge, HWC-Loco leverages a hierarchical policy for robust control. This policy can dynamically resolve the trade-off between goal-tracking and safety recovery, guided by human behavior norms and dynamic constraints. To evaluate the performance of HWC-Loco, we conduct extensive comparisons against state-of-the-art humanoid control models, demonstrating HWC-Loco's superior performance across diverse terrains, robot structures, and locomotion tasks under both simulated and real-world environments.

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Provably Efficient Exploration in Inverse Constrained Reinforcement Learning

Optimizing objective functions subject to constraints is fundamental in many real-world applications. However, these constraints are often not readily defined and must be inferred from expert agent behaviors, a problem known as Inverse Constraint Inference. Inverse Constrained Reinforcement Learning (ICRL) is a common solver for recovering feasible constraints in complex environments, relying on training samples collected from interactive environments. However, the efficacy and efficiency of current sampling strategies remain unclear. We propose a strategic exploration framework for sampling with guaranteed efficiency to bridge this gap. By defining the feasible cost set for ICRL problems, we analyze how estimation errors in transition dynamics and the expert policy influence the feasibility of inferred constraints. Based on this analysis, we introduce two exploratory algorithms to achieve efficient constraint inference via 1) dynamically reducing the bounded aggregate error of cost estimations or 2) strategically constraining the exploration policy around plausibly optimal ones. Both algorithms are theoretically grounded with tractable sample complexity, and their performance is validated empirically across various environments.

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You Only Teach Once: Learn One-Shot Bimanual Robotic Manipulation from Video Demonstrations

Bimanual robotic manipulation is a long-standing challenge of embodied intelligence due to its characteristics of dual-arm spatial-temporal coordination and high-dimensional action spaces. Previous studies rely on pre-defined action taxonomies or direct teleoperation to alleviate or circumvent these issues, often making them lack simplicity, versatility and scalability. Differently, we believe that the most effective and efficient way for teaching bimanual manipulation is learning from human demonstrated videos, where rich features such as spatial-temporal positions, dynamic postures, interaction states and dexterous transitions are available almost for free. In this work, we propose the YOTO (You Only Teach Once), which can extract and then inject patterns of bimanual actions from as few as a single binocular observation of hand movements, and teach dual robot arms various complex tasks. Furthermore, based on keyframes-based motion trajectories, we devise a subtle solution for rapidly generating training demonstrations with diverse variations of manipulated objects and their locations. These data can then be used to learn a customized bimanual diffusion policy (BiDP) across diverse scenes. In experiments, YOTO achieves impressive performance in mimicking 5 intricate long-horizon bimanual tasks, possesses strong generalization under different visual and spatial conditions, and outperforms existing visuomotor imitation learning methods in accuracy and efficiency. Our project link is https://hnuzhy.github.io/projects/YOTO.

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Prof. Robot: Differentiable Robot Rendering Without Static and Self-Collisions

Differentiable rendering has gained significant attention in the field of robotics, with differentiable robot rendering emerging as an effective paradigm for learning robotic actions from image-space supervision. However, the lack of physical world perception in this approach may lead to potential collisions during action optimization. In this work, we introduce a novel improvement on previous efforts by incorporating physical awareness of collisions through the learning of a neural robotic collision classifier. This enables the optimization of actions that avoid collisions with static, non-interactable environments as well as the robot itself. To facilitate effective gradient optimization with the classifier, we identify the underlying issue and propose leveraging Eikonal regularization to ensure consistent gradients for optimization. Our solution can be seamlessly integrated into existing differentiable robot rendering frameworks, utilizing gradients for optimization and providing a foundation for future applications of differentiable rendering in robotics with improved reliability of interactions with the physical world. Both qualitative and quantitative experiments demonstrate the necessity and effectiveness of our method compared to previous solutions.

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GAT-Grasp: Gesture-Driven Affordance Transfer for Task-Aware Robotic Grasping

Achieving precise and generalizable grasping across diverse objects and environments is essential for intelligent and collaborative robotic systems. However, existing approaches often struggle with ambiguous affordance reasoning and limited adaptability to unseen objects, leading to suboptimal grasp execution. In this work, we propose GAT-Grasp, a gesture-driven grasping framework that directly utilizes human hand gestures to guide the generation of task-specific grasp poses with appropriate positioning and orientation. Specifically, we introduce a retrieval-based affordance transfer paradigm, leveraging the implicit correlation between hand gestures and object affordances to extract grasping knowledge from large-scale human-object interaction videos. By eliminating the reliance on pre-given object priors, GAT-Grasp enables zero-shot generalization to novel objects and cluttered environments. Real-world evaluations confirm its robustness across diverse and unseen scenarios, demonstrating reliable grasp execution in complex task settings.

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A Comprehensive Survey on Inverse Constrained Reinforcement Learning: Definitions, Progress and Challenges

Inverse Constrained Reinforcement Learning (ICRL) is the task of inferring the implicit constraints that expert agents adhere to, based on their demonstration data. As an emerging research topic, ICRL has received considerable attention in recent years. This article presents a categorical survey of the latest advances in ICRL. It serves as a comprehensive reference for machine learning researchers and practitioners, as well as starters seeking to comprehend the definitions, advancements, and important challenges in ICRL. We begin by formally defining the problem and outlining the algorithmic framework that facilitates constraint inference across various scenarios. These include deterministic or stochastic environments, environments with limited demonstrations, and multiple agents. For each context, we illustrate the critical challenges and introduce a series of fundamental methods to tackle these issues. This survey encompasses discrete, virtual, and realistic environments for evaluating ICRL agents. We also delve into the most pertinent applications of ICRL, such as autonomous driving, robot control, and sports analytics. To stimulate continuing research, we conclude the survey with a discussion of key unresolved questions in ICRL that can effectively foster a bridge between theoretical understanding and practical industrial applications. The papers referenced in this survey can be found at https://github.com/Jasonxu1225/Awesome-Constraint-Inference-in-RL.

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Offline Inverse Constrained Reinforcement Learning for Safe-Critical Decision Making in Healthcare

Reinforcement Learning (RL) applied in healthcare can lead to unsafe medical decisions and treatment, such as excessive dosages or abrupt changes, often due to agents overlooking common-sense constraints. Consequently, Constrained Reinforcement Learning (CRL) is a natural choice for safe decisions. However, specifying the exact cost function is inherently difficult in healthcare. Recent Inverse Constrained Reinforcement Learning (ICRL) is a promising approach that infers constraints from expert demonstrations. ICRL algorithms model Markovian decisions in an interactive environment. These settings do not align with the practical requirement of a decision-making system in healthcare, where decisions rely on historical treatment recorded in an offline dataset. To tackle these issues, we propose the Constraint Transformer (CT). Specifically, 1) we utilize a causal attention mechanism to incorporate historical decisions and observations into the constraint modeling, while employing a Non-Markovian layer for weighted constraints to capture critical states. 2) A generative world model is used to perform exploratory data augmentation, enabling offline RL methods to simulate unsafe decision sequences. In multiple medical scenarios, empirical results demonstrate that CT can capture unsafe states and achieve strategies that approximate lower mortality rates, reducing the occurrence probability of unsafe behaviors.

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Confidence Aware Inverse Constrained Reinforcement Learning

In coming up with solutions to real-world problems, humans implicitly adhere to constraints that are too numerous and complex to be specified completely. However, reinforcement learning (RL) agents need these constraints to learn the correct optimal policy in these settings. The field of Inverse Constraint Reinforcement Learning (ICRL) deals with this problem and provides algorithms that aim to estimate the constraints from expert demonstrations collected offline. Practitioners prefer to know a measure of confidence in the estimated constraints, before deciding to use these constraints, which allows them to only use the constraints that satisfy a desired level of confidence. However, prior works do not allow users to provide the desired level of confidence for the inferred constraints. This work provides a principled ICRL method that can take a confidence level with a set of expert demonstrations and outputs a constraint that is at least as constraining as the true underlying constraint with the desired level of confidence. Further, unlike previous methods, this method allows a user to know if the number of expert trajectories is insufficient to learn a constraint with a desired level of confidence, and therefore collect more expert trajectories as required to simultaneously learn constraints with the desired level of confidence and a policy that achieves the desired level of performance.

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An Alternative to Variance: Gini Deviation for Risk-averse Policy Gradient

Restricting the variance of a policy's return is a popular choice in risk-averse Reinforcement Learning (RL) due to its clear mathematical definition and easy interpretability. Traditional methods directly restrict the total return variance. Recent methods restrict the per-step reward variance as a proxy. We thoroughly examine the limitations of these variance-based methods, such as sensitivity to numerical scale and hindering of policy learning, and propose to use an alternative risk measure, Gini deviation, as a substitute. We study various properties of this new risk measure and derive a policy gradient algorithm to minimize it. Empirical evaluation in domains where risk-aversion can be clearly defined, shows that our algorithm can mitigate the limitations of variance-based risk measures and achieves high return with low risk in terms of variance and Gini deviation when others fail to learn a reasonable policy.

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Learning Soft Constraints From Constrained Expert Demonstrations

Inverse reinforcement learning (IRL) methods assume that the expert data is generated by an agent optimizing some reward function. However, in many settings, the agent may optimize a reward function subject to some constraints, where the constraints induce behaviors that may be otherwise difficult to express with just a reward function. We consider the setting where the reward function is given, and the constraints are unknown, and propose a method that is able to recover these constraints satisfactorily from the expert data. While previous work has focused on recovering hard constraints, our method can recover cumulative soft constraints that the agent satisfies on average per episode. In IRL fashion, our method solves this problem by adjusting the constraint function iteratively through a constrained optimization procedure, until the agent behavior matches the expert behavior. We demonstrate our approach on synthetic environments, robotics environments and real world highway driving scenarios.

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Unimodal Training-Multimodal Prediction: Cross-modal Federated Learning with Hierarchical Aggregation

Multimodal learning has seen great success mining data features from multiple modalities with remarkable model performance improvement. Meanwhile, federated learning (FL) addresses the data sharing problem, enabling privacy-preserved collaborative training to provide sufficient precious data. Great potential, therefore, arises with the confluence of them, known as multimodal federated learning. However, limitation lies in the predominant approaches as they often assume that each local dataset records samples from all modalities. In this paper, we aim to bridge this gap by proposing an Unimodal Training - Multimodal Prediction (UTMP) framework under the context of multimodal federated learning. We design HA-Fedformer, a novel transformer-based model that empowers unimodal training with only a unimodal dataset at the client and multimodal testing by aggregating multiple clients' knowledge for better accuracy. The key advantages are twofold. Firstly, to alleviate the impact of data non-IID, we develop an uncertainty-aware aggregation method for the local encoders with layer-wise Markov Chain Monte Carlo sampling. Secondly, to overcome the challenge of unaligned language sequence, we implement a cross-modal decoder aggregation to capture the hidden signal correlation between decoders trained by data from different modalities. Our experiments on popular sentiment analysis benchmarks, CMU-MOSI and CMU-MOSEI, demonstrate that HA-Fedformer significantly outperforms state-of-the-art multimodal models under the UTMP federated learning frameworks, with 15%-20% improvement on most attributes.

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Benchmarking Constraint Inference in Inverse Reinforcement Learning

When deploying Reinforcement Learning (RL) agents into a physical system, we must ensure that these agents are well aware of the underlying constraints. In many real-world problems, however, the constraints are often hard to specify mathematically and unknown to the RL agents. To tackle these issues, Inverse Constrained Reinforcement Learning (ICRL) empirically estimates constraints from expert demonstrations. As an emerging research topic, ICRL does not have common benchmarks, and previous works tested algorithms under hand-crafted environments with manually-generated expert demonstrations. In this paper, we construct an ICRL benchmark in the context of RL application domains, including robot control, and autonomous driving. For each environment, we design relevant constraints and train expert agents to generate demonstration data. Besides, unlike existing baselines that learn a deterministic constraint, we propose a variational ICRL method to model a posterior distribution of candidate constraints. We conduct extensive experiments on these algorithms under our benchmark and show how they can facilitate studying important research challenges for ICRL. The benchmark, including the instructions for reproducing ICRL algorithms, is available at https://github.com/Guiliang/ICRL-benchmarks-public.

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NTS-NOTEARS: Learning Nonparametric DBNs With Prior Knowledge

We describe NTS-NOTEARS, a score-based structure learning method for time-series data to learn dynamic Bayesian networks (DBNs) that captures nonlinear, lagged (inter-slice) and instantaneous (intra-slice) relations among variables. NTS-NOTEARS utilizes 1D convolutional neural networks (CNNs) to model the dependence of child variables on their parents; 1D CNN is a neural function approximation model well-suited for sequential data. DBN-CNN structure learning is formulated as a continuous optimization problem with an acyclicity constraint, following the NOTEARS DAG learning approach. We show how prior knowledge of dependencies (e.g., forbidden and required edges) can be included as additional optimization constraints. Empirical evaluation on simulated and benchmark data show that NTS-NOTEARS achieves state-of-the-art DAG structure quality compared to both parametric and nonparametric baseline methods, with improvement in the range of 10-20% on the F1-score. We also evaluate NTS-NOTEARS on complex real-world data acquired from professional ice hockey games that contain a mixture of continuous and discrete variables. The code is available online.

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