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Guillermo A. Pérez

Publications and source records attributed to Guillermo A. Pérez.

At least 37 records · Page 2Linked to original sources

Automata with Timers

In this work, we study properties of deterministic finite-state automata with timers, a subclass of timed automata proposed by Vaandrager et al. as a candidate for an efficiently learnable timed model. We first study the complexity of the configuration reachability problem for such automata and establish that it is PSPACE-complete. Then, as simultaneous timeouts (we call these, races) can occur in timed runs of such automata, we study the problem of determining whether it is possible to modify the delays between the actions in a run, in a way to avoid such races. The absence of races is important for modelling purposes and to streamline learning of automata with timers. We provide an effective characterization of when an automaton is race-avoiding and establish that the related decision problem is in 3EXP and PSPACE-hard.

cs.FL↗

Graph-Based Reductions for Parametric and Weighted MDPs

We study the complexity of reductions for weighted reachability in parametric Markov decision processes. That is, we say a state p is never worse than q if for all valuations of the polynomial indeterminates it is the case that the maximal expected weight that can be reached from p is greater than the same value from q. In terms of computational complexity, we establish that determining whether p is never worse than q is coETR-complete. On the positive side, we give a polynomial-time algorithm to compute the equivalence classes of the order we study for Markov chains. Additionally, we describe and implement two inference rules to under-approximate the never-worse relation and empirically show that it can be used as an efficient preprocessing step for the analysis of large Markov decision processes.

cs.LO↗

Wasserstein Auto-encoded MDPs: Formal Verification of Efficiently Distilled RL Policies with Many-sided Guarantees

Although deep reinforcement learning (DRL) has many success stories, the large-scale deployment of policies learned through these advanced techniques in safety-critical scenarios is hindered by their lack of formal guarantees. Variational Markov Decision Processes (VAE-MDPs) are discrete latent space models that provide a reliable framework for distilling formally verifiable controllers from any RL policy. While the related guarantees address relevant practical aspects such as the satisfaction of performance and safety properties, the VAE approach suffers from several learning flaws (posterior collapse, slow learning speed, poor dynamics estimates), primarily due to the absence of abstraction and representation guarantees to support latent optimization. We introduce the Wasserstein auto-encoded MDP (WAE-MDP), a latent space model that fixes those issues by minimizing a penalized form of the optimal transport between the behaviors of the agent executing the original policy and the distilled policy, for which the formal guarantees apply. Our approach yields bisimulation guarantees while learning the distilled policy, allowing concrete optimization of the abstraction and representation model quality. Our experiments show that, besides distilling policies up to 10 times faster, the latent model quality is indeed better in general. Moreover, we present experiments from a simple time-to-failure verification algorithm on the latent space. The fact that our approach enables such simple verification techniques highlights its applicability.

cs.LG↗

Distillation of RL Policies with Formal Guarantees via Variational Abstraction of Markov Decision Processes (Technical Report)

We consider the challenge of policy simplification and verification in the context of policies learned through reinforcement learning (RL) in continuous environments. In well-behaved settings, RL algorithms have convergence guarantees in the limit. While these guarantees are valuable, they are insufficient for safety-critical applications. Furthermore, they are lost when applying advanced techniques such as deep-RL. To recover guarantees when applying advanced RL algorithms to more complex environments with (i) reachability, (ii) safety-constrained reachability, or (iii) discounted-reward objectives, we build upon the DeepMDP framework introduced by Gelada et al. to derive new bisimulation bounds between the unknown environment and a learned discrete latent model of it. Our bisimulation bounds enable the application of formal methods for Markov decision processes. Finally, we show how one can use a policy obtained via state-of-the-art RL to efficiently train a variational autoencoder that yields a discrete latent model with provably approximately correct bisimulation guarantees. Additionally, we obtain a distilled version of the policy for the latent model.

cs.LG↗

Acacia-Bonsai: A Modern Implementation of Downset-Based LTL Realizability

We describe our implementation of downset-manipulating algorithms used to solve the realizability problem for linear temporal logic (LTL). These algorithms were introduced by Filiot et al.~in the 2010s and implemented in the tools Acacia and Acacia+ in C and Python. We identify degrees of freedom in the original algorithms and provide a complete rewriting of Acacia in C++20 articulated around genericity and leveraging modern techniques for better performances. These techniques include compile-time specialization of the algorithms, the use of SIMD registers to store vectors, and several preprocessing steps, some relying on efficient Binary Decision Diagram (BDD) libraries. We also explore different data structures to store downsets. The resulting tool is competitive against comparable modern tools.

cs.LO↗

Reactive Synthesis Without Regret

Two-player zero-sum games of infinite duration and their quantitative versions are used in verification to model the interaction between a controller (Eve) and its environment (Adam). The question usually addressed is that of the existence (and computability) of a strategy for Eve that can maximize her payoff against any strategy of Adam. In this work, we are interested in strategies of Eve that minimize her regret, i.e. strategies that minimize the difference between her actual payoff and the payoff she could have achieved if she had known the strategy of Adam in advance. We give algorithms to compute the strategies of Eve that ensure minimal regret against an adversary whose choice of strategy is (i) unrestricted, (ii) limited to positional strategies, or (iii) limited to word strategies. We also establish relations between the latter version and other problems studied in the literature.

cs.GT↗

Revisiting Parameter Synthesis for One-Counter Automata

We study the (parameter) synthesis problem for one-counter automata with parameters. One-counter automata are obtained by extending classical finite-state automata with a counter whose value can range over non-negative integers and be tested for zero. The updates and tests applicable to the counter can further be made parametric by introducing a set of integer-valued variables called parameters. The synthesis problem for such automata asks whether there exists a valuation of the parameters such that all infinite runs of the automaton satisfy some omega-regular property. Lechner showed that (the complement of) the problem can be encoded in a restricted one-alternation fragment of Presburger arithmetic with divisibility. In this work (i) we argue that said fragment, called AERPADPLUS, is unfortunately undecidable. Nevertheless, by a careful re-encoding of the problem into a decidable restriction of AERPADPLUS, (ii) we prove that the synthesis problem is decidable in general and in N2EXP for several fixed omega-regular properties. Finally, (iii) we give a polynomial-space algorithm for the special case of the problem where parameters can only be used in tests, and not updates, of the counter.

cs.LO↗

Safe Learning for Near Optimal Scheduling

In this paper, we investigate the combination of synthesis, model-based learning, and online sampling techniques to obtain safe and near-optimal schedulers for a preemptible task scheduling problem. Our algorithms can handle Markov decision processes (MDPs) that have 1020 states and beyond which cannot be handled with state-of-the art probabilistic model-checkers. We provide probably approximately correct (PAC) guarantees for learning the model. Additionally, we extend Monte-Carlo tree search with advice, computed using safety games or obtained using the earliest-deadline-first scheduler, to safely explore the learned model online. Finally, we implemented and compared our algorithms empirically against shielded deep Q-learning on large task systems.

cs.AI↗

Continuous One-Counter Automata

We study the reachability problem for continuous one-counter automata, COCA for short. In such automata, transitions are guarded by upper and lower bound tests against the counter value. Additionally, the counter updates associated with taking transitions can be (non-deterministically) scaled down by a nonzero factor between zero and one. Our three main results are as follows: (1) We prove that the reachability problem for COCA with global upper and lower bound tests is in NC2; (2) that, in general, the problem is decidable in polynomial time; and (3) that it is decidable in the polynomial hierarchy for COCA with parametric counter updates and bound tests.

cs.FL↗

The Complexity of Reachability in Parametric Markov Decision Processes

This article presents the complexity of reachability decision problems for parametric Markov decision processes (pMDPs), an extension to Markov decision processes (MDPs) where transitions probabilities are described by polynomials over a finite set of parameters. In particular, we study the complexity of finding values for these parameters such that the induced MDP satisfies some maximal or minimal reachability probability constraints. We discuss different variants depending on the comparison operator in the constraints and the domain of the parameter values. We improve all known lower bounds for this problem, and notably provide ETR-completeness results for distinct variants of this problem.

cs.LO↗

Coverability in 1-VASS with Disequality Tests

We study a class of reachability problems in weighted graphs with constraints on the accumulated weight of paths. The problems we study can equivalently be formulated in the model of vector addition systems with states (VASS). We consider a version of the vertex-to-vertex reachability problem in which the accumulated weight of a path is required always to be non-negative. This is equivalent to the so-called control-state reachability problem (also called the coverability problem) for 1-dimensional VASS. We show that this problem lies in NC: the class of problems solvable in polylogarithmic parallel time. In our main result we generalise the problem to allow disequality constraints on edges (i.e., we allow edges to be disabled if the accumulated weight is equal to a specific value). We show that in this case the vertex-to-vertex reachability problem is solvable in polynomial time even though a shortest path may have exponential length. In the language of VASS this means that control-state reachability is in polynomial time for 1-dimensional VASS with disequality tests.

cs.LO↗

Robustness Verification for Classifier Ensembles

We give a formal verification procedure that decides whether a classifier ensemble is robust against arbitrary randomized attacks. Such attacks consist of a set of deterministic attacks and a distribution over this set. The robustness-checking problem consists of assessing, given a set of classifiers and a labelled data set, whether there exists a randomized attack that induces a certain expected loss against all classifiers. We show the NP-hardness of the problem and provide an upper bound on the number of attacks that is sufficient to form an optimal randomized attack. These results provide an effective way to reason about the robustness of a classifier ensemble. We provide SMT and MILP encodings to compute optimal randomized attacks or prove that there is no attack inducing a certain expected loss. In the latter case, the classifier ensemble is provably robust. Our prototype implementation verifies multiple neural-network ensembles trained for image-classification tasks. The experimental results using the MILP encoding are promising both in terms of scalability and the general applicability of our verification procedure.

cs.LG↗

Let's Agree to Degree: Comparing Graph Convolutional Networks in the Message-Passing Framework

In this paper we cast neural networks defined on graphs as message-passing neural networks (MPNNs) in order to study the distinguishing power of different classes of such models. We are interested in whether certain architectures are able to tell vertices apart based on the feature labels given as input with the graph. We consider two variants of MPNNS: anonymous MPNNs whose message functions depend only on the labels of vertices involved; and degree-aware MPNNs in which message functions can additionally use information regarding the degree of vertices. The former class covers a popular formalisms for computing functions on graphs: graph neural networks (GNN). The latter covers the so-called graph convolutional networks (GCNs), a recently introduced variant of GNNs by Kipf and Welling. We obtain lower and upper bounds on the distinguishing power of MPNNs in terms of the distinguishing power of the Weisfeiler-Lehman (WL) algorithm. Our results imply that (i) the distinguishing power of GCNs is bounded by the WL algorithm, but that they are one step ahead; (ii) the WL algorithm cannot be simulated by "plain vanilla" GCNs but the addition of a trade-off parameter between features of the vertex and those of its neighbours (as proposed by Kipf and Welling themselves) resolves this problem.

cs.LG↗

When is Containment Decidable for Probabilistic Automata?

The emptiness and containment problems for probabilistic automata are natural quantitative generalisations of the classical language emptiness and inclusion problems for Boolean automata. It is well known that both problems are undecidable. In this paper we provide a more refined view of these problems in terms of the degree of ambiguity of probabilistic automata. We show that a gap version of the emptiness problem (that is known be undecidable in general) becomes decidable for automata of polynomial ambiguity. We complement this positive result by showing that the emptiness problem remains undecidable even when restricted to automata of linear ambiguity. We then turn to finitely ambiguous automata. Here we show decidability of containment in case one of the automata is assumed to be unambiguous while the other one is allowed to be finitely ambiguous. Our proof of this last result relies on the decidability of the theory of real exponentiation, which has been shown, subject to Schanuel's Conjecture, by Macintyre and Wilkie.

cs.FL↗

Partial Solvers for Generalized Parity Games

Parity games have been broadly studied in recent years for their applications to controller synthesis and verification. In practice, partial solvers for parity games that execute in polynomial time, while incomplete, can solve most games in publicly available benchmark suites. In this paper, we combine those partial solvers with the classical recursive algorithm for parity games due to Zielonka. We also extend partial solvers to generalized parity games that are games with conjunction of parity objectives. We have implemented those algorithms and evaluated them on a large set of benchmarks proposed in the last LTL synthesis competition.

cs.GT↗

On the Complexity of Value Iteration

Value iteration is a fundamental algorithm for solving Markov Decision Processes (MDPs). It computes the maximal $n$-step payoff by iterating $n$ times a recurrence equation which is naturally associated to the MDP. At the same time, value iteration provides a policy for the MDP that is optimal on a given finite horizon $n$. In this paper, we settle the computational complexity of value iteration. We show that, given a horizon $n$ in binary and an MDP, computing an optimal policy is EXP-complete, thus resolving an open problem that goes back to the seminal 1987 paper on the complexity of MDPs by Papadimitriou and Tsitsiklis. As a stepping stone, we show that it is EXP-complete to compute the $n$-fold iteration (with $n$ in binary) of a function given by a straight-line program over the integers with $\max$ and $+$ as operators.

cs.FL↗

On the Complexity of Reachability in Parametric Markov Decision Processes

This paper studies parametric Markov decision processes (pMDPs), an extension to Markov decision processes (MDPs) where transitions probabilities are described by polynomials over a finite set of parameters. Fixing values for all parameters yields MDPs. In particular, this paper studies the complexity of finding values for these parameters such that the induced MDP satisfies some reachability constraints. We discuss different variants depending on the comparison operator in the constraints and the domain of the parameter values. We improve all known lower bounds for this problem, and notably provide ETR-completeness results for distinct variants of this problem. Furthermore, we provide insights in the functions describing the induced reachability probabilities, and how pMDPs generalise concurrent stochastic reachability games.

cs.LO↗

The Impatient May Use Limited Optimism to Minimize Regret

Discounted-sum games provide a formal model for the study of reinforcement learning, where the agent is enticed to get rewards early since later rewards are discounted. When the agent interacts with the environment, she may regret her actions, realizing that a previous choice was suboptimal given the behavior of the environment. The main contribution of this paper is a PSPACE algorithm for computing the minimum possible regret of a given game. To this end, several results of independent interest are shown. (1) We identify a class of regret-minimizing and admissible strategies that first assume that the environment is collaborating, then assume it is adversarial---the precise timing of the switch is key here. (2) Disregarding the computational cost of numerical analysis, we provide an NP algorithm that checks that the regret entailed by a given time-switching strategy exceeds a given value. (3) We show that determining whether a strategy minimizes regret is decidable in PSPACE.

cs.GT↗